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public class RumbleBot extends Bot { |
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public class RumbleBot extends Bot { |
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protected final static String obstacles = "~#X*"; |
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protected final static String obstacles = "~#X*"; |
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protected final static String targets = "v^<>"; |
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protected final static String players = "v^<>"; |
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protected final static String targets = players + "o"; |
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protected Random random = new Random(); |
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protected Random random = new Random(); |
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protected int steps = 0; |
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protected int steps = 0; |
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public static void main(String[] args) { |
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public static void main(String[] args) { |
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if(args.length == 0) { |
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if (args.length == 0) { |
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String[] dummyArgs = {"localhost", "63187"}; |
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String[] dummyArgs = {"localhost", "63187"}; |
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new Thread(new EnemyBot(dummyArgs)).start(); |
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new Thread(new EnemyBot(dummyArgs)).start(); |
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new Thread(new EnemyBot(dummyArgs)).start(); |
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new Thread(new EnemyBot(dummyArgs)).start(); |
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new Thread(new EnemyBot(dummyArgs)).start(); |
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for (int i = 0; i < 5; i++) { |
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new Thread(new EnemyBot(dummyArgs)).start(); |
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} |
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} |
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} |
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Bot bot = new RumbleBot(args); |
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Bot bot = new RumbleBot(args); |
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char[][] grid = new char[size][size]; |
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char[][] grid = new char[size][size]; |
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for (int i = 0; i < data.length(); i++) { |
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for (int i = 0; i < data.length(); i++) { |
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char c = data.charAt(i); |
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char c = data.charAt(i); |
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if("ABCDEFGHIJKLMNOPQRSTUVWYZ".contains("" + c)) |
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c = 'A'; |
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if (Character.isUpperCase(c) && c != 'X') c = 'A'; |
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grid[i % size][i / size] = c; |
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grid[i % size][i / size] = c; |
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} |
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} |
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return grid; |
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return grid; |
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} |
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} |
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protected void markFiringLines(char[][] grid) { |
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protected void markFiringLines(char[][] grid) { |
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int[][] dir = {{0, -1}, {0, 1}, {1, 0}, {-1, 0}}; |
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int size = grid.length; |
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int size = grid.length; |
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for (int x = 0; x < size; x++) { |
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for (int x = 0; x < size; x++) { |
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for (int y = 0; y < size; y++) { |
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for (int y = 0; y < size; y++) { |
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int[][] dir = {{0, -1}, {0, 1}, {1, 0}, {-1, 0}}; |
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switch (grid[x][y]) { |
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switch (grid[x][y]) { |
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case '^' -> markLine(grid, x, y, dir[0], '*'); |
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case 'v' -> markLine(grid, x, y, dir[1], '*'); |
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case '>' -> markLine(grid, x, y, dir[2], '*'); |
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case '<' -> markLine(grid, x, y, dir[3], '*'); |
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case '^' -> markLine(grid, x, y, dir[0], '*', false); |
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case 'v' -> markLine(grid, x, y, dir[1], '*', false); |
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case '>' -> markLine(grid, x, y, dir[2], '*', false); |
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case '<' -> markLine(grid, x, y, dir[3], '*', false); |
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} |
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} |
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if(targets.contains("" + grid[x][y])) { |
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if (players.contains("" + grid[x][y])) { |
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for (int[] direction : dir) { |
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for (int[] direction : dir) { |
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markLine(grid, x, y, direction, 'o'); |
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markLine(grid, x, y, direction, 'o', true); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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private void markLine(char[][] grid, int x, int y, int[] dir, char c) { |
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private void markLine(char[][] grid, int x, int y, int[] dir, char c, boolean block) { |
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int size = grid.length; |
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int size = grid.length; |
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x += dir[0]; |
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x += dir[0]; |
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y += dir[1]; |
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y += dir[1]; |
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while (x >= 0 && x < size && y >= 0 && y < size && !obstacles.contains("" + grid[x][y])) { |
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while (x >= 0 && x < size && y >= 0 && y < size && !obstacles.contains("" + grid[x][y])) { |
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if (grid[x][y] == 'A' && block) break; |
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if (grid[x][y] == '.') { |
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if (grid[x][y] == '.') { |
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grid[x][y] = c; |
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grid[x][y] = c; |
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} |
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} |
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protected boolean isInLineOfSight(char[][] grid) { |
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protected boolean isInLineOfSight(char[][] grid) { |
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int size = grid.length; |
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int size = grid.length; |
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for (int y = size / 2; y > 0; y--) { |
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for (int y = size / 2; y >= 0; y--) { |
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if (obstacles.contains("" + grid[size / 2][y])) |
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if (obstacles.contains("" + grid[size / 2][y])) |
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break; |
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break; |
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if (targets.contains("" + grid[size / 2][y])) |
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if (players.contains("" + grid[size / 2][y])) |
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return true; |
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return true; |
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} |
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} |
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return false; |
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return false; |