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5 changed files with 18 additions and 39 deletions

2
.gitignore vendored
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@ -1,2 +0,0 @@
.DS_Store
.idea/

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@ -3,9 +3,6 @@ project(Prog3B)
set(CMAKE_CXX_STANDARD 17)
# WICHTIG: wegen raylib + neuer CMake-Version
set(CMAKE_POLICY_VERSION_MINIMUM 3.5)
include(FetchContent)
FetchContent_Declare(
@ -23,14 +20,4 @@ add_executable(Prog3B
)
target_include_directories(Prog3B PRIVATE .)
target_link_libraries(Prog3B raylib)
# macOS-Frameworks nicht vergessen:
if(APPLE)
target_link_libraries(Prog3B
"-framework Cocoa"
"-framework IOKit"
"-framework CoreVideo"
"-framework OpenGL"
)
endif()
target_link_libraries(Prog3B raylib)

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@ -6,7 +6,7 @@ Rolle: Projektleiter
Gesamtdauer: 90 Minuten
Vorgehensmodell: Wasserfall
Datum: 03.11.2025
Teammitglieder: (getBeerreturntrue)
Teammitglieder: (getBereturntrue)
--------------------------------------------------------
Legende:

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@ -3,7 +3,7 @@ Projekt: gamematrix (C++ Library)
Rolle: Projektleiter
Datei: requirements.txt
Datum: 03.11.2025
Team: getBeerreturntrue(3 Personen)
Team: getBereturntrue(3 Personen)
========================================================
# ----------------------------

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@ -1,28 +1,22 @@
#include <iostream>
#include <cmath>
#include "gamematrix.h"
using namespace Matrix3D;
bool approx(double a, double b, double eps = 1e-6) {
return std::fabs(a - b) < eps;
void test_rotation_z() {
Vec3 v{1,0,0};
auto R = rot3D(90,'z');
Vec3 res = apply(R,v);
std::cout << "Rotate Z 90° -> (" << res.x << "," << res.y << "," << res.z << ")\n";
}
void test_translate() {
Vec3 v{0,0,0};
auto T = translate({1,2,3});
Vec3 res = apply(T,v);
std::cout << "Translate -> (" << res.x << "," << res.y << "," << res.z << ")\n";
}
int main() {
int failed = 0;
// Beispiel-Test: Rotation um Z 90°
std::array<double,3> v = {1,0,0};
auto Rz = rot3D(90, 'z'); // ggf. Namespace anpassen
auto result = apply(Rz, v);
if (!approx(result[0], 0.0) || !approx(result[1], 1.0)) {
std::cout << "Test rot3D(Z,90) failed!\n";
failed++;
}
// Ausgabe
if (failed == 0)
std::cout << "ALL TESTS PASSED ✅\n";
else
std::cout << failed << " TEST(S) FAILED ❌\n";
return failed;
test_rotation_z();
test_translate();
}