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- # dbgpyapp.py - Debugger Python application class
- #
- import sys
-
- import win32con
- import win32ui
- from pywin.framework import intpyapp
-
- version = "0.3.0"
-
-
- class DebuggerPythonApp(intpyapp.InteractivePythonApp):
- def LoadMainFrame(self):
- "Create the main applications frame"
- self.frame = self.CreateMainFrame()
- self.SetMainFrame(self.frame)
- self.frame.LoadFrame(win32ui.IDR_DEBUGGER, win32con.WS_OVERLAPPEDWINDOW)
- self.frame.DragAcceptFiles() # we can accept these.
- self.frame.ShowWindow(win32con.SW_HIDE)
- self.frame.UpdateWindow()
-
- # but we do rehook, hooking the new code objects.
- self.HookCommands()
-
- def InitInstance(self):
- # Use a registry path of "Python\Pythonwin Debugger
- win32ui.SetAppName(win32ui.LoadString(win32ui.IDR_DEBUGGER))
- win32ui.SetRegistryKey("Python %s" % (sys.winver,))
- # We _need_ the Scintilla color editor.
- # (and we _always_ get it now :-)
-
- numMRU = win32ui.GetProfileVal("Settings", "Recent File List Size", 10)
- win32ui.LoadStdProfileSettings(numMRU)
-
- self.LoadMainFrame()
-
- # Display the interactive window if the user wants it.
- from pywin.framework import interact
-
- interact.CreateInteractiveWindowUserPreference()
-
- # Load the modules we use internally.
- self.LoadSystemModules()
- # Load additional module the user may want.
- self.LoadUserModules()
-
- # win32ui.CreateDebuggerThread()
- win32ui.EnableControlContainer()
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