fix
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@ -5,13 +5,10 @@
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#include "../includes/gamematrix.h"
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// Matrixmultiplikation
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// Rotationsmatrix um Achse x/y/z
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static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
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//static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
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// Verschiebung
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static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
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//static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
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@ -1,8 +1,10 @@
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#include "gamecube.h"
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#include <algorithm>
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#include <ctime>
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//Funktion innitGame
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//Anzahl der Paare(pairCount*2)
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//enum game
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//Ab Zeile 169 if game won
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//Ab Zeile 148 checking match?
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void innitGame(int pairCount,
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std::vector<gamecube> &cubes,
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std::vector<Vec3> &positions )
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