Runs now on Gamematrix

removed "libgamematrix.a"
This commit is contained in:
Kristoph Laemmerzahl 2025-12-01 12:02:11 +01:00
parent 974f753b21
commit b4821e9f48
3 changed files with 1 additions and 4 deletions

View File

@ -33,7 +33,6 @@ if(WIN32)
message(STATUS "Configuring for Windows")
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
opengl32 gdi32 winmm
)
@ -42,7 +41,6 @@ elseif(APPLE)
message(STATUS "Configuring for MacOS")
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
"-framework IOKit"
"-framework Cocoa"
@ -52,7 +50,6 @@ else()
# --- Linux ---
message(STATUS "Configuring for Linux")
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
GL X11 m
)

View File

@ -1,7 +1,7 @@
#include "gamecube.h"
#include <algorithm>
#include <ctime>
//Funktion innitGame
//Funktion innitGame
//Anzahl der Paare(pairCount*2)
void innitGame(int pairCount,
std::vector<gamecube> &cubes,

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