Apollo, Game hinzugefügt und Moon überarbeitet

This commit is contained in:
MaaaartinTH committed 2026-10-22 11:34:20 +02:00
1 parent 090453d4aa
commit 9d1ebda660
3 files changed
+157

No files matched your search

+64
View File
@@ -0,0 +1,64 @@
import pygame
from compute import matmul, rot_2D
from game import Game
EARTH_RADIUS = 30
MOON_RADIUS = 10
MOON_DISTANCE = 100.0
MOON_ANGLE = 0.01
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
GRAY = (200, 200, 200)
class Moon(Game):
"""Der Mond kreist um die Erde."""
def __init__(self, title="Moon", fps=60, size=(640, 400)):
super().__init__(title, fps, size)
self.center_x = size[0] // 2
self.center_y = size[1] // 2
self.init_positions()
def init_positions(self):
self.position_moon = (MOON_DISTANCE, 0.0)
self.rot_moon = rot_2D(MOON_ANGLE)
def rotate_point(self, position, rotation):
result = matmul(rotation, [[position[0]], [position[1]]])
return (result[0][0], result[1][0])
def update_game(self):
self.update_positions()
return True
def update_positions(self):
self.position_moon = self.rotate_point(self.position_moon, self.rot_moon)
def to_screen(self, position):
return (int(self.center_x + position[0]), int(self.center_y + position[1]))
def draw_game(self):
self.screen.fill(BLACK)
self.draw_scene()
pygame.display.flip()
def draw_scene(self):
self.draw_earth()
self.draw_moon()
def draw_earth(self):
pygame.draw.circle(
self.screen, BLUE, (self.center_x, self.center_y), EARTH_RADIUS
)
def draw_moon(self):
pygame.draw.circle(
self.screen, GRAY, self.to_screen(self.position_moon), MOON_RADIUS
)
if __name__ == "__main__":
Moon().run()
+42
View File
@@ -0,0 +1,42 @@
import pygame
from Moon import MOON_ANGLE, Moon
from compute import rot_2D
APOLLO_DISTANCE = 40.0
APOLLO_RADIUS = 5
APOLLO_ANGLE = -2 * MOON_ANGLE
RED = (255, 0, 0)
class Apollo(Moon):
"""Apollo kreist gegenläufig mit doppelter Winkelgeschwindigkeit um den Mond."""
def __init__(self, title="Apollo", fps=60, size=(640, 400)):
super().__init__(title, fps, size)
def init_positions(self):
super().init_positions()
self.position_apollo = (APOLLO_DISTANCE, 0.0)
self.rot_apollo = rot_2D(APOLLO_ANGLE)
def update_positions(self):
super().update_positions()
self.position_apollo = self.rotate_point(self.position_apollo, self.rot_apollo)
def draw_scene(self):
super().draw_scene()
self.draw_apollo()
def draw_apollo(self):
position = (
self.position_moon[0] + self.position_apollo[0],
self.position_moon[1] + self.position_apollo[1],
)
pygame.draw.circle(
self.screen, RED, self.to_screen(position), APOLLO_RADIUS
)
if __name__ == "__main__":
Apollo().run()
+51
View File
@@ -0,0 +1,51 @@
import pygame
class Game:
def __init__(self, title, fps=60, size=(640, 400)):
self.title = title
self.fps = fps
self.size = size
self.clock = pygame.time.Clock()
self.dt = 0
self.screen = None
def init_game(self):
pygame.init()
pygame.display.set_caption(self.title)
self.screen = pygame.display.set_mode(self.size)
def game_loop(self):
while True:
# Berechnung der Zeitdifferenz seit dem letzten Frame
self.dt = self.clock.tick(self.fps) / 1000
if self.event_handling() == False:
break
if self.update_game() == False:
break
self.draw_game()
def exit_game(self):
pygame.quit()
def event_handling(self): # bleibt in der Unterklasse unverändert
for event in pygame.event.get():
if not self.handle_event(event):
return False
return True
def handle_event(self, event): # wird in der Unterklasse überschrieben
if event.type == pygame.QUIT:
return False
return True
def update_game(self):
return True
def draw_game(self):
pygame.display.flip()
def run(self):
self.init_game()
self.game_loop()
self.exit_game()