getBeerreturntrue/CMakeLists.txt

95 lines
2.2 KiB
CMake

cmake_minimum_required(VERSION 3.15)
<<<<<<< HEAD
project(Programmieren_3b LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(FetchContent)
# -----------------------------
# Raylib
# -----------------------------
=======
project(Prog3B)
set(CMAKE_CXX_STANDARD 17)
# WICHTIG: wegen raylib + neuer CMake-Version
set(CMAKE_POLICY_VERSION_MINIMUM 3.5)
include(FetchContent)
>>>>>>> freund/main
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.0
)
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FetchContent_MakeAvailable(raylib)
# -----------------------------
# pybind11
# -----------------------------
FetchContent_Declare(
pybind11
GIT_REPOSITORY https://github.com/pybind/pybind11.git
GIT_TAG v2.11.1
)
FetchContent_MakeAvailable(pybind11)
# -----------------------------
# Executable für das Spiel
# -----------------------------
add_executable(Programmieren_3b
=======
FetchContent_MakeAvailable(raylib)
add_executable(Prog3B
>>>>>>> freund/main
main.cpp
gamecube.cpp
gamematrix.cpp
)
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target_link_libraries(Programmieren_3b PRIVATE raylib)
# Windows-spezifische Abhängigkeiten für raylib
if(WIN32)
target_link_libraries(Programmieren_3b PRIVATE opengl32 gdi32 winmm kernel32)
endif()
target_include_directories(Programmieren_3b PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# -----------------------------
# Python-Modul
# -----------------------------
pybind11_add_module(gamematrix_python
bindings.cpp
gamematrix.cpp
)
# Python-Modul braucht die Header
target_include_directories(gamematrix_python PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# Raylib ist für das Python-Modul nicht nötig, nur für C++ Executable
# Optional: Falls du Gamematrix aus Python auch mit Raylib testen willst, kann man linken
# target_link_libraries(gamematrix_python PRIVATE raylib)
=======
target_include_directories(Prog3B PRIVATE .)
target_link_libraries(Prog3B raylib)
# macOS-Frameworks nicht vergessen:
if(APPLE)
target_link_libraries(Prog3B
"-framework Cocoa"
"-framework IOKit"
"-framework CoreVideo"
"-framework OpenGL"
)
endif()
>>>>>>> freund/main