Fix Memory Game Race Conditions with GameState + add threading for measurements

This commit is contained in:
Elise Angela Bwemba 2025-12-01 15:57:17 +01:00
parent 34fe75c0a8
commit 238141ec14
69 changed files with 162943 additions and 274 deletions

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3
.idea/vcs.xml generated
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@ -2,5 +2,8 @@
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/cmake-build-debug/_deps/pybind11-src" vcs="Git" />
<mapping directory="$PROJECT_DIR$/cmake-build-debug/_deps/raylib-src" vcs="Git" />
<mapping directory="$PROJECT_DIR$/getBeerreturntrue" vcs="Git" />
</component>
</project>

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@ -0,0 +1,152 @@
From b521c888ddaf3daa62f9838ad79543445b49efbe Mon Sep 17 00:00:00 2001
From: Angela <bwembael96241@th-nuernberg.de>
Date: Mon, 3 Nov 2025 20:07:12 +0100
Subject: [PATCH 2/6] Add requirements and GANTT chart
---
docs/gantt | 66 +++++++++++++++++++++++++++++++++++++++++++
docs/requirements.txt | 59 ++++++++++++++++++++++++++++++++++++++
2 files changed, 125 insertions(+)
create mode 100644 docs/gantt
create mode 100644 docs/requirements.txt
diff --git a/docs/gantt b/docs/gantt
new file mode 100644
index 0000000..9e8affb
--- /dev/null
+++ b/docs/gantt
@@ -0,0 +1,66 @@
+========================================================
+GANTT-CHART Projekt gamematrix (C++ Library)
+Rolle: Projektleiter
+========================================================
+
+Gesamtdauer: 90 Minuten
+Vorgehensmodell: Wasserfall
+Datum: 03.11.2025
+Teammitglieder: (hier eure Namen einfügen)
+
+--------------------------------------------------------
+Legende:
+█ = aktive Arbeitszeit
+░ = Unterstützung / Wartezeit / Review
+--------------------------------------------------------
+
+Zeit: 0 10 20 30 40 50 60 70 80 90
+ |----|----|----|----|----|----|----|----|----|
+
+--------------------------------------------------------
+1. ANFORDERUNGSANALYSE (010 min)
+--------------------------------------------------------
+Projektleiter ██████████
+Architekt ████░░░░░░
+Entwickler ░░░░░░░░░░
+Tester ███░░░░░░░
+
+--------------------------------------------------------
+2. DESIGN / ENTWURF (1020 min)
+--------------------------------------------------------
+Architekt ████████████
+Projektleiter ███░░░░░░░░░
+Entwickler ░░░░░░░░░░░░
+Tester ███░░░░░░░░░
+
+--------------------------------------------------------
+3. IMPLEMENTIERUNG (2050 min)
+--------------------------------------------------------
+Entwickler ████████████████████████
+Projektleiter ███░░░░░░░░░░░░░░░░░░░░
+Architekt ░░░░░░░░░░░░░░░░░░░░░░░
+Tester ██░░░░░░░░░░░░░░░░░░░░░
+
+--------------------------------------------------------
+4. TESTEN & VALIDIERUNG (5070 min)
+--------------------------------------------------------
+Tester ███████████████
+Entwickler ███░░░░░░░░░░░░
+Projektleiter ██░░░░░░░░░░░░░
+Architekt ░░░░░░░░░░░░░░
+
+--------------------------------------------------------
+5. ABSCHLUSS / DOKUMENTATION (7090 min)
+--------------------------------------------------------
+Projektleiter ██████████████
+Architekt ██░░░░░░░░░░░░
+Entwickler ██░░░░░░░░░░░░
+Tester ██░░░░░░░░░░░░
+
+--------------------------------------------------------
+Ergebnisse:
+- Anforderungen abgeschlossen
+- Design & Architektur dokumentiert
+- Funktionen implementiert und getestet
+- Merge & Abschlussdokumentation fertig
+========================================================
diff --git a/docs/requirements.txt b/docs/requirements.txt
new file mode 100644
index 0000000..72b3ef9
--- /dev/null
+++ b/docs/requirements.txt
@@ -0,0 +1,59 @@
+========================================================
+Projekt: gamematrix (C++ Library)
+Rolle: Projektleiter
+Datei: requirements.txt
+Datum: 03.11.2025
+Team: getBereturntrue(3 Personen)
+========================================================
+
+# ----------------------------
+# 1. Projektziel
+# ----------------------------
+Ziel: Entwicklung einer C++-Bibliothek für 3D-Transformationen (4x4-Matrizen)
+zur späteren Nutzung über pybind11 in Python sowie Integration in das
+bestehende Spielprojekt. Bereitstellung von Funktionen für Translation,
+Rotation und Matrixmultiplikation im 3D-Raum.
+
+# ----------------------------
+# 2. Funktionale Anforderungen
+# ----------------------------
+
+| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
+|---------------|------------------------------------|-----------------------|----------------------------------------|
+| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | Multiplikation zweier 4x4 Matrizen |
+| translate | 3D Vektor (x,y,z) | 4x4 Matrix | Erzeugt Translationsmatrix |
+| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | Rotationsmatrix um Achse |
+| identity | --- | 4x4 Matrix | Identitätsmatrix zurückgeben |
+| apply | Matrix, Vec3 | Vec3 | Vektor mit Transformationsmatrix transformieren |
+
+# ----------------------------
+# 3. Nicht-funktionale Anforderungen
+# ----------------------------
+
+- Lesbarkeit & Wartbarkeit (klarer Namespace, Header-Trennung)
+- Ausführung in Echtzeit-Spielumgebung (gute Performance)
+- Kompatibilität mit pybind11
+- Keine dynamische Speicherallokation innerhalb der Matrixoperationen
+
+# ----------------------------
+# 4. Annahmen / Einschränkungen
+# ----------------------------
+
+- Alle Matrizen im homogenen Format 4x4
+- Winkelangabe in Grad
+- Datentyp double
+- Koordinatensystem: Rechtshändig
+
+# ----------------------------
+# 5. Abnahmekriterien
+# ----------------------------
+
+- Beispiel-Transformationen funktionieren korrekt
+- Unit-Tests für alle Funktionen bestehen
+- Vergleich mit bekannten Resultaten (z. B. 90°-Rotation)
+- Bibliothek lässt sich erfolgreich in Python binden
+
+========================================================
+Hinweis:
+Diese Datei wird vom Projektleiter gepflegt.
+========================================================
--
2.51.2.windows.1

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@ -0,0 +1,23 @@
From 67e4a19509264c6db88a0e7bfe13386de752ac59 Mon Sep 17 00:00:00 2001
From: Angela <bwembael96241@th-nuernberg.de>
Date: Mon, 3 Nov 2025 20:11:51 +0100
Subject: [PATCH 3/6] Add build folders to .gitignore
---
.gitignore | Bin 0 -> 58 bytes
1 file changed, 0 insertions(+), 0 deletions(-)
create mode 100644 .gitignore
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000000000000000000000000000000000000..f408f0d798985a6ab41ee8904254d9fae931a1ca
GIT binary patch
literal 58
zcmXYmO9}uG6aZ(f90g~>lZ2(~<0-rOoSm6OIt52!(HMxbXn9@<SPWjzYw`O9k829O
literal 0
HcmV?d00001
--
2.51.2.windows.1

View File

@ -0,0 +1,235 @@
From 55f0bb430938b8817ab9a28dcf5350ea9bde93fe Mon Sep 17 00:00:00 2001
From: Angela <bwembael96241@th-nuernberg.de>
Date: Mon, 3 Nov 2025 20:25:00 +0100
Subject: [PATCH 4/6] Add requirements and GANTT chart
---
docs/gantt | 66 -------------------------------------------
docs/requirements.txt | 59 --------------------------------------
gantt | 66 +++++++++++++++++++++++++++++++++++++++++++
requirements.txt | 2 +-
4 files changed, 67 insertions(+), 126 deletions(-)
delete mode 100644 docs/gantt
delete mode 100644 docs/requirements.txt
diff --git a/docs/gantt b/docs/gantt
deleted file mode 100644
index 9e8affb..0000000
--- a/docs/gantt
+++ /dev/null
@@ -1,66 +0,0 @@
-========================================================
-GANTT-CHART Projekt gamematrix (C++ Library)
-Rolle: Projektleiter
-========================================================
-
-Gesamtdauer: 90 Minuten
-Vorgehensmodell: Wasserfall
-Datum: 03.11.2025
-Teammitglieder: (hier eure Namen einfügen)
-
---------------------------------------------------------
-Legende:
-█ = aktive Arbeitszeit
-░ = Unterstützung / Wartezeit / Review
---------------------------------------------------------
-
-Zeit: 0 10 20 30 40 50 60 70 80 90
- |----|----|----|----|----|----|----|----|----|
-
---------------------------------------------------------
-1. ANFORDERUNGSANALYSE (010 min)
---------------------------------------------------------
-Projektleiter ██████████
-Architekt ████░░░░░░
-Entwickler ░░░░░░░░░░
-Tester ███░░░░░░░
-
---------------------------------------------------------
-2. DESIGN / ENTWURF (1020 min)
---------------------------------------------------------
-Architekt ████████████
-Projektleiter ███░░░░░░░░░
-Entwickler ░░░░░░░░░░░░
-Tester ███░░░░░░░░░
-
---------------------------------------------------------
-3. IMPLEMENTIERUNG (2050 min)
---------------------------------------------------------
-Entwickler ████████████████████████
-Projektleiter ███░░░░░░░░░░░░░░░░░░░░
-Architekt ░░░░░░░░░░░░░░░░░░░░░░░
-Tester ██░░░░░░░░░░░░░░░░░░░░░
-
---------------------------------------------------------
-4. TESTEN & VALIDIERUNG (5070 min)
---------------------------------------------------------
-Tester ███████████████
-Entwickler ███░░░░░░░░░░░░
-Projektleiter ██░░░░░░░░░░░░░
-Architekt ░░░░░░░░░░░░░░
-
---------------------------------------------------------
-5. ABSCHLUSS / DOKUMENTATION (7090 min)
---------------------------------------------------------
-Projektleiter ██████████████
-Architekt ██░░░░░░░░░░░░
-Entwickler ██░░░░░░░░░░░░
-Tester ██░░░░░░░░░░░░
-
---------------------------------------------------------
-Ergebnisse:
-- Anforderungen abgeschlossen
-- Design & Architektur dokumentiert
-- Funktionen implementiert und getestet
-- Merge & Abschlussdokumentation fertig
-========================================================
diff --git a/docs/requirements.txt b/docs/requirements.txt
deleted file mode 100644
index 72b3ef9..0000000
--- a/docs/requirements.txt
+++ /dev/null
@@ -1,59 +0,0 @@
-========================================================
-Projekt: gamematrix (C++ Library)
-Rolle: Projektleiter
-Datei: requirements.txt
-Datum: 03.11.2025
-Team: getBereturntrue(3 Personen)
-========================================================
-
-# ----------------------------
-# 1. Projektziel
-# ----------------------------
-Ziel: Entwicklung einer C++-Bibliothek für 3D-Transformationen (4x4-Matrizen)
-zur späteren Nutzung über pybind11 in Python sowie Integration in das
-bestehende Spielprojekt. Bereitstellung von Funktionen für Translation,
-Rotation und Matrixmultiplikation im 3D-Raum.
-
-# ----------------------------
-# 2. Funktionale Anforderungen
-# ----------------------------
-
-| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
-|---------------|------------------------------------|-----------------------|----------------------------------------|
-| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | Multiplikation zweier 4x4 Matrizen |
-| translate | 3D Vektor (x,y,z) | 4x4 Matrix | Erzeugt Translationsmatrix |
-| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | Rotationsmatrix um Achse |
-| identity | --- | 4x4 Matrix | Identitätsmatrix zurückgeben |
-| apply | Matrix, Vec3 | Vec3 | Vektor mit Transformationsmatrix transformieren |
-
-# ----------------------------
-# 3. Nicht-funktionale Anforderungen
-# ----------------------------
-
-- Lesbarkeit & Wartbarkeit (klarer Namespace, Header-Trennung)
-- Ausführung in Echtzeit-Spielumgebung (gute Performance)
-- Kompatibilität mit pybind11
-- Keine dynamische Speicherallokation innerhalb der Matrixoperationen
-
-# ----------------------------
-# 4. Annahmen / Einschränkungen
-# ----------------------------
-
-- Alle Matrizen im homogenen Format 4x4
-- Winkelangabe in Grad
-- Datentyp double
-- Koordinatensystem: Rechtshändig
-
-# ----------------------------
-# 5. Abnahmekriterien
-# ----------------------------
-
-- Beispiel-Transformationen funktionieren korrekt
-- Unit-Tests für alle Funktionen bestehen
-- Vergleich mit bekannten Resultaten (z. B. 90°-Rotation)
-- Bibliothek lässt sich erfolgreich in Python binden
-
-========================================================
-Hinweis:
-Diese Datei wird vom Projektleiter gepflegt.
-========================================================
diff --git a/gantt b/gantt
index e69de29..9e8affb 100644
--- a/gantt
+++ b/gantt
@@ -0,0 +1,66 @@
+========================================================
+GANTT-CHART Projekt gamematrix (C++ Library)
+Rolle: Projektleiter
+========================================================
+
+Gesamtdauer: 90 Minuten
+Vorgehensmodell: Wasserfall
+Datum: 03.11.2025
+Teammitglieder: (hier eure Namen einfügen)
+
+--------------------------------------------------------
+Legende:
+█ = aktive Arbeitszeit
+░ = Unterstützung / Wartezeit / Review
+--------------------------------------------------------
+
+Zeit: 0 10 20 30 40 50 60 70 80 90
+ |----|----|----|----|----|----|----|----|----|
+
+--------------------------------------------------------
+1. ANFORDERUNGSANALYSE (010 min)
+--------------------------------------------------------
+Projektleiter ██████████
+Architekt ████░░░░░░
+Entwickler ░░░░░░░░░░
+Tester ███░░░░░░░
+
+--------------------------------------------------------
+2. DESIGN / ENTWURF (1020 min)
+--------------------------------------------------------
+Architekt ████████████
+Projektleiter ███░░░░░░░░░
+Entwickler ░░░░░░░░░░░░
+Tester ███░░░░░░░░░
+
+--------------------------------------------------------
+3. IMPLEMENTIERUNG (2050 min)
+--------------------------------------------------------
+Entwickler ████████████████████████
+Projektleiter ███░░░░░░░░░░░░░░░░░░░░
+Architekt ░░░░░░░░░░░░░░░░░░░░░░░
+Tester ██░░░░░░░░░░░░░░░░░░░░░
+
+--------------------------------------------------------
+4. TESTEN & VALIDIERUNG (5070 min)
+--------------------------------------------------------
+Tester ███████████████
+Entwickler ███░░░░░░░░░░░░
+Projektleiter ██░░░░░░░░░░░░░
+Architekt ░░░░░░░░░░░░░░
+
+--------------------------------------------------------
+5. ABSCHLUSS / DOKUMENTATION (7090 min)
+--------------------------------------------------------
+Projektleiter ██████████████
+Architekt ██░░░░░░░░░░░░
+Entwickler ██░░░░░░░░░░░░
+Tester ██░░░░░░░░░░░░
+
+--------------------------------------------------------
+Ergebnisse:
+- Anforderungen abgeschlossen
+- Design & Architektur dokumentiert
+- Funktionen implementiert und getestet
+- Merge & Abschlussdokumentation fertig
+========================================================
diff --git a/requirements.txt b/requirements.txt
index 8957c6e..72b3ef9 100644
--- a/requirements.txt
+++ b/requirements.txt
@@ -1,4 +1,4 @@
-#========================================================
+========================================================
Projekt: gamematrix (C++ Library)
Rolle: Projektleiter
Datei: requirements.txt
--
2.51.2.windows.1

25
0005-modified-gantt.patch Normal file
View File

@ -0,0 +1,25 @@
From dc5b669fee55ab171a56598e0fbe82627f6e7f32 Mon Sep 17 00:00:00 2001
From: Angela <bwembael96241@th-nuernberg.de>
Date: Mon, 17 Nov 2025 14:25:35 +0100
Subject: [PATCH 5/6] modified gantt
---
gantt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/gantt b/gantt
index 9e8affb..a144366 100644
--- a/gantt
+++ b/gantt
@@ -6,7 +6,7 @@ Rolle: Projektleiter
Gesamtdauer: 90 Minuten
Vorgehensmodell: Wasserfall
Datum: 03.11.2025
-Teammitglieder: (hier eure Namen einfügen)
+Teammitglieder: (getBereturntrue)
--------------------------------------------------------
Legende:
--
2.51.2.windows.1

View File

@ -0,0 +1,399 @@
From 34fe75c0a83ac9cc674f61de8a96db7bf6133b32 Mon Sep 17 00:00:00 2001
From: Angela <bwembael96241@th-nuernberg.de>
Date: Mon, 1 Dec 2025 15:24:18 +0100
Subject: [PATCH 6/6] Fix Memory Game Race Conditions with GameState + add
threading for measurements
---
CMakeLists.txt | 47 +++++++++++--
bindings.cpp | 19 ++++++
gamecube.cpp | 5 ++
main.cpp | 172 +++++++++++++++++++++++++++++++++++------------
measurements.txt | 0
5 files changed, 195 insertions(+), 48 deletions(-)
create mode 100644 bindings.cpp
create mode 100644 measurements.txt
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ef310f2..126e7e8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,23 +1,60 @@
cmake_minimum_required(VERSION 3.15)
-project(Programmieren_3b)
+project(Programmieren_3b LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(FetchContent)
+# -----------------------------
+# Raylib
+# -----------------------------
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.0
)
-
FetchContent_MakeAvailable(raylib)
-add_executable(Prog3B
+# -----------------------------
+# pybind11
+# -----------------------------
+FetchContent_Declare(
+ pybind11
+ GIT_REPOSITORY https://github.com/pybind/pybind11.git
+ GIT_TAG v2.11.1
+)
+FetchContent_MakeAvailable(pybind11)
+
+# -----------------------------
+# Executable für das Spiel
+# -----------------------------
+add_executable(Programmieren_3b
main.cpp
gamecube.cpp
gamematrix.cpp
)
-target_include_directories(Prog3B PRIVATE .)
-target_link_libraries(Prog3B raylib)
+target_link_libraries(Programmieren_3b PRIVATE raylib)
+
+# Windows-spezifische Abhängigkeiten für raylib
+if(WIN32)
+ target_link_libraries(Programmieren_3b PRIVATE opengl32 gdi32 winmm kernel32)
+endif()
+
+target_include_directories(Programmieren_3b PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
+
+# -----------------------------
+# Python-Modul
+# -----------------------------
+pybind11_add_module(gamematrix_python
+ bindings.cpp
+ gamematrix.cpp
+)
+
+# Python-Modul braucht die Header
+target_include_directories(gamematrix_python PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
+
+# Raylib ist für das Python-Modul nicht nötig, nur für C++ Executable
+# Optional: Falls du Gamematrix aus Python auch mit Raylib testen willst, kann man linken
+# target_link_libraries(gamematrix_python PRIVATE raylib)
diff --git a/bindings.cpp b/bindings.cpp
new file mode 100644
index 0000000..32e029d
--- /dev/null
+++ b/bindings.cpp
@@ -0,0 +1,19 @@
+#include <pybind11/pybind11.h>
+#include <pybind11/stl.h>
+#include "gamematrix.h"
+#include "raylib.h"
+#include "rlgl.h"
+
+namespace py = pybind11;
+
+PYBIND11_MODULE(gamematrix, m) {
+ m.doc() = "gamematrix library exposed to Python";
+
+ m.def("matmul", &gameMatrix::matmul);
+
+ m.def("translate", [](double x, double y, double z) {
+ return gameMatrix::translate({x, y, z});
+ });
+
+ m.def("rot3D", &gameMatrix::rot3D);
+}
diff --git a/gamecube.cpp b/gamecube.cpp
index 390dbf7..692691d 100644
--- a/gamecube.cpp
+++ b/gamecube.cpp
@@ -60,3 +60,8 @@ void gamecube::Draw() const
Vec3 gamecube::GetPosition() const { return position; }
float gamecube::GetRotationY() const { return rotation; }
+bool gamecube::IsFullyFlipped() const
+{
+ return rotation == 180.0f;
+}
+
diff --git a/main.cpp b/main.cpp
index 035accf..e82e793 100644
--- a/main.cpp
+++ b/main.cpp
@@ -1,18 +1,30 @@
#include "gamecube.h"
#include <algorithm>
+#include <iostream>
+#include <fstream>
#include <ctime>
#include <vector>
+#include <thread>
+#include <chrono>
// -----------------------------------------------------------
-// 3D Memory Game Hauptprogramm
+// 3D Memory Game Hauptprogramm mit GameState
// -----------------------------------------------------------
+
+// Zustände laut Aufgabenblatt
+enum class GameState
+{
+ Idle, // kein Würfel offen
+ OneFlipped, // ein Würfel offen
+ LockInput, // Würfel drehen -> Eingabe blockiert
+ CheckingMatch // beide offen, Vergleich läuft
+};
+
int main()
{
- // Zufall initialisieren
srand(time(NULL));
- // Fenster und Kamera
- InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
+ InitWindow(800, 600, "3D Memory Game with GameState");
SetTargetFPS(60);
Camera3D camera{};
@@ -22,86 +34,104 @@ int main()
camera.fovy = 45.0f;
camera.projection = CAMERA_PERSPECTIVE;
- // Farben für 3 Paare
Color colors[] = { RED, GREEN, BLUE };
- // 6 Karten-Positionen im 3x2 Raster
std::vector<Vec3> positions = {
{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},
{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}
};
- // Doppelte Farben in einen Pool und mischen
- std::vector<Color> colorPool;
- for (int i = 0; i < 3; i++)
- {
- colorPool.push_back(colors[i]);
- colorPool.push_back(colors[i]);
+ // Farben doppelt
+ std::vector<Color> pool;
+ for (int i = 0; i < 3; i++) {
+ pool.push_back(colors[i]);
+ pool.push_back(colors[i]);
}
- for (int i = colorPool.size() - 1; i > 0; --i)
- {
- int j = rand() % (i + 1);
- std::swap(colorPool[i], colorPool[j]);
- }
+ // mischen
+ for (int i = pool.size() - 1; i > 0; --i)
+ std::swap(pool[i], pool[rand() % (i + 1)]);
- // Karten/Würfel erstellen
+ // Würfel erzeugen
std::vector<gamecube> cubes;
for (int i = 0; i < 6; i++)
- cubes.emplace_back(positions[i], colorPool[i]);
+ cubes.emplace_back(positions[i], pool[i]);
+ // GameState Variablen
+ GameState state = GameState::Idle;
gamecube* first = nullptr;
gamecube* second = nullptr;
- float flipSpeed = 5.0f;
bool gameWon = false;
+ float flipSpeed = 5.0f;
// -----------------------------------------------------------
- // Hauptspielschleife
+ // Game Loop
// -----------------------------------------------------------
while (!WindowShouldClose())
{
- // Klick-Erkennung
- if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ Vector2 mouse = GetMousePosition();
+
+ // -------------------------------------------------------
+ // Eingabe NUR erlauben, wenn Idle oder OneFlipped
+ // -------------------------------------------------------
+ if (!gameWon &&
+ (state == GameState::Idle || state == GameState::OneFlipped) &&
+ IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
- Vector2 mouse = GetMousePosition();
-
for (auto &c : cubes)
{
if (!c.IsFlipped() && !c.IsMatched())
{
- Vector2 screenPos = GetWorldToScreen(
+ Vector2 screen = GetWorldToScreen(
{c.GetPosition().x, c.GetPosition().y, c.GetPosition().z},
camera
);
- if (fabs(mouse.x - screenPos.x) < 40 &&
- fabs(mouse.y - screenPos.y) < 40)
+ if (fabs(mouse.x - screen.x) < 40 &&
+ fabs(mouse.y - screen.y) < 40)
{
- c.FlipForward();
+ c.FlipForward(); // Animation starten
+
+ if (state == GameState::Idle)
+ {
+ first = &c;
+ state = GameState::OneFlipped;
+ }
+ else if (state == GameState::OneFlipped)
+ {
+ second = &c;
+ state = GameState::LockInput; // Animation läuft
+ }
+ break;
}
}
}
}
- // Animation
+ // -------------------------------------------------------
+ // Animation durchführen
+ // -------------------------------------------------------
for (auto &c : cubes)
- {
c.Update(flipSpeed);
- if (c.IsFlipped() && !c.IsMatched())
- {
- if (!first) first = &c;
- else if (!second && &c != first) second = &c;
- }
+ // Wenn beide cubes fertig gedreht → Vergleich starten
+ if (state == GameState::LockInput &&
+ first && second &&
+ first->IsFullyFlipped() &&
+ second->IsFullyFlipped())
+ {
+ state = GameState::CheckingMatch;
}
- // Matching
- if (first && second)
+ // -------------------------------------------------------
+ // Vergleich
+ // -------------------------------------------------------
+ if (state == GameState::CheckingMatch)
{
- Color col1 = first->GetColor();
- Color col2 = second->GetColor();
+ Color a = first->GetColor();
+ Color b = second->GetColor();
- if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b)
+ if (a.r == b.r && a.g == b.g && a.b == b.b)
{
first->SetMatched(true);
second->SetMatched(true);
@@ -113,16 +143,21 @@ int main()
}
first = second = nullptr;
+ state = GameState::Idle;
}
+ // -------------------------------------------------------
// Gewinnprüfung
+ // -------------------------------------------------------
if (!gameWon)
gameWon = std::all_of(
cubes.begin(), cubes.end(),
[](const gamecube &c){ return c.IsMatched(); }
);
- // Zeichnen
+ // -------------------------------------------------------
+ // Rendering
+ // -------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
@@ -133,12 +168,63 @@ int main()
EndMode3D();
if (gameWon)
- DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
+ DrawText("Congrats! You found all pairs!", 140, 260, 30, DARKBLUE);
else
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
EndDrawing();
}
+ std::vector<int> messungen;
+ std::ifstream file("measurements.txt");
+ int value;
+ while (file >> value) messungen.push_back(value);
+
+ // -------------------------
+ // Serielle Zählung
+ // -------------------------
+ auto start = std::chrono::steady_clock::now();
+ int increases = 0;
+ for (size_t i = 1; i < messungen.size(); ++i)
+ if (messungen[i] > messungen[i-1]) ++increases;
+ auto end = std::chrono::steady_clock::now();
+ std::cout << "Serial: " << increases
+ << " Took: "
+ << std::chrono::duration<double>(end - start).count()
+ << " s\n";
+
+ // -------------------------
+ // Parallele Zählung
+ // -------------------------
+ int numThreads = 4;
+ std::vector<int> results(numThreads, 0);
+ std::vector<std::thread> threads;
+
+ int totalComparisons = messungen.size() - 1;
+ int base = totalComparisons / numThreads;
+ int remainder = totalComparisons % numThreads;
+
+ int idx = 1;
+ for (int t = 0; t < numThreads; t++)
+ {
+ int startIdx = idx;
+ int count = base + (t < remainder ? 1 : 0);
+ int endIdx = idx + count - 1;
+ idx = endIdx + 1;
+
+ threads.emplace_back([&, t, startIdx, endIdx](){
+ int local = 0;
+ for (int i = startIdx; i <= endIdx; ++i)
+ if (messungen[i] > messungen[i-1]) ++local;
+ results[t] = local;
+ });
+ }
+
+ for (auto &th : threads) th.join();
+
+ int total = 0;
+ for (auto r : results) total += r;
+
+ std::cout << "Parallel: " << total << "\n";
CloseWindow();
return 0;
diff --git a/measurements.txt b/measurements.txt
new file mode 100644
index 0000000..e69de29
--
2.51.2.windows.1

View File

@ -1,19 +1,22 @@
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include "gamematrix.h"
#include "raylib.h"
#include "rlgl.h"
namespace py = pybind11;
PYBIND11_MODULE(gamematrix, m) {
// Helfer, um Vec3/Array zurückzugeben (optional, falls translate rot3D std::vector<std::vector<double>> nutzt)
PYBIND11_MODULE(gamematrix_python, m) {
m.doc() = "gamematrix library exposed to Python";
m.def("matmul", &gameMatrix::matmul);
// Matrizenmultiplikation
m.def("matmul", &gameMatrix::matmul, "Multiply two 4x4 matrices");
// Translation
m.def("translate", [](double x, double y, double z) {
return gameMatrix::translate({x, y, z});
});
}, "Generate a translation matrix from x,y,z");
m.def("rot3D", &gameMatrix::rot3D);
// 3D Rotation
m.def("rot3D", &gameMatrix::rot3D,
"Generate a 4x4 rotation matrix given angle in degrees and axis ('x','y','z')");
}

View File

@ -995,7 +995,7 @@
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{
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@ -1103,7 +1103,7 @@
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{
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@ -1777,6 +1777,18 @@
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@ -1801,6 +1813,18 @@
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@ -1813,6 +1837,30 @@
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}
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"properties" :
@ -2097,6 +2145,226 @@
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{
"name" : "ADVANCED",
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},
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//Flags used by the linker during the creation of modules during
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@ -343,6 +343,10 @@ FETCHCONTENT_FULLY_DISCONNECTED:BOOL=OFF
//Enables QUIET option for all content population
FETCHCONTENT_QUIET:BOOL=ON
//When not empty, overrides where to find pre-populated content
// for pybind11
FETCHCONTENT_SOURCE_DIR_PYBIND11:PATH=
//When not empty, overrides where to find pre-populated content
// for raylib
FETCHCONTENT_SOURCE_DIR_RAYLIB:PATH=
@ -350,6 +354,9 @@ FETCHCONTENT_SOURCE_DIR_RAYLIB:PATH=
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FETCHCONTENT_UPDATES_DISCONNECTED_RAYLIB:BOOL=OFF
@ -407,6 +414,35 @@ OPENGL_glu_LIBRARY:STRING=glu32
//Platform to build for.
PLATFORM:STRING=Desktop
//Force new FindPython
PYBIND11_FINDPYTHON:BOOL=OFF
//Install pybind11 header files?
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PYBIND11_INTERNALS_VERSION:STRING=
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PYBIND11_NOPYTHON:BOOL=OFF
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@ -431,6 +467,15 @@ USE_EXTERNAL_GLFW:STRING=OFF
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@ -19,6 +19,29 @@ CMake Deprecation Warning at cmake-build-debug/_deps/raylib-src/CMakeLists.txt:1
-- Compiling with the flags:
-- PLATFORM=PLATFORM_DESKTOP
-- GRAPHICS=GRAPHICS_API_OPENGL_33
-- Configuring done (0.9s)
-- Generating done (0.1s)
CMake Deprecation Warning at cmake-build-debug/_deps/pybind11-src/CMakeLists.txt:8 (cmake_minimum_required):
Compatibility with CMake < 3.10 will be removed from a future version of
CMake.
Update the VERSION argument <min> value. Or, use the <min>...<max> syntax
to tell CMake that the project requires at least <min> but has been updated
to work with policies introduced by <max> or earlier.
-- pybind11 v2.11.1
CMake Warning (dev) at cmake-build-debug/_deps/pybind11-src/tools/FindPythonLibsNew.cmake:98 (find_package):
Policy CMP0148 is not set: The FindPythonInterp and FindPythonLibs modules
are removed. Run "cmake --help-policy CMP0148" for policy details. Use
the cmake_policy command to set the policy and suppress this warning.
Call Stack (most recent call first):
cmake-build-debug/_deps/pybind11-src/tools/pybind11Tools.cmake:50 (find_package)
cmake-build-debug/_deps/pybind11-src/tools/pybind11Common.cmake:188 (include)
cmake-build-debug/_deps/pybind11-src/CMakeLists.txt:210 (include)
This warning is for project developers. Use -Wno-dev to suppress it.
-- pybind11::lto disabled (problems with undefined symbols for MinGW for now)
-- pybind11::thin_lto disabled (problems with undefined symbols for MinGW for now)
-- Configuring done (7.2s)
-- Generating done (0.3s)
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@ -24,12 +24,31 @@ rule CXX_COMPILER__Prog3B_unscanned_Debug
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Start testing: Nov 03 18:32 Mitteleuropäische Zeit
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cmake_ninja_workdir = C$:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild\
#############################################
# Utility command for pybind11-populate
build pybind11-populate: phony CMakeFiles\pybind11-populate CMakeFiles\pybind11-populate-complete pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-done pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-configure pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-download pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-install pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-mkdir pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-patch pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-test pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-update
#############################################
# Utility command for edit_cache
build CMakeFiles\edit_cache.util: CUSTOM_COMMAND
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E echo "No interactive CMake dialog available.""
DESC = No interactive CMake dialog available...
restat = 1
build edit_cache: phony CMakeFiles\edit_cache.util
#############################################
# Utility command for rebuild_cache
build CMakeFiles\rebuild_cache.util: CUSTOM_COMMAND
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" --regenerate-during-build -SC:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild -BC:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild"
DESC = Running CMake to regenerate build system...
pool = console
restat = 1
build rebuild_cache: phony CMakeFiles\rebuild_cache.util
#############################################
# Phony custom command for CMakeFiles\pybind11-populate
build CMakeFiles\pybind11-populate | ${cmake_ninja_workdir}CMakeFiles\pybind11-populate: phony CMakeFiles\pybind11-populate-complete
#############################################
# Custom command for CMakeFiles\pybind11-populate-complete
build CMakeFiles\pybind11-populate-complete pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-done | ${cmake_ninja_workdir}CMakeFiles\pybind11-populate-complete ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-done: CUSTOM_COMMAND pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-install pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-mkdir pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-download pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-update pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-patch pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-configure pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-install pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-test
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E make_directory C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/CMakeFiles && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/CMakeFiles/pybind11-populate-complete && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-done"
DESC = Completed 'pybind11-populate'
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-build
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-build | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-build: CUSTOM_COMMAND pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-configure
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-build && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E echo_append && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-build"
DESC = No build step for 'pybind11-populate'
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-configure
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-configure | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-configure: CUSTOM_COMMAND pybind11-populate-prefix\tmp\pybind11-populate-cfgcmd.txt pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-patch
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-build && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E echo_append && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-configure"
DESC = No configure step for 'pybind11-populate'
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-download
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-download | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-download: CUSTOM_COMMAND pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-gitinfo.txt pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-mkdir
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -DCMAKE_MESSAGE_LOG_LEVEL=VERBOSE -P C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp/pybind11-populate-gitclone.cmake && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-download"
DESC = Performing download step (git clone) for 'pybind11-populate'
pool = console
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-install
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-install | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-install: CUSTOM_COMMAND pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-build
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-build && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E echo_append && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-install"
DESC = No install step for 'pybind11-populate'
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-mkdir
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-mkdir | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-mkdir: CUSTOM_COMMAND
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -Dcfgdir= -P C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp/pybind11-populate-mkdirs.cmake && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-mkdir"
DESC = Creating directories for 'pybind11-populate'
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-patch
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-patch | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-patch: CUSTOM_COMMAND pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-patch-info.txt pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-update
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-subbuild && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E echo_append && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-patch"
DESC = No patch step for 'pybind11-populate'
pool = console
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-test
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-test | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-test: CUSTOM_COMMAND pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-install
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-build && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E echo_append && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -E touch C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-test"
DESC = No test step for 'pybind11-populate'
restat = 1
#############################################
# Custom command for pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-update
build pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-update | ${cmake_ninja_workdir}pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-update: CUSTOM_COMMAND pybind11-populate-prefix\tmp\pybind11-populate-gitupdate.cmake pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-update-info.txt pybind11-populate-prefix\src\pybind11-populate-stamp\pybind11-populate-download
COMMAND = C:\WINDOWS\system32\cmd.exe /C "cd /D C:\Users\elise\Programmieren_3b\cmake-build-debug\_deps\pybind11-src && "C:\Program Files\JetBrains\CLion 2024.3.5\bin\cmake\win\x64\bin\cmake.exe" -Dcan_fetch=YES -DCMAKE_MESSAGE_LOG_LEVEL=VERBOSE -P C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp/pybind11-populate-gitupdate.cmake"
DESC = Performing update step for 'pybind11-populate'
pool = console
# =============================================================================
# Target aliases.
# =============================================================================
# Folder targets.
# =============================================================================
#############################################
# Folder: C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild
build codegen: phony
# =============================================================================
#############################################
# Folder: C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild
build all: phony pybind11-populate
# =============================================================================
# Built-in targets
#############################################
# Re-run CMake if any of its inputs changed.
build build.ninja: RERUN_CMAKE | C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeGenericSystem.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\PatchInfo.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\RepositoryInfo.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\UpdateInfo.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\cfgcmd.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\gitclone.cmake.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\gitupdate.cmake.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\mkdirs.cmake.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\shared_internal_commands.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\Platform\Windows.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake CMakeCache.txt CMakeFiles\3.31.6\CMakeSystem.cmake CMakeLists.txt pybind11-populate-prefix\tmp\pybind11-populate-mkdirs.cmake
pool = console
#############################################
# A missing CMake input file is not an error.
build C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeGenericSystem.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeInitializeConfigs.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeSystemSpecificInformation.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\CMakeSystemSpecificInitialize.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\PatchInfo.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\RepositoryInfo.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\UpdateInfo.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\cfgcmd.txt.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\gitclone.cmake.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\gitupdate.cmake.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\mkdirs.cmake.in C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\ExternalProject\shared_internal_commands.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\Platform\Windows-Initialize.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\Platform\Windows.cmake C$:\Program$ Files\JetBrains\CLion$ 2024.3.5\bin\cmake\win\x64\share\cmake-3.31\Modules\Platform\WindowsPaths.cmake CMakeCache.txt CMakeFiles\3.31.6\CMakeSystem.cmake CMakeLists.txt pybind11-populate-prefix\tmp\pybind11-populate-mkdirs.cmake: phony
#############################################
# Clean all the built files.
build clean: CLEAN
#############################################
# Print all primary targets available.
build help: HELP
#############################################
# Make the all target the default.
default all

View File

@ -0,0 +1,56 @@
# Install script for directory: C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/pybind11-populate")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()
if(CMAKE_INSTALL_COMPONENT)
if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
unset(CMAKE_INST_COMP_HASH)
endif()
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

View File

@ -0,0 +1,15 @@
# This is a generated file and its contents are an internal implementation detail.
# The download step will be re-executed if anything in this file changes.
# No other meaning or use of this file is supported.
method=git
command=C:/Program Files/JetBrains/CLion 2024.3.5/bin/cmake/win/x64/bin/cmake.exe;-DCMAKE_MESSAGE_LOG_LEVEL=VERBOSE;-P;C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp/pybind11-populate-gitclone.cmake
source_dir=C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src
work_dir=C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps
repository=https://github.com/pybind/pybind11.git
remote=origin
init_submodules=TRUE
recurse_submodules=--recursive
submodules=
CMP0097=NEW

View File

@ -0,0 +1,15 @@
# This is a generated file and its contents are an internal implementation detail.
# The download step will be re-executed if anything in this file changes.
# No other meaning or use of this file is supported.
method=git
command=C:/Program Files/JetBrains/CLion 2024.3.5/bin/cmake/win/x64/bin/cmake.exe;-DCMAKE_MESSAGE_LOG_LEVEL=VERBOSE;-P;C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp/pybind11-populate-gitclone.cmake
source_dir=C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src
work_dir=C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps
repository=https://github.com/pybind/pybind11.git
remote=origin
init_submodules=TRUE
recurse_submodules=--recursive
submodules=
CMP0097=NEW

View File

@ -0,0 +1,6 @@
# This is a generated file and its contents are an internal implementation detail.
# The update step will be re-executed if anything in this file changes.
# No other meaning or use of this file is supported.
command=
work_dir=

View File

@ -0,0 +1,7 @@
# This is a generated file and its contents are an internal implementation detail.
# The patch step will be re-executed if anything in this file changes.
# No other meaning or use of this file is supported.
command (connected)=C:/Program Files/JetBrains/CLion 2024.3.5/bin/cmake/win/x64/bin/cmake.exe;-Dcan_fetch=YES;-DCMAKE_MESSAGE_LOG_LEVEL=VERBOSE;-P;C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp/pybind11-populate-gitupdate.cmake
command (disconnected)=C:/Program Files/JetBrains/CLion 2024.3.5/bin/cmake/win/x64/bin/cmake.exe;-Dcan_fetch=NO;-DCMAKE_MESSAGE_LOG_LEVEL=VERBOSE;-P;C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp/pybind11-populate-gitupdate.cmake
work_dir=C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src

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@ -0,0 +1,87 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
cmake_minimum_required(VERSION ${CMAKE_VERSION}) # this file comes with cmake
if(EXISTS "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitclone-lastrun.txt" AND EXISTS "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitinfo.txt" AND
"C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitclone-lastrun.txt" IS_NEWER_THAN "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitinfo.txt")
message(VERBOSE
"Avoiding repeated git clone, stamp file is up to date: "
"'C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitclone-lastrun.txt'"
)
return()
endif()
# Even at VERBOSE level, we don't want to see the commands executed, but
# enabling them to be shown for DEBUG may be useful to help diagnose problems.
cmake_language(GET_MESSAGE_LOG_LEVEL active_log_level)
if(active_log_level MATCHES "DEBUG|TRACE")
set(maybe_show_command COMMAND_ECHO STDOUT)
else()
set(maybe_show_command "")
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} -E rm -rf "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
${maybe_show_command}
)
if(error_code)
message(FATAL_ERROR "Failed to remove directory: 'C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src'")
endif()
# try the clone 3 times in case there is an odd git clone issue
set(error_code 1)
set(number_of_tries 0)
while(error_code AND number_of_tries LESS 3)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe"
clone --no-checkout --config "advice.detachedHead=false" "https://github.com/pybind/pybind11.git" "pybind11-src"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps"
RESULT_VARIABLE error_code
${maybe_show_command}
)
math(EXPR number_of_tries "${number_of_tries} + 1")
endwhile()
if(number_of_tries GREATER 1)
message(NOTICE "Had to git clone more than once: ${number_of_tries} times.")
endif()
if(error_code)
message(FATAL_ERROR "Failed to clone repository: 'https://github.com/pybind/pybind11.git'")
endif()
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe"
checkout "v2.11.1" --
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
${maybe_show_command}
)
if(error_code)
message(FATAL_ERROR "Failed to checkout tag: 'v2.11.1'")
endif()
set(init_submodules TRUE)
if(init_submodules)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe"
submodule update --recursive --init
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
${maybe_show_command}
)
endif()
if(error_code)
message(FATAL_ERROR "Failed to update submodules in: 'C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src'")
endif()
# Complete success, update the script-last-run stamp file:
#
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitinfo.txt" "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitclone-lastrun.txt"
RESULT_VARIABLE error_code
${maybe_show_command}
)
if(error_code)
message(FATAL_ERROR "Failed to copy script-last-run stamp file: 'C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/pybind11-populate-gitclone-lastrun.txt'")
endif()

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@ -0,0 +1,317 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
cmake_minimum_required(VERSION ${CMAKE_VERSION}) # this file comes with cmake
# Even at VERBOSE level, we don't want to see the commands executed, but
# enabling them to be shown for DEBUG may be useful to help diagnose problems.
cmake_language(GET_MESSAGE_LOG_LEVEL active_log_level)
if(active_log_level MATCHES "DEBUG|TRACE")
set(maybe_show_command COMMAND_ECHO STDOUT)
else()
set(maybe_show_command "")
endif()
function(do_fetch)
message(VERBOSE "Fetching latest from the remote origin")
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git fetch --tags --force "origin"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
COMMAND_ERROR_IS_FATAL LAST
${maybe_show_command}
)
endfunction()
function(get_hash_for_ref ref out_var err_var)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git rev-parse "${ref}^0"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
OUTPUT_VARIABLE ref_hash
ERROR_VARIABLE error_msg
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(error_code)
set(${out_var} "" PARENT_SCOPE)
else()
set(${out_var} "${ref_hash}" PARENT_SCOPE)
endif()
set(${err_var} "${error_msg}" PARENT_SCOPE)
endfunction()
get_hash_for_ref(HEAD head_sha error_msg)
if(head_sha STREQUAL "")
message(FATAL_ERROR "Failed to get the hash for HEAD:\n${error_msg}")
endif()
if("${can_fetch}" STREQUAL "")
set(can_fetch "YES")
endif()
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git show-ref "v2.11.1"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
OUTPUT_VARIABLE show_ref_output
)
if(show_ref_output MATCHES "^[a-z0-9]+[ \\t]+refs/remotes/")
# Given a full remote/branch-name and we know about it already. Since
# branches can move around, we should always fetch, if permitted.
if(can_fetch)
do_fetch()
endif()
set(checkout_name "v2.11.1")
elseif(show_ref_output MATCHES "^[a-z0-9]+[ \\t]+refs/tags/")
# Given a tag name that we already know about. We don't know if the tag we
# have matches the remote though (tags can move), so we should fetch. As a
# special case to preserve backward compatibility, if we are already at the
# same commit as the tag we hold locally, don't do a fetch and assume the tag
# hasn't moved on the remote.
# FIXME: We should provide an option to always fetch for this case
get_hash_for_ref("v2.11.1" tag_sha error_msg)
if(tag_sha STREQUAL head_sha)
message(VERBOSE "Already at requested tag: v2.11.1")
return()
endif()
if(can_fetch)
do_fetch()
endif()
set(checkout_name "v2.11.1")
elseif(show_ref_output MATCHES "^[a-z0-9]+[ \\t]+refs/heads/")
# Given a branch name without any remote and we already have a branch by that
# name. We might already have that branch checked out or it might be a
# different branch. It isn't fully safe to use a bare branch name without the
# remote, so do a fetch (if allowed) and replace the ref with one that
# includes the remote.
if(can_fetch)
do_fetch()
endif()
set(checkout_name "origin/v2.11.1")
else()
get_hash_for_ref("v2.11.1" tag_sha error_msg)
if(tag_sha STREQUAL head_sha)
# Have the right commit checked out already
message(VERBOSE "Already at requested ref: ${tag_sha}")
return()
elseif(tag_sha STREQUAL "")
# We don't know about this ref yet, so we have no choice but to fetch.
if(NOT can_fetch)
message(FATAL_ERROR
"Requested git ref \"v2.11.1\" is not present locally, and not "
"allowed to contact remote due to UPDATE_DISCONNECTED setting."
)
endif()
# We deliberately swallow any error message at the default log level
# because it can be confusing for users to see a failed git command.
# That failure is being handled here, so it isn't an error.
if(NOT error_msg STREQUAL "")
message(DEBUG "${error_msg}")
endif()
do_fetch()
set(checkout_name "v2.11.1")
else()
# We have the commit, so we know we were asked to find a commit hash
# (otherwise it would have been handled further above), but we don't
# have that commit checked out yet. We don't need to fetch from the remote.
set(checkout_name "v2.11.1")
if(NOT error_msg STREQUAL "")
message(WARNING "${error_msg}")
endif()
endif()
endif()
set(git_update_strategy "REBASE")
if(git_update_strategy STREQUAL "")
# Backward compatibility requires REBASE as the default behavior
set(git_update_strategy REBASE)
endif()
if(git_update_strategy MATCHES "^REBASE(_CHECKOUT)?$")
# Asked to potentially try to rebase first, maybe with fallback to checkout.
# We can't if we aren't already on a branch and we shouldn't if that local
# branch isn't tracking the one we want to checkout.
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git symbolic-ref -q HEAD
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
OUTPUT_VARIABLE current_branch
OUTPUT_STRIP_TRAILING_WHITESPACE
# Don't test for an error. If this isn't a branch, we get a non-zero error
# code but empty output.
)
if(current_branch STREQUAL "")
# Not on a branch, checkout is the only sensible option since any rebase
# would always fail (and backward compatibility requires us to checkout in
# this situation)
set(git_update_strategy CHECKOUT)
else()
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git for-each-ref "--format=%(upstream:short)" "${current_branch}"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
OUTPUT_VARIABLE upstream_branch
OUTPUT_STRIP_TRAILING_WHITESPACE
COMMAND_ERROR_IS_FATAL ANY # There is no error if no upstream is set
)
if(NOT upstream_branch STREQUAL checkout_name)
# Not safe to rebase when asked to checkout a different branch to the one
# we are tracking. If we did rebase, we could end up with arbitrary
# commits added to the ref we were asked to checkout if the current local
# branch happens to be able to rebase onto the target branch. There would
# be no error message and the user wouldn't know this was occurring.
set(git_update_strategy CHECKOUT)
endif()
endif()
elseif(NOT git_update_strategy STREQUAL "CHECKOUT")
message(FATAL_ERROR "Unsupported git update strategy: ${git_update_strategy}")
endif()
# Check if stash is needed
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git status --porcelain
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
OUTPUT_VARIABLE repo_status
)
if(error_code)
message(FATAL_ERROR "Failed to get the status")
endif()
string(LENGTH "${repo_status}" need_stash)
# If not in clean state, stash changes in order to be able to perform a
# rebase or checkout without losing those changes permanently
if(need_stash)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git stash save --quiet;--include-untracked
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
COMMAND_ERROR_IS_FATAL ANY
${maybe_show_command}
)
endif()
if(git_update_strategy STREQUAL "CHECKOUT")
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git checkout "${checkout_name}"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
COMMAND_ERROR_IS_FATAL ANY
${maybe_show_command}
)
else()
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git rebase "${checkout_name}"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
OUTPUT_VARIABLE rebase_output
ERROR_VARIABLE rebase_output
)
if(error_code)
# Rebase failed, undo the rebase attempt before continuing
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git rebase --abort
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
${maybe_show_command}
)
if(NOT git_update_strategy STREQUAL "REBASE_CHECKOUT")
# Not allowed to do a checkout as a fallback, so cannot proceed
if(need_stash)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git stash pop --index --quiet
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
${maybe_show_command}
)
endif()
message(FATAL_ERROR "\nFailed to rebase in: 'C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src'."
"\nOutput from the attempted rebase follows:"
"\n${rebase_output}"
"\n\nYou will have to resolve the conflicts manually")
endif()
# Fall back to checkout. We create an annotated tag so that the user
# can manually inspect the situation and revert if required.
# We can't log the failed rebase output because MSVC sees it and
# intervenes, causing the build to fail even though it completes.
# Write it to a file instead.
string(TIMESTAMP tag_timestamp "%Y%m%dT%H%M%S" UTC)
set(tag_name _cmake_ExternalProject_moved_from_here_${tag_timestamp}Z)
set(error_log_file ${CMAKE_CURRENT_LIST_DIR}/rebase_error_${tag_timestamp}Z.log)
file(WRITE ${error_log_file} "${rebase_output}")
message(WARNING "Rebase failed, output has been saved to ${error_log_file}"
"\nFalling back to checkout, previous commit tagged as ${tag_name}")
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git tag -a
-m "ExternalProject attempting to move from here to ${checkout_name}"
${tag_name}
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
COMMAND_ERROR_IS_FATAL ANY
${maybe_show_command}
)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git checkout "${checkout_name}"
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
COMMAND_ERROR_IS_FATAL ANY
${maybe_show_command}
)
endif()
endif()
if(need_stash)
# Put back the stashed changes
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git stash pop --index --quiet
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
${maybe_show_command}
)
if(error_code)
# Stash pop --index failed: Try again dropping the index
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git reset --hard --quiet
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
${maybe_show_command}
)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git stash pop --quiet
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
RESULT_VARIABLE error_code
${maybe_show_command}
)
if(error_code)
# Stash pop failed: Restore previous state.
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git reset --hard --quiet ${head_sha}
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
${maybe_show_command}
)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe" --git-dir=.git stash pop --index --quiet
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
${maybe_show_command}
)
message(FATAL_ERROR "\nFailed to unstash changes in: 'C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src'."
"\nYou will have to resolve the conflicts manually")
endif()
endif()
endif()
set(init_submodules "TRUE")
if(init_submodules)
execute_process(
COMMAND "C:/Program Files/Git/cmd/git.exe"
--git-dir=.git
submodule update --recursive --init
WORKING_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src"
COMMAND_ERROR_IS_FATAL ANY
${maybe_show_command}
)
endif()

View File

@ -0,0 +1,27 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
cmake_minimum_required(VERSION ${CMAKE_VERSION}) # this file comes with cmake
# If CMAKE_DISABLE_SOURCE_CHANGES is set to true and the source directory is an
# existing directory in our source tree, calling file(MAKE_DIRECTORY) on it
# would cause a fatal error, even though it would be a no-op.
if(NOT EXISTS "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src")
file(MAKE_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-src")
endif()
file(MAKE_DIRECTORY
"C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-build"
"C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix"
"C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/tmp"
"C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp"
"C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src"
"C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp"
)
set(configSubDirs )
foreach(subDir IN LISTS configSubDirs)
file(MAKE_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp/${subDir}")
endforeach()
if(cfgdir)
file(MAKE_DIRECTORY "C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-subbuild/pybind11-populate-prefix/src/pybind11-populate-stamp${cfgdir}") # cfgdir has leading slash
endif()

View File

@ -1,37 +1,37 @@
# ninja log v6
32069 32160 7838940825416702 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-done e0147f8f48c3d2c8
379 442 7850930954848369 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-done e0147f8f48c3d2c8
2 66 7838939325933305 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-mkdir b8eb96f8da5904cc
2 66 7838939325933305 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-mkdir b8eb96f8da5904cc
31803 31850 7838940822329189 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-patch c18efda3a1632327
143 189 7850930952316547 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-patch c18efda3a1632327
3 31629 7838940820118474 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-download 222325e144ae54a
379 442 7850930954848369 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/CMakeFiles/raylib-populate-complete e0147f8f48c3d2c8
3 31629 7838940820118474 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-download 222325e144ae54a
32069 32160 7838940825416702 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/CMakeFiles/raylib-populate-complete e0147f8f48c3d2c8
31961 32015 7838940823976145 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-install 29c9d14c9920f59c
31803 31850 7838940822329189 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-patch c18efda3a1632327
31629 31802 7838940820175544 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-update dd4d9c84bff7590d
31629 31802 7838940820175544 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-update dd4d9c84bff7590d
31850 31909 7838940822905533 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-configure 9678407fe57b3449
31850 31909 7838940822905533 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-configure 9678407fe57b3449
31909 31961 7838940823439051 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-build 5454523cbbe7358
31909 31961 7838940823439051 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-build 5454523cbbe7358
31961 32015 7838940823976145 C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-subbuild/raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-install 29c9d14c9920f59c
32015 32068 7838940824510219 raylib-populate-prefix/src/raylib-populate-stamp/raylib-populate-test 7de534ed3bbc94cd
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@ -29,7 +29,7 @@ CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=C:/Users/elise/Programmieren_3b/cmake-bu
//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/raylib-populate
//make program
//No help, variable specified on the command line.
CMAKE_MAKE_PROGRAM:FILEPATH=C:/PROGRA~1/JETBRA~1/CLION2~1.5/bin/ninja/win/x64/ninja.exe
//Value Computed by CMake

File diff suppressed because one or more lines are too long

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@ -42,6 +42,11 @@ if(NOT CMAKE_INSTALL_LOCAL_ONLY)
include("C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/raylib-build/cmake_install.cmake")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for the subdirectory.
include("C:/Users/elise/Programmieren_3b/cmake-build-debug/_deps/pybind11-build/cmake_install.cmake")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)

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@ -14,6 +14,7 @@ public:
void FlipForward();
void FlipBackward();
bool IsFlipped() const;
bool IsFullyFlipped() const;
bool IsMatched() const;
void SetMatched(bool m);
void Draw() const;

2
gantt
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@ -6,7 +6,7 @@ Rolle: Projektleiter
Gesamtdauer: 90 Minuten
Vorgehensmodell: Wasserfall
Datum: 03.11.2025
Teammitglieder: (getBereturntrue)
Teammitglieder: (getBeerreturntrue)
--------------------------------------------------------
Legende:

1
getBeerreturntrue Submodule

@ -0,0 +1 @@
Subproject commit 2a4fac44e57502f9be2978c6d7f5acbe65955de2

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@ -0,0 +1,10 @@
10
12
11
13
15
14
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@ -3,7 +3,7 @@ Projekt: gamematrix (C++ Library)
Rolle: Projektleiter
Datei: requirements.txt
Datum: 03.11.2025
Team: getBereturntrue(3 Personen)
Team: getBeerreturntrue(3 Personen)
========================================================
# ----------------------------