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c288f6debf | ||
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cbc48c3362 | ||
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8adb201876 | ||
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c5c2824a97 | ||
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cb9a3ef159 |
+112
-10
@@ -1,23 +1,125 @@
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#include "game.h"
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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int createWordSalad(
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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char salad[MAX_SEARCH_FIELD_LEN]
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[MAX_SEARCH_FIELD_LEN], // salad ist Spielfeld 2D Array mit 20*20
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// Buchstaben
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unsigned int searchFieldLen, const char words[][MAX_WORD_LEN],
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unsigned int wordCount) {
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enum Richtung { HORIZONTAL, VERTIKAL };
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for (int x = 0; x < searchFieldLen; x++) {
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for (int y = 0; y < searchFieldLen; y++) {
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salad[y][x] = EMPTY_CHAR; // Spielfeld auf EmptyChar setzen
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}
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}
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unsigned int placedWords = 0; // variable platzierte Wörter
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// Wörter platzieren
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// for schleife mit wortNummer = 0 bis wordCount - 1 (insgesamt wordCount)
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for (int wortNummer = 0; wortNummer < wordCount; wortNummer++) {
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// strlen mit Wortlänge
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int wortLen = strlen(words[wortNummer]);
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int platziert = 0; // variable, um platziertes Wort zu signalisieren
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int versuch = 0; // veruche bis max rand tries
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while (versuch < MAX_RAND_TRIES_PER_WORD &&
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platziert == 0) { // wort platziert -> Schleife wird verlassen oder
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// konnte nach 10 Versuchen nicht platziert werden
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enum Richtung r =
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(rand() % 2) ? HORIZONTAL : VERTIKAL; // mit rand Richtung
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int x = rand() % searchFieldLen; // mit rand Koordinaten bestimmen
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int y = rand() % searchFieldLen;
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int wortFrei = 1; // Wort passt ins Feld und überschneidet sich nicht
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if (r == VERTIKAL) {
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if ((y + wortLen) > (searchFieldLen)) { // Wortlänge größer als Feld
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wortFrei = 0;
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}
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for (int i = 0; (i < wortLen) && (wortFrei != 0); i++) {
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char var = salad[y + i][x];
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if (var != EMPTY_CHAR) {
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wortFrei = 0; // Wort überschneidet sich mit bereits platziertem
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// Wort
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}
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}
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if (wortFrei != 0) {
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for (int i = 0; i < wortLen; i++) {
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salad[y + i][x] = words[wortNummer][i]; // Wort platzieren
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}
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placedWords++;
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platziert = 1; // schleife wird verlassen
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}
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}
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else if (r == HORIZONTAL) {
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if ((x + wortLen) > searchFieldLen) {
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wortFrei = 0;
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}
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for (int i = 0; (i < wortLen) && (wortFrei != 0); i++) {
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char var = salad[y][x + i];
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if (var != EMPTY_CHAR) {
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wortFrei = 0;
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}
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}
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if (wortFrei != 0) {
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for (int i = 0; i < wortLen; i++) {
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salad[y][x + i] = words[wortNummer][i];
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}
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placedWords++;
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platziert = 1;
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}
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}
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versuch++;
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}
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}
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for (int i = 0; i < searchFieldLen; i++) {
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for (int j = 0; j < searchFieldLen; j++) {
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if (salad[i][j] == EMPTY_CHAR) {
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salad[i][j] = rand() % (90 - 65 + 1) + 65;
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}
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}
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}
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return placedWords;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int searchFieldLen) {
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for (int i = 0; i < searchFieldLen; i++) {
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for (int j = 0; j < searchFieldLen; j++) {
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printf("%c", salad[i][j]);
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}
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}
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}
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+38
-6
@@ -1,12 +1,44 @@
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#include "input.h"
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#include <string.h>
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#include <ctype.h>
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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#include <string.h>
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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int readWords(FILE *file, char words[][MAX_WORD_LEN],
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unsigned int maxWordCount) {
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if (file == NULL) {
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printf("File couldn't be opened...");
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return 0;
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}
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char line[MAX_LINE_LEN]; // fehlerhaften String zwischenspeichern
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unsigned int wordCount = 0; // eingelesene Wörter
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while ((fgets(line, sizeof(line), file) != NULL) &&
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(wordCount < maxWordCount)) { // gesamte Wörterliste einlesen
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// Token initialisieren
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char *token = strtok(
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line, " ,;.\n"); // Trennen der Wörter bei den angegebenen Zeichen
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while (token && (wordCount < maxWordCount)) {
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if (*token == '\0') {
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token = strtok(NULL, " ,;.\n");
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continue;
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}
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for (int i = 0; token[i] != '\0'; i++) {
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token[i] = toupper(token[i]); // Alles in Großbuchstaben
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}
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strcpy(words[wordCount], token); // einzelnes Wort in words array
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// speichern
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wordCount++; // Nächstes Wort
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token = strtok(NULL, " ,;.\n"); // Nächster Token
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}
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}
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return wordCount; // Anzahl der eingelesenen Wörter
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}
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@@ -3,11 +3,13 @@
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#include "input.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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int main(int argc, char *argv[]) {
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srand(time(NULL));
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int exitCode = EXIT_SUCCESS;
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// Check if the correct number of arguments is provided
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@@ -37,19 +39,20 @@ int main(int argc, char *argv[]) {
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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printf("Placed Words: %d\n", placedWords);
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printf("Word Count:%d\n", wordCount);
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if (placedWords == wordCount) {
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startGame(wordSalad, SALAD_SIZE, words, wordCount,
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MAX_SEARCH_FIELD_LEN);
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startGame(wordSalad, SALAD_SIZE, words, placedWords, 1024);
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}
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else
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{
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// Print error message if words couldn't be placed
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// evtl noch richtigen error code einfügen
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fprintf(stderr, "Could not place words...\n");
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printf("Placed %d words of %d.", placedWords, wordCount);
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exitCode = EXIT_FAILURE;
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}
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} else {
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+10
-10
@@ -1,5 +1,5 @@
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CC = gcc
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CFLAGS = -g -Wall -I$(raylibfolder)
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CFLAGS = -g -Wall
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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@@ -15,29 +15,29 @@ wordsalad_initial:
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#---------------------------
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# eigenes Target bauen
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#---------------------------
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wordsalad_myversion:
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$(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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wordsalad_myversion: main.o graphicalGame.o input.o game.o
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$(CC) main.o graphicalGame.o input.o game.o -o wordsalad_myversion $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# Normales Spiel bauen
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# --------------------------
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all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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all: $(BINARIES)/libwordsalad.a main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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$(BINARIES)/libwordsalad.a: main.o input.o game.o graphicalGame.o
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ar rcs $(BINARIES)/libwordsalad.a main.o input.o game.o graphicalGame.o
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main.o: main.c
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$(CC) -c $(CFLAGS) main.c
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input.o: input.c
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$(CC) -c $(CFLAGS)input.c
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$(CC) -c $(CFLAGS) input.c
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game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) $(CFLAGS) -c graphicalGame.c
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# --------------------------
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# Unit Tests
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@@ -51,4 +51,4 @@ test: input.o game.o unit_tests.c
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# Clean
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# --------------------------
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clean:
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del /f *.o *.exe
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rm -f *.o *.exe $(BINARIES)/libwordsalad.a
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@@ -1,5 +1,6 @@
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Yeti,Nessie Werwolf; Vampir
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Monster
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Hydra;Frankenstein
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Dracula;KingKong;Gremlin;Kobold,Hexe;Poltergeist
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Gespenst, Oger
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Dracula;KingKong,xxxxxxxx
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Max, Tobi, Kristin
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