Make everything generic

This commit is contained in:
Stephan Rehfeld 2026-06-17 17:47:32 +02:00
parent 3eca1b1f7b
commit 1b94f8ca7a
3 changed files with 45 additions and 35 deletions

View File

@ -1,39 +1,39 @@
use crate::math::{Point3, Vector3}; use crate::math::{Point3, Vector3};
pub struct Plane { pub struct Plane<T> {
point: Point3, point: Point3<T>,
normal: Vector3, normal: Vector3<T>,
} }
impl Plane { impl<T> Plane<T> {
pub fn new(point: Point3, normal: Vector3) -> Plane { pub fn new(point: Point3<T>, normal: Vector3<T>) -> Plane<T> {
Plane { point, normal } Plane { point, normal }
} }
} }
pub struct Line { pub struct Line<T> {
point: Point3, point: Point3<T>,
direction: Vector3, direction: Vector3<T>,
} }
pub struct Sphere { pub struct Sphere<T> {
point: Point3, point: Point3<T>,
radius: f64, radius: T,
} }
impl Sphere { impl<T> Sphere<T> {
pub fn new(point: Point3, radius: f64) -> Sphere { pub fn new(point: Point3<T>, radius: T) -> Sphere<T> {
Sphere { point, radius } Sphere { point, radius }
} }
} }
pub enum Geometry { pub enum Geometry<T> {
Sphere(Sphere), Sphere(Sphere<T>),
Plane(Plane), Plane(Plane<T>),
Line(Line), Line(Line<T>),
} }
impl Geometry { impl<T> Geometry<T> {
pub fn draw(&self) { pub fn draw(&self) {
match self { match self {
Geometry::Sphere(_) => { Geometry::Sphere(_) => {

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@ -42,14 +42,18 @@ impl Texture<f64> {
} }
} }
struct RenderableGeometry { struct RenderableGeometry<T> {
transform: Mat4x4, transform: Mat4x4,
geometry: Geometry, geometry: Geometry<T>,
texture: Rc<Texture<f64>>, texture: Rc<Texture<f64>>,
} }
impl RenderableGeometry { impl<T> RenderableGeometry<T> {
fn new(transform: Mat4x4, geometry: Geometry, texture: Rc<Texture<f64>>) -> RenderableGeometry { fn new(
transform: Mat4x4,
geometry: Geometry<T>,
texture: Rc<Texture<f64>>,
) -> RenderableGeometry<T> {
RenderableGeometry { RenderableGeometry {
transform, transform,
geometry, geometry,
@ -62,19 +66,19 @@ trait Renderable {
fn render(&self); fn render(&self);
} }
impl Renderable for Sphere { impl<T> Renderable for Sphere<T> {
fn render(&self) { fn render(&self) {
println!("Rendering Sphere!"); println!("Rendering Sphere!");
} }
} }
impl Renderable for Plane { impl<T> Renderable for Plane<T> {
fn render(&self) { fn render(&self) {
println!("Rendering Plane!"); println!("Rendering Plane!");
} }
} }
impl Renderable for Line { impl<T> Renderable for Line<T> {
fn render(&self) { fn render(&self) {
println!("Rendering Line!"); println!("Rendering Line!");
} }

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@ -78,30 +78,36 @@ where
} }
#[derive(Copy, Clone, PartialEq, Debug)] #[derive(Copy, Clone, PartialEq, Debug)]
pub struct Point3 { pub struct Point3<T> {
x: f64, x: T,
y: f64, y: T,
z: f64, z: T,
} }
impl Point3 { impl<T> Point3<T> {
pub fn new(x: f64, y: f64, z: f64) -> Point3 { pub fn new(x: T, y: T, z: T) -> Point3<T> {
Point3 { x, y, z } Point3 { x, y, z }
} }
} }
impl Add<Vector3<T>> for Point3 { impl<T> Add<Vector3<T>> for Point3<T>
type Output = Point3; where
T: Add<Output = T>,
{
type Output = Point3<T>;
fn add(self, rhs: Vector3<T>) -> Self::Output { fn add(self, rhs: Vector3<T>) -> Self::Output {
Point3::new(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z) Point3::new(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z)
} }
} }
impl Sub for Point3 { impl<T> Sub for Point3<T>
where
T: Sub<Output = T>,
{
type Output = Vector3<T>; type Output = Vector3<T>;
fn sub(self, rhs: Point3) -> Self::Output { fn sub(self, rhs: Point3<T>) -> Self::Output {
Vector3::new(self.x - rhs.x, self.y - rhs.y, self.z - rhs.z) Vector3::new(self.x - rhs.x, self.y - rhs.y, self.z - rhs.z)
} }
} }