Funktionierender Prototyp des Serious Games zur Vermittlung von Wissen zu Software-Engineering-Arbeitsmodellen.
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1 year ago
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  1. from ctypes import c_void_p
  2. class CPointerBase:
  3. """
  4. Base class for objects that have a pointer access property
  5. that controls access to the underlying C pointer.
  6. """
  7. _ptr = None # Initially the pointer is NULL.
  8. ptr_type = c_void_p
  9. destructor = None
  10. null_ptr_exception_class = AttributeError
  11. @property
  12. def ptr(self):
  13. # Raise an exception if the pointer isn't valid so that NULL pointers
  14. # aren't passed to routines -- that's very bad.
  15. if self._ptr:
  16. return self._ptr
  17. raise self.null_ptr_exception_class(
  18. "NULL %s pointer encountered." % self.__class__.__name__
  19. )
  20. @ptr.setter
  21. def ptr(self, ptr):
  22. # Only allow the pointer to be set with pointers of the compatible
  23. # type or None (NULL).
  24. if not (ptr is None or isinstance(ptr, self.ptr_type)):
  25. raise TypeError("Incompatible pointer type: %s." % type(ptr))
  26. self._ptr = ptr
  27. def __del__(self):
  28. """
  29. Free the memory used by the C++ object.
  30. """
  31. if self.destructor and self._ptr:
  32. try:
  33. self.destructor(self.ptr)
  34. except (AttributeError, ImportError, TypeError):
  35. pass # Some part might already have been garbage collected