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3 changed files with 93 additions and 46 deletions

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@ -57,10 +57,12 @@ imageInputTests: imageInput.o imageInputTests.c $(unityfolder)/unity.c
# -------------------------- # --------------------------
# Clean # Clean
# -------------------------- # --------------------------
#clean:
#ifeq ($(OS),Windows_NT)
# del /f *.o *.exe
#else
# rm -f *.o mnist runMatrixTests runNeuralNetworkTests runImageInputTests
#endif
# clean für windows
clean: clean:
ifeq ($(OS),Windows_NT) rm -f *.o *.exe
del /f *.o *.exe
else
rm -f *.o mnist runMatrixTests runNeuralNetworkTests runImageInputTests
endif

103
matrix.c
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@ -1,42 +1,87 @@
#include "matrix.h"
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "matrix.h"
// TODO Matrix-Funktionen implementieren // TODO Matrix-Funktionen implementieren
/*typedef struct {
Matrix createMatrix(unsigned int rows, unsigned int cols) unsigned int rows; //Zeilen
{ unsigned int cols; //Spalten
MatrixType*data= malloc(rows*cols*sizeof(MatrixType)); //Speicher reservieren MatrixType *buffer; //Zeiger auf Speicherbereich Reihen*Spalten
Matrix newMatrix = {rows,cols,data}; } Matrix;*/
Matrix createMatrix(unsigned int rows, unsigned int cols) {
MatrixType *buffer =
malloc(rows * cols * sizeof(MatrixType)); // Speicher reservieren, malloc
// liefert Zeiger auf Speicher
Matrix newMatrix = {rows, cols, buffer}; // neue Matrix nach struct
return newMatrix; return newMatrix;
} }
void clearMatrix(Matrix *matrix) {
void clearMatrix(Matrix *matrix) matrix->buffer = UNDEFINED_MATRIX_VALUE;
{
matrix->data = UNDEFINED_MATRIX_VALUE; //Auf 0 setzen
matrix->rows = UNDEFINED_MATRIX_VALUE; matrix->rows = UNDEFINED_MATRIX_VALUE;
matrix->cols = UNDEFINED_MATRIX_VALUE; matrix->cols = UNDEFINED_MATRIX_VALUE;
free((*matrix).buffer); // Speicher freigeben
}
void setMatrixAt(const MatrixType value, Matrix matrix,
const unsigned int rowIdx, // Kopie der Matrix wird übergeben
const unsigned int colIdx) {
matrix.buffer[rowIdx * matrix.cols + colIdx] =
value; // rowIdx * matrix.cols -> Beginn der Zeile colIdx ->Spalte
// innerhalb der Zeile
}
MatrixType getMatrixAt(const Matrix matrix,
unsigned int rowIdx, // Kopie der Matrix wird übergeben
unsigned int colIdx) {
if (rowIdx >= matrix.rows ||
colIdx >= matrix.cols) { // Speichergröße nicht überschreiten
return 0;
}
MatrixType value = matrix.buffer[rowIdx * matrix.cols + colIdx];
return value;
}
Matrix add(const Matrix matrix1, const Matrix matrix2) {
// Ergebnismatrix
Matrix result;
const int cols1 = matrix1.cols;
const int rows1 = matrix1.rows;
const int cols2 = matrix2.cols;
const int rows2 = matrix2.rows;
const int rowsEqual = (matrix1.rows==matrix2.rows) ? 1: 0;
const int colsEqual = (matrix1.cols==matrix2.cols) ? 1: 0;
// Broadcasting nur bei Vektor und Matrix, Fehlermeldung bei zwei unpassender
// Matrix
if (rowsEqual == 1 && colsEqual == 1){
Matrix result = createMatrix(matrix1.rows, matrix1.cols);
for (int i = 0; i< rows1; i++) {
for (int j= 0; j< cols1; j++){
int valueM1= getMatrixAt(matrix1, i, j);
int valueM2= getMatrixAt(matrix2, i, j);
int sum = valueM1 + valueM2;
setMatrixAt(sum, result, i, j);
}
}
return result;
}
else if (rowsEqual ==1 && colsEqual == 0){
}
else if (rowsEqual == 0 && colsEqual == 1){
}
else {
free((*matrix).data); //Speicher freigeben
} }
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) // Speicher reservieren
{
}
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
}
Matrix add(const Matrix matrix1, const Matrix matrix2)
{
}
Matrix multiply(const Matrix matrix1, const Matrix matrix2)
{
// Matrix addieren
return result;
} }
Matrix multiply(const Matrix matrix1, const Matrix matrix2) { return matrix1; }

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@ -6,20 +6,20 @@
typedef float MatrixType; typedef float MatrixType;
// TODO Matrixtyp definieren // TODO Matrixtyp definieren
typedef struct typedef struct {
{
unsigned int rows; unsigned int rows;
unsigned int cols; unsigned int cols;
MatrixType *data; MatrixType *buffer;
} Matrix;
} Matrix;
Matrix createMatrix(unsigned int rows, unsigned int cols); Matrix createMatrix(unsigned int rows, unsigned int cols);
void clearMatrix(Matrix *matrix); void clearMatrix(Matrix *matrix);
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx); void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx,
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx); unsigned int colIdx);
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx,
unsigned int colIdx);
Matrix add(const Matrix matrix1, const Matrix matrix2); Matrix add(const Matrix matrix1, const Matrix matrix2);
Matrix multiply(const Matrix matrix1, const Matrix matrix2); Matrix multiply(const Matrix matrix1, const Matrix matrix2);
#endif #endif