added files from player evaluation
- NOT WORKING -
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159
src/drawableImage.cpp
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159
src/drawableImage.cpp
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#include "drawableImage.h"
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#include "images.h"
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//--------------------------------------------------------------
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DrawableImage::DrawableImage(string imageName, float sceneSizeX, float sceneSizeY) {
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//Color for symbol
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redImageColor = 121;
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greenImageColor = 205;
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blueImageColor = 205;
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pastMiddle = true;
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fileImageHex.loadImage("Hexagon.png");
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imageToDraw.loadImage(imageName);
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fileImageHex = changeImageColor(fileImageHex, redImageColor, greenImageColor, blueImageColor);
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imageToDraw = changeImageColor(imageToDraw, redImageColor, greenImageColor, blueImageColor);
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xToMoveInCloud = ofRandom(1, 4);
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yToMoveIntoCloud = 0;
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ticksToMovePictureToRight = 150;
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counterToMovePictureToRight = 0;
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newMaxHeight = sceneSizeY - imageToDraw.getHeight() - 3;
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imageHeight = imageToDraw.getHeight();
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maxYpositionForPicture = setMaxHeightPosition(sceneSizeY);
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}
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//--------------------------------------------------------------
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DrawableImage::~DrawableImage() {
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}
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//--------------------------------------------------------------
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void DrawableImage::updateImage(float sceneSizeX, float sceneSizeY) {
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if (cloudAttractorIsSet) {
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doMovementOfImageAtCloud(maxYpositionForPicture, sceneSizeX, sceneSizeY);
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}
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else if (symbolAttractorIsSet) {
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drawImage(sceneSizeX, sceneSizeY);
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}
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}
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//--------------------------------------------------------------
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void DrawableImage::drawImage(float sceneSizeX, float sceneSizeY)
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{
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yToMoveIntoCloud = 0;
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xToMoveInCloud = 0;
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counterToMovePictureToRight = 0;
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imageToDraw.draw((sceneSizeX / 2 - imageToDraw.getWidth() / 2), (sceneSizeY - imageToDraw.getHeight() - 5)); //Symbol at bottom
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fileImageHex.draw((sceneSizeX / 2 - imageToDraw.getWidth() / 2), (sceneSizeY - imageToDraw.getHeight() - 5)); //Hexagon at bottom
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}
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//--------------------------------------------------------------
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void DrawableImage::doMovementOfImageAtCloud(int maxYpositionForPicture, float sceneSizeX, float sceneSizeY)
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{
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if (yToMoveIntoCloud <= maxYpositionForPicture) { //y-Movement into cloud
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yToMoveIntoCloud += 3;
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}
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else if (counterToMovePictureToRight < ticksToMovePictureToRight) {
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counterToMovePictureToRight++;
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}
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else { //x-Movement in cloud
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if (pastMiddle) { //from the middle to right: midpoint + x and x gets increased til its Scenesize
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xToMoveInCloud += 3;
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}
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else { //From left to the middle: midpoint - x decreased til x is 0 again
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xToMoveInCloud -= 3;
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}
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}
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if (pastMiddle && xToMoveInCloud >= sceneSizeX / 2 + imageToDraw.getWidth()) { //Left from middle
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pastMiddle = false;
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}
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if (!pastMiddle && xToMoveInCloud <= 0) { //Rigth from middle
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pastMiddle = true;
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}
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imageToDraw.draw(getImagePosX(sceneSizeX), getImagePosY(sceneSizeY));
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fileImageHex.draw(getImagePosX(sceneSizeX), getImagePosY(sceneSizeY));
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}
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int DrawableImage::setMaxHeightPosition(float sceneSizeY) // Array for max y-values (so that height of the hexagons fits together and can hook into one another in honeycomb structure)
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{
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for (float i = 0; i <= 4; i++) { //alculate the max y-values
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newMaxHeight -= imageHeight / 2;
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maxHeightPositions.push_back(newMaxHeight);
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}
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int rgen = ofRandom(0, 4);
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return (int)maxHeightPositions.at(rgen); //random array position to choose random y-position
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}
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//--------------------------------------------------------------
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bool DrawableImage::imageIsOnTop(float sceneSizeY) { //see if symbol and particles reached cloud
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return yToMoveIntoCloud >= maxYpositionForPicture;
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}
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//--------------------------------------------------------------
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ofImage DrawableImage::changeImageColor(ofImage imageToDraw, int r, int g, int b) { //Processing the color information of the individual image pixels
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int threshold = 1;
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int picWidth = imageToDraw.getWidth();
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int picHeight = imageToDraw.getHeight();
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for (int x = 0; x < picWidth; x++) { //go through all pixel and set new rgb-values
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for (int y = 0; y < picHeight; y++)
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{
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int index = (x + y * picWidth) * 4;
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if (imageToDraw.getPixelsRef()[index + 3] >= threshold) {
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imageToDraw.getPixelsRef()[index] = r;
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imageToDraw.getPixelsRef()[index + 1] = g;
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imageToDraw.getPixelsRef()[index + 2] = b;
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}
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}
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}
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ofSetColor(255, 255, 255); //set color to white again so the colors don't distort themself
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imageToDraw.update();
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return imageToDraw;
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}
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//--------------------------------------------------------------
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int DrawableImage::getHeight() {
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return imageToDraw.getHeight();
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}
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//--------------------------------------------------------------
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int DrawableImage::getWidth() {
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return imageToDraw.getWidth();
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}
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//--------------------------------------------------------------
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int DrawableImage::getMaxHeight() {
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return maxYpositionForPicture;
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}
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//--------------------------------------------------------------
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float DrawableImage::getImagePosX(float sceneSizeX) {
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if (pastMiddle)
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return (sceneSizeX / 2 - imageToDraw.getWidth() / 2) + xToMoveInCloud;
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else
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return (sceneSizeX / 2 - imageToDraw.getWidth() / 2) - xToMoveInCloud;
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}
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//--------------------------------------------------------------
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float DrawableImage::getImagePosY(float sceneSizeY) {
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return (sceneSizeY - imageToDraw.getHeight() - 5) - yToMoveIntoCloud;
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}
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60
src/drawableImage.h
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60
src/drawableImage.h
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#ifndef drawableImage_h
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#define drawableImage_h
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#pragma once
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#include "ofMain.h"
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#include "ofxCv.h"
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#include "ofxOpenCv.h"
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#include <stdio.h>
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class DrawableImage
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{
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public:
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DrawableImage(string imageName, float sceneSizeX, float sceneSizeY);
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~DrawableImage();
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ofColor color;
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ofImage fileImageHex;
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ofImage imageToDraw;
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float maxLife;
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float age;
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float size;
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float mass;
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int yToMoveIntoCloud;
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int xToMoveInCloud;
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int maxYpositionForPicture;
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int redImageColor;
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int greenImageColor;
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int blueImageColor;
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int ticksToMovePictureToRight;
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int counterToMovePictureToRight;
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int imageHeight;
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int newMaxHeight;
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int getHeight();
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int getWidth();
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int getMaxHeight();
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bool pL;
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bool symbolAttractorIsSet;
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bool cloudAttractorIsSet;
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bool pastMiddle;
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void updateImage(float sceneSizeX, float sceneSizeY);
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void drawImage(float sceneSizeX, float sceneSizeY);
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void doMovementOfImageAtCloud(int maxYpositionForPicture, float sceneSizeX, float sceneSizeY);
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int setMaxHeightPosition(float sceneSizeY);
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bool imageIsOnTop(float sceneSizeY);
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float getImagePosX(float sceneSizeX);
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float getImagePosY(float sceneSizeY);
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vector<float>maxHeightPositions;
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ofImage changeImageColor(ofImage imageToDraw, int r, int g, int b);
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private:
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};
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#endif
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#pragma once
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//
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// greatWhole.cpp
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// emptyExample
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//
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// Created by Sebastian Holzki on 17.04.19.
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//
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#include "greatWhole.h"
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#include "avatar.h"
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GreatWhole::GreatWhole()
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{
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}
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// -----------------------------------
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GreatWhole::~GreatWhole()
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{
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}
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// -----------------------------------
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void GreatWhole::setup(){
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}
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// -----------------------------------------------
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void GreatWhole::update(vector<Avatar*> avatars){
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}
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// -----------------------------------------------
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void GreatWhole::draw(){
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/*
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draw the whole avatar vector
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*/
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}
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// -----------------------------------------------
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void GreatWhole::addAvatar(Avatar avatar){
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// avatars.push_back(avatar);
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/*
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Set coordinates in abhängigkeit vom letzten also bei avatars at (max-1)
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clip avatar dann an den letzten, y und x angepasst an x und y von avatars.at(max-1)
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*/
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}
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//
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// greatWhole.h
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// emptyExample
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//
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// Created by Sebastian Holzki on 17.04.19.
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//
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#include <stdio.h>
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#include "ofMain.h"
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#include "avatar.h"
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#pragma once
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/* Das Große Ganze beinhaltet eine unbestimmte Anzahl an bereits eingecheckten Personen, deren Infos in Avatare gespeichert werden.
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Es bedarf eine setup(), update() und draw()-Methode. Dabei soll Platz für den vector<Avatar> geschaffen werden. In update wird eine
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gewisse Bewegung der Avatar-"Bubbles" definiert. Draw zeichnet die Avatare auf die Stelen, also die entsprechenden Koordinaten. */
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class GreatWhole {
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public:
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GreatWhole();
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~GreatWhole();
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void setup();
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void update(vector<Avatar*> avatars);
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void draw();
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void addAvatar(Avatar avatar);
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Avatar getAvatarAt(int i);
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private:
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vector<Avatar*> avatars;
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};
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236
src/imageParticleSystem.cpp
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236
src/imageParticleSystem.cpp
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#include "imageParticleSystem.h"
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ImageParticleSystem::ImageParticleSystem(int sceneSizeX, int sceneSizeY, ofImage fileImageHex, string imageName) {
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this->imageToDraw = new DrawableImage(imageName, sceneSizeX, sceneSizeY);
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this->imageHeight = imageToDraw->getHeight();
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this->imageWidth = imageToDraw->getWidth();
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this->sceneSizeX = sceneSizeX;
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this->sceneSizeY = sceneSizeY;
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this->fileImageHex = fileImageHex;
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setAttractorsFromHexagonFromPicture();
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maxParticle = 50;
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setSymbolAttractorIsSet(true);
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setCloudAttractorIsSet(false);
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ticksToMoveImageToTop = 200;
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counterToMoveImageToTop = 0;
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fileImageCloud.loadImage("Hexagon.png");
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imageReachedTopAndAttractorIsChanged = false;
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}
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//----------------------------------------------------------
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void ImageParticleSystem::updateParticleSystem() {
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double deltaT = ofGetLastFrameTime();
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time += deltaT;
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if ((cloudAttractorIsSet == false) && (particles.size() < picPix / 7) && (this->imageToDraw->imageIsOnTop(sceneSizeY) == false)) { //Creating particles for symbol on bottom
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createParticlesForHexagonInSymbol();
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}
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else if ((cloudAttractorIsSet == false) && (particles.size() < picPix / 7) && (this->imageToDraw->imageIsOnTop(sceneSizeY))) { //Creating particles for symbol in cloud
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createParticlesForHexagonInCloud();
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}
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else if ((cloudAttractorIsSet == false) && (particles.size() > picPix / 7)) { //Deleting unused particles for hexagon on bottom
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deleteParticlesForHexagon();
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}
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else if ((cloudAttractorIsSet == true) && (particles.size() > picPix / 7)) { //Deleting unused particles for rocketeffect
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//deleteParticlesForRocketEffect();
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}
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//Movement
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for (int p = 0; p < particles.size(); p++) {
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if (p * 7 < attractors.size()) {
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if (cloudAttractorIsSet == true) { //Movement at rocketeffect
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particles.at(p)->updateParticle(deltaT, attractors[p * 7],
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cloudAttractorIsSet, this->imageToDraw->imageIsOnTop(sceneSizeY), true, imageHeight, imageWidth, sceneSizeX, sceneSizeY);
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}
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else if (symbolAttractorIsSet == true) //Movement at Symbol at the bottom
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{
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particles.at(p)->updateParticle(deltaT, attractors[p * 7],
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cloudAttractorIsSet, this->imageToDraw->imageIsOnTop(sceneSizeY), true, imageHeight, imageWidth, sceneSizeX, sceneSizeY);
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if (this->imageToDraw->imageIsOnTop(sceneSizeY)) //Deleting the particle after they left scene at right
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{
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deleteParticleAfterLeavingOntheRightAndCreateThemOnTheLeft(p);
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}
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}
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}
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}
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if (counterToMoveImageToTop < ticksToMoveImageToTop) { //Delay (every Frame) before the symbol and particle pass to the rocket effect
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counterToMoveImageToTop++;
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}
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else if (counterToMoveImageToTop == ticksToMoveImageToTop) { //Symbol and particles do over in rocketeffect
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changeAttractorImage(fileImageCloud);
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setCloudAttractorIsSet(true);
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}
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|
||||||
|
if (this->imageToDraw->imageIsOnTop(sceneSizeY)) { //Symbol and particles reached max. y-position and attractor gets changed from rocketeffect to hexagon
|
||||||
|
setAttractorsFromHexagonFromPicture();
|
||||||
|
cloudAttractorIsSet = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::createParticlesForHexagonInSymbol()
|
||||||
|
{
|
||||||
|
int newPix = (picPix / 7) - particles.size();
|
||||||
|
for (int i = 1; i <= newPix; i++) { //Go through pixel i = 1 (there is no pixel 0)
|
||||||
|
particles.push_back(new Particle);
|
||||||
|
|
||||||
|
int x = sceneSizeX / 2;
|
||||||
|
int y = sceneSizeY;
|
||||||
|
|
||||||
|
particles.back()->setup(ofVec2f(x, y), 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::createParticlesForHexagonInCloud()
|
||||||
|
{
|
||||||
|
int newPix = (picPix / 7) - particles.size();
|
||||||
|
for (int i = 1; i <= newPix; i++) { //Go through pixel i = 1 (there is no pixel 0)
|
||||||
|
particles.push_back(new Particle);
|
||||||
|
|
||||||
|
int x = sceneSizeX / 2;
|
||||||
|
int y = imageToDraw->getImagePosY(sceneSizeY) + imageHeight;
|
||||||
|
|
||||||
|
particles.back()->setup(ofVec2f(x, y), 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::deleteParticlesForRocketEffect()
|
||||||
|
{
|
||||||
|
int newPix = (particles.size() - (picPix / 7));
|
||||||
|
for (int i = 0; i < newPix; i++) {
|
||||||
|
delete particles.at(0); //Deleting particle object
|
||||||
|
particles.erase(particles.begin()); //Deleting pointer to particle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::deleteParticlesForHexagon()
|
||||||
|
{
|
||||||
|
int newPix = (particles.size() - (picPix / 7));
|
||||||
|
|
||||||
|
for (int i = 0; i < newPix; i++) {
|
||||||
|
delete particles.at(0); //Deleting particle object
|
||||||
|
particles.erase(particles.begin()); //Deleting pointer to particle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::deleteParticleAfterLeavingOntheRightAndCreateThemOnTheLeft(int p)
|
||||||
|
{
|
||||||
|
bool particleToDelete = particles.at(p)->deleteAfterLeavingSceneX();
|
||||||
|
|
||||||
|
if (particleToDelete) {
|
||||||
|
|
||||||
|
delete particles.at(0); //Deleting particle object
|
||||||
|
particles.erase(particles.begin()); //Deleting pointer to particle
|
||||||
|
|
||||||
|
//Durchgehen ab Partikel i = 1 da es kein Pixel 0 gibt
|
||||||
|
particles.push_back(new Particle);
|
||||||
|
|
||||||
|
int x = -50;
|
||||||
|
int y = imageToDraw->getHeight();
|
||||||
|
|
||||||
|
particles.back()->setup(ofVec2f(x, y), 20);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::changeAttractorImage(ofImage newAttractorImage) { //Attractor is changed between hexagon and cloud
|
||||||
|
attractors = pixelInVector(newAttractorImage);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::setAttractorsFromHexagonFromPicture() { //Hexagon is attracot (pixel from hexagon get converted in attractors)
|
||||||
|
int picWidth = fileImageHex.getWidth();
|
||||||
|
int picHeight = fileImageHex.getHeight();
|
||||||
|
ofPixels pix;
|
||||||
|
pix = fileImageHex.getPixels();
|
||||||
|
vector<ofVec2f> pxPos;
|
||||||
|
picPix = 0;
|
||||||
|
for (int i = 3; i <= pix.size(); i += 4) { //i specifys that every fourth color information of the pixel is handled (rgba)
|
||||||
|
if (pix[i] > 0) {
|
||||||
|
int width = pix.getWidth();
|
||||||
|
|
||||||
|
int y = i / 4 / width;
|
||||||
|
|
||||||
|
int x = i / 4 % width;
|
||||||
|
|
||||||
|
ofVec2f vec;
|
||||||
|
|
||||||
|
vec.set(x + imageToDraw->getImagePosX(sceneSizeX), y + imageToDraw->getImagePosY(sceneSizeY)); //Gets position of image and so that the attractor follows movement
|
||||||
|
pxPos.push_back(vec);
|
||||||
|
|
||||||
|
picPix++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
attractors = pxPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
vector<ofVec2f> ImageParticleSystem::pixelInVector(ofImage a) { //Read in all the coloured pixels of image and vonvert them in vectors
|
||||||
|
int picWidth = a.getWidth();
|
||||||
|
int picHeight = a.getHeight();
|
||||||
|
ofPixels pix;
|
||||||
|
pix = a.getPixels();
|
||||||
|
vector<ofVec2f> pxPos;
|
||||||
|
picPix = 0;
|
||||||
|
for (int i = 3; i <= pix.size(); i += 4) { //i specifys that every fourth color information of the pixel is handled (rgba)
|
||||||
|
if (pix[i] > 0) {
|
||||||
|
int width = pix.getWidth();
|
||||||
|
|
||||||
|
int y = i / 4 / width;
|
||||||
|
|
||||||
|
int x = i / 4 % width;
|
||||||
|
|
||||||
|
ofVec2f vec;
|
||||||
|
|
||||||
|
vec.set(x + ((sceneSizeX / 2) - picWidth / 2), y - ((sceneSizeY)-picHeight - 7));
|
||||||
|
pxPos.push_back(vec);
|
||||||
|
|
||||||
|
picPix++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return pxPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::drawImageParticleSystem() { //Drawing of symbols and particles
|
||||||
|
|
||||||
|
imageToDraw->updateImage(sceneSizeX, sceneSizeY);
|
||||||
|
|
||||||
|
for (int i = 0; i < particles.size(); i++) {
|
||||||
|
particles.at(i)->draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::setSymbolAttractorIsSet(bool value) {
|
||||||
|
|
||||||
|
imageToDraw->symbolAttractorIsSet = value;
|
||||||
|
symbolAttractorIsSet = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
void ImageParticleSystem::setCloudAttractorIsSet(bool value) {
|
||||||
|
|
||||||
|
imageToDraw->cloudAttractorIsSet = value;
|
||||||
|
cloudAttractorIsSet = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
64
src/imageParticleSystem.h
Normal file
64
src/imageParticleSystem.h
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
#ifndef imageParticleSystem_h
|
||||||
|
#define imageParticleSystem_h
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ofMain.h"
|
||||||
|
#include "ofxCv.h"
|
||||||
|
#include "ofxOpenCv.h"
|
||||||
|
#include "particle.h"
|
||||||
|
#include "drawableImage.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
class ImageParticleSystem
|
||||||
|
{
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
ImageParticleSystem(int sceneSizeX, int sceneSizeY, ofImage fileImageHex, string imageName);
|
||||||
|
~ImageParticleSystem();
|
||||||
|
|
||||||
|
vector<ofVec2f>attractors;
|
||||||
|
vector<Particle*> particles;
|
||||||
|
ofImage fileImageHex;
|
||||||
|
ofImage fileImageCloud;
|
||||||
|
|
||||||
|
int sceneSizeX;
|
||||||
|
int sceneSizeY;
|
||||||
|
int imageHeight;
|
||||||
|
int imageWidth;
|
||||||
|
int maxParticle;
|
||||||
|
int picPix;
|
||||||
|
int k;
|
||||||
|
int ticksToMoveImageToTop;
|
||||||
|
int counterToMoveImageToTop;
|
||||||
|
int status;
|
||||||
|
bool tornadoStarted;
|
||||||
|
bool editingWarp;
|
||||||
|
bool imageReachedTopAndAttractorIsChanged;
|
||||||
|
float birthCnt;
|
||||||
|
float maxLife;
|
||||||
|
float parAmount;
|
||||||
|
float height;
|
||||||
|
double time;
|
||||||
|
double tornadoStartTime;
|
||||||
|
|
||||||
|
void updateParticleSystem();
|
||||||
|
void deleteParticlesForRocketEffect();
|
||||||
|
void deleteParticlesForHexagon();
|
||||||
|
void createParticlesForHexagonInSymbol();
|
||||||
|
void createParticlesForHexagonInCloud();
|
||||||
|
void deleteParticleAfterLeavingOntheRightAndCreateThemOnTheLeft(int p);
|
||||||
|
void drawImageParticleSystem();
|
||||||
|
void setSymbolAttractorIsSet(bool value);
|
||||||
|
void setCloudAttractorIsSet(bool value);
|
||||||
|
void changeAttractorImage(ofImage newAttractorImage);
|
||||||
|
|
||||||
|
private:
|
||||||
|
DrawableImage* imageToDraw;
|
||||||
|
vector<ofVec2f> pixelInVector(ofImage a);
|
||||||
|
void setAttractorsFromHexagonFromPicture();
|
||||||
|
bool symbolAttractorIsSet;
|
||||||
|
bool cloudAttractorIsSet;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
#pragma once
|
@ -10,8 +10,8 @@ int main( ){
|
|||||||
settings.setGLVersion(3, 2);
|
settings.setGLVersion(3, 2);
|
||||||
settings.setSize(1280, 800);
|
settings.setSize(1280, 800);
|
||||||
ofCreateWindow(settings);
|
ofCreateWindow(settings);
|
||||||
|
|
||||||
ofRunApp(new ofApp());
|
ofRunApp(new ofApp());
|
||||||
ofRunApp( new ofApp());
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -34,17 +34,6 @@ Attraktor::Attraktor(){
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// -----------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// -----------------------------------
|
// -----------------------------------
|
||||||
|
|
||||||
|
320
src/ofApp.cpp
320
src/ofApp.cpp
@ -6,59 +6,108 @@
|
|||||||
|
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::setup(){
|
void ofApp::setup() {
|
||||||
|
|
||||||
VISITOR_COUNT = 0;
|
currentImage = -1;
|
||||||
VISITOR_COUNT_LASTFRAME = 0;
|
ofDisableArbTex();
|
||||||
PARTICLE_COUNT = 0;
|
ofBackground(0);
|
||||||
|
|
||||||
|
//test image
|
||||||
|
img.setUseTexture(false);
|
||||||
|
if (!img.load("testcard.png"))
|
||||||
|
{
|
||||||
|
ofLogError("ofApp::setup") << "Could not load image!";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->tex.enableMipmap();
|
||||||
|
this->tex.loadData(img.getPixels());
|
||||||
|
|
||||||
|
//scene properties
|
||||||
|
sceneSize.set(1280, 800);
|
||||||
|
area.set(0, 0, sceneSize.x, sceneSize.y);
|
||||||
|
fbo.allocate(sceneSize.x, sceneSize.y, GL_RGBA);
|
||||||
|
|
||||||
|
//clear fbo to make sure there's no scrap
|
||||||
|
fbo.begin();
|
||||||
|
ofClear(0);
|
||||||
|
fbo.end();
|
||||||
|
|
||||||
|
//load warp settings from file if present
|
||||||
|
//this->warpController.loadSettings("settings.json");
|
||||||
|
|
||||||
|
//if there is no file, generate warp
|
||||||
|
if (this->warpController.getWarps().empty())
|
||||||
|
{
|
||||||
|
std::shared_ptr<ofxWarpBase> warp;
|
||||||
|
|
||||||
|
warp = this->warpController.buildWarp<ofxWarpPerspective>();
|
||||||
|
warp->setSize(sceneSize.x, sceneSize.y);
|
||||||
|
warp->setEdges(glm::vec4(0.0f, 0.0f, 1.0f, 1.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
editingWarp = false;
|
||||||
|
|
||||||
|
//testing stuff
|
||||||
|
ofSetCircleResolution(60);
|
||||||
|
ofSetBackgroundColor(0, 0, 0);
|
||||||
|
//ofSetFrameRate(60);
|
||||||
|
|
||||||
|
fileImageHex.loadImage("Hexagon.png");
|
||||||
|
|
||||||
|
//rainIsActive = true;
|
||||||
|
//int particleSystemsForStele = 7; //number of rainparticlesystems (one for single stele)
|
||||||
|
//float sceneSizeForSingleParticleSystem = sceneSize.x / particleSystemsForStele; //calculate the widht for every single rainparticlesystem
|
||||||
|
//for (int i = 0; i <= particleSystemsForStele - 1; i++) { //create all rainparticlesystem
|
||||||
|
// rainParticleSyst.push_back(new RainParticleSystem(i * sceneSizeForSingleParticleSystem, sceneSizeForSingleParticleSystem, sceneSize.y));
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < particleSystems.size(); i++){
|
VISITOR_COUNT = 0;
|
||||||
|
VISITOR_COUNT_LASTFRAME = 0;
|
||||||
|
PARTICLE_COUNT = 0;
|
||||||
|
|
||||||
|
|
||||||
|
// *** OSC Setup *** OSC Setup *** OSC Setup ***
|
||||||
|
|
||||||
}
|
receiver.setup(PORT);
|
||||||
|
|
||||||
|
|
||||||
// *** OSC Setup *** OSC Setup *** OSC Setup ***
|
|
||||||
|
|
||||||
receiver.setup(PORT);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::update(){
|
void ofApp::update() {
|
||||||
|
|
||||||
|
|
||||||
// *** OSC RECEIVER *** OSC RECEIVER *** OSC RECEIVER ***
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
|
|
||||||
Here the program will read and convert the information from the tracking, count them & put coordinates of people entering the ground.
|
|
||||||
We have to define, how this information will affect the particleSystems!
|
|
||||||
|
|
||||||
-Create message, put the stuff from the received OSC in it
|
|
||||||
-duplicate the msg as string to enable onscreen supervision
|
|
||||||
-There will be a global visitor count called VISITOR_COUNT
|
|
||||||
-Use VISITOR_COUNT to correctly update the size of the visitors vector
|
|
||||||
-Iterate trough Message-values and put information in the visitors vector
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
while(receiver.hasWaitingMessages()){
|
// *** OSC RECEIVER *** OSC RECEIVER *** OSC RECEIVER ***
|
||||||
|
|
||||||
ofxOscMessage visitorInformations;
|
|
||||||
receiver.getNextMessage(&visitorInformations);
|
|
||||||
|
|
||||||
oscMsg = ofToString(visitorInformations);
|
/*
|
||||||
|
|
||||||
if(visitorInformations.getAddress() == "/centroidsOfBlob") {
|
Here the program will read and convert the information from the tracking, count them & put coordinates of people entering the ground.
|
||||||
|
We have to define, how this information will affect the particleSystems!
|
||||||
|
|
||||||
VISITOR_COUNT_LASTFRAME = VISITOR_COUNT;
|
-Create message, put the stuff from the received OSC in it
|
||||||
VISITOR_COUNT = visitorInformations.getArgAsInt(0); //update the number of Visitors from OSCs first Argument, which is the number of blobs (detected Contours)
|
-duplicate the msg as string to enable onscreen supervision
|
||||||
|
-There will be a global visitor count called VISITOR_COUNT
|
||||||
|
-Use VISITOR_COUNT to correctly update the size of the visitors vector
|
||||||
|
-Iterate trough Message-values and put information in the visitors vector
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
while (receiver.hasWaitingMessages()) {
|
||||||
|
|
||||||
|
ofxOscMessage visitorInformations;
|
||||||
|
receiver.getNextMessage(&visitorInformations);
|
||||||
|
|
||||||
|
oscMsg = ofToString(visitorInformations);
|
||||||
|
|
||||||
|
if (visitorInformations.getAddress() == "/centroidsOfBlob") {
|
||||||
|
|
||||||
|
VISITOR_COUNT_LASTFRAME = VISITOR_COUNT;
|
||||||
|
VISITOR_COUNT = visitorInformations.getArgAsInt(0); //update the number of Visitors from OSCs first Argument, which is the number of blobs (detected Contours)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -68,158 +117,231 @@ void ofApp::update(){
|
|||||||
// If there are MORE visitors now, add the difference to the visitors vector
|
// If there are MORE visitors now, add the difference to the visitors vector
|
||||||
|
|
||||||
|
|
||||||
if(VISITOR_COUNT > VISITOR_COUNT_LASTFRAME){
|
if (VISITOR_COUNT > VISITOR_COUNT_LASTFRAME) {
|
||||||
|
|
||||||
for(int i = 0; i < (VISITOR_COUNT - VISITOR_COUNT_LASTFRAME); i++){
|
for (int i = 0; i < (VISITOR_COUNT - VISITOR_COUNT_LASTFRAME); i++) {
|
||||||
|
|
||||||
visitors.push_back(new Visitor);
|
visitors.push_back(new Visitor);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// If there are LESS visitors now, delete the difference from the visitors vector
|
// If there are LESS visitors now, delete the difference from the visitors vector
|
||||||
|
|
||||||
|
|
||||||
if(VISITOR_COUNT < VISITOR_COUNT_LASTFRAME){
|
if (VISITOR_COUNT < VISITOR_COUNT_LASTFRAME) {
|
||||||
|
|
||||||
for(int i = 0; i < (VISITOR_COUNT_LASTFRAME - VISITOR_COUNT); i++){
|
for (int i = 0; i < (VISITOR_COUNT_LASTFRAME - VISITOR_COUNT); i++) {
|
||||||
|
|
||||||
delete visitors.at(visitors.size()); //maybe nicht zulässig, weil fehleranfällig???
|
delete visitors.at(visitors.size()); //maybe nicht zulässig, weil fehleranfällig???
|
||||||
//erase ergänzen!
|
//erase ergänzen!
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS ***
|
// *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS ***
|
||||||
|
|
||||||
|
|
||||||
for(int i = 1; i <= VISITOR_COUNT; i++){
|
for (int i = 1; i <= VISITOR_COUNT; i++) {
|
||||||
|
|
||||||
//put Information into visitors
|
//put Information into visitors
|
||||||
|
|
||||||
float xOfVisitor = visitorInformations.getArgAsFloat(i * 2 - 1) * ofGetWindowWidth();
|
float xOfVisitor = visitorInformations.getArgAsFloat(i * 2 - 1) * ofGetWindowWidth();
|
||||||
float yOfVisitor = visitorInformations.getArgAsFloat(i * 2) * ofGetWindowHeight();
|
float yOfVisitor = visitorInformations.getArgAsFloat(i * 2) * ofGetWindowHeight();
|
||||||
|
|
||||||
visitors.at( i - 1 )->setPosition(xOfVisitor, yOfVisitor);
|
visitors.at(i - 1)->setPosition(xOfVisitor, yOfVisitor);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} //end of .getAddress() == "/centroidsOfBlob")
|
} //end of .getAddress() == "/centroidsOfBlob")
|
||||||
|
|
||||||
} //end of receiver.hasWaitingMessages
|
} //end of receiver.hasWaitingMessages
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// *** RFID Input *** RFID Input *** RFID Input *** RFID Input *** RFID Input ***
|
// *** RFID Input *** RFID Input *** RFID Input *** RFID Input *** RFID Input ***
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Here we have to define, how the particleSystems react to RFID input.
|
Here we have to define, how the particleSystems react to RFID input.
|
||||||
Read ID of a visitor and let the particlesystems react to it.
|
Read ID of a visitor and let the particlesystems react to it.
|
||||||
|
|
||||||
!!! Here in ofApp.cpp there will only be the transfer of incoming information about IDs, playertypes, etc. into the update-methods of the particleSystems. !!!
|
!!! Here in ofApp.cpp there will only be the transfer of incoming information about IDs, playertypes, etc. into the update-methods of the particleSystems. !!!
|
||||||
|
|
||||||
For example:
|
For example:
|
||||||
|
|
||||||
- Tell all particleSystems about a new checkedIn-Visitor
|
- Tell all particleSystems about a new checkedIn-Visitor
|
||||||
- Set the playerType of one particular particleSystem to the checked in.
|
- Set the playerType of one particular particleSystem to the checked in.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS ***
|
// *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS ***
|
||||||
|
|
||||||
|
|
||||||
for (int p = 0; p < particleSystems.size();)
|
for (int p = 0; p < particleSystems.size();)
|
||||||
{
|
{
|
||||||
// Update particle systems
|
// Update particle systems
|
||||||
|
|
||||||
// particleSystems.at(p)->update("xxx , xxx , xxx , .... ");
|
// particleSystems.at(p)->update("xxx , xxx , xxx , .... ");
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (rainIsActive) { //Movement of the particles of the rainparticlesystems
|
||||||
|
for (int i = 0; i < rainParticleSyst.size(); i++) {
|
||||||
|
rainParticleSyst.at(i)->updateParticleSystem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!rainIsActive){ //Movement of Imageparticlesystems and symbols when rain is false
|
||||||
|
for (int i = 0; i < imageParticleSystems.size(); i++) {
|
||||||
|
imageParticleSystems.at(i)->updateParticleSystem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} //end of update()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
|
||||||
void ofApp::draw(){
|
|
||||||
|
|
||||||
|
|
||||||
//draw all ParticleSystems that are in the particleSystems vector
|
|
||||||
|
|
||||||
for(int p = 0; p < particleSystems.size(); p++)
|
|
||||||
{
|
|
||||||
particleSystems.at(p)->draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::keyPressed(int key){
|
void ofApp::exit() {
|
||||||
|
//save warp settings on exit
|
||||||
|
this->warpController.saveSettings("settings.json");
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void ofApp::draw() {
|
||||||
|
|
||||||
|
|
||||||
|
fbo.begin();
|
||||||
|
ofClear(0, 0, 0);
|
||||||
|
//draw stuff here
|
||||||
|
|
||||||
|
//ofDrawRectangle(0, 0, 800, 800);
|
||||||
|
//ofDrawCircle(sceneSize.x *.5, sceneSize.y * .5, 300);
|
||||||
|
|
||||||
|
for (int p = 0; p < particleSystems.size(); p++)
|
||||||
|
{
|
||||||
|
particleSystems.at(p)->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (rainIsActive) { //drawing the rainparticlesystems
|
||||||
|
for (int i = 0; i < rainParticleSyst.size(); i++) {
|
||||||
|
rainParticleSyst.at(i)->drawRainParticleSystem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!rainIsActive) { //drawing the imageparticlesystems
|
||||||
|
for (int i = 0; i < imageParticleSystems.size(); i++) {
|
||||||
|
imageParticleSystems.at(i)->drawImageParticleSystem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//draw all ParticleSystems that are in the particleSystems vector
|
||||||
|
|
||||||
|
|
||||||
|
fbo.end();
|
||||||
|
|
||||||
|
//do not draw past this point
|
||||||
|
//draw warp
|
||||||
|
warpController.getWarp(0)->begin();
|
||||||
|
fbo.draw(0, 0);
|
||||||
|
|
||||||
|
warpController.getWarp(0)->end();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::keyReleased(int key){
|
void ofApp::keyPressed(int key) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::mouseMoved(int x, int y){
|
void ofApp::keyReleased(int key) {
|
||||||
|
if (key == 'f') //fullscreen
|
||||||
|
{
|
||||||
|
ofToggleFullscreen();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (key == 'e') { //Mapping
|
||||||
|
editingWarp = !editingWarp;
|
||||||
|
warpController.getWarp(0)->setEditing(editingWarp);
|
||||||
|
}
|
||||||
|
|
||||||
|
//read in the single images and hand over all initial values
|
||||||
|
switch (key) {
|
||||||
|
case '1':
|
||||||
|
imageParticleSystems.push_back(new ImageParticleSystem(sceneSize.x, sceneSize.y, fileImageHex, "PktUmweltTechnik.png"));
|
||||||
|
rainIsActive = false;
|
||||||
|
currentImage++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '2':
|
||||||
|
imageParticleSystems.push_back(new ImageParticleSystem(sceneSize.x, sceneSize.y, fileImageHex, "PktAlltagTechnikUmwelt.png"));
|
||||||
|
rainIsActive = false;
|
||||||
|
currentImage++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '3':
|
||||||
|
imageParticleSystems.push_back(new ImageParticleSystem(sceneSize.x, sceneSize.y, fileImageHex, "PktAlltagWissenschaftUmwelt.png"));
|
||||||
|
rainIsActive = false;
|
||||||
|
currentImage++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void ofApp::mouseMoved(int x, int y) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::mouseDragged(int x, int y, int button){
|
void ofApp::mouseDragged(int x, int y, int button) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::mousePressed(int x, int y, int button){
|
void ofApp::mousePressed(int x, int y, int button) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::mouseReleased(int x, int y, int button){
|
void ofApp::mouseReleased(int x, int y, int button) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::mouseEntered(int x, int y){
|
void ofApp::mouseEntered(int x, int y) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::mouseExited(int x, int y){
|
void ofApp::mouseExited(int x, int y) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::windowResized(int w, int h){
|
void ofApp::windowResized(int w, int h) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::gotMessage(ofMessage msg){
|
void ofApp::gotMessage(ofMessage msg) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
void ofApp::dragEvent(ofDragInfo dragInfo){
|
void ofApp::dragEvent(ofDragInfo dragInfo) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
107
src/ofApp.h
107
src/ofApp.h
@ -1,17 +1,25 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "ofxWarp.h"
|
||||||
|
|
||||||
|
#include "particle.h"
|
||||||
|
#include "drawableImage.h"
|
||||||
|
#include "imageParticleSystem.h"
|
||||||
|
#include "rainParticleSystem.h"
|
||||||
#include "ofMain.h"
|
#include "ofMain.h"
|
||||||
#include "particleSystem.h"
|
#include "particleSystem.h"
|
||||||
#include "greatWhole.h"
|
|
||||||
#include "avatar.h"
|
#include "avatar.h"
|
||||||
#include "ofxOsc.h"
|
#include "ofxOsc.h"
|
||||||
#include "visitor.h"
|
#include "visitor.h"
|
||||||
#include "objectPhysics.h"
|
#include "objectPhysics.h"
|
||||||
#include "particle.h"
|
#include "particle.h"
|
||||||
|
#include "ofxOpenCv.h"
|
||||||
|
#include "ofTrueTypeFont.h"
|
||||||
|
#include "ofxCv.h"
|
||||||
|
|
||||||
|
|
||||||
//int WINDOWSIZE_WIDTH = 1000;
|
//int WINDOWSIZE_WIDTH = 1000;
|
||||||
//int WINDOWSIZE_HEIGHT = 1000;
|
//int WINDOWSIZE_HEIGHT = 1000;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -24,57 +32,88 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
class ofApp : public ofBaseApp{
|
class ofApp : public ofBaseApp {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
void setup();
|
void setup();
|
||||||
void update();
|
void update();
|
||||||
void draw();
|
void draw();
|
||||||
|
void exit();
|
||||||
void keyPressed(int key);
|
void keyPressed(int key);
|
||||||
void keyReleased(int key);
|
void keyReleased(int key);
|
||||||
void mouseMoved(int x, int y);
|
void mouseMoved(int x, int y);
|
||||||
void mouseDragged(int x, int y, int button);
|
void mouseDragged(int x, int y, int button);
|
||||||
void mousePressed(int x, int y, int button);
|
void mousePressed(int x, int y, int button);
|
||||||
void mouseReleased(int x, int y, int button);
|
void mouseReleased(int x, int y, int button);
|
||||||
void mouseEntered(int x, int y);
|
void mouseEntered(int x, int y);
|
||||||
void mouseExited(int x, int y);
|
void mouseExited(int x, int y);
|
||||||
void windowResized(int w, int h);
|
void windowResized(int w, int h);
|
||||||
void dragEvent(ofDragInfo dragInfo);
|
void dragEvent(ofDragInfo dragInfo);
|
||||||
void gotMessage(ofMessage msg);
|
void gotMessage(ofMessage msg);
|
||||||
|
|
||||||
|
|
||||||
int PARTICLE_COUNT;
|
int PARTICLE_COUNT;
|
||||||
//+1 for every new Particle, -1 for every Particle that gets older than the defined maxLife
|
//+1 for every new Particle, -1 for every Particle that gets older than the defined maxLife
|
||||||
int VISITOR_COUNT;
|
int VISITOR_COUNT;
|
||||||
//the visitor count will be fed with the nBlobs-value from incoming OSC messages
|
//the visitor count will be fed with the nBlobs-value from incoming OSC messages
|
||||||
int VISITOR_COUNT_LASTFRAME;
|
int VISITOR_COUNT_LASTFRAME;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
// *** OSC *** OSC *** OSC ***
|
// *** OSC *** OSC *** OSC ***
|
||||||
|
|
||||||
string oscMsg;
|
string oscMsg;
|
||||||
ofxOscReceiver receiver;
|
ofxOscReceiver receiver;
|
||||||
float timeSent, timeReceived;
|
float timeSent, timeReceived;
|
||||||
|
|
||||||
|
|
||||||
//Information about what is going on in the scene
|
//Information about what is going on in the scene
|
||||||
|
|
||||||
int nBlobs; //count of the tracked visitors
|
int nBlobs; //count of the tracked visitors
|
||||||
|
|
||||||
|
// *** warp *** warp
|
||||||
|
ofxWarpController warpController;
|
||||||
|
ofTexture tex;
|
||||||
|
ofRectangle area;
|
||||||
|
ofVec2f sceneSize;
|
||||||
|
ofVec2f force;
|
||||||
|
|
||||||
|
ofImage img;
|
||||||
|
ofImage fileImageHex;
|
||||||
|
ofImage imageToDraw;
|
||||||
|
|
||||||
|
ofImage drawImage;
|
||||||
|
|
||||||
|
ofColor color;
|
||||||
|
|
||||||
|
ofFbo fbo;
|
||||||
|
|
||||||
|
vector<ofVec2f>attractors;
|
||||||
|
vector<Particle*> system;
|
||||||
|
|
||||||
|
vector<ImageParticleSystem*> imageParticleSystems;
|
||||||
|
vector<RainParticleSystem*> rainParticleSyst;
|
||||||
|
|
||||||
|
int currentImage;
|
||||||
|
int maxParticle;
|
||||||
|
int picPix;
|
||||||
|
int k;
|
||||||
|
int ticksToMoveParticlesToRight;
|
||||||
|
int counterToMoveParticlesToRight;
|
||||||
|
bool rainIsActive;
|
||||||
|
bool editingWarp;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
vector<Visitor*> visitors;
|
vector<Visitor*> visitors;
|
||||||
|
|
||||||
vector<ParticleSystem*> particleSystems;
|
vector<ParticleSystem*> particleSystems;
|
||||||
|
|
||||||
GreatWhole dasGrosseGanze;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
242
src/particle.cpp
242
src/particle.cpp
@ -14,7 +14,6 @@ Particle::Particle()
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------
|
// -----------------------------------
|
||||||
|
|
||||||
Particle::~Particle()
|
Particle::~Particle()
|
||||||
@ -23,81 +22,246 @@ Particle::~Particle()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Particle::setup(ofVec2f _position){
|
|
||||||
|
|
||||||
this->position = _position;
|
|
||||||
|
|
||||||
velocity.set(0,0);
|
|
||||||
age = 0.0;
|
|
||||||
maxLife = 12.0;
|
|
||||||
|
|
||||||
color.set(250,250,250);
|
|
||||||
size = 2.0;
|
|
||||||
mass = 100;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// -----------------------------------
|
// -----------------------------------
|
||||||
|
|
||||||
void Particle::update(float deltaT){
|
void Particle::setup(ofVec2f pos, float maxAge) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
this->position = pos; //Pointer to Position ofVec2f position
|
||||||
|
|
||||||
|
velocity.set(0, 0);
|
||||||
|
//vel.set(ofRandom(-20.0, 20.0), ofRandom(-90, -100)); //Movement direction
|
||||||
|
age = 0.0;
|
||||||
|
maxLife = 12.0;
|
||||||
|
//maxLife = ofRandom(maxAge - 5, maxAge); //Max life of a particle
|
||||||
|
color.set(5, 241, 219);
|
||||||
|
//size = 2.0;
|
||||||
|
//mass = 100;
|
||||||
|
size = ofRandom(4.0, 0.01);
|
||||||
|
mass = ofRandom(100, 250); //Changes the particle velocity
|
||||||
|
valueToMoveToTop = 0; //Counter which causes the particle and the attractor to move to top
|
||||||
|
valueToMoveToRight = 0; //Counter which causes the particle and the attractor to move to right
|
||||||
|
ticksToMoveParticlesToRight = 70; //Framerate for movement velocity
|
||||||
|
counterToMoveParticlesToRight = 0; //Counter for delay on top
|
||||||
|
particleLeftScene = false; //Particle are out of ScenesizeX on the right side
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// -----------------------------------
|
// -----------------------------------
|
||||||
|
|
||||||
void Particle::draw(){
|
void Particle::update(float deltaT) {
|
||||||
|
|
||||||
ofDrawCircle(position,size);
|
}
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void Particle::updateParticle(double deltaT, ofVec2f attractor, bool cloudAttractorIsSet, bool imageIsOnTop, bool tornadoIsFinished, int imageHeight, int imageWidth, float sceneSizeX, float sceneSizeY) {
|
||||||
|
|
||||||
|
//Movement of particle in the different settings
|
||||||
|
|
||||||
|
doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX);
|
||||||
|
|
||||||
|
if (cloudAttractorIsSet == true) {
|
||||||
|
doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tornadoIsFinished == true && cloudAttractorIsSet == false) {
|
||||||
|
doMovementOfParticlesAtSymbols(deltaT, attractor);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (imageIsOnTop == true) {
|
||||||
|
doMovementOfHexagonOnTheTop(attractor, sceneSizeX, deltaT);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void Particle::doMovementOfParticlesAtSymbols(double deltaT, ofVec2f &attractor)
|
||||||
|
{
|
||||||
|
valueToMoveToTop = 0;
|
||||||
|
valueToMoveToRight = 0;
|
||||||
|
counterToMoveParticlesToRight = 0;
|
||||||
|
|
||||||
|
age += deltaT;
|
||||||
|
vel *= 0.1;
|
||||||
|
ofVec2f force = attractor - position; //Attraction
|
||||||
|
|
||||||
|
if (50 < force.length() < 150) { //Movement of the particle which is located at a radius of 50 to 150 around the attractor
|
||||||
|
force = 10 * force.getNormalized();
|
||||||
|
|
||||||
|
vel += force; //Movement to attractor
|
||||||
|
vel = mass * vel.getNormalized();
|
||||||
|
}
|
||||||
|
else if (150 < force.length() < 500) { //Movement of the particle which is located at a radius of 150 to 500 around the attractor
|
||||||
|
force = 8 * force.getNormalized();
|
||||||
|
|
||||||
|
vel += force;
|
||||||
|
vel = mass * vel.getNormalized();
|
||||||
|
}
|
||||||
|
else { //Movement of the particle which is located at a radius more than 500 around the attractor
|
||||||
|
force = 2 * force.getNormalized();
|
||||||
|
vel += force;
|
||||||
|
vel = mass / 1.2* vel.getNormalized();
|
||||||
|
}
|
||||||
|
position += (vel / 1.5 * deltaT); //Position = m/s * s [particle placed static]
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void Particle::doMovementOfParticlesAtRocketEffect(float sceneSizeY, int imageHeight, int imageWidth, float sceneSizeX, ofVec2f &attractor, double deltaT)
|
||||||
|
{
|
||||||
|
int y = ((sceneSizeY / 2) + imageHeight); //Beginning height for attractor
|
||||||
|
int x = ofRandom(sceneSizeX / 2 - imageWidth / 2, sceneSizeX / 2 + imageWidth / 2); //Width for attractor
|
||||||
|
|
||||||
|
if (y - valueToMoveToTop - imageHeight > 200) { //Increase counter depending on velocity for movement to top
|
||||||
|
valueToMoveToTop += 3; //Movement by 3 to top (pro Frame)
|
||||||
|
}
|
||||||
|
else if (y - valueToMoveToTop - imageHeight > 10) { //Increase counter depending on velocity for movement to top
|
||||||
|
valueToMoveToTop += 2; //Movement by 3 to top (pro Frame)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (counterToMoveParticlesToRight < ticksToMoveParticlesToRight) { //Delay on top
|
||||||
|
counterToMoveParticlesToRight++;
|
||||||
|
}
|
||||||
|
else if (y - valueToMoveToTop - imageHeight <= 10) { //Increase counter depending on velocity for movement to right( Movement by 3 to right (pro Frame))
|
||||||
|
valueToMoveToRight += 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
attractor.set(x + valueToMoveToRight, y - valueToMoveToTop);
|
||||||
|
|
||||||
|
|
||||||
|
age += deltaT;
|
||||||
|
vel *= 0.1;
|
||||||
|
ofVec2f force = (attractor - position); //Attraction
|
||||||
|
|
||||||
|
if (30 < force.length() < 150) { //Movement of the particle which is located at a radius of 30 to 150 around the attractor
|
||||||
|
force = 17 * force.getNormalized();
|
||||||
|
|
||||||
|
vel += force; //Movement to attractor
|
||||||
|
vel = (mass / 1.2) * vel.getNormalized(); //Particle don't pass the symbol
|
||||||
|
}
|
||||||
|
else if (150 < force.length() < 250) { //Movement of the particle which is located at a radius of 150 to 250 around the attractor
|
||||||
|
force = 14 * force.getNormalized();
|
||||||
|
|
||||||
|
vel += force;
|
||||||
|
vel = mass * 10 * vel.getNormalized();
|
||||||
|
}
|
||||||
|
else if (250 < force.length() < 500) { //Movement of the particle which is located at a radius of 250 to 500 around the attractor
|
||||||
|
force = 14 * force.getNormalized();
|
||||||
|
|
||||||
|
vel += force;
|
||||||
|
vel = mass * 4 * vel.getNormalized();
|
||||||
|
}
|
||||||
|
else { //Movement of the particle which is located at a radius more than 500 around the attractor
|
||||||
|
force = 20 * force.getNormalized();
|
||||||
|
vel += force;
|
||||||
|
vel = mass * vel.getNormalized();
|
||||||
|
}
|
||||||
|
position += (vel / 1.7 * deltaT); //Position = m/s * s [particle placed static]
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void Particle::doMovementOfHexagonOnTheTop(ofVec2f &attractor, float sceneSizeX, double deltaT)
|
||||||
|
{
|
||||||
|
if (attractor.x + valueToMoveToRight >= sceneSizeX + 120) {
|
||||||
|
particleLeftScene = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
particleLeftScene = false;
|
||||||
|
}
|
||||||
|
age += deltaT;
|
||||||
|
vel *= 0.1;
|
||||||
|
ofVec2f force = attractor - position; //Attraction
|
||||||
|
|
||||||
|
if (50 < force.length() < 150) { //Movement of the particle which is located at a radius of 50 to 150 around the attractor
|
||||||
|
force = 60 * force.getNormalized(); //Anziehungskraft des Attraktors auf die Partikel
|
||||||
|
|
||||||
|
vel += force; //Bewegung zum Attraktor
|
||||||
|
vel = mass * vel.getNormalized();
|
||||||
|
}
|
||||||
|
else { //Movement of the particle which is located at a radius of more than 150 around the attractor
|
||||||
|
force = 100 * force.getNormalized();
|
||||||
|
|
||||||
|
vel += force;
|
||||||
|
vel = mass / 2 * vel.getNormalized();
|
||||||
|
}
|
||||||
|
position += (vel * deltaT); //Position = m/s * s [particle placed static]
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------
|
||||||
|
|
||||||
|
void Particle::draw() {
|
||||||
|
if (position.x > 0 || position.x < 300) {
|
||||||
|
ofSetColor(this->color); //To make particle turquoise
|
||||||
|
color.set(getAgeNorm() * 241, 241 / getAgeNorm(), 219); //Color (Disco)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ofSetColor(255, 255, 255);
|
||||||
|
|
||||||
|
}
|
||||||
|
ofDrawCircle(position, size);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
float Particle::getAgeNorm() {
|
||||||
|
return age / maxLife;
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
float Particle::deleteAfterLeavingSceneY() {
|
||||||
|
return position.y < 0 || position.y > ofGetHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
bool Particle::deleteAfterLeavingSceneX() {
|
||||||
|
return particleLeftScene;
|
||||||
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------
|
||||||
|
void Particle::setMode(particleMode newMode) {
|
||||||
|
mode = newMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
|
|
||||||
float Particle::getMaxLife(){
|
float Particle::getMaxLife() {
|
||||||
|
|
||||||
return maxLife;
|
|
||||||
|
|
||||||
|
return maxLife;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
|
|
||||||
float Particle::getAge(){
|
float Particle::getAge() {
|
||||||
|
|
||||||
return age;
|
|
||||||
|
|
||||||
|
return age;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------
|
//-----------------------------------
|
||||||
|
|
||||||
|
|
||||||
void Particle::mapParticle(){
|
void Particle::mapParticle() {
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Put an if Statement before it:
|
Put an if Statement before it:
|
||||||
|
|
||||||
if(borderCollission == true){mapParticle()}
|
if(borderCollission == true){mapParticle()}
|
||||||
|
|
||||||
|
|
||||||
The particle will be mapped to a new position, using information about:
|
The particle will be mapped to a new position, using information about:
|
||||||
|
|
||||||
- old position
|
- old position
|
||||||
- velocity (direction)
|
- velocity (direction)
|
||||||
- defined borders in the projection --> globals like window size, angle between "stelen", width of stelen, etc.
|
- defined borders in the projection --> globals like window size, angle between "stelen", width of stelen, etc.
|
||||||
|
|
||||||
if the particle hits a border
|
if the particle hits a border
|
||||||
|
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,17 @@
|
|||||||
//
|
#ifndef particle_h
|
||||||
// particle.h
|
#define particle_h
|
||||||
//
|
|
||||||
// Created by Sebastian Holzki on 16.04.19.
|
|
||||||
//
|
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <stdio.h>
|
|
||||||
#include "ofMain.h"
|
#include "ofMain.h"
|
||||||
|
#include "ofxCv.h"
|
||||||
|
#include "ofxXmlSettings.h"
|
||||||
|
#include "ofxOpenCv.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
|
||||||
|
enum particleMode {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
class Particle {
|
class Particle {
|
||||||
|
|
||||||
@ -19,18 +20,40 @@ public:
|
|||||||
Particle();
|
Particle();
|
||||||
~Particle();
|
~Particle();
|
||||||
|
|
||||||
void setup(ofVec2f position);
|
|
||||||
void update(float deltaT);
|
void update(float deltaT);
|
||||||
void draw();
|
void draw();
|
||||||
|
void mapParticle();
|
||||||
|
void setup(ofVec2f pos, float maxAge);
|
||||||
|
void updateParticle(double deltaT, ofVec2f attractor, bool cloudAttractorIsSet, bool imageIsOnTop, bool tornadoIsFinished, int imageHeight, int imageWidth, float sceneSizeX, float sceneSizeY);
|
||||||
|
void doMovementOfParticlesAtRain(bool tornadoIsFinished, double deltaT, float sceneSizeX);
|
||||||
|
void doMovementOfParticlesAtSymbols(double deltaT, ofVec2f &attractor);
|
||||||
|
void doMovementOfParticlesAtRocketEffect(float sceneSizeY, int imageHeight, int imageWidth, float sceneSizeX, ofVec2f &attractor, double deltaT);
|
||||||
|
void doMovementOfHexagonOnTheTop(ofVec2f &attractor, float sceneSizeX, double deltaT);
|
||||||
|
void setMode(particleMode newMode);
|
||||||
|
|
||||||
float getMaxLife();
|
float getMaxLife();
|
||||||
float getAge();
|
float getAge();
|
||||||
float getAgeNorm();
|
float getAgeNorm();
|
||||||
|
|
||||||
|
|
||||||
void mapParticle();
|
|
||||||
bool borderCollission();
|
bool borderCollission();
|
||||||
|
|
||||||
|
ofVec2f vel;
|
||||||
|
ofVec2f velocity2;
|
||||||
|
ofVec2f force;
|
||||||
|
|
||||||
|
particleMode mode;
|
||||||
|
|
||||||
|
float deleteAfterLeavingSceneY();
|
||||||
|
bool deleteAfterLeavingSceneX();
|
||||||
|
bool pL;
|
||||||
|
bool particleLeftScene;
|
||||||
|
|
||||||
|
int valueToMoveToTop;
|
||||||
|
int valueToMoveToRight;
|
||||||
|
int ticksToMoveParticlesToRight;
|
||||||
|
int counterToMoveParticlesToRight;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -52,3 +75,4 @@ private:
|
|||||||
//if border 1/2/3/4 (<,>,v,^), then map particle
|
//if border 1/2/3/4 (<,>,v,^), then map particle
|
||||||
|
|
||||||
};
|
};
|
||||||
|
#endif
|
||||||
|
@ -41,9 +41,9 @@ private:
|
|||||||
|
|
||||||
vector<Particle*> particles;
|
vector<Particle*> particles;
|
||||||
|
|
||||||
//adresses of the active emitters and attractors
|
// adresses of the active emitters and attractors
|
||||||
// vector<Attractor*> attractors;
|
// vector<Attractor*> attractors;
|
||||||
// vector<Emitter*> emitters;
|
// vector<Emitter*> emitters;
|
||||||
|
|
||||||
//Maybe the emitter does not have to be an own class, but is more like a Vector of Positions, so in the system.back it will setup particles for every position that is saved in this Vector
|
//Maybe the emitter does not have to be an own class, but is more like a Vector of Positions, so in the system.back it will setup particles for every position that is saved in this Vector
|
||||||
//like following:
|
//like following:
|
||||||
|
61
src/rainParticleSystem.cpp
Normal file
61
src/rainParticleSystem.cpp
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
#include "rainParticleSystem.h"
|
||||||
|
|
||||||
|
|
||||||
|
RainParticleSystem::RainParticleSystem(float startSceneX, float sceneSizeX, float sceneSizeY) {
|
||||||
|
|
||||||
|
this->startSceneX = startSceneX;
|
||||||
|
this->sceneSizeX = sceneSizeX;
|
||||||
|
this->sceneSizeY = sceneSizeY;
|
||||||
|
|
||||||
|
maxParticle = 40;
|
||||||
|
birthCnt = 0;
|
||||||
|
parAmount = 2;
|
||||||
|
tornadoStartTime = -1000;
|
||||||
|
time = 0;
|
||||||
|
status = -1;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void RainParticleSystem::updateParticleSystem() {
|
||||||
|
|
||||||
|
double deltaT = ofGetLastFrameTime();
|
||||||
|
time += deltaT;
|
||||||
|
|
||||||
|
//----------------------------------------------------------
|
||||||
|
if ((birthCnt >= 0) && (status == -1)) { //Create the particle for the rainparticlesystems
|
||||||
|
createParticlesForRain();
|
||||||
|
}
|
||||||
|
//----------------------------------------------------------//Update particle (Movement)
|
||||||
|
|
||||||
|
|
||||||
|
for (int p = 0; p < particles.size(); p++) { //Movement of particles from bottom to top
|
||||||
|
particles.at(p)->updateParticle(deltaT, ofVec2f(ofRandom(startSceneX, startSceneX + sceneSizeX), 0),
|
||||||
|
false, false, false, 0, 0, startSceneX + sceneSizeX, sceneSizeY);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void RainParticleSystem::createParticlesForRain()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < parAmount; i++) {
|
||||||
|
|
||||||
|
particles.push_back(new Particle);
|
||||||
|
int rgen = ofRandom(startSceneX, startSceneX + sceneSizeX);
|
||||||
|
|
||||||
|
particles.back()->setup(ofVec2f(rgen, sceneSizeY), 20);
|
||||||
|
}
|
||||||
|
birthCnt = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------
|
||||||
|
void RainParticleSystem::drawRainParticleSystem() {
|
||||||
|
|
||||||
|
for (int i = 0; i < particles.size(); i++) {
|
||||||
|
particles.at(i)->draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
48
src/rainParticleSystem.h
Normal file
48
src/rainParticleSystem.h
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
#ifndef rainParticleSystem_h
|
||||||
|
#define rainParticleSystem_h
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ofMain.h"
|
||||||
|
#include "ofxCv.h"
|
||||||
|
#include "ofxOpenCv.h"
|
||||||
|
#include "particle.h"
|
||||||
|
#include "drawableImage.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
class RainParticleSystem
|
||||||
|
{
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
RainParticleSystem(float startSceneX, float sceneSizeX, float sceneSizeY);
|
||||||
|
~RainParticleSystem();
|
||||||
|
|
||||||
|
vector<ofVec2f>attractors;
|
||||||
|
vector<Particle*> particles;
|
||||||
|
|
||||||
|
int startSceneX;
|
||||||
|
int sceneSizeX;
|
||||||
|
int sceneSizeY;
|
||||||
|
int maxParticle;
|
||||||
|
int picPix;
|
||||||
|
int k;
|
||||||
|
int status;
|
||||||
|
bool tornadoStarted;
|
||||||
|
bool editingWarp;
|
||||||
|
float birthCnt;
|
||||||
|
float maxLife;
|
||||||
|
float parAmount;
|
||||||
|
float height;
|
||||||
|
double time;
|
||||||
|
double tornadoStartTime;
|
||||||
|
|
||||||
|
void updateParticleSystem();
|
||||||
|
void createParticlesForRain();
|
||||||
|
void drawRainParticleSystem();
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user