Local test paths added to config

This commit is contained in:
Niklas Aumueller 2026-03-06 15:56:25 +01:00
parent 16bcf7f06d
commit 9ae52a9785

View File

@ -13,7 +13,7 @@ mqtt.client.id=JavaClientPublisherSubscriber
mqtt.topic=PREDICTION mqtt.topic=PREDICTION
# ===== MQTT SIMULATOR ===== # ===== MQTT SIMULATOR =====
mqtt_sim.enabled=false mqtt_sim.enabled=true
mqtt_sim.script=src/main/resources/scripts/mqtt_simulator.py mqtt_sim.script=src/main/resources/scripts/mqtt_simulator.py
mqtt_sim.broker=localhost mqtt_sim.broker=localhost
mqtt_sim.port=1883 mqtt_sim.port=1883
@ -31,12 +31,24 @@ animation.output.path=data/animation.json
# ===== UNREAL ENGINE ===== # ===== UNREAL ENGINE =====
unreal.enabled=true unreal.enabled=true
unreal.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\start_avatar.ps1 # unreal.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\start_avatar.ps1
unreal.signalling_server.script=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat # unreal.signalling_server.script=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
unreal.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\unreal.pid # unreal.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\unreal.pid
unreal.signalling.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\signalling.pid # unreal.signalling.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\signalling.pid
# unreal.pid.dir=C:\\Users\\Student\\Documents\\Dannick\\avatar # unreal.pid.dir=C:\\Users\\Student\\Documents\\Dannick\\avatar
# unreal.target.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1.exe # unreal.target.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1.exe
# unreal.target.args=-PixelStreamingURL=ws://127.0.0.1 -RenderOffscreen -PixelStreamingWebRTCDisableTransmitAudio # unreal.target.args=-PixelStreamingURL=ws://127.0.0.1 -RenderOffscreen -PixelStreamingWebRTCDisableTransmitAudio
# unreal.target.working_dir=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows # unreal.target.working_dir=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows
# unreal.startup.delay.seconds=5 # unreal.startup.delay.seconds=5
# ===== TEST =====
unreal.executable=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\start_avatar.ps1
unreal.signalling_server.script=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
unreal.target.executable=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1.exe
unreal.target.working_dir=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows
unreal.target.args=-PixelStreamingURL=ws://127.0.0.1 -RenderOffscreen -PixelStreamingWebRTCDisableTransmitAudio
unreal.pid.dir=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows
unreal.pid.file=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\unreal.pid
unreal.signalling.pid.file=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\signalling.pid