txt1
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+31
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@@ -1,56 +1,61 @@
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#include "game.h"
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#include "game.h"
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#include <time.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <ctype.h> // Für toupper()
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#include <time.h>
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#define MAX_RAND_TRIES_PER_WORD 100
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#define MAX_RAND_TRIES_PER_WORD 100
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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// Enum zur sauberen Unterscheidung der Platzierungsrichtung
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typedef enum {
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DIR_HORIZONTAL = 0,
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DIR_VERTICAL = 1
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} Direction;
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int wordCount, char words[][100], unsigned int gridSize)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int wordCount, char words[][100], unsigned int gridSize)
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{
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{
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// 1. Komplettes Array sicherheitshalber mit EMPTY_CHAR leeren
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// 1. Spielfeld vollständig zurücksetzen
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memset(salad, EMPTY_CHAR, MAX_SEARCH_FIELD_LEN * MAX_SEARCH_FIELD_LEN);
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memset(salad, EMPTY_CHAR, MAX_SEARCH_FIELD_LEN * MAX_SEARCH_FIELD_LEN);
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int placedWordsCount = 0;
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int placedWordsCount = 0;
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// 2. Wörter platzieren
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// 2. Wörter im Spielfeld platzieren
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for (unsigned int i = 0; i < wordCount; i++) {
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for (unsigned int i = 0; i < wordCount; i++) {
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// Steuerzeichen (\n, \r) und Leerzeichen am Ende des Wortes entfernen
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unsigned int len = (unsigned int)strlen(words[i]);
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int len = (int)strlen(words[i]);
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while (len > 0 && (words[i][len - 1] == '\n' || words[i][len - 1] == '\r' || words[i][len - 1] == ' ')) {
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// Wörter ignorieren, die zu lang für das eingestellte Spielfeld sind
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words[i][--len] = '\0';
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if (len == 0 || len > gridSize) {
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continue;
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}
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}
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// Wenn das Wort leer ist oder länger als das Spielfeld, überspringen
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// Versuche, eine freie und kollisionsfreie Position zu finden
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if (len == 0 || (unsigned int)len > gridSize) continue;
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// Versuche eine freie Position zu finden
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for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++) {
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for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++) {
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Direction dir = (rand() % 2 == 0) ? DIR_HORIZONTAL : DIR_VERTICAL;
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int is_vert = rand() % 2;
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int dr = (dir == DIR_VERTICAL) ? 1 : 0;
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int dr = is_vert;
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int dc = (dir == DIR_HORIZONTAL) ? 1 : 0;
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int dc = !is_vert;
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// Zufällige Position INNERHALB der gridSize wählen
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// Startkoordinaten so wählen, dass das Wort nicht aus dem Spielfeld herausragt
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int row = rand() % (gridSize - (is_vert ? len - 1 : 0));
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unsigned int maxRow = (dir == DIR_VERTICAL) ? (gridSize - len + 1) : gridSize;
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int col = rand() % (gridSize - (is_vert ? 0 : len - 1));
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unsigned int maxCol = (dir == DIR_HORIZONTAL) ? (gridSize - len + 1) : gridSize;
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unsigned int row = (unsigned int)(rand() % maxRow);
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unsigned int col = (unsigned int)(rand() % maxCol);
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// Prüfen, ob die Felder frei oder mit demselben Buchstaben belegt sind
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int canPlace = 1;
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int canPlace = 1;
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for (int k = 0; k < len; k++) {
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for (unsigned int k = 0; k < len; k++) {
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char current = salad[row + k * dr][col + k * dc];
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char current = salad[row + k * dr][col + k * dc];
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char wordChar = (char)toupper((unsigned char)words[i][k]);
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if (current != EMPTY_CHAR && current != words[i][k]) {
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// Feld muss leer sein oder denselben Buchstaben enthalten
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if (current != EMPTY_CHAR && current != wordChar) {
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canPlace = 0;
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canPlace = 0;
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break;
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break;
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}
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}
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}
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}
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// Wort eintragen, wenn der Platz gültig ist
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if (canPlace) {
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if (canPlace) {
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for (int k = 0; k < len; k++) {
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for (unsigned int k = 0; k < len; k++) {
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salad[row + k * dr][col + k * dc] = (char)toupper((unsigned char)words[i][k]);
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salad[row + k * dr][col + k * dc] = words[i][k];
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}
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}
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placedWordsCount++;
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placedWordsCount++;
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break;
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break;
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@@ -58,7 +63,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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}
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}
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}
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}
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// 3. Verbleibende leere Felder (nur innerhalb der gridSize) mit Zufallsbuchstaben auffüllen
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// 3. Verbleibende leere Felder innerhalb der gridSize mit Zufallsbuchstaben ('A'-'Z') füllen
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for (unsigned int r = 0; r < gridSize; r++) {
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for (unsigned int r = 0; r < gridSize; r++) {
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for (unsigned int c = 0; c < gridSize; c++) {
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for (unsigned int c = 0; c < gridSize; c++) {
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if (salad[r][c] == EMPTY_CHAR) {
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if (salad[r][c] == EMPTY_CHAR) {
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