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- import time
-
- import win32con
- import win32console
-
- virtual_keys = {}
- for k, v in list(win32con.__dict__.items()):
- if k.startswith("VK_"):
- virtual_keys[v] = k
-
- free_console = True
- try:
- win32console.AllocConsole()
- except win32console.error as exc:
- if exc.winerror != 5:
- raise
- ## only free console if one was created successfully
- free_console = False
-
- stdout = win32console.GetStdHandle(win32console.STD_OUTPUT_HANDLE)
- stdin = win32console.GetStdHandle(win32console.STD_INPUT_HANDLE)
- newbuffer = win32console.CreateConsoleScreenBuffer()
- newbuffer.SetConsoleActiveScreenBuffer()
- newbuffer.SetConsoleTextAttribute(
- win32console.FOREGROUND_RED
- | win32console.FOREGROUND_INTENSITY
- | win32console.BACKGROUND_GREEN
- | win32console.BACKGROUND_INTENSITY
- )
- newbuffer.WriteConsole("This is a new screen buffer\n")
-
- ## test setting screen buffer and window size
- ## screen buffer size cannot be smaller than window size
- window_size = newbuffer.GetConsoleScreenBufferInfo()["Window"]
- coord = win32console.PyCOORDType(X=window_size.Right + 20, Y=window_size.Bottom + 20)
- newbuffer.SetConsoleScreenBufferSize(coord)
-
- window_size.Right += 10
- window_size.Bottom += 10
- newbuffer.SetConsoleWindowInfo(Absolute=True, ConsoleWindow=window_size)
-
- ## write some records to the input queue
- x = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
- x.Char = "X"
- x.KeyDown = True
- x.RepeatCount = 1
- x.VirtualKeyCode = 0x58
- x.ControlKeyState = win32con.SHIFT_PRESSED
-
- z = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
- z.Char = "Z"
- z.KeyDown = True
- z.RepeatCount = 1
- z.VirtualKeyCode = 0x5A
- z.ControlKeyState = win32con.SHIFT_PRESSED
-
- stdin.WriteConsoleInput([x, z, x])
-
- newbuffer.SetConsoleTextAttribute(
- win32console.FOREGROUND_RED
- | win32console.FOREGROUND_INTENSITY
- | win32console.BACKGROUND_GREEN
- | win32console.BACKGROUND_INTENSITY
- )
- newbuffer.WriteConsole("Press some keys, click some characters with the mouse\n")
-
- newbuffer.SetConsoleTextAttribute(
- win32console.FOREGROUND_BLUE
- | win32console.FOREGROUND_INTENSITY
- | win32console.BACKGROUND_RED
- | win32console.BACKGROUND_INTENSITY
- )
- newbuffer.WriteConsole('Hit "End" key to quit\n')
-
- breakout = False
- while not breakout:
- input_records = stdin.ReadConsoleInput(10)
- for input_record in input_records:
- if input_record.EventType == win32console.KEY_EVENT:
- if input_record.KeyDown:
- if input_record.Char == "\0":
- newbuffer.WriteConsole(
- virtual_keys.get(
- input_record.VirtualKeyCode,
- "VirtualKeyCode: %s" % input_record.VirtualKeyCode,
- )
- )
- else:
- newbuffer.WriteConsole(input_record.Char)
- if input_record.VirtualKeyCode == win32con.VK_END:
- breakout = True
- break
- elif input_record.EventType == win32console.MOUSE_EVENT:
- if input_record.EventFlags == 0: ## 0 indicates a button event
- if input_record.ButtonState != 0: ## exclude button releases
- pos = input_record.MousePosition
- # switch the foreground and background colors of the character that was clicked
- attr = newbuffer.ReadConsoleOutputAttribute(
- Length=1, ReadCoord=pos
- )[0]
- new_attr = attr
- if attr & win32console.FOREGROUND_BLUE:
- new_attr = (
- new_attr & ~win32console.FOREGROUND_BLUE
- ) | win32console.BACKGROUND_BLUE
- if attr & win32console.FOREGROUND_RED:
- new_attr = (
- new_attr & ~win32console.FOREGROUND_RED
- ) | win32console.BACKGROUND_RED
- if attr & win32console.FOREGROUND_GREEN:
- new_attr = (
- new_attr & ~win32console.FOREGROUND_GREEN
- ) | win32console.BACKGROUND_GREEN
-
- if attr & win32console.BACKGROUND_BLUE:
- new_attr = (
- new_attr & ~win32console.BACKGROUND_BLUE
- ) | win32console.FOREGROUND_BLUE
- if attr & win32console.BACKGROUND_RED:
- new_attr = (
- new_attr & ~win32console.BACKGROUND_RED
- ) | win32console.FOREGROUND_RED
- if attr & win32console.BACKGROUND_GREEN:
- new_attr = (
- new_attr & ~win32console.BACKGROUND_GREEN
- ) | win32console.FOREGROUND_GREEN
- newbuffer.WriteConsoleOutputAttribute((new_attr,), pos)
- else:
- newbuffer.WriteConsole(str(input_record))
- time.sleep(0.1)
-
- stdout.SetConsoleActiveScreenBuffer()
- newbuffer.Close()
- if free_console:
- win32console.FreeConsole()
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