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6 changed files with 36 additions and 15 deletions

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+3 -2
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@@ -1,4 +1,5 @@
#include "game.h"
#include "input.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
@@ -40,11 +41,11 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
int dir = rand() % 2;
// cant place vertically
if(dir == 1 && MAX_SEARCH_FIELD_LEN < (y + (int) len -1)){
if(dir == 1 && MAX_SEARCH_FIELD_LEN < (y + (int) len)){
dir = 0;
}
//cant place horizontally
if((x + (int) len -1) > MAX_SEARCH_FIELD_LEN){
if((x + (int) len) > MAX_SEARCH_FIELD_LEN){
continue;
}
+1 -1
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@@ -3,7 +3,7 @@
#include "input.h"
#define MAX_SEARCH_FIELD_LEN 100
#define MAX_SEARCH_FIELD_LEN 20
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount);
+2 -2
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@@ -27,7 +27,7 @@ int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
strncpy(words[count], copy, len);
words[count][len] = '\0';
count++;
//schaue ob auch alles groß geschrieben ist
for(int i = 0; i < len; i++){
@@ -36,7 +36,7 @@ int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
words[count][i] -= 32;
}
}
count++;
token = strtok(NULL, delimit);
}
}
+1 -1
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@@ -3,7 +3,7 @@
#include <stdio.h>
#define MAX_WORD_LEN 100
#define MAX_WORD_LEN 20
#define MAX_LINE_LEN 1024
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount);
+17 -8
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@@ -6,7 +6,8 @@
#include "graphicalGame.h"
#define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20
#define SALAD_SIZE 36
int checkSalad(char words[][MAX_WORD_LEN], char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], int placedWords, int wordCount){
//Iteriere über alle verfügbaren Wörter
@@ -54,10 +55,11 @@ int main(int argc, char *argv[])
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
exitCode = EXIT_FAILURE;
}
else
{
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
int wordCount = 0;
FILE *file = fopen(argv[1], "r");
@@ -76,16 +78,23 @@ int main(int argc, char *argv[])
// TODO:
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
// error message if some words couldn't be placed (return input.c / game.c <=0)
int check = checkSalad(words, wordSalad, placedWords, wordCount);
//Fehlerfall
if(check != 0){
fprintf(stderr, "Not all words could be placed!\n");
// Prüfen, ob input.c (readWords) einen Fehler oder 0 Wörter zurückgegeben hat
if (wordCount <= 0)
{
fprintf(stderr, "Fehler: Es konnten keine Wörter eingelesen werden (input.c Rückgabewert <= 0).\n");
exitCode = EXIT_FAILURE;
}
// Prüfen, ob game.c (createWordSalad) einen Fehler zurückgegeben hat (<= 0) oder ob nicht alle eingelesenen Wörter platziert werden konnten
else if (placedWords <= 0 || placedWords < wordCount)
{
fprintf(stderr, "Fehler: Nicht alle Wörter konnten im Wortsalat platziert werden (game.c Rückgabewert <= 0).\n");
exitCode = EXIT_FAILURE;
}
//keine Ahnung wiegroß pixelSize sein soll
startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, SALAD_SIZE * SALAD_SIZE);
startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, MAX_SEARCH_FIELD_LEN * SALAD_SIZE);
}
else
{
+12 -1
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@@ -16,12 +16,14 @@ raylibfolder = ./raylib
unityfolder = ./unity
codefolder = .
# --------------------------
# initiales Spiel bauen
# --------------------------
wordsalad_initial:
$(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
@@ -48,6 +50,8 @@ TEST_BIN = runTests
test: input.o game.o $(codefolder)/unit_tests.c $(unityfolder)/unity.c
$(CC) -Wall -I$(unityfolder) -o $(TEST_BIN) input.o game.o $(codefolder)/unit_tests.c $(unityfolder)/unity.c
# --------------------------
# Clean
# --------------------------
@@ -56,4 +60,11 @@ ifeq ($(OS),Windows_NT)
del /f *.o *.exe
else
rm -f *.o wordsalad $(TEST_BIN)
endif
endif
# --------------------------
# Eigene Version bauen (Deine main.c + libwordsalad.a)
# --------------------------
wordsalad_TMN: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad_TMN main.o graphicalGame.o -L$(BINARIES) -lwordsalad $(BINARIES)/libraylib.a $(LDFLAGS)