|
|
@@ -5,9 +5,9 @@ public class Life implements ILife { |
|
|
|
String[] lifeArray; |
|
|
|
|
|
|
|
public static void main(String[] args) { |
|
|
|
Life l = new Life(new String[] { "* ", |
|
|
|
"* ", |
|
|
|
"* ", |
|
|
|
Life l = new Life(new String[] { " ", |
|
|
|
" ", |
|
|
|
" *** ", |
|
|
|
" ", |
|
|
|
" " }); |
|
|
|
l = (Life) l.nextGeneration(); |
|
|
@@ -39,15 +39,10 @@ public class Life implements ILife { |
|
|
|
public void setAlive(int x, int y) { |
|
|
|
// TODO Auto-generated method stub |
|
|
|
String newString = ""; |
|
|
|
for(int i = 0; i < lifeArray[y].length(); i++) { |
|
|
|
if(i == x) { |
|
|
|
newString += '*'; |
|
|
|
} else { |
|
|
|
newString += lifeArray[y].charAt(i); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
lifeArray[y] = newString; |
|
|
|
newString = lifeArray[y].substring(0, x) + "*" + lifeArray[y].substring(x); |
|
|
|
|
|
|
|
lifeArray[y] = newString; |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
@@ -56,15 +51,10 @@ public class Life implements ILife { |
|
|
|
public void setDead(int x, int y) { |
|
|
|
// TODO Auto-generated method stub |
|
|
|
String newString = ""; |
|
|
|
for(int i = 0; i < lifeArray[y].length(); i++) { |
|
|
|
if(i == x) { |
|
|
|
newString += ' '; |
|
|
|
} else { |
|
|
|
newString += lifeArray[y].charAt(i); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
lifeArray[y] = newString; |
|
|
|
newString = lifeArray[y].substring(0, x) + " " + lifeArray[y].substring(x); |
|
|
|
|
|
|
|
lifeArray[y] = newString; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
@@ -79,28 +69,43 @@ public class Life implements ILife { |
|
|
|
@Override |
|
|
|
public ILife nextGeneration() { |
|
|
|
// TODO Auto-generated method stub |
|
|
|
Life newWorld = new Life(); |
|
|
|
Life newLife = new Life(); |
|
|
|
for(int y = 0; y < lifeArray.length; y++) { |
|
|
|
for(int x = 0; x < lifeArray[y].length(); x++) { |
|
|
|
int counter = countNeighbors(x, y); |
|
|
|
|
|
|
|
if(isAlive(x, y)) { |
|
|
|
if (counter > 3 || counter < 2) |
|
|
|
newWorld.setDead(x, y); |
|
|
|
if (counter == 3 || counter == 2) |
|
|
|
newWorld.setAlive(x, y); |
|
|
|
} |
|
|
|
if(!isAlive(x, y)) { |
|
|
|
if (counter == 3) { |
|
|
|
newWorld.setAlive(x, y); |
|
|
|
} else { |
|
|
|
newWorld.setDead(x, y); |
|
|
|
} |
|
|
|
} |
|
|
|
int neighbors = countNeighbors(x, y); |
|
|
|
|
|
|
|
writeNewGen(neighbors, newLife, x, y); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
return newWorld; |
|
|
|
return newLife; |
|
|
|
} |
|
|
|
|
|
|
|
private void writeNewGen(int neighbors, Life newLife, int x, int y) { |
|
|
|
|
|
|
|
//if the space is alive... |
|
|
|
if(isAlive(x, y)) { |
|
|
|
|
|
|
|
//...and has more than three or less than two neighbors, it dies |
|
|
|
if (neighbors > 3 || neighbors < 2) |
|
|
|
newLife.setDead(x, y); |
|
|
|
|
|
|
|
//...and has 2 to 3 neighbors, it survives |
|
|
|
if (neighbors == 3 || neighbors == 2) |
|
|
|
newLife.setAlive(x, y); |
|
|
|
} |
|
|
|
|
|
|
|
//if the space is dead... |
|
|
|
if(!isAlive(x, y)) { |
|
|
|
|
|
|
|
//and has 3 neighbors, it comes to life |
|
|
|
if (neighbors == 3) { |
|
|
|
newLife.setAlive(x, y); |
|
|
|
} else { |
|
|
|
//and has anything but 3 neighbors, it stays dead |
|
|
|
newLife.setDead(x, y); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
private int countNeighbors(int x, int y) { |
|
|
@@ -120,21 +125,27 @@ public class Life implements ILife { |
|
|
|
|
|
|
|
private int countSides(int x, int y) { |
|
|
|
int counter = 0; |
|
|
|
if(x-1 >= 0) |
|
|
|
if(isAlive(x-1, y)) |
|
|
|
|
|
|
|
//is the space left us within the playing field and alive? |
|
|
|
if(x-1 >= 0 && isAlive(x-1, y)) |
|
|
|
counter++; |
|
|
|
if(x+1 < lifeArray[y].length()) |
|
|
|
if(isAlive(x+1, y)) |
|
|
|
|
|
|
|
//is the space right us within the playing field and alive? |
|
|
|
if(x+1 < lifeArray[y].length() && isAlive(x+1, y)) |
|
|
|
counter++; |
|
|
|
|
|
|
|
return counter; |
|
|
|
} |
|
|
|
|
|
|
|
private int countBelow(int x, int y) { |
|
|
|
int counter = 0; |
|
|
|
|
|
|
|
//is the line below us within the playing field? |
|
|
|
if(y+1 < lifeArray.length) { |
|
|
|
for (int i = x-1; i <= x+1; i++) { |
|
|
|
if (i >= 0 && i < lifeArray[y+1].length()) |
|
|
|
if(isAlive(i, y + 1)) |
|
|
|
|
|
|
|
//are the spaces on our left, middle and right bottom within the playing field alive? |
|
|
|
if (i >= 0 && i < lifeArray[y+1].length() && isAlive(i, y + 1)) |
|
|
|
counter++; |
|
|
|
} |
|
|
|
} |
|
|
@@ -143,10 +154,13 @@ public class Life implements ILife { |
|
|
|
|
|
|
|
private int countAbove(int x, int y) { |
|
|
|
int counter = 0; |
|
|
|
|
|
|
|
//is the line above us within the playing field? |
|
|
|
if(y-1 >= 0) { |
|
|
|
for (int i = x-1; i <= x+1; i++) { |
|
|
|
if (i >= 0 && i < lifeArray[y-1].length()) |
|
|
|
if(isAlive(i, y - 1)) |
|
|
|
|
|
|
|
//are the spaces on our left, middle and right top within the playing field alive? |
|
|
|
if (i >= 0 && i < lifeArray[y-1].length() && isAlive(i, y - 1)) |
|
|
|
counter++; |
|
|
|
} |
|
|
|
} |