Local test paths added to config
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@ -13,7 +13,7 @@ mqtt.client.id=JavaClientPublisherSubscriber
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mqtt.topic=PREDICTION
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# ===== MQTT SIMULATOR =====
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mqtt_sim.enabled=false
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mqtt_sim.enabled=true
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mqtt_sim.script=src/main/resources/scripts/mqtt_simulator.py
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mqtt_sim.broker=localhost
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mqtt_sim.port=1883
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@ -31,12 +31,24 @@ animation.output.path=data/animation.json
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# ===== UNREAL ENGINE =====
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unreal.enabled=true
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unreal.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\start_avatar.ps1
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unreal.signalling_server.script=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
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unreal.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\unreal.pid
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unreal.signalling.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\signalling.pid
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# unreal.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\start_avatar.ps1
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# unreal.signalling_server.script=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
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# unreal.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\unreal.pid
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# unreal.signalling.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\signalling.pid
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# unreal.pid.dir=C:\\Users\\Student\\Documents\\Dannick\\avatar
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# unreal.target.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1.exe
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# unreal.target.args=-PixelStreamingURL=ws://127.0.0.1 -RenderOffscreen -PixelStreamingWebRTCDisableTransmitAudio
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# unreal.target.working_dir=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows
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# unreal.startup.delay.seconds=5
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# ===== TEST =====
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unreal.executable=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\start_avatar.ps1
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unreal.signalling_server.script=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
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unreal.target.executable=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1.exe
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unreal.target.working_dir=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows
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unreal.target.args=-PixelStreamingURL=ws://127.0.0.1 -RenderOffscreen -PixelStreamingWebRTCDisableTransmitAudio
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unreal.pid.dir=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows
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unreal.pid.file=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\unreal.pid
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unreal.signalling.pid.file=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\signalling.pid
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