Polymorpism by dyn Trait and Boxes

This commit is contained in:
Stephan Rehfeld 2026-05-27 18:41:29 +02:00
parent 65bb4d4897
commit 3ea1a7c5aa

View File

@ -1,5 +1,5 @@
use hello::geometry::{self, Geometry, Sphere};
use hello::math::{Mat4x4, Point3};
use hello::geometry::{Geometry, Line, Plane, Sphere};
use hello::math::{Mat4x4, Point3, Vector3};
use std::rc::Rc;
@ -24,8 +24,8 @@ impl Texture {
let mut pixel = Vec::new();
for x in 0..width {
for y in 0..height {
for _ in 0..width {
for _ in 0..height {
pixel.push(RGB {
red: 1.0,
green: 1.0,
@ -58,11 +58,48 @@ impl RenderableGeometry {
}
}
trait Renderable {
fn render(&self);
}
impl Renderable for Sphere {
fn render(&self) {
println!("Rendering Sphere!");
}
}
impl Renderable for Plane {
fn render(&self) {
println!("Rendering Plane!");
}
}
impl Renderable for Line {
fn render(&self) {
println!("Rendering Line!");
}
}
fn main() {
let tex = Rc::new(Texture::load_texture());
let sphere = Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0));
sphere.draw();
let geometries = vec![sphere];
for g in geometries {
g.draw();
}
let mut renderables: Vec<Box<dyn Renderable>> = Vec::new();
renderables.push(Box::new(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)));
renderables.push(Box::new(Plane::new(
Point3::new(0.0, 0.0, 0.0),
Vector3::new(0.0, 1.0, 0.0),
)));
for r in renderables {
r.render();
}
let geo1 = RenderableGeometry::new(
Mat4x4::ident(),