Info2Aufgabe2/matrix.c
2026-05-07 19:37:11 +02:00

91 lines
3.3 KiB
C

#include <stdlib.h>
#include <string.h>
#include "matrix.h"
// TODO Matrix-Funktionen implementieren
Matrix createMatrix(unsigned int rows, unsigned int cols)
{
if (rows ==0 || cols ==0){ // check if dimensions are valid
Matrix empty = {.rows =0, .cols=0, .buffer =NULL}; //return empty matrix if invalid
return empty;
}
MatrixType *buffer = malloc(rows * cols* sizeof(MatrixType)); //allocate memory
if (buffer == NULL){ //check if memory allocation succeeded
Matrix empty = {.rows =0, .cols=0, .buffer =NULL}; //return empty matrix if out of memory
return empty;
}
Matrix result ={.rows = rows, .cols = cols, .buffer = buffer}; // create and return matrix
return result;
}
void clearMatrix(Matrix *matrix)
{ free(matrix-> buffer); // free the buffer memory
matrix -> buffer = NULL; // set all members to NUll
matrix -> rows =0;
matrix -> cols =0;
}
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{ if (rowIdx >= matrix.rows || colIdx >= matrix.cols){ // check if indices are valid
return; // do nothing if out of bounds
}
unsigned int index = rowIdx * matrix.cols + colIdx; // calculate index using row-major formula
matrix.buffer[index] = value ; // set value at that index
}
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{ if (rowIdx >= matrix.rows || colIdx >= matrix.cols){ //check if indices are valid
return UNDEFINED_MATRIX_VALUE;
}
unsigned int index = rowIdx * matrix.cols + colIdx; //calculate index using row-major formula
return matrix.buffer [index]; // return the value at that index
}
Matrix add(const Matrix matrix1, const Matrix matrix2)
{ if (matrix1.rows != matrix2.rows){ // check row compatibility
Matrix empty = {.rows =0, .cols=0, .buffer = NULL};
return empty;
}
if (matrix1.cols!= matrix2.cols && matrix2.cols !=1 && matrix1.cols != 1){ // check column compatibility (allow broadcasting )
Matrix empty = {.rows =0, .cols=0, .buffer =NULL};
return empty;
}
unsigned int resultRows = matrix1.rows; //determine result dimensions
unsigned int resultCols = (matrix1.cols > matrix2.cols) ? matrix1.cols: matrix2.cols;
//Allocate memory for the result buffer
MatrixType *resultBuffer = malloc(resultRows * resultCols * sizeof(MatrixType));
if (resultBuffer == NULL){
Matrix empty = {.rows =0, .cols=0, .buffer=NULL};
return empty;
}
// add elements element-wise with broadcasting
for (unsigned int row =0; row < resultRows; ++row){
for (unsigned int col =0; col < resultCols; ++col){
MatrixType val1 = getMatrixAt(matrix1, row, col);
//Handle broadcasting: if matrix2 has 1 column, use column 0
unsigned int col1 = (matrix1.cols ==1)? 0 : col;
MatrixType val1 = getMatrixAt (matrix1,row,col1);
unsigned int col2 = (matrix2.cols==1) ? 0 : col;
MatrixType val2 = getMatrixAt(matrix2, row, col2);
unsigned int resultIndex = row * resultCols + col;
resultBuffer[resultIndex] = val1 +val2;
}
}
Matrix result = {.rows = resultRows, .cols = resultCols, .buffer= resultBuffer};
return result; //create and return result
}
Matrix multiply(const Matrix matrix1, const Matrix matrix2)
{
}