Runs now on Gamematrix
removed "libgamematrix.a"
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parent
974f753b21
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b4821e9f48
@ -33,7 +33,6 @@ if(WIN32)
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message(STATUS "Configuring for Windows")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
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opengl32 gdi32 winmm
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)
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@ -42,7 +41,6 @@ elseif(APPLE)
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message(STATUS "Configuring for MacOS")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
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"-framework IOKit"
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"-framework Cocoa"
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@ -52,7 +50,6 @@ else()
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# --- Linux ---
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message(STATUS "Configuring for Linux")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
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GL X11 m
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)
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@ -1,7 +1,7 @@
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#include "gamecube.h"
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#include <algorithm>
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#include <ctime>
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//Funktion innitGame
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//Funktion innitGame
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//Anzahl der Paare(pairCount*2)
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void innitGame(int pairCount,
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std::vector<gamecube> &cubes,
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