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Executable file
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Executable file
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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* text=auto
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# Set default behavior for command prompt diff.
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
|
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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93
.gitignore
vendored
Executable file
93
.gitignore
vendored
Executable file
@ -0,0 +1,93 @@
|
||||
###########################
|
||||
# ignore generated binaries
|
||||
# but not the data folder
|
||||
###########################
|
||||
|
||||
/bin/*
|
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!/bin/data/
|
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|
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#########
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||||
# general
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||||
#########
|
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|
||||
[Bb]uild/
|
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[Oo]bj/
|
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*.o
|
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[Dd]ebug*/
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[Rr]elease*/
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*.mode*
|
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*.app/
|
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*.pyc
|
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.svn/
|
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*.log
|
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########################
|
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# IDE files which should
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# be ignored
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########################
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# XCode
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*.plist
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Project.xcconfig
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# XCode 4
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xcuserdata
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*.xcworkspace
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# Code::Blocks
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*.depend
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ipch/
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# Eclipse
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.metadata
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local.properties
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.externalToolBuilders
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##################
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# operating system
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##################
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# Linux
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*~
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# KDE
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.directory
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*~.nib
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._*
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Thumbs.db
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# Folder config file
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Desktop.ini
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# Android
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.csettings
|
BIN
emptyExample.png
Normal file
BIN
emptyExample.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 111 KiB |
99
src/avatar.cpp
Normal file
99
src/avatar.cpp
Normal file
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|
||||
//
|
||||
// avatar.cpp
|
||||
// emptyExample
|
||||
//
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||||
// Created by Sebastian Holzki on 17.04.19.
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||||
//
|
||||
|
||||
#include "avatar.hpp"
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|
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|
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Avatar::Avatar(int playerType){
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setup(playerType);
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}
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// -----------------------------------------
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Avatar::~Avatar(){
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}
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// -----------------------------------------
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void Avatar::setup(int playerType){
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//Load the right icon from data in ofImage, by using the transmitted info about the playerType
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// --> icon = ....
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|
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}
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// -----------------------------------------
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void Avatar::update(){
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}
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// -----------------------------------------
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void Avatar::draw(){
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icon.draw(position);
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}
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|
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// -----------------------------------------
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ofVec2f Avatar::getPosition(){
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return position;
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}
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// -----------------------------------------
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void Avatar::setPosition(int _x, int _y){
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position.x = _x;
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position.y = _y;
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|
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}
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void Avatar::setPosition(ofVec2f _position){
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position = _position;
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}
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// -----------------------------------------
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void Avatar::clipToAvatar(Avatar _avatar){
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//Read coordinates to clip to:
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ofVec2f tempCoords = _avatar.getPosition();
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if( tempCoords.y == 0 ){
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position.x = tempCoords.x + 20 ;
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position.y = tempCoords.y + 20 ;
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}else{
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position.x = tempCoords.x + 20 ;
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position.y = tempCoords.y - 20 ;
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}
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||||
}
|
51
src/avatar.hpp
Normal file
51
src/avatar.hpp
Normal file
@ -0,0 +1,51 @@
|
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//
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||||
// avatar.hpp
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||||
// emptyExample
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||||
//
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||||
// Created by Sebastian Holzki on 17.04.19.
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//
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||||
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||||
#pragma once
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#include <stdio.h>
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#include "ofMain.h"
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class Avatar {
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||||
public:
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||||
|
||||
Avatar(int playerType);
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||||
~Avatar();
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||||
void setup(int playerType);
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||||
void update();
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||||
void draw();
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|
||||
void setPlayerType();
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||||
int getPlayerType();
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||||
|
||||
ofVec2f getPosition();
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||||
void setPosition(int x, int y);
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void setPosition(ofVec2f position);
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||||
|
||||
|
||||
void clipToAvatar(Avatar avatar); //A particular avatar can clip its position, depending on the position of another avatar, compared to a beehive-structure)
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||||
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private:
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ofImage icon;
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||||
int playerType;
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ofVec2f position;
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||||
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||||
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||||
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||||
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||||
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||||
};
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|
80
src/greatWhole.cpp
Normal file
80
src/greatWhole.cpp
Normal file
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//
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||||
// greatWhole.cpp
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||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 17.04.19.
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||||
//
|
||||
|
||||
#include "greatWhole.hpp"
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||||
#include "avatar.hpp"
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||||
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||||
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||||
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||||
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||||
GreatWhole::GreatWhole()
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||||
{
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||||
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||||
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||||
}
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||||
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||||
// -----------------------------------
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||||
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||||
GreatWhole::~GreatWhole()
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||||
{
|
||||
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||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
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||||
void GreatWhole::setup(){
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||||
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||||
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||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::update(vector<Avatar*> avatars){
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||||
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||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::draw(){
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||||
|
||||
/*
|
||||
|
||||
draw the whole avatar vector
|
||||
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::addAvatar(Avatar avatar){
|
||||
|
||||
|
||||
// avatars.push_back(avatar);
|
||||
|
||||
/*
|
||||
|
||||
Set coordinates in abhängigkeit vom letzten also bei avatars at (max-1)
|
||||
clip avatar dann an den letzten, y und x angepasst an x und y von avatars.at(max-1)
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
41
src/greatWhole.hpp
Normal file
41
src/greatWhole.hpp
Normal file
@ -0,0 +1,41 @@
|
||||
//
|
||||
// greatWhole.hpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 17.04.19.
|
||||
//
|
||||
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
#include "avatar.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
/* Das Große Ganze beinhaltet eine unbestimmte Anzahl an bereits eingecheckten Personen, deren Infos in Avatare gespeichert werden.
|
||||
Es bedarf eine setup(), update() und draw()-Methode. Dabei soll Platz für den vector<Avatar> geschaffen werden. In update wird eine
|
||||
gewisse Bewegung der Avatar-"Bubbles" definiert. Draw zeichnet die Avatare auf die Stelen, also die entsprechenden Koordinaten. */
|
||||
|
||||
|
||||
class GreatWhole {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
GreatWhole();
|
||||
~GreatWhole();
|
||||
|
||||
void setup();
|
||||
void update(vector<Avatar*> avatars);
|
||||
void draw();
|
||||
|
||||
void addAvatar(Avatar avatar);
|
||||
Avatar getAvatarAt(int i);
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
vector<Avatar*> avatars;
|
||||
|
||||
};
|
15
src/main.cpp
Normal file
15
src/main.cpp
Normal file
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|
||||
|
||||
#include "ofMain.h"
|
||||
#include "ofApp.h"
|
||||
|
||||
//========================================================================
|
||||
int main( ){
|
||||
|
||||
ofSetupOpenGL(1000,1000, OF_WINDOW); // <-------- setup the GL context
|
||||
|
||||
// this kicks off the running of my app
|
||||
// can be OF_WINDOW or OF_FULLSCREEN
|
||||
// pass in width and height too:
|
||||
ofRunApp( new ofApp());
|
||||
|
||||
}
|
56
src/objectPhysics.cpp
Normal file
56
src/objectPhysics.cpp
Normal file
@ -0,0 +1,56 @@
|
||||
//
|
||||
// objectPhysics.cpp
|
||||
// particle_combined
|
||||
//
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
#include "objectPhysics.hpp"
|
||||
|
||||
|
||||
|
||||
ObjectPhysics::ObjectPhysics(){
|
||||
|
||||
cout<< "ObjectPhysics Konstruktor"<<endl;
|
||||
emitting = 0;
|
||||
attracting = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
ObjectPhysics::~ObjectPhysics()
|
||||
{
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
Attraktor::Attraktor(){
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Emitter::Emitter(){
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
96
src/objectPhysics.hpp
Normal file
96
src/objectPhysics.hpp
Normal file
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|
||||
//
|
||||
// objectPhysics.hpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 01.05.19.
|
||||
//
|
||||
|
||||
#ifndef objectPhysics_hpp
|
||||
#define objectPhysics_hpp
|
||||
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
#endif /* objectPhysics_hpp */
|
||||
|
||||
|
||||
class ObjectPhysics {
|
||||
|
||||
public:
|
||||
|
||||
ObjectPhysics();
|
||||
~ObjectPhysics();
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
ofVec2f position;
|
||||
bool emitting;
|
||||
bool attracting;
|
||||
|
||||
float force;
|
||||
float vel;
|
||||
|
||||
};
|
||||
|
||||
// ******* ATTRAKTOR ******* ATTRAKTOR ******* ATTRAKTOR ******* ATTRAKTOR ******* ATTRAKTOR *******
|
||||
|
||||
class Attraktor: public ObjectPhysics {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
Attraktor();
|
||||
Attraktor(float x, float y);
|
||||
~Attraktor();
|
||||
|
||||
|
||||
// Attraktor(){
|
||||
//
|
||||
// emitting = false;
|
||||
// attracting = true;
|
||||
//
|
||||
// cout << "Attraktor Konstruktor" << endl;
|
||||
//
|
||||
// };
|
||||
//
|
||||
// Attraktor(float x, float y){
|
||||
//
|
||||
// emitting = false;
|
||||
// attracting = true;
|
||||
//
|
||||
// position.set(x,y);
|
||||
//
|
||||
// cout << "Attraktor Konstruktor überladen" << endl;
|
||||
// };
|
||||
//
|
||||
//
|
||||
//
|
||||
// ~Attraktor(){
|
||||
// cout << "Attraktor Destruktor" << endl;
|
||||
// };
|
||||
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
// ******* EMITTER ******* EMITTER ******* EMITTER ******* EMITTER ******* EMITTER ******* EMITTER *******
|
||||
|
||||
class Emitter: public ObjectPhysics {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// Emitter(){
|
||||
//
|
||||
// emitting = true;
|
||||
// attracting = false;
|
||||
//
|
||||
// };
|
||||
Emitter();
|
||||
~Emitter();
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
229
src/ofApp.cpp
Normal file
229
src/ofApp.cpp
Normal file
@ -0,0 +1,229 @@
|
||||
|
||||
#include "ofApp.h"
|
||||
|
||||
|
||||
// *** GLOBALS DEFINITION *** GLOBALS DEFINITION *** GLOBALS DEFINITION *** GLOBALS DEFINITION ****
|
||||
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::setup(){
|
||||
|
||||
VISITOR_COUNT = 0;
|
||||
VISITOR_COUNT_LASTFRAME = 0;
|
||||
PARTICLE_COUNT = 0;
|
||||
|
||||
|
||||
for (int i = 0; i < particleSystems.size(); i++){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// *** OSC Setup *** OSC Setup *** OSC Setup ***
|
||||
|
||||
receiver.setup(PORT);
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::update(){
|
||||
|
||||
|
||||
// *** OSC RECEIVER *** OSC RECEIVER *** OSC RECEIVER ***
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Here the program will read and convert the information from the tracking, count them & put coordinates of people entering the ground.
|
||||
We have to define, how this information will affect the particleSystems!
|
||||
|
||||
-Create message, put the stuff from the received OSC in it
|
||||
-duplicate the msg as string to enable onscreen supervision
|
||||
-There will be a global visitor count called VISITOR_COUNT
|
||||
-Use VISITOR_COUNT to correctly update the size of the visitors vector
|
||||
-Iterate trough Message-values and put information in the visitors vector
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
while(receiver.hasWaitingMessages()){
|
||||
|
||||
ofxOscMessage visitorInformations;
|
||||
receiver.getNextMessage(&visitorInformations);
|
||||
|
||||
oscMsg = ofToString(visitorInformations);
|
||||
|
||||
if(visitorInformations.getAddress() == "/centroidsOfBlob") {
|
||||
|
||||
VISITOR_COUNT_LASTFRAME = VISITOR_COUNT;
|
||||
VISITOR_COUNT = visitorInformations.getArgAsInt(0); //update the number of Visitors from OSCs first Argument, which is the number of blobs (detected Contours)
|
||||
|
||||
|
||||
|
||||
// *** CHECK FOR CHANGES IN THE NUMBER OF VISITORS *** CHECK FOR CHANGES IN THE NUMBER OF VISITORS *** CHECK FOR CHANGES IN THE NUMBER OF VISITORS ***
|
||||
|
||||
|
||||
// If there are MORE visitors now, add the difference to the visitors vector
|
||||
|
||||
|
||||
if(VISITOR_COUNT > VISITOR_COUNT_LASTFRAME){
|
||||
|
||||
for(int i = 0; i < (VISITOR_COUNT - VISITOR_COUNT_LASTFRAME); i++){
|
||||
|
||||
visitors.push_back(new Visitor);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If there are LESS visitors now, delete the difference from the visitors vector
|
||||
|
||||
|
||||
if(VISITOR_COUNT < VISITOR_COUNT_LASTFRAME){
|
||||
|
||||
for(int i = 0; i < (VISITOR_COUNT_LASTFRAME - VISITOR_COUNT); i++){
|
||||
|
||||
delete visitors.at(visitors.size()); //maybe nicht zulässig, weil fehleranfällig???
|
||||
//erase ergänzen!
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS ***
|
||||
|
||||
|
||||
for(int i = 1; i <= VISITOR_COUNT; i++){
|
||||
|
||||
//put Information into visitors
|
||||
|
||||
float xOfVisitor = visitorInformations.getArgAsFloat(i * 2 - 1) * ofGetWindowWidth();
|
||||
float yOfVisitor = visitorInformations.getArgAsFloat(i * 2) * ofGetWindowHeight();
|
||||
|
||||
visitors.at( i - 1 )->setPosition(xOfVisitor, yOfVisitor);
|
||||
|
||||
}
|
||||
|
||||
} //end of .getAddress() == "/centroidsOfBlob")
|
||||
|
||||
} //end of receiver.hasWaitingMessages
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *** RFID Input *** RFID Input *** RFID Input *** RFID Input *** RFID Input ***
|
||||
|
||||
/*
|
||||
|
||||
|
||||
|
||||
Here we have to define, how the particleSystems react to RFID input.
|
||||
Read ID of a visitor and let the particlesystems react to it.
|
||||
|
||||
!!! Here in ofApp.cpp there will only be the transfer of incoming information about IDs, playertypes, etc. into the update-methods of the particleSystems. !!!
|
||||
|
||||
For example:
|
||||
|
||||
- Tell all particleSystems about a new checkedIn-Visitor
|
||||
- Set the playerType of one particular particleSystem to the checked in.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS ***
|
||||
|
||||
|
||||
for (int p = 0; p < particleSystems.size();)
|
||||
{
|
||||
// Update particle systems
|
||||
|
||||
// particleSystems.at(p)->update("xxx , xxx , xxx , .... ");
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
} //end of update()
|
||||
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::draw(){
|
||||
|
||||
|
||||
//draw all ParticleSystems that are in the particleSystems vector
|
||||
|
||||
for(int p = 0; p < particleSystems.size(); p++)
|
||||
{
|
||||
particleSystems.at(p)->draw();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::keyPressed(int key){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::keyReleased(int key){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseMoved(int x, int y){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseDragged(int x, int y, int button){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mousePressed(int x, int y, int button){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseReleased(int x, int y, int button){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseEntered(int x, int y){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseExited(int x, int y){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::windowResized(int w, int h){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::gotMessage(ofMessage msg){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::dragEvent(ofDragInfo dragInfo){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
|
||||
|
||||
|
83
src/ofApp.h
Normal file
83
src/ofApp.h
Normal file
@ -0,0 +1,83 @@
|
||||
#pragma once
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "particleSystem.hpp"
|
||||
#include "greatWhole.hpp"
|
||||
#include "avatar.hpp"
|
||||
#include "ofxOsc.h"
|
||||
#include "visitor.hpp"
|
||||
#include "objectPhysics.hpp"
|
||||
#include "particle.hpp"
|
||||
|
||||
|
||||
int WINDOWSIZE_WIDTH = 1000;
|
||||
int WINDOWSIZE_HEIGHT = 1000;
|
||||
|
||||
|
||||
|
||||
|
||||
// *** SETUP OSC INFORMATION *** SETUP OSC INFORMATION ***
|
||||
|
||||
#define PORT 12345
|
||||
#define HOST "xxx.xxx.xxx.xxx"
|
||||
|
||||
|
||||
|
||||
|
||||
class ofApp : public ofBaseApp{
|
||||
|
||||
public:
|
||||
|
||||
void setup();
|
||||
void update();
|
||||
void draw();
|
||||
|
||||
void keyPressed(int key);
|
||||
void keyReleased(int key);
|
||||
void mouseMoved(int x, int y);
|
||||
void mouseDragged(int x, int y, int button);
|
||||
void mousePressed(int x, int y, int button);
|
||||
void mouseReleased(int x, int y, int button);
|
||||
void mouseEntered(int x, int y);
|
||||
void mouseExited(int x, int y);
|
||||
void windowResized(int w, int h);
|
||||
void dragEvent(ofDragInfo dragInfo);
|
||||
void gotMessage(ofMessage msg);
|
||||
|
||||
|
||||
int PARTICLE_COUNT;
|
||||
//+1 for every new Particle, -1 for every Particle that gets older than the defined maxLife
|
||||
int VISITOR_COUNT;
|
||||
//the visitor count will be fed with the nBlobs-value from incoming OSC messages
|
||||
int VISITOR_COUNT_LASTFRAME;
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// *** OSC *** OSC *** OSC ***
|
||||
|
||||
string oscMsg;
|
||||
ofxOscReceiver receiver;
|
||||
float timeSent, timeReceived;
|
||||
|
||||
|
||||
//Information about what is going on in the scene
|
||||
|
||||
int nBlobs; //count of the tracked visitors
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
vector<Visitor*> visitors;
|
||||
|
||||
vector<ParticleSystem*> particleSystems;
|
||||
|
||||
GreatWhole dasGrosseGanze;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
122
src/particle.cpp
Normal file
122
src/particle.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
//
|
||||
// particle.cpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#include "particle.hpp"
|
||||
|
||||
|
||||
|
||||
Particle::Particle()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Particle::~Particle()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void Particle::setup(ofVec2f _position){
|
||||
|
||||
this->position = _position;
|
||||
|
||||
velocity.set(0,0);
|
||||
age = 0.0;
|
||||
maxLife = 12.0;
|
||||
|
||||
color.set(250,250,250);
|
||||
size = 2.0;
|
||||
mass = 100;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::update(float deltaT){
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::draw(){
|
||||
|
||||
ofDrawCircle(position,size);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
float Particle::getMaxLife(){
|
||||
|
||||
return maxLife;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
float Particle::getAge(){
|
||||
|
||||
return age;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
|
||||
void Particle::mapParticle(){
|
||||
|
||||
/*
|
||||
Put an if Statement before it:
|
||||
|
||||
if(borderCollission == true){mapParticle()}
|
||||
|
||||
|
||||
The particle will be mapped to a new position, using information about:
|
||||
|
||||
- old position
|
||||
- velocity (direction)
|
||||
- defined borders in the projection --> globals like window size, angle between "stelen", width of stelen, etc.
|
||||
|
||||
if the particle hits a border
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
54
src/particle.hpp
Normal file
54
src/particle.hpp
Normal file
@ -0,0 +1,54 @@
|
||||
//
|
||||
// particle.hpp
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Particle {
|
||||
|
||||
public:
|
||||
|
||||
Particle();
|
||||
~Particle();
|
||||
|
||||
void setup(ofVec2f position);
|
||||
void update(float deltaT);
|
||||
void draw();
|
||||
|
||||
float getMaxLife();
|
||||
float getAge();
|
||||
float getAgeNorm();
|
||||
|
||||
|
||||
void mapParticle();
|
||||
bool borderCollission();
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
ofVec2f velocity;
|
||||
ofVec2f position;
|
||||
|
||||
float maxLife;
|
||||
float age;
|
||||
float size;
|
||||
float mass;
|
||||
|
||||
ofColor color;
|
||||
|
||||
|
||||
int stele;
|
||||
//on which "stele" is the particle? --> will affect the movement (mapping), when it reaches borders of its "stele" !
|
||||
//if border 1/2/3/4 (<,>,v,^), then map particle
|
||||
|
||||
};
|
75
src/particleSystem.cpp
Normal file
75
src/particleSystem.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
//
|
||||
// particleSystem.cpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#include "particleSystem.hpp"
|
||||
|
||||
|
||||
|
||||
ParticleSystem::ParticleSystem(){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
ParticleSystem::~ParticleSystem(){
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void ParticleSystem::setup(){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void ParticleSystem::update(float deltaT, int visitorID, bool attracted){
|
||||
|
||||
/*
|
||||
|
||||
|
||||
|
||||
- wenn attracted, dann springe in Berechnung der Attraktion durch die vorhandenen Attraktoren
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
VisitorID stellt bekannten Besucher dar, also fertiges, auswertbares Profil.
|
||||
visitorID steuert die Optik des Partikelsystems, aktiviert also eine Art Preset
|
||||
z.B. Switch-Anweisung (visitorID 1-8):
|
||||
|
||||
case 0: default mode, attraction
|
||||
case 1: load xml blabla1
|
||||
case 2: load xml blabla2
|
||||
...
|
||||
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void ParticleSystem::draw(){
|
||||
|
||||
/*
|
||||
|
||||
draw all the particles from the vector in the ParticleSystem
|
||||
|
||||
*/
|
||||
|
||||
|
||||
}
|
74
src/particleSystem.hpp
Normal file
74
src/particleSystem.hpp
Normal file
@ -0,0 +1,74 @@
|
||||
//
|
||||
// particleSystem.hpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
#include "particle.hpp"
|
||||
|
||||
|
||||
|
||||
class ParticleSystem {
|
||||
|
||||
ParticleSystem();
|
||||
~ParticleSystem();
|
||||
|
||||
public:
|
||||
|
||||
|
||||
void setup();
|
||||
void update(float deltaT, int playerType, bool attracted);
|
||||
void draw();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Where do we make the quick setting-changes?
|
||||
Like for exampe change direction of an emitter + its position?
|
||||
--> XML?
|
||||
|
||||
|
||||
*/
|
||||
|
||||
private:
|
||||
|
||||
vector<Particle*> particles;
|
||||
|
||||
//adresses of the active emitters and attractors
|
||||
// vector<Attractor*> attractors;
|
||||
// vector<Emitter*> emitters;
|
||||
|
||||
//Maybe the emitter does not have to be an own class, but is more like a Vector of Positions, so in the system.back it will setup particles for every position that is saved in this Vector
|
||||
//like following:
|
||||
|
||||
//vector<Vec2f> positionsToEmitFrom;
|
||||
|
||||
|
||||
float birthcount;
|
||||
bool attracted;
|
||||
int playerType;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
||||
class AttractedSystem : public ParticleSystem {
|
||||
|
||||
|
||||
bool attracted = true;
|
||||
|
||||
};
|
||||
|
||||
*/
|
||||
|
165
src/visitor.cpp
Normal file
165
src/visitor.cpp
Normal file
@ -0,0 +1,165 @@
|
||||
//
|
||||
// visitor.cpp
|
||||
// particle_combined
|
||||
//
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
#include "visitor.hpp"
|
||||
|
||||
|
||||
|
||||
Visitor::Visitor()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Visitor::~Visitor()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void Visitor::setup(){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setup(float _x, float _y){
|
||||
|
||||
position.x = _x;
|
||||
position.y = _y;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::update(){
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::draw(){
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
|
||||
ofVec2f Visitor::getPosition(){
|
||||
|
||||
return position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
float Visitor::getX(){
|
||||
|
||||
return position.x;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
float Visitor::getY(){
|
||||
|
||||
return position.y;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setPosition(float _x, float _y){
|
||||
|
||||
position.x = _x;
|
||||
position.y = _y;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setPosition(ofVec2f _position){
|
||||
|
||||
position = _position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setX(float _x){
|
||||
|
||||
position.x = _x;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setY(float _y){
|
||||
|
||||
position.y = _y;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
47
src/visitor.hpp
Normal file
47
src/visitor.hpp
Normal file
@ -0,0 +1,47 @@
|
||||
//
|
||||
// visitor.hpp
|
||||
// particle_combined
|
||||
//
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
|
||||
|
||||
|
||||
|
||||
class Visitor {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
Visitor();
|
||||
~Visitor();
|
||||
|
||||
void setup();
|
||||
void setup(float _x, float _y);
|
||||
void update();
|
||||
void draw();
|
||||
|
||||
|
||||
//GETTERS
|
||||
ofVec2f getPosition();
|
||||
float getX();
|
||||
float getY();
|
||||
|
||||
//SETTERS
|
||||
void setPosition(float x, float y);
|
||||
void setPosition(ofVec2f position);
|
||||
void setX(float _x);
|
||||
void setY(float _y);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
ofVec2f position;
|
||||
|
||||
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user