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22 changed files with 497 additions and 563 deletions

3
.gitignore vendored
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@ -1,3 +0,0 @@
makefile/
.vscode/
*.exe

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@ -1,5 +0,0 @@
[Buildset]
BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x000\x00i\x00n\x00f\x00o\x002\x00P\x00r\x00a\x00k\x00t\x00i\x00k\x00u\x00m\x00-\x00W\x00o\x00r\x00t\x00s\x00a\x00l\x00a\x00t)
[Project]
VersionControlSupport=kdevgit

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BIN
Start_Linux/linux/libwordsalad.a Executable file

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@ -1,9 +1,9 @@
CC = gcc
CFLAGS = -g -Wall
CFLAGS = -g -Wall -I$(raylibfolder)
LDFLAGS = -lGL -lX11 -lm
BINARIES = ./linux
raylibfolder = ./raylib
raylib_folder = ./raylib
unityfolder = ./unity
# --------------------------
@ -28,7 +28,7 @@ game.o: game.c
$(CC) $(CFLAGS) -c game.c
graphicalGame.o: graphicalGame.c
$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c
$(CC) $(CFLAGS) -c graphicalGame.c
# --------------------------
# Unit Tests

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@ -1,15 +1,16 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "unity.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "input.h"
#include "game.h"
#include "input.h"
// ANSI Escape Codes für Farben
// Hinweis: damit das in CLion mit der integrierten Konsole/Output funktioniert, muss man auf die Run-Config gehen und
// das Häkchen bei 'emulate terminal in the output console' setzen
// (s. auch: https://stackoverflow.com/questions/32742850/how-to-show-colored-console-output-in-clion)
// Hinweis: damit das in CLion mit der integrierten Konsole/Output funktioniert,
// muss man auf die Run-Config gehen und das Häkchen bei 'emulate terminal in
// the output console' setzen (s. auch:
// https://stackoverflow.com/questions/32742850/how-to-show-colored-console-output-in-clion)
#define RESET "\033[0m"
#define GREEN "\033[32m"
#define RED "\033[31m"
@ -101,37 +102,7 @@ void test_createWordSalad_too_small(void) {
}
}
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren,
// falls Vor- und Nachbereitungen für die Tests benötigt.
@ -164,7 +135,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result);

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@ -4,7 +4,7 @@ LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -f
ARCH := $(shell uname -m)
BINARIES = ./macos-$(ARCH)
raylibfolder = ./raylib
raylib_folder = ./raylib
unityfolder = ./unity
# --------------------------
@ -43,4 +43,4 @@ test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
# Clean
# --------------------------
clean:
rm -f *.o wordsalad $(TEST_BIN)
rm -f *.o wordsalad

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@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
}
}
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren,
@ -164,7 +135,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result);

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@ -7,22 +7,19 @@
#define MAX_MESSAGE_LEN 256
#define MAX_SOLUTION_WORD_LEN 16
typedef struct
{
typedef struct {
Vector2 startPosition;
Vector2 endPosition;
int isSelected;
} MouseSelection;
typedef struct
{
typedef struct {
Vector2 position;
char character[2];
int isMarked;
} CharSquare;
typedef struct
{
typedef struct {
CharSquare *squares;
unsigned int count;
unsigned int squareSize;
@ -31,16 +28,14 @@ typedef struct
Vector2 size;
} CharSquarePanel;
typedef struct
{
typedef struct {
char content[MAX_WORD_LEN];
char *solution;
Vector2 position;
int wasFound;
} SearchWord;
typedef struct
{
typedef struct {
SearchWord *words;
unsigned int count;
int fontSize;
@ -48,15 +43,13 @@ typedef struct
Vector2 size;
} SearchWordPanel;
typedef struct
{
typedef struct {
char content[MAX_MESSAGE_LEN];
Vector2 position;
unsigned int size;
} WinMessage;
typedef struct
{
typedef struct {
char text[MAX_MESSAGE_LEN];
Vector2 position;
Vector2 size;
@ -64,9 +57,9 @@ typedef struct
} HelperMessage;
// Creates a helper message to guide the user
static HelperMessage createHelperMessage(unsigned int screenWidth)
{
const char *text = "Please search below for the words located at the bottom \nand draw a line exactly on the desired characters ...";
static HelperMessage createHelperMessage(unsigned int screenWidth) {
const char *text = "Please search below for the words located at the bottom "
"\nand draw a line exactly on the desired characters ...";
HelperMessage msg = {"", {0, 0}, {screenWidth, 0}, 18};
// Copy text into msg, ensuring does not exceed max length
@ -80,8 +73,7 @@ static HelperMessage createHelperMessage(unsigned int screenWidth)
}
// Creates a winning message when the user wins
static WinMessage createWinMessage(unsigned int screenSize)
{
static WinMessage createWinMessage(unsigned int screenSize) {
WinMessage winMsg;
char *text = "Congratulations! You won!";
@ -90,15 +82,15 @@ static WinMessage createWinMessage(unsigned int screenSize)
winMsg.size = 30; // Set font size
// Calculate x and y positions for centering the message
winMsg.position.x = (screenSize - strlen(winMsg.content)*winMsg.size*0.52) / 2;
winMsg.position.x =
(screenSize - strlen(winMsg.content) * winMsg.size * 0.52) / 2;
winMsg.position.y = screenSize / 2;
return winMsg;
}
// Frees memory associated with a search word panel
static void freeSearchWordPanel(SearchWordPanel *panel)
{
static void freeSearchWordPanel(SearchWordPanel *panel) {
for (int i = 0; panel->words != NULL && i < panel->count; i++)
free(panel->words[i].solution); // Free solution strings
free(panel->words); // Free word array
@ -109,13 +101,15 @@ static void freeSearchWordPanel(SearchWordPanel *panel)
}
// Creates a panel to display a list of search words
static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN], unsigned int numberOfWords, unsigned int windowOffset)
{
static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN],
unsigned int numberOfWords,
unsigned int windowOffset) {
const int maxStringLenInPx = 200; // Max width of each word
const int fontSize = 18; // Font size for displaying words
const int rowHeight = fontSize * 1.2 + 5; // Height of each row of words
SearchWordPanel panel = {NULL, 0, fontSize, {0, windowOffset}, {windowOffset, 0}};
SearchWordPanel panel = {
NULL, 0, fontSize, {0, windowOffset}, {windowOffset, 0}};
unsigned int xOffset = 5;
unsigned int yOffset = 15;
@ -125,11 +119,9 @@ static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN], u
panel.words = (SearchWord *)malloc(sizeof(SearchWord) * numberOfWords);
// If memory allocation is successful
if(panel.words != NULL)
{
if (panel.words != NULL) {
// Loop through and set up the words and their positions
for(int i = 0; i < numberOfWords; i++)
{
for (int i = 0; i < numberOfWords; i++) {
strncpy(panel.words[i].content, words[i], MAX_SOLUTION_WORD_LEN);
panel.words[i].content[MAX_SOLUTION_WORD_LEN - 1] = '\0';
@ -138,12 +130,12 @@ static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN], u
strncpy(panel.words[i].content + MAX_SOLUTION_WORD_LEN - 4, "...", 4);
// Allocate memory for solution word
panel.words[i].solution = (char *)malloc(sizeof(char) * (strlen(words[i]) + 1));
panel.words[i].solution =
(char *)malloc(sizeof(char) * (strlen(words[i]) + 1));
if (panel.words[i].solution != NULL)
strcpy(panel.words[i].solution, words[i]);
else
{
else {
freeSearchWordPanel(&panel); // Free memory in case of failure
numberOfWords = 0;
break;
@ -157,8 +149,7 @@ static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN], u
xOffset += maxStringLenInPx + 5;
// Move to next row if needed
if(xOffset > windowOffset)
{
if (xOffset > windowOffset) {
xOffset = 5;
yOffset += rowHeight;
}
@ -174,8 +165,8 @@ static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN], u
}
// Creates a square for a character in the search grid
static CharSquare createSquare(unsigned int rowIdx, unsigned int colIdx, char character, unsigned int squareSize)
{
static CharSquare createSquare(unsigned int rowIdx, unsigned int colIdx,
char character, unsigned int squareSize) {
CharSquare square;
square.position.x = colIdx * squareSize;
square.position.y = rowIdx * squareSize;
@ -187,26 +178,29 @@ static CharSquare createSquare(unsigned int rowIdx, unsigned int colIdx, char ch
}
// Creates a panel of character squares (the search grid)
static CharSquarePanel createCharSquarePanel(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldSizeInChars, int panelSizeInPx)
{
static CharSquarePanel createCharSquarePanel(
const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldSizeInChars, int panelSizeInPx) {
CharSquarePanel squarePanel;
squarePanel.squares = (CharSquare *)malloc(sizeof(CharSquare) * searchFieldSizeInChars * searchFieldSizeInChars);
squarePanel.squares = (CharSquare *)malloc(
sizeof(CharSquare) * searchFieldSizeInChars * searchFieldSizeInChars);
squarePanel.count = 0;
squarePanel.squareSize = (double)panelSizeInPx / searchFieldSizeInChars; // Calculate the square size
squarePanel.fontSize = squarePanel.squareSize * 0.75; // Set font size relative to square size
squarePanel.squareSize = (double)panelSizeInPx /
searchFieldSizeInChars; // Calculate the square size
squarePanel.fontSize =
squarePanel.squareSize * 0.75; // Set font size relative to square size
squarePanel.position.x = 0;
squarePanel.position.y = 0;
squarePanel.size.x = panelSizeInPx;
squarePanel.size.y = panelSizeInPx;
// If memory for squares is allocated successfully loop through grid and create squares for each character
if(squarePanel.squares != NULL)
{
for(int i = 0; i < searchFieldSizeInChars; i++)
{
for(int j = 0; j < searchFieldSizeInChars; j++)
{
squarePanel.squares[squarePanel.count] = createSquare(i, j, wordSalad[i][j], squarePanel.squareSize);
// If memory for squares is allocated successfully loop through grid and
// create squares for each character
if (squarePanel.squares != NULL) {
for (int i = 0; i < searchFieldSizeInChars; i++) {
for (int j = 0; j < searchFieldSizeInChars; j++) {
squarePanel.squares[squarePanel.count] =
createSquare(i, j, wordSalad[i][j], squarePanel.squareSize);
squarePanel.count++;
}
}
@ -216,50 +210,49 @@ static CharSquarePanel createCharSquarePanel(const char wordSalad[MAX_SEARCH_FIE
}
// Frees memory associated with CharSquarePanel
static void freeCharSquarePanel(CharSquarePanel *squarePanel)
{
static void freeCharSquarePanel(CharSquarePanel *squarePanel) {
free(squarePanel->squares); // Free squares array
squarePanel->squares = NULL;
squarePanel->count = 0; // Reset count
}
// Draws all squares of CharSquarePanel
static void drawSquares(const CharSquarePanel squarePanel)
{
static void drawSquares(const CharSquarePanel squarePanel) {
float fontOffset = squarePanel.squareSize / 4; // Offset for font positioning
// Loop through all squares and draw them
for(int i = 0; i < squarePanel.count; i++)
{
for (int i = 0; i < squarePanel.count; i++) {
CharSquare square = squarePanel.squares[i];
Vector2 squareScreenCoord = {squarePanel.position.x + square.position.x, squarePanel.position.y + square.position.y};
Vector2 squareScreenCoord = {squarePanel.position.x + square.position.x,
squarePanel.position.y + square.position.y};
Color squareColor = DARKBLUE;
Color fontColor = LIGHTGRAY;
// Change colors if is marked
if(square.isMarked)
{
if (square.isMarked) {
squareColor = GREEN;
fontColor = BLACK;
}
// Draw square and its border
DrawRectangle(squareScreenCoord.x, squareScreenCoord.y, squarePanel.squareSize, squarePanel.squareSize, squareColor);
DrawRectangle(squareScreenCoord.x, squareScreenCoord.y,
squarePanel.squareSize, squarePanel.squareSize, squareColor);
for (int i = 1; i <= 3; i++)
DrawRectangleLines(squareScreenCoord.x, squareScreenCoord.y, squarePanel.squareSize-i, squarePanel.squareSize-i, LIGHTGRAY);
DrawRectangleLines(squareScreenCoord.x, squareScreenCoord.y,
squarePanel.squareSize - i, squarePanel.squareSize - i,
LIGHTGRAY);
// Draw character inside the square
DrawText(square.character, squareScreenCoord.x + fontOffset, squareScreenCoord.y + fontOffset, squarePanel.fontSize, fontColor);
DrawText(square.character, squareScreenCoord.x + fontOffset,
squareScreenCoord.y + fontOffset, squarePanel.fontSize, fontColor);
}
}
// Checks if selected word is valid solution
static int isSolution(const char *solution, SearchWordPanel searchWordPanel)
{
static int isSolution(const char *solution, SearchWordPanel searchWordPanel) {
for (int i = 0; i < searchWordPanel.count; i++)
if(strcmp(solution, searchWordPanel.words[i].solution) == 0)
{
if (strcmp(solution, searchWordPanel.words[i].solution) == 0) {
// Mark word as found and return true if solution matches
searchWordPanel.words[i].wasFound = 1;
return 1;
@ -269,23 +262,25 @@ static int isSolution(const char *solution, SearchWordPanel searchWordPanel)
}
// Updates the marked squares based on user selection
static void updateSelectedSquares(const MouseSelection selection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel)
{
static void updateSelectedSquares(const MouseSelection selection,
CharSquarePanel squarePanel,
SearchWordPanel searchWordPanel) {
unsigned int wordIdx = 0;
char selectedWord[MAX_WORD_LEN];
unsigned int selectedIdx[squarePanel.count];
float radius = squarePanel.squareSize / 2;
// Loop through all squares and check if selected
for(int i = 0; i < squarePanel.count && wordIdx < MAX_WORD_LEN-1; i++)
{
Vector2 center = {squarePanel.squares[i].position.x + squarePanel.position.x, squarePanel.squares[i].position.y + squarePanel.position.y};
for (int i = 0; i < squarePanel.count && wordIdx < MAX_WORD_LEN - 1; i++) {
Vector2 center = {
squarePanel.squares[i].position.x + squarePanel.position.x,
squarePanel.squares[i].position.y + squarePanel.position.y};
center.x += radius;
center.y += radius;
// Check if square is selected by mouse
if(CheckCollisionCircleLine(center, radius, selection.startPosition, selection.endPosition))
{
if (CheckCollisionCircleLine(center, radius, selection.startPosition,
selection.endPosition)) {
selectedWord[wordIdx] = squarePanel.squares[i].character[0];
selectedIdx[wordIdx] = i;
wordIdx++;
@ -294,71 +289,76 @@ static void updateSelectedSquares(const MouseSelection selection, CharSquarePane
selectedWord[wordIdx] = '\0';
// If selected word is a solution, mark it
if(isSolution(selectedWord, searchWordPanel))
{
if (isSolution(selectedWord, searchWordPanel)) {
for (int i = 0; i < wordIdx; i++)
squarePanel.squares[selectedIdx[i]].isMarked = 1;
}
}
// Handles mouse input for selecting words in grid
static void handleMouseInput(MouseSelection *selection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel)
{
static void handleMouseInput(MouseSelection *selection,
CharSquarePanel squarePanel,
SearchWordPanel searchWordPanel) {
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Start new selection
{
selection->startPosition = GetMousePosition();
selection->endPosition = selection->startPosition;
selection->isSelected = 1;
}
else if(IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) // End selection
} else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) // End selection
{
updateSelectedSquares(*selection, squarePanel, searchWordPanel);
selection->isSelected = 0;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT)) // Update end position while selecting
} else if (IsMouseButtonDown(
MOUSE_BUTTON_LEFT)) // Update end position while selecting
{
selection->endPosition = GetMousePosition();
}
}
// Draws selection line on screen if selection is active
static void drawSelection(const MouseSelection selection)
{
if(selection.isSelected)
{
DrawLine(selection.startPosition.x, selection.startPosition.y, selection.endPosition.x, selection.endPosition.y, WHITE);
static void drawSelection(const MouseSelection selection) {
if (selection.isSelected) {
DrawLine(selection.startPosition.x, selection.startPosition.y,
selection.endPosition.x, selection.endPosition.y, WHITE);
}
}
// Draws search word panel (list of words to be found)
static void drawSearchWordPanel(SearchWordPanel searchWordPanel)
{
for(int i = 0; i < searchWordPanel.count; i++)
{
Vector2 wordScreenCoord = {searchWordPanel.words[i].position.x + searchWordPanel.position.x, searchWordPanel.words[i].position.y + searchWordPanel.position.y};
DrawText(searchWordPanel.words[i].content, wordScreenCoord.x, wordScreenCoord.y, searchWordPanel.fontSize, WHITE);
static void drawSearchWordPanel(SearchWordPanel searchWordPanel) {
for (int i = 0; i < searchWordPanel.count; i++) {
Vector2 wordScreenCoord = {
searchWordPanel.words[i].position.x + searchWordPanel.position.x,
searchWordPanel.words[i].position.y + searchWordPanel.position.y};
DrawText(searchWordPanel.words[i].content, wordScreenCoord.x,
wordScreenCoord.y, searchWordPanel.fontSize, WHITE);
// If word has been found, highlight it
if(searchWordPanel.words[i].wasFound)
{
int xOffset = MeasureText(searchWordPanel.words[i].content, searchWordPanel.fontSize);
if (searchWordPanel.words[i].wasFound) {
int xOffset = MeasureText(searchWordPanel.words[i].content,
searchWordPanel.fontSize);
for (int i = 0; i <= 3; i++)
DrawLine(wordScreenCoord.x - 3, wordScreenCoord.y + 5 + i, wordScreenCoord.x + xOffset + 3, wordScreenCoord.y + 5 + i, GREEN);
DrawLine(wordScreenCoord.x - 3, wordScreenCoord.y + 5 + i,
wordScreenCoord.x + xOffset + 3, wordScreenCoord.y + 5 + i,
GREEN);
}
}
}
// Draws helper message (instructions or tips for user)
static void drawHelperMessage(const HelperMessage msg)
{
DrawRectangle(msg.position.x, msg.position.y, msg.size.x, msg.size.y, BLACK); // Background for message
DrawText(msg.text, msg.position.x + 5, msg.position.y + 5, msg.fontSize, WHITE); // Display message text
static void drawHelperMessage(const HelperMessage msg) {
DrawRectangle(msg.position.x, msg.position.y, msg.size.x, msg.size.y,
BLACK); // Background for message
DrawText(msg.text, msg.position.x + 5, msg.position.y + 5, msg.fontSize,
WHITE); // Display message text
}
// Draws the entire game content, including helper message, squares, and search words
static void drawGameContent(const HelperMessage helperMsg, const CharSquarePanel squarePanel, const MouseSelection selection, const SearchWordPanel searchWordPanel)
{
// Draws the entire game content, including helper message, squares, and search
// words
static void drawGameContent(const HelperMessage helperMsg,
const CharSquarePanel squarePanel,
const MouseSelection selection,
const SearchWordPanel searchWordPanel) {
drawHelperMessage(helperMsg);
drawSquares(squarePanel);
drawSearchWordPanel(searchWordPanel);
@ -366,23 +366,30 @@ static void drawGameContent(const HelperMessage helperMsg, const CharSquarePanel
}
// Draws success message when player wins
static void drawSuccessContent(WinMessage msg)
{
static void drawSuccessContent(WinMessage msg) {
unsigned int textWidth = MeasureText(msg.content, msg.size);
DrawRectangle(msg.position.x-20, msg.position.y-20, textWidth+40, msg.size+40, GREEN); // Background for success message
DrawRectangle(msg.position.x - 20, msg.position.y - 20, textWidth + 40,
msg.size + 40, GREEN); // Background for success message
for (int i = 0; i < 5; i++) // Draw borders around success message
DrawRectangleLines(msg.position.x-20+i, msg.position.y-20+i, textWidth+40-i*2, msg.size+40-i*2, WHITE);
DrawRectangleLines(msg.position.x - 20 + i, msg.position.y - 20 + i,
textWidth + 40 - i * 2, msg.size + 40 - i * 2, WHITE);
DrawText(msg.content, msg.position.x, msg.position.y, msg.size, WHITE); // Display success text
DrawText(msg.content, msg.position.x, msg.position.y, msg.size,
WHITE); // Display success text
}
// Draws entire game screen, including game content and success message if applicable
static void drawAll(const CharSquarePanel squarePanel, const MouseSelection selection, const SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage msg, int hasWon)
{
// Draws entire game screen, including game content and success message if
// applicable
static void drawAll(const CharSquarePanel squarePanel,
const MouseSelection selection,
const SearchWordPanel searchWordPanel,
const HelperMessage helperMsg, const WinMessage msg,
int hasWon) {
BeginDrawing();
ClearBackground(BLACK); // Clear screen with a black background
drawGameContent(helperMsg, squarePanel, selection, searchWordPanel); // Draw game content
drawGameContent(helperMsg, squarePanel, selection,
searchWordPanel); // Draw game content
if (hasWon) // If player has won, draw success message
drawSuccessContent(msg);
@ -391,8 +398,7 @@ static void drawAll(const CharSquarePanel squarePanel, const MouseSelection sele
}
// Checks if all words in the search word panel have been found
static int allWordsFound(SearchWordPanel searchWordPanel)
{
static int allWordsFound(SearchWordPanel searchWordPanel) {
// Loop through all words and check if any is not found
for (int i = 0; i < searchWordPanel.count; i++)
if (!searchWordPanel.words[i].wasFound)
@ -401,34 +407,45 @@ static int allWordsFound(SearchWordPanel searchWordPanel)
}
// Main game loop where game is run and updated
static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage winMsg)
{
InitWindow(screenSize.x, screenSize.y, "Word Salad"); // Initialize game window
static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection,
CharSquarePanel squarePanel,
SearchWordPanel searchWordPanel,
const HelperMessage helperMsg, const WinMessage winMsg) {
InitWindow(screenSize.x, screenSize.y,
"Word Salad"); // Initialize game window
SetTargetFPS(60);
while (!WindowShouldClose()) // Keep running until window is closed
{
handleMouseInput(&mouseSelection, squarePanel, searchWordPanel); // Handle mouse input (selection)
handleMouseInput(&mouseSelection, squarePanel,
searchWordPanel); // Handle mouse input (selection)
// Draw all game content including helper message, squares, and search word panel
drawAll(squarePanel, mouseSelection, searchWordPanel, helperMsg, winMsg, allWordsFound(searchWordPanel));
// Draw all game content including helper message, squares, and search word
// panel
drawAll(squarePanel, mouseSelection, searchWordPanel, helperMsg, winMsg,
allWordsFound(searchWordPanel));
}
CloseWindow();
}
// Initializes and starts game, setting up necessary elements and entering game loop
void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldSize, char words[][MAX_WORD_LEN], unsigned int numberOfWords, unsigned int windowSize)
{
// Initializes and starts game, setting up necessary elements and entering game
// loop
void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldSize, char words[][MAX_WORD_LEN],
unsigned int numberOfWords, unsigned int windowSize) {
const int windowWidth = windowSize;
Vector2 screenSize;
// Create necessary game elements like helper message, square panel, and search word panel
// Create necessary game elements like helper message, square panel, and
// search word panel
HelperMessage helperMsg = createHelperMessage(windowWidth);
CharSquarePanel squarePanel = createCharSquarePanel(wordSalad, searchFieldSize, windowWidth);
SearchWordPanel searchWordPanel = createSearchWordPanel(words, numberOfWords, windowWidth);
CharSquarePanel squarePanel =
createCharSquarePanel(wordSalad, searchFieldSize, windowWidth);
SearchWordPanel searchWordPanel =
createSearchWordPanel(words, numberOfWords, windowWidth);
WinMessage winMsg = createWinMessage(windowWidth);
MouseSelection mouseSelection;
@ -444,7 +461,8 @@ void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
screenSize.y = helperMsg.size.y + squarePanel.size.y + searchWordPanel.size.y;
// Start game loop
gameLoop(screenSize, mouseSelection, squarePanel, searchWordPanel, helperMsg, winMsg);
gameLoop(screenSize, mouseSelection, squarePanel, searchWordPanel, helperMsg,
winMsg);
// Free up allocated memory when game is done
freeCharSquarePanel(&squarePanel);
@ -452,4 +470,4 @@ void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
}
/*gcc -fPIC -c input.c game.c graphicalGame.c main.c
gcc -shared -o libwortsalat.a input.o game.o graphicalGame.o main.o*/
gcc -shared -o libwordsalad.a input.o game.o graphicalGame.o main.o*/

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@ -1,33 +1,30 @@
#include <stdlib.h>
#include <stdio.h>
#include "input.h"
#include "game.h"
#include "graphicalGame.h"
#include "input.h"
#include <stdio.h>
#include <stdlib.h>
#define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20
int main(int argc, char *argv[])
{
int main(int argc, char *argv[]) {
int exitCode = EXIT_SUCCESS;
// Check if the correct number of arguments is provided
if(argc != 2)
{
if (argc != 2) {
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
exitCode = EXIT_FAILURE;
}
else
{
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
} else {
char words[MAX_NUMBER_OF_WORDS]
[MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
FILE *file = fopen(argv[1], "r");
if(file != NULL)
{
if (file != NULL) {
unsigned int placedWords = 0;
char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
char wordSalad[MAX_SEARCH_FIELD_LEN]
[MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
// Read words from file and store in 'words' array
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
@ -41,9 +38,21 @@ int main(int argc, char *argv[])
// Start the game if successful
// error message if some words couldn't be placed
if (placedWords == wordCount) {
startGame(wordSalad, SALAD_SIZE, words, wordCount,
MAX_SEARCH_FIELD_LEN);
}
else
{
// Print error message if words couldn't be placed
// evtl noch richtigen error code einfügen
fprintf(stderr, "Could not place words...\n");
exitCode = EXIT_FAILURE;
}
} else {
// Print error message if file couldn't be opened
fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
exitCode = EXIT_FAILURE;

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@ -1,9 +1,9 @@
CC = gcc
CFLAGS = -g -Wall
CFLAGS = -g -Wall -I$(raylibfolder)
LDFLAGS = -lopengl32 -lgdi32 -lwinmm
BINARIES = ./windows
raylibfolder = ./raylib
raylib_folder = ./raylib
unityfolder = ./unity
# --------------------------
@ -12,6 +12,15 @@ unityfolder = ./unity
wordsalad_initial:
$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
#---------------------------
# eigenes Target bauen
#---------------------------
wordsalad_myversion:
$(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
@ -28,7 +37,7 @@ game.o: game.c
$(CC) -c $(CFLAGS) game.c
graphicalGame.o: graphicalGame.c
$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
# --------------------------
# Unit Tests

View File

@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
}
}
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren,
@ -164,7 +135,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result);

Binary file not shown.

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@ -1,4 +0,0 @@
[Project]
CreatedFrom=
Manager=KDevGenericManager
Name=info2Praktikum-Wortsalat