This commit is contained in:
Kristoph Laemmerzahl 2025-12-01 12:28:50 +01:00
parent 47becca88b
commit 80d968f642
2 changed files with 6 additions and 7 deletions

View File

@ -5,13 +5,10 @@
#include "../includes/gamematrix.h" #include "../includes/gamematrix.h"
// Matrixmultiplikation // Matrixmultiplikation
// Rotationsmatrix um Achse x/y/z // Rotationsmatrix um Achse x/y/z
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis); //static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
// Verschiebung // Verschiebung
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos); //static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);

View File

@ -1,8 +1,10 @@
#include "gamecube.h" #include "gamecube.h"
#include <algorithm> #include <algorithm>
#include <ctime> #include <ctime>
//Funktion innitGame //enum game
//Anzahl der Paare(pairCount*2) //Ab Zeile 169 if game won
//Ab Zeile 148 checking match?
void innitGame(int pairCount, void innitGame(int pairCount,
std::vector<gamecube> &cubes, std::vector<gamecube> &cubes,
std::vector<Vec3> &positions ) std::vector<Vec3> &positions )