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22 changed files with 497 additions and 563 deletions

3
.gitignore vendored
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makefile/
.vscode/
*.exe

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[Buildset]
BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x000\x00i\x00n\x00f\x00o\x002\x00P\x00r\x00a\x00k\x00t\x00i\x00k\x00u\x00m\x00-\x00W\x00o\x00r\x00t\x00s\x00a\x00l\x00a\x00t)
[Project]
VersionControlSupport=kdevgit

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BIN
Start_Linux/linux/libwordsalad.a Executable file

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@ -1,16 +1,16 @@
CC = gcc CC = gcc
CFLAGS = -g -Wall CFLAGS = -g -Wall -I$(raylibfolder)
LDFLAGS = -lGL -lX11 -lm LDFLAGS = -lGL -lX11 -lm
BINARIES = ./linux BINARIES = ./linux
raylibfolder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# -------------------------- # --------------------------
# initiales Spiel bauen # initiales Spiel bauen
# -------------------------- # --------------------------
wordsalad_initial: wordsalad_initial:
$(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# -------------------------- # --------------------------
# Normales Spiel bauen # Normales Spiel bauen
@ -28,7 +28,7 @@ game.o: game.c
$(CC) $(CFLAGS) -c game.c $(CC) $(CFLAGS) -c game.c
graphicalGame.o: graphicalGame.c graphicalGame.o: graphicalGame.c
$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c $(CC) $(CFLAGS) -c graphicalGame.c
# -------------------------- # --------------------------
# Unit Tests # Unit Tests

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@ -1,173 +1,143 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "unity.h" #include "unity.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "input.h"
#include "game.h" #include "game.h"
#include "input.h"
// ANSI Escape Codes für Farben // ANSI Escape Codes für Farben
// Hinweis: damit das in CLion mit der integrierten Konsole/Output funktioniert, muss man auf die Run-Config gehen und // Hinweis: damit das in CLion mit der integrierten Konsole/Output funktioniert,
// das Häkchen bei 'emulate terminal in the output console' setzen // muss man auf die Run-Config gehen und das Häkchen bei 'emulate terminal in
// (s. auch: https://stackoverflow.com/questions/32742850/how-to-show-colored-console-output-in-clion) // the output console' setzen (s. auch:
#define RESET "\033[0m" // https://stackoverflow.com/questions/32742850/how-to-show-colored-console-output-in-clion)
#define GREEN "\033[32m" #define RESET "\033[0m"
#define RED "\033[31m" #define GREEN "\033[32m"
#define YELLOW "\033[33m" #define RED "\033[31m"
#define CYAN "\033[36m" #define YELLOW "\033[33m"
#define BOLD "\033[1m" #define CYAN "\033[36m"
#define BOLD "\033[1m"
// Eine Funktion, um die Test-Ergebnisse zu färben // Eine Funktion, um die Test-Ergebnisse zu färben
void print_test_result(int result) { void print_test_result(int result) {
if (result == 0) { if (result == 0) {
// Test war erfolgreich // Test war erfolgreich
printf(GREEN "OK\n" RESET); printf(GREEN "OK\n" RESET);
} else { } else {
// Test ist fehlgeschlagen // Test ist fehlgeschlagen
printf(RED "FAILED\n" RESET); printf(RED "FAILED\n" RESET);
} }
} }
// ---------- Tests für input.c ---------- // ---------- Tests für input.c ----------
void test_readWords_simple(void) { void test_readWords_simple(void) {
FILE *f = fopen("testwords_simple.txt", "r"); FILE *f = fopen("testwords_simple.txt", "r");
char words[10][MAX_WORD_LEN]; char words[10][MAX_WORD_LEN];
int count = readWords(f, words, 10); int count = readWords(f, words, 10);
fclose(f); fclose(f);
TEST_ASSERT_EQUAL_INT(3, count); TEST_ASSERT_EQUAL_INT(3, count);
TEST_ASSERT_EQUAL_STRING("APFEL", words[0]); TEST_ASSERT_EQUAL_STRING("APFEL", words[0]);
TEST_ASSERT_EQUAL_STRING("BANANE", words[1]); TEST_ASSERT_EQUAL_STRING("BANANE", words[1]);
TEST_ASSERT_EQUAL_STRING("KIWI", words[2]); TEST_ASSERT_EQUAL_STRING("KIWI", words[2]);
} }
void test_readWords_with_delimiters(void) { void test_readWords_with_delimiters(void) {
FILE *f = fopen("testwords_delims.txt", "r"); FILE *f = fopen("testwords_delims.txt", "r");
char words[10][MAX_WORD_LEN]; char words[10][MAX_WORD_LEN];
int count = readWords(f, words, 10); int count = readWords(f, words, 10);
fclose(f); fclose(f);
TEST_ASSERT_EQUAL_INT(3, count); TEST_ASSERT_EQUAL_INT(3, count);
TEST_ASSERT_EQUAL_STRING("HUND", words[0]); TEST_ASSERT_EQUAL_STRING("HUND", words[0]);
TEST_ASSERT_EQUAL_STRING("KATZE", words[1]); TEST_ASSERT_EQUAL_STRING("KATZE", words[1]);
TEST_ASSERT_EQUAL_STRING("MAUS", words[2]); TEST_ASSERT_EQUAL_STRING("MAUS", words[2]);
} }
void test_readWords_empty_file(void) { void test_readWords_empty_file(void) {
FILE *f = fopen("testwords_empty.txt", "r"); FILE *f = fopen("testwords_empty.txt", "r");
char words[10][MAX_WORD_LEN]; char words[10][MAX_WORD_LEN];
int count = readWords(f, words, 10); int count = readWords(f, words, 10);
fclose(f); fclose(f);
TEST_ASSERT_EQUAL_INT(0, count); TEST_ASSERT_EQUAL_INT(0, count);
} }
// ---------- Tests für game.c ---------- // ---------- Tests für game.c ----------
void test_createWordSalad_all_fit(void) { void test_createWordSalad_all_fit(void) {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"}; char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(salad, 20, words, 3); int placed = createWordSalad(salad, 20, words, 3);
TEST_ASSERT_EQUAL_INT(3, placed); TEST_ASSERT_EQUAL_INT(3, placed);
// Sicherstellen, dass alle Felder gefüllt sind // Sicherstellen, dass alle Felder gefüllt sind
for (int i = 0; i < 20; i++) { for (int i = 0; i < 20; i++) {
for (int j = 0; j < 20; j++) { for (int j = 0; j < 20; j++) {
TEST_ASSERT_GREATER_OR_EQUAL('A', salad[i][j]); TEST_ASSERT_GREATER_OR_EQUAL('A', salad[i][j]);
TEST_ASSERT_LESS_OR_EQUAL('Z', salad[i][j]); TEST_ASSERT_LESS_OR_EQUAL('Z', salad[i][j]);
}
} }
}
} }
void test_createWordSalad_too_small(void) { void test_createWordSalad_too_small(void) {
char words[2][MAX_WORD_LEN] = {"ELEPHANT", "GIRAFFE"}; char words[2][MAX_WORD_LEN] = {"ELEPHANT", "GIRAFFE"};
char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(salad, 5, words, 2); int placed = createWordSalad(salad, 5, words, 2);
TEST_ASSERT_GREATER_OR_EQUAL(0, placed); TEST_ASSERT_GREATER_OR_EQUAL(0, placed);
TEST_ASSERT_LESS_OR_EQUAL(2, placed); TEST_ASSERT_LESS_OR_EQUAL(2, placed);
// Feld muss vollständig gefüllt sein // Feld muss vollständig gefüllt sein
for (int i = 0; i < 5; i++) { for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) { for (int j = 0; j < 5; j++) {
TEST_ASSERT_GREATER_OR_EQUAL('A', salad[i][j]); TEST_ASSERT_GREATER_OR_EQUAL('A', salad[i][j]);
TEST_ASSERT_LESS_OR_EQUAL('Z', salad[i][j]); TEST_ASSERT_LESS_OR_EQUAL('Z', salad[i][j]);
}
} }
} }
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
} }
// ---------- Test Setup und TearDown Funktionen ---------- // ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren, // Hier Setup- und TearDown-Funktionen definieren,
// falls Vor- und Nachbereitungen für die Tests benötigt. // falls Vor- und Nachbereitungen für die Tests benötigt.
void setUp(void) { void setUp(void) {
FILE *f = fopen("testwords_delims.txt", "w"); FILE *f = fopen("testwords_delims.txt", "w");
fprintf(f, "Hund,Katze; Maus\n"); fprintf(f, "Hund,Katze; Maus\n");
fclose(f); fclose(f);
f = fopen("testwords_simple.txt", "w"); f = fopen("testwords_simple.txt", "w");
fprintf(f, "Apfel\nBanane\nKiwi"); fprintf(f, "Apfel\nBanane\nKiwi");
fclose(f); fclose(f);
f = fopen("testwords_empty.txt", "w"); f = fopen("testwords_empty.txt", "w");
fclose(f); fclose(f);
} }
void tearDown(void) { void tearDown(void) {
remove("testwords_delims.txt"); remove("testwords_delims.txt");
remove("testwords_simple.txt"); remove("testwords_simple.txt");
remove("testwords_empty.txt"); remove("testwords_empty.txt");
} }
// ---------- Test Runner ---------- // ---------- Test Runner ----------
int main(void) { int main(void) {
UNITY_BEGIN(); UNITY_BEGIN();
RUN_TEST(test_readWords_simple); RUN_TEST(test_readWords_simple);
RUN_TEST(test_readWords_with_delimiters); RUN_TEST(test_readWords_with_delimiters);
RUN_TEST(test_readWords_empty_file); RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit); RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small); RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result); print_test_result(result);
return result; return result;
} }

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@ -4,7 +4,7 @@ LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -f
ARCH := $(shell uname -m) ARCH := $(shell uname -m)
BINARIES = ./macos-$(ARCH) BINARIES = ./macos-$(ARCH)
raylibfolder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# -------------------------- # --------------------------
@ -43,4 +43,4 @@ test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
# Clean # Clean
# -------------------------- # --------------------------
clean: clean:
rm -f *.o wordsalad $(TEST_BIN) rm -f *.o wordsalad

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@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
} }
} }
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ---------- // ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren, // Hier Setup- und TearDown-Funktionen definieren,
@ -164,7 +135,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file); RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit); RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small); RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result); print_test_result(result);

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@ -7,449 +7,467 @@
#define MAX_MESSAGE_LEN 256 #define MAX_MESSAGE_LEN 256
#define MAX_SOLUTION_WORD_LEN 16 #define MAX_SOLUTION_WORD_LEN 16
typedef struct typedef struct {
{ Vector2 startPosition;
Vector2 startPosition; Vector2 endPosition;
Vector2 endPosition; int isSelected;
int isSelected;
} MouseSelection; } MouseSelection;
typedef struct typedef struct {
{ Vector2 position;
Vector2 position; char character[2];
char character[2]; int isMarked;
int isMarked;
} CharSquare; } CharSquare;
typedef struct typedef struct {
{ CharSquare *squares;
CharSquare *squares; unsigned int count;
unsigned int count; unsigned int squareSize;
unsigned int squareSize; unsigned int fontSize;
unsigned int fontSize; Vector2 position;
Vector2 position; Vector2 size;
Vector2 size;
} CharSquarePanel; } CharSquarePanel;
typedef struct typedef struct {
{ char content[MAX_WORD_LEN];
char content[MAX_WORD_LEN]; char *solution;
char *solution; Vector2 position;
Vector2 position; int wasFound;
int wasFound;
} SearchWord; } SearchWord;
typedef struct typedef struct {
{ SearchWord *words;
SearchWord *words; unsigned int count;
unsigned int count; int fontSize;
int fontSize; Vector2 position;
Vector2 position; Vector2 size;
Vector2 size;
} SearchWordPanel; } SearchWordPanel;
typedef struct typedef struct {
{ char content[MAX_MESSAGE_LEN];
char content[MAX_MESSAGE_LEN]; Vector2 position;
Vector2 position; unsigned int size;
unsigned int size;
} WinMessage; } WinMessage;
typedef struct typedef struct {
{ char text[MAX_MESSAGE_LEN];
char text[MAX_MESSAGE_LEN]; Vector2 position;
Vector2 position; Vector2 size;
Vector2 size; unsigned int fontSize;
unsigned int fontSize;
} HelperMessage; } HelperMessage;
// Creates a helper message to guide the user // Creates a helper message to guide the user
static HelperMessage createHelperMessage(unsigned int screenWidth) static HelperMessage createHelperMessage(unsigned int screenWidth) {
{ const char *text = "Please search below for the words located at the bottom "
const char *text = "Please search below for the words located at the bottom \nand draw a line exactly on the desired characters ..."; "\nand draw a line exactly on the desired characters ...";
HelperMessage msg = {"", {0, 0}, {screenWidth, 0}, 18}; HelperMessage msg = {"", {0, 0}, {screenWidth, 0}, 18};
// Copy text into msg, ensuring does not exceed max length // Copy text into msg, ensuring does not exceed max length
strncpy(msg.text, text, MAX_MESSAGE_LEN); strncpy(msg.text, text, MAX_MESSAGE_LEN);
msg.text[MAX_MESSAGE_LEN-1] = '\0'; msg.text[MAX_MESSAGE_LEN - 1] = '\0';
// Set the vertical size based on font size // Set the vertical size based on font size
msg.size.y = 3 * msg.fontSize; msg.size.y = 3 * msg.fontSize;
return msg; return msg;
} }
// Creates a winning message when the user wins // Creates a winning message when the user wins
static WinMessage createWinMessage(unsigned int screenSize) static WinMessage createWinMessage(unsigned int screenSize) {
{ WinMessage winMsg;
WinMessage winMsg; char *text = "Congratulations! You won!";
char *text = "Congratulations! You won!";
strncpy(winMsg.content, text, MAX_MESSAGE_LEN); strncpy(winMsg.content, text, MAX_MESSAGE_LEN);
winMsg.content[MAX_MESSAGE_LEN-1] = '\0'; winMsg.content[MAX_MESSAGE_LEN - 1] = '\0';
winMsg.size = 30; // Set font size winMsg.size = 30; // Set font size
// Calculate x and y positions for centering the message // Calculate x and y positions for centering the message
winMsg.position.x = (screenSize - strlen(winMsg.content)*winMsg.size*0.52) / 2; winMsg.position.x =
winMsg.position.y = screenSize / 2; (screenSize - strlen(winMsg.content) * winMsg.size * 0.52) / 2;
winMsg.position.y = screenSize / 2;
return winMsg; return winMsg;
} }
// Frees memory associated with a search word panel // Frees memory associated with a search word panel
static void freeSearchWordPanel(SearchWordPanel *panel) static void freeSearchWordPanel(SearchWordPanel *panel) {
{ for (int i = 0; panel->words != NULL && i < panel->count; i++)
for(int i = 0; panel->words != NULL && i < panel->count; i++) free(panel->words[i].solution); // Free solution strings
free(panel->words[i].solution); // Free solution strings free(panel->words); // Free word array
free(panel->words); // Free word array panel->words = NULL;
panel->words = NULL; panel->count = 0;
panel->count = 0; panel->size.x = 0;
panel->size.x = 0; panel->size.y = 0;
panel->size.y = 0;
} }
// Creates a panel to display a list of search words // Creates a panel to display a list of search words
static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN], unsigned int numberOfWords, unsigned int windowOffset) static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN],
{ unsigned int numberOfWords,
const int maxStringLenInPx = 200; // Max width of each word unsigned int windowOffset) {
const int fontSize = 18; // Font size for displaying words const int maxStringLenInPx = 200; // Max width of each word
const int rowHeight = fontSize * 1.2 + 5; // Height of each row of words const int fontSize = 18; // Font size for displaying words
const int rowHeight = fontSize * 1.2 + 5; // Height of each row of words
SearchWordPanel panel = {NULL, 0, fontSize, {0, windowOffset}, {windowOffset, 0}}; SearchWordPanel panel = {
NULL, 0, fontSize, {0, windowOffset}, {windowOffset, 0}};
unsigned int xOffset = 5; unsigned int xOffset = 5;
unsigned int yOffset = 15; unsigned int yOffset = 15;
// Allocate memory for words if any are present // Allocate memory for words if any are present
if(numberOfWords > 0) if (numberOfWords > 0)
panel.words = (SearchWord *)malloc(sizeof(SearchWord) * numberOfWords); panel.words = (SearchWord *)malloc(sizeof(SearchWord) * numberOfWords);
// If memory allocation is successful // If memory allocation is successful
if(panel.words != NULL) if (panel.words != NULL) {
{ // Loop through and set up the words and their positions
// Loop through and set up the words and their positions for (int i = 0; i < numberOfWords; i++) {
for(int i = 0; i < numberOfWords; i++) strncpy(panel.words[i].content, words[i], MAX_SOLUTION_WORD_LEN);
{ panel.words[i].content[MAX_SOLUTION_WORD_LEN - 1] = '\0';
strncpy(panel.words[i].content, words[i], MAX_SOLUTION_WORD_LEN);
panel.words[i].content[MAX_SOLUTION_WORD_LEN-1] = '\0';
// Truncate word if exceeds max length // Truncate word if exceeds max length
if(strlen(words[i]) > MAX_SOLUTION_WORD_LEN-1) if (strlen(words[i]) > MAX_SOLUTION_WORD_LEN - 1)
strncpy(panel.words[i].content+MAX_SOLUTION_WORD_LEN-4, "...", 4); strncpy(panel.words[i].content + MAX_SOLUTION_WORD_LEN - 4, "...", 4);
// Allocate memory for solution word // Allocate memory for solution word
panel.words[i].solution = (char *)malloc(sizeof(char) * (strlen(words[i]) + 1)); panel.words[i].solution =
(char *)malloc(sizeof(char) * (strlen(words[i]) + 1));
if(panel.words[i].solution != NULL) if (panel.words[i].solution != NULL)
strcpy(panel.words[i].solution, words[i]); strcpy(panel.words[i].solution, words[i]);
else else {
{ freeSearchWordPanel(&panel); // Free memory in case of failure
freeSearchWordPanel(&panel); // Free memory in case of failure numberOfWords = 0;
numberOfWords = 0; break;
break; }
}
panel.words[i].wasFound = 0; // Initialize "found" flag panel.words[i].wasFound = 0; // Initialize "found" flag
panel.words[i].position.x = xOffset; panel.words[i].position.x = xOffset;
panel.words[i].position.y = yOffset; panel.words[i].position.y = yOffset;
// Move to next position for next word // Move to next position for next word
xOffset += maxStringLenInPx + 5; xOffset += maxStringLenInPx + 5;
// Move to next row if needed // Move to next row if needed
if(xOffset > windowOffset) if (xOffset > windowOffset) {
{ xOffset = 5;
xOffset = 5; yOffset += rowHeight;
yOffset += rowHeight; }
}
}
panel.count = numberOfWords; // Sets total word count
// Adjust panel size based on last word's position
if(numberOfWords > 0)
panel.size.y = panel.words[numberOfWords - 1].position.y + rowHeight;
} }
panel.count = numberOfWords; // Sets total word count
return panel; // Adjust panel size based on last word's position
if (numberOfWords > 0)
panel.size.y = panel.words[numberOfWords - 1].position.y + rowHeight;
}
return panel;
} }
// Creates a square for a character in the search grid // Creates a square for a character in the search grid
static CharSquare createSquare(unsigned int rowIdx, unsigned int colIdx, char character, unsigned int squareSize) static CharSquare createSquare(unsigned int rowIdx, unsigned int colIdx,
{ char character, unsigned int squareSize) {
CharSquare square; CharSquare square;
square.position.x = colIdx * squareSize; square.position.x = colIdx * squareSize;
square.position.y = rowIdx * squareSize; square.position.y = rowIdx * squareSize;
square.character[0] = character; square.character[0] = character;
square.character[1] = '\0'; square.character[1] = '\0';
square.isMarked = 0; // Mark as unmarked initially square.isMarked = 0; // Mark as unmarked initially
return square; return square;
} }
// Creates a panel of character squares (the search grid) // Creates a panel of character squares (the search grid)
static CharSquarePanel createCharSquarePanel(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldSizeInChars, int panelSizeInPx) static CharSquarePanel createCharSquarePanel(
{ const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
CharSquarePanel squarePanel; unsigned int searchFieldSizeInChars, int panelSizeInPx) {
squarePanel.squares = (CharSquare *)malloc(sizeof(CharSquare) * searchFieldSizeInChars * searchFieldSizeInChars); CharSquarePanel squarePanel;
squarePanel.count = 0; squarePanel.squares = (CharSquare *)malloc(
squarePanel.squareSize = (double)panelSizeInPx / searchFieldSizeInChars; // Calculate the square size sizeof(CharSquare) * searchFieldSizeInChars * searchFieldSizeInChars);
squarePanel.fontSize = squarePanel.squareSize * 0.75; // Set font size relative to square size squarePanel.count = 0;
squarePanel.position.x = 0; squarePanel.squareSize = (double)panelSizeInPx /
squarePanel.position.y = 0; searchFieldSizeInChars; // Calculate the square size
squarePanel.size.x = panelSizeInPx; squarePanel.fontSize =
squarePanel.size.y = panelSizeInPx; squarePanel.squareSize * 0.75; // Set font size relative to square size
squarePanel.position.x = 0;
squarePanel.position.y = 0;
squarePanel.size.x = panelSizeInPx;
squarePanel.size.y = panelSizeInPx;
// If memory for squares is allocated successfully loop through grid and create squares for each character // If memory for squares is allocated successfully loop through grid and
if(squarePanel.squares != NULL) // create squares for each character
{ if (squarePanel.squares != NULL) {
for(int i = 0; i < searchFieldSizeInChars; i++) for (int i = 0; i < searchFieldSizeInChars; i++) {
{ for (int j = 0; j < searchFieldSizeInChars; j++) {
for(int j = 0; j < searchFieldSizeInChars; j++) squarePanel.squares[squarePanel.count] =
{ createSquare(i, j, wordSalad[i][j], squarePanel.squareSize);
squarePanel.squares[squarePanel.count] = createSquare(i, j, wordSalad[i][j], squarePanel.squareSize); squarePanel.count++;
squarePanel.count++; }
}
}
} }
}
return squarePanel; return squarePanel;
} }
// Frees memory associated with CharSquarePanel // Frees memory associated with CharSquarePanel
static void freeCharSquarePanel(CharSquarePanel *squarePanel) static void freeCharSquarePanel(CharSquarePanel *squarePanel) {
{ free(squarePanel->squares); // Free squares array
free(squarePanel->squares); // Free squares array squarePanel->squares = NULL;
squarePanel->squares = NULL; squarePanel->count = 0; // Reset count
squarePanel->count = 0; // Reset count
} }
// Draws all squares of CharSquarePanel // Draws all squares of CharSquarePanel
static void drawSquares(const CharSquarePanel squarePanel) static void drawSquares(const CharSquarePanel squarePanel) {
{ float fontOffset = squarePanel.squareSize / 4; // Offset for font positioning
float fontOffset = squarePanel.squareSize / 4; // Offset for font positioning
// Loop through all squares and draw them // Loop through all squares and draw them
for(int i = 0; i < squarePanel.count; i++) for (int i = 0; i < squarePanel.count; i++) {
{ CharSquare square = squarePanel.squares[i];
CharSquare square = squarePanel.squares[i];
Vector2 squareScreenCoord = {squarePanel.position.x + square.position.x, squarePanel.position.y + square.position.y}; Vector2 squareScreenCoord = {squarePanel.position.x + square.position.x,
Color squareColor = DARKBLUE; squarePanel.position.y + square.position.y};
Color fontColor = LIGHTGRAY; Color squareColor = DARKBLUE;
Color fontColor = LIGHTGRAY;
// Change colors if is marked // Change colors if is marked
if(square.isMarked) if (square.isMarked) {
{ squareColor = GREEN;
squareColor = GREEN; fontColor = BLACK;
fontColor = BLACK;
}
// Draw square and its border
DrawRectangle(squareScreenCoord.x, squareScreenCoord.y, squarePanel.squareSize, squarePanel.squareSize, squareColor);
for(int i = 1; i <= 3; i++)
DrawRectangleLines(squareScreenCoord.x, squareScreenCoord.y, squarePanel.squareSize-i, squarePanel.squareSize-i, LIGHTGRAY);
// Draw character inside the square
DrawText(square.character, squareScreenCoord.x + fontOffset, squareScreenCoord.y + fontOffset, squarePanel.fontSize, fontColor);
} }
// Draw square and its border
DrawRectangle(squareScreenCoord.x, squareScreenCoord.y,
squarePanel.squareSize, squarePanel.squareSize, squareColor);
for (int i = 1; i <= 3; i++)
DrawRectangleLines(squareScreenCoord.x, squareScreenCoord.y,
squarePanel.squareSize - i, squarePanel.squareSize - i,
LIGHTGRAY);
// Draw character inside the square
DrawText(square.character, squareScreenCoord.x + fontOffset,
squareScreenCoord.y + fontOffset, squarePanel.fontSize, fontColor);
}
} }
// Checks if selected word is valid solution // Checks if selected word is valid solution
static int isSolution(const char *solution, SearchWordPanel searchWordPanel) static int isSolution(const char *solution, SearchWordPanel searchWordPanel) {
{ for (int i = 0; i < searchWordPanel.count; i++)
for(int i = 0; i < searchWordPanel.count; i++) if (strcmp(solution, searchWordPanel.words[i].solution) == 0) {
if(strcmp(solution, searchWordPanel.words[i].solution) == 0) // Mark word as found and return true if solution matches
{ searchWordPanel.words[i].wasFound = 1;
// Mark word as found and return true if solution matches return 1;
searchWordPanel.words[i].wasFound = 1; }
return 1;
}
return 0; // false if not found return 0; // false if not found
} }
// Updates the marked squares based on user selection // Updates the marked squares based on user selection
static void updateSelectedSquares(const MouseSelection selection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel) static void updateSelectedSquares(const MouseSelection selection,
{ CharSquarePanel squarePanel,
unsigned int wordIdx = 0; SearchWordPanel searchWordPanel) {
char selectedWord[MAX_WORD_LEN]; unsigned int wordIdx = 0;
unsigned int selectedIdx[squarePanel.count]; char selectedWord[MAX_WORD_LEN];
float radius = squarePanel.squareSize / 2; unsigned int selectedIdx[squarePanel.count];
float radius = squarePanel.squareSize / 2;
// Loop through all squares and check if selected // Loop through all squares and check if selected
for(int i = 0; i < squarePanel.count && wordIdx < MAX_WORD_LEN-1; i++) for (int i = 0; i < squarePanel.count && wordIdx < MAX_WORD_LEN - 1; i++) {
{ Vector2 center = {
Vector2 center = {squarePanel.squares[i].position.x + squarePanel.position.x, squarePanel.squares[i].position.y + squarePanel.position.y}; squarePanel.squares[i].position.x + squarePanel.position.x,
center.x += radius; squarePanel.squares[i].position.y + squarePanel.position.y};
center.y += radius; center.x += radius;
center.y += radius;
// Check if square is selected by mouse // Check if square is selected by mouse
if(CheckCollisionCircleLine(center, radius, selection.startPosition, selection.endPosition)) if (CheckCollisionCircleLine(center, radius, selection.startPosition,
{ selection.endPosition)) {
selectedWord[wordIdx] = squarePanel.squares[i].character[0]; selectedWord[wordIdx] = squarePanel.squares[i].character[0];
selectedIdx[wordIdx] = i; selectedIdx[wordIdx] = i;
wordIdx++; wordIdx++;
}
} }
selectedWord[wordIdx] = '\0'; }
selectedWord[wordIdx] = '\0';
// If selected word is a solution, mark it // If selected word is a solution, mark it
if(isSolution(selectedWord, searchWordPanel)) if (isSolution(selectedWord, searchWordPanel)) {
{ for (int i = 0; i < wordIdx; i++)
for(int i = 0; i < wordIdx; i++) squarePanel.squares[selectedIdx[i]].isMarked = 1;
squarePanel.squares[selectedIdx[i]].isMarked = 1; }
}
} }
// Handles mouse input for selecting words in grid // Handles mouse input for selecting words in grid
static void handleMouseInput(MouseSelection *selection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel) static void handleMouseInput(MouseSelection *selection,
{ CharSquarePanel squarePanel,
if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Start new selection SearchWordPanel searchWordPanel) {
{ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Start new selection
selection->startPosition = GetMousePosition(); {
selection->endPosition = selection->startPosition; selection->startPosition = GetMousePosition();
selection->isSelected = 1; selection->endPosition = selection->startPosition;
} selection->isSelected = 1;
else if(IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) // End selection } else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) // End selection
{ {
updateSelectedSquares(*selection, squarePanel, searchWordPanel); updateSelectedSquares(*selection, squarePanel, searchWordPanel);
selection->isSelected = 0; selection->isSelected = 0;
} } else if (IsMouseButtonDown(
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT)) // Update end position while selecting MOUSE_BUTTON_LEFT)) // Update end position while selecting
{ {
selection->endPosition = GetMousePosition(); selection->endPosition = GetMousePosition();
} }
} }
// Draws selection line on screen if selection is active // Draws selection line on screen if selection is active
static void drawSelection(const MouseSelection selection) static void drawSelection(const MouseSelection selection) {
{ if (selection.isSelected) {
if(selection.isSelected) DrawLine(selection.startPosition.x, selection.startPosition.y,
{ selection.endPosition.x, selection.endPosition.y, WHITE);
DrawLine(selection.startPosition.x, selection.startPosition.y, selection.endPosition.x, selection.endPosition.y, WHITE); }
}
} }
// Draws search word panel (list of words to be found) // Draws search word panel (list of words to be found)
static void drawSearchWordPanel(SearchWordPanel searchWordPanel) static void drawSearchWordPanel(SearchWordPanel searchWordPanel) {
{ for (int i = 0; i < searchWordPanel.count; i++) {
for(int i = 0; i < searchWordPanel.count; i++) Vector2 wordScreenCoord = {
{ searchWordPanel.words[i].position.x + searchWordPanel.position.x,
Vector2 wordScreenCoord = {searchWordPanel.words[i].position.x + searchWordPanel.position.x, searchWordPanel.words[i].position.y + searchWordPanel.position.y}; searchWordPanel.words[i].position.y + searchWordPanel.position.y};
DrawText(searchWordPanel.words[i].content, wordScreenCoord.x, wordScreenCoord.y, searchWordPanel.fontSize, WHITE); DrawText(searchWordPanel.words[i].content, wordScreenCoord.x,
wordScreenCoord.y, searchWordPanel.fontSize, WHITE);
// If word has been found, highlight it // If word has been found, highlight it
if(searchWordPanel.words[i].wasFound) if (searchWordPanel.words[i].wasFound) {
{ int xOffset = MeasureText(searchWordPanel.words[i].content,
int xOffset = MeasureText(searchWordPanel.words[i].content, searchWordPanel.fontSize); searchWordPanel.fontSize);
for(int i = 0; i <= 3; i++) for (int i = 0; i <= 3; i++)
DrawLine(wordScreenCoord.x - 3, wordScreenCoord.y + 5 + i, wordScreenCoord.x + xOffset + 3, wordScreenCoord.y + 5 + i, GREEN); DrawLine(wordScreenCoord.x - 3, wordScreenCoord.y + 5 + i,
} wordScreenCoord.x + xOffset + 3, wordScreenCoord.y + 5 + i,
GREEN);
} }
}
} }
// Draws helper message (instructions or tips for user) // Draws helper message (instructions or tips for user)
static void drawHelperMessage(const HelperMessage msg) static void drawHelperMessage(const HelperMessage msg) {
{ DrawRectangle(msg.position.x, msg.position.y, msg.size.x, msg.size.y,
DrawRectangle(msg.position.x, msg.position.y, msg.size.x, msg.size.y, BLACK); // Background for message BLACK); // Background for message
DrawText(msg.text, msg.position.x + 5, msg.position.y + 5, msg.fontSize, WHITE); // Display message text DrawText(msg.text, msg.position.x + 5, msg.position.y + 5, msg.fontSize,
WHITE); // Display message text
} }
// Draws the entire game content, including helper message, squares, and search words // Draws the entire game content, including helper message, squares, and search
static void drawGameContent(const HelperMessage helperMsg, const CharSquarePanel squarePanel, const MouseSelection selection, const SearchWordPanel searchWordPanel) // words
{ static void drawGameContent(const HelperMessage helperMsg,
drawHelperMessage(helperMsg); const CharSquarePanel squarePanel,
drawSquares(squarePanel); const MouseSelection selection,
drawSearchWordPanel(searchWordPanel); const SearchWordPanel searchWordPanel) {
drawSelection(selection); drawHelperMessage(helperMsg);
drawSquares(squarePanel);
drawSearchWordPanel(searchWordPanel);
drawSelection(selection);
} }
// Draws success message when player wins // Draws success message when player wins
static void drawSuccessContent(WinMessage msg) static void drawSuccessContent(WinMessage msg) {
{ unsigned int textWidth = MeasureText(msg.content, msg.size);
unsigned int textWidth = MeasureText(msg.content, msg.size); DrawRectangle(msg.position.x - 20, msg.position.y - 20, textWidth + 40,
DrawRectangle(msg.position.x-20, msg.position.y-20, textWidth+40, msg.size+40, GREEN); // Background for success message msg.size + 40, GREEN); // Background for success message
for(int i = 0; i < 5; i++) // Draw borders around success message for (int i = 0; i < 5; i++) // Draw borders around success message
DrawRectangleLines(msg.position.x-20+i, msg.position.y-20+i, textWidth+40-i*2, msg.size+40-i*2, WHITE); DrawRectangleLines(msg.position.x - 20 + i, msg.position.y - 20 + i,
textWidth + 40 - i * 2, msg.size + 40 - i * 2, WHITE);
DrawText(msg.content, msg.position.x, msg.position.y, msg.size, WHITE); // Display success text DrawText(msg.content, msg.position.x, msg.position.y, msg.size,
WHITE); // Display success text
} }
// Draws entire game screen, including game content and success message if applicable // Draws entire game screen, including game content and success message if
static void drawAll(const CharSquarePanel squarePanel, const MouseSelection selection, const SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage msg, int hasWon) // applicable
{ static void drawAll(const CharSquarePanel squarePanel,
BeginDrawing(); const MouseSelection selection,
ClearBackground(BLACK); // Clear screen with a black background const SearchWordPanel searchWordPanel,
drawGameContent(helperMsg, squarePanel, selection, searchWordPanel); // Draw game content const HelperMessage helperMsg, const WinMessage msg,
int hasWon) {
BeginDrawing();
ClearBackground(BLACK); // Clear screen with a black background
drawGameContent(helperMsg, squarePanel, selection,
searchWordPanel); // Draw game content
if(hasWon) // If player has won, draw success message if (hasWon) // If player has won, draw success message
drawSuccessContent(msg); drawSuccessContent(msg);
EndDrawing(); EndDrawing();
} }
// Checks if all words in the search word panel have been found // Checks if all words in the search word panel have been found
static int allWordsFound(SearchWordPanel searchWordPanel) static int allWordsFound(SearchWordPanel searchWordPanel) {
{ // Loop through all words and check if any is not found
// Loop through all words and check if any is not found for (int i = 0; i < searchWordPanel.count; i++)
for(int i = 0; i < searchWordPanel.count; i++) if (!searchWordPanel.words[i].wasFound)
if(!searchWordPanel.words[i].wasFound) return 0; // Return false if any word is not found
return 0; // Return false if any word is not found return 1; // Return true if all words are found
return 1; // Return true if all words are found
} }
// Main game loop where game is run and updated // Main game loop where game is run and updated
static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage winMsg) static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection,
{ CharSquarePanel squarePanel,
InitWindow(screenSize.x, screenSize.y, "Word Salad"); // Initialize game window SearchWordPanel searchWordPanel,
const HelperMessage helperMsg, const WinMessage winMsg) {
InitWindow(screenSize.x, screenSize.y,
"Word Salad"); // Initialize game window
SetTargetFPS(60); SetTargetFPS(60);
while (!WindowShouldClose()) // Keep running until window is closed while (!WindowShouldClose()) // Keep running until window is closed
{ {
handleMouseInput(&mouseSelection, squarePanel, searchWordPanel); // Handle mouse input (selection) handleMouseInput(&mouseSelection, squarePanel,
searchWordPanel); // Handle mouse input (selection)
// Draw all game content including helper message, squares, and search word panel // Draw all game content including helper message, squares, and search word
drawAll(squarePanel, mouseSelection, searchWordPanel, helperMsg, winMsg, allWordsFound(searchWordPanel)); // panel
} drawAll(squarePanel, mouseSelection, searchWordPanel, helperMsg, winMsg,
allWordsFound(searchWordPanel));
}
CloseWindow(); CloseWindow();
} }
// Initializes and starts game, setting up necessary elements and entering game loop // Initializes and starts game, setting up necessary elements and entering game
void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldSize, char words[][MAX_WORD_LEN], unsigned int numberOfWords, unsigned int windowSize) // loop
{ void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
const int windowWidth = windowSize; unsigned int searchFieldSize, char words[][MAX_WORD_LEN],
unsigned int numberOfWords, unsigned int windowSize) {
const int windowWidth = windowSize;
Vector2 screenSize; Vector2 screenSize;
// Create necessary game elements like helper message, square panel, and search word panel // Create necessary game elements like helper message, square panel, and
HelperMessage helperMsg = createHelperMessage(windowWidth); // search word panel
CharSquarePanel squarePanel = createCharSquarePanel(wordSalad, searchFieldSize, windowWidth); HelperMessage helperMsg = createHelperMessage(windowWidth);
SearchWordPanel searchWordPanel = createSearchWordPanel(words, numberOfWords, windowWidth); CharSquarePanel squarePanel =
WinMessage winMsg = createWinMessage(windowWidth); createCharSquarePanel(wordSalad, searchFieldSize, windowWidth);
SearchWordPanel searchWordPanel =
createSearchWordPanel(words, numberOfWords, windowWidth);
WinMessage winMsg = createWinMessage(windowWidth);
MouseSelection mouseSelection; MouseSelection mouseSelection;
mouseSelection.isSelected = 0; // Initialize mouse selection to not be active mouseSelection.isSelected = 0; // Initialize mouse selection to not be active
// Adjust panel positions // Adjust panel positions
squarePanel.position.y = helperMsg.size.y; squarePanel.position.y = helperMsg.size.y;
searchWordPanel.position.y = helperMsg.size.y + squarePanel.size.y; searchWordPanel.position.y = helperMsg.size.y + squarePanel.size.y;
// Set screen size based on the panels' sizes // Set screen size based on the panels' sizes
screenSize.x = squarePanel.size.x; screenSize.x = squarePanel.size.x;
screenSize.y = helperMsg.size.y + squarePanel.size.y + searchWordPanel.size.y; screenSize.y = helperMsg.size.y + squarePanel.size.y + searchWordPanel.size.y;
// Start game loop // Start game loop
gameLoop(screenSize, mouseSelection, squarePanel, searchWordPanel, helperMsg, winMsg); gameLoop(screenSize, mouseSelection, squarePanel, searchWordPanel, helperMsg,
winMsg);
// Free up allocated memory when game is done // Free up allocated memory when game is done
freeCharSquarePanel(&squarePanel); freeCharSquarePanel(&squarePanel);
freeSearchWordPanel(&searchWordPanel); freeSearchWordPanel(&searchWordPanel);
} }
/*gcc -fPIC -c input.c game.c graphicalGame.c main.c /*gcc -fPIC -c input.c game.c graphicalGame.c main.c
gcc -shared -o libwortsalat.a input.o game.o graphicalGame.o main.o*/ gcc -shared -o libwordsalad.a input.o game.o graphicalGame.o main.o*/

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@ -1,54 +1,63 @@
#include <stdlib.h>
#include <stdio.h>
#include "input.h"
#include "game.h" #include "game.h"
#include "graphicalGame.h" #include "graphicalGame.h"
#include "input.h"
#include <stdio.h>
#include <stdlib.h>
#define MAX_NUMBER_OF_WORDS 100 #define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20 #define SALAD_SIZE 20
int main(int argc, char *argv[]) int main(int argc, char *argv[]) {
{ int exitCode = EXIT_SUCCESS;
int exitCode = EXIT_SUCCESS;
// Check if the correct number of arguments is provided // Check if the correct number of arguments is provided
if(argc != 2) if (argc != 2) {
{ fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]); exitCode = EXIT_FAILURE;
} else {
char words[MAX_NUMBER_OF_WORDS]
[MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
FILE *file = fopen(argv[1], "r");
if (file != NULL) {
unsigned int placedWords = 0;
char wordSalad[MAX_SEARCH_FIELD_LEN]
[MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
// Read words from file and store in 'words' array
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
fclose(file);
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
// TODO:
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
if (placedWords == wordCount) {
startGame(wordSalad, SALAD_SIZE, words, wordCount,
MAX_SEARCH_FIELD_LEN);
}
else
{
// Print error message if words couldn't be placed
// evtl noch richtigen error code einfügen
fprintf(stderr, "Could not place words...\n");
exitCode = EXIT_FAILURE; exitCode = EXIT_FAILURE;
}
} else {
// Print error message if file couldn't be opened
fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
exitCode = EXIT_FAILURE;
} }
else }
{
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
FILE *file = fopen(argv[1], "r"); return exitCode;
if(file != NULL)
{
unsigned int placedWords = 0;
char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
// Read words from file and store in 'words' array
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
fclose(file);
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
// TODO:
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
}
else
{
// Print error message if file couldn't be opened
fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
exitCode = EXIT_FAILURE;
}
}
return exitCode;
} }

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@ -1,9 +1,9 @@
CC = gcc CC = gcc
CFLAGS = -g -Wall CFLAGS = -g -Wall -I$(raylibfolder)
LDFLAGS = -lopengl32 -lgdi32 -lwinmm LDFLAGS = -lopengl32 -lgdi32 -lwinmm
BINARIES = ./windows BINARIES = ./windows
raylibfolder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# -------------------------- # --------------------------
@ -12,6 +12,15 @@ unityfolder = ./unity
wordsalad_initial: wordsalad_initial:
$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
#---------------------------
# eigenes Target bauen
#---------------------------
wordsalad_myversion:
$(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# -------------------------- # --------------------------
# Normales Spiel bauen # Normales Spiel bauen
# -------------------------- # --------------------------
@ -22,13 +31,13 @@ main.o: main.c
$(CC) -c $(CFLAGS) main.c $(CC) -c $(CFLAGS) main.c
input.o: input.c input.o: input.c
$(CC) -c $(CFLAGS) input.c $(CC) -c $(CFLAGS)input.c
game.o: game.c game.o: game.c
$(CC) -c $(CFLAGS) game.c $(CC) -c $(CFLAGS) game.c
graphicalGame.o: graphicalGame.c graphicalGame.o: graphicalGame.c
$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c $(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
# -------------------------- # --------------------------
# Unit Tests # Unit Tests

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@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
} }
} }
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ---------- // ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren, // Hier Setup- und TearDown-Funktionen definieren,
@ -164,7 +135,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file); RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit); RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small); RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result); print_test_result(result);

Binary file not shown.

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@ -1,4 +0,0 @@
[Project]
CreatedFrom=
Manager=KDevGenericManager
Name=info2Praktikum-Wortsalat