rust-kurs/src/main.rs
2026-05-27 18:41:29 +02:00

124 lines
2.5 KiB
Rust

use hello::geometry::{Geometry, Line, Plane, Sphere};
use hello::math::{Mat4x4, Point3, Vector3};
use std::rc::Rc;
#[derive(Clone)]
struct RGB {
red: f64,
green: f64,
blue: f64,
}
#[derive(Clone)]
struct Texture {
width: usize,
height: usize,
pixel: Vec<RGB>,
}
impl Texture {
fn load_texture() -> Texture {
let width = 640;
let height = 480;
let mut pixel = Vec::new();
for _ in 0..width {
for _ in 0..height {
pixel.push(RGB {
red: 1.0,
green: 1.0,
blue: 1.0,
});
}
}
Texture {
width,
height,
pixel,
}
}
}
struct RenderableGeometry {
transform: Mat4x4,
geometry: Geometry,
texture: Rc<Texture>,
}
impl RenderableGeometry {
fn new(transform: Mat4x4, geometry: Geometry, texture: Rc<Texture>) -> RenderableGeometry {
RenderableGeometry {
transform,
geometry,
texture,
}
}
}
trait Renderable {
fn render(&self);
}
impl Renderable for Sphere {
fn render(&self) {
println!("Rendering Sphere!");
}
}
impl Renderable for Plane {
fn render(&self) {
println!("Rendering Plane!");
}
}
impl Renderable for Line {
fn render(&self) {
println!("Rendering Line!");
}
}
fn main() {
let tex = Rc::new(Texture::load_texture());
let sphere = Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0));
let geometries = vec![sphere];
for g in geometries {
g.draw();
}
let mut renderables: Vec<Box<dyn Renderable>> = Vec::new();
renderables.push(Box::new(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)));
renderables.push(Box::new(Plane::new(
Point3::new(0.0, 0.0, 0.0),
Vector3::new(0.0, 1.0, 0.0),
)));
for r in renderables {
r.render();
}
let geo1 = RenderableGeometry::new(
Mat4x4::ident(),
Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)),
tex.clone(),
);
let geo2 = RenderableGeometry::new(
Mat4x4::ident(),
Geometry::Sphere(Sphere::new(Point3::new(-2.0, 0.0, 0.0), 1.0)),
tex.clone(),
);
let geo3 = RenderableGeometry::new(
Mat4x4::ident(),
Geometry::Sphere(Sphere::new(Point3::new(2.0, 0.0, 0.0), 1.0)),
tex.clone(),
);
println!("Reference counter = {}", Rc::strong_count(&tex));
}