Make everything generic
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3eca1b1f7b
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@ -1,39 +1,39 @@
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use crate::math::{Point3, Vector3};
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pub struct Plane {
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point: Point3,
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normal: Vector3,
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pub struct Plane<T> {
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point: Point3<T>,
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normal: Vector3<T>,
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}
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impl Plane {
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pub fn new(point: Point3, normal: Vector3) -> Plane {
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impl<T> Plane<T> {
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pub fn new(point: Point3<T>, normal: Vector3<T>) -> Plane<T> {
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Plane { point, normal }
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}
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}
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pub struct Line {
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point: Point3,
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direction: Vector3,
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pub struct Line<T> {
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point: Point3<T>,
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direction: Vector3<T>,
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}
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pub struct Sphere {
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point: Point3,
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radius: f64,
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pub struct Sphere<T> {
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point: Point3<T>,
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radius: T,
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}
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impl Sphere {
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pub fn new(point: Point3, radius: f64) -> Sphere {
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impl<T> Sphere<T> {
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pub fn new(point: Point3<T>, radius: T) -> Sphere<T> {
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Sphere { point, radius }
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}
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}
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pub enum Geometry {
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Sphere(Sphere),
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Plane(Plane),
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Line(Line),
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pub enum Geometry<T> {
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Sphere(Sphere<T>),
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Plane(Plane<T>),
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Line(Line<T>),
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}
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impl Geometry {
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impl<T> Geometry<T> {
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pub fn draw(&self) {
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match self {
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Geometry::Sphere(_) => {
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18
src/main.rs
18
src/main.rs
@ -42,14 +42,18 @@ impl Texture<f64> {
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}
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}
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struct RenderableGeometry {
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struct RenderableGeometry<T> {
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transform: Mat4x4,
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geometry: Geometry,
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geometry: Geometry<T>,
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texture: Rc<Texture<f64>>,
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}
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impl RenderableGeometry {
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fn new(transform: Mat4x4, geometry: Geometry, texture: Rc<Texture<f64>>) -> RenderableGeometry {
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impl<T> RenderableGeometry<T> {
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fn new(
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transform: Mat4x4,
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geometry: Geometry<T>,
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texture: Rc<Texture<f64>>,
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) -> RenderableGeometry<T> {
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RenderableGeometry {
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transform,
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geometry,
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@ -62,19 +66,19 @@ trait Renderable {
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fn render(&self);
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}
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impl Renderable for Sphere {
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impl<T> Renderable for Sphere<T> {
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fn render(&self) {
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println!("Rendering Sphere!");
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}
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}
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impl Renderable for Plane {
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impl<T> Renderable for Plane<T> {
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fn render(&self) {
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println!("Rendering Plane!");
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}
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}
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impl Renderable for Line {
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impl<T> Renderable for Line<T> {
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fn render(&self) {
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println!("Rendering Line!");
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}
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26
src/math.rs
26
src/math.rs
@ -78,30 +78,36 @@ where
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}
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub struct Point3 {
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x: f64,
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y: f64,
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z: f64,
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pub struct Point3<T> {
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x: T,
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y: T,
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z: T,
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}
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impl Point3 {
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pub fn new(x: f64, y: f64, z: f64) -> Point3 {
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impl<T> Point3<T> {
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pub fn new(x: T, y: T, z: T) -> Point3<T> {
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Point3 { x, y, z }
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}
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}
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impl Add<Vector3<T>> for Point3 {
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type Output = Point3;
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impl<T> Add<Vector3<T>> for Point3<T>
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where
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T: Add<Output = T>,
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{
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type Output = Point3<T>;
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fn add(self, rhs: Vector3<T>) -> Self::Output {
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Point3::new(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z)
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}
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}
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impl Sub for Point3 {
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impl<T> Sub for Point3<T>
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where
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T: Sub<Output = T>,
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{
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type Output = Vector3<T>;
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fn sub(self, rhs: Point3) -> Self::Output {
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fn sub(self, rhs: Point3<T>) -> Self::Output {
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Vector3::new(self.x - rhs.x, self.y - rhs.y, self.z - rhs.z)
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}
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}
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