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.pio | |||
.vscode/.browse.c_cpp.db* | |||
.vscode/c_cpp_properties.json | |||
.vscode/launch.json | |||
.vscode/ipch | |||
include/wifi_credentials.h |
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{ | |||
// See http://go.microsoft.com/fwlink/?LinkId=827846 | |||
// for the documentation about the extensions.json format | |||
"recommendations": [ | |||
"platformio.platformio-ide" | |||
] | |||
} |
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This directory is intended for project header files. | |||
A header file is a file containing C declarations and macro definitions | |||
to be shared between several project source files. You request the use of a | |||
header file in your project source file (C, C++, etc) located in `src` folder | |||
by including it, with the C preprocessing directive `#include'. | |||
```src/main.c | |||
#include "header.h" | |||
int main (void) | |||
{ | |||
... | |||
} | |||
``` | |||
Including a header file produces the same results as copying the header file | |||
into each source file that needs it. Such copying would be time-consuming | |||
and error-prone. With a header file, the related declarations appear | |||
in only one place. If they need to be changed, they can be changed in one | |||
place, and programs that include the header file will automatically use the | |||
new version when next recompiled. The header file eliminates the labor of | |||
finding and changing all the copies as well as the risk that a failure to | |||
find one copy will result in inconsistencies within a program. | |||
In C, the usual convention is to give header files names that end with `.h'. | |||
It is most portable to use only letters, digits, dashes, and underscores in | |||
header file names, and at most one dot. | |||
Read more about using header files in official GCC documentation: | |||
* Include Syntax | |||
* Include Operation | |||
* Once-Only Headers | |||
* Computed Includes | |||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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This directory is intended for project specific (private) libraries. | |||
PlatformIO will compile them to static libraries and link into executable file. | |||
The source code of each library should be placed in a an own separate directory | |||
("lib/your_library_name/[here are source files]"). | |||
For example, see a structure of the following two libraries `Foo` and `Bar`: | |||
|--lib | |||
| | | |||
| |--Bar | |||
| | |--docs | |||
| | |--examples | |||
| | |--src | |||
| | |- Bar.c | |||
| | |- Bar.h | |||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html | |||
| | | |||
| |--Foo | |||
| | |- Foo.c | |||
| | |- Foo.h | |||
| | | |||
| |- README --> THIS FILE | |||
| | |||
|- platformio.ini | |||
|--src | |||
|- main.c | |||
and a contents of `src/main.c`: | |||
``` | |||
#include <Foo.h> | |||
#include <Bar.h> | |||
int main (void) | |||
{ | |||
... | |||
} | |||
``` | |||
PlatformIO Library Dependency Finder will find automatically dependent | |||
libraries scanning project source files. | |||
More information about PlatformIO Library Dependency Finder | |||
- https://docs.platformio.org/page/librarymanager/ldf.html |
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; PlatformIO Project Configuration File | |||
; | |||
; Build options: build flags, source filter | |||
; Upload options: custom upload port, speed and extra flags | |||
; Library options: dependencies, extra library storages | |||
; Advanced options: extra scripting | |||
; | |||
; Please visit documentation for the other options and examples | |||
; https://docs.platformio.org/page/projectconf.html | |||
[env:esp01_1m] | |||
platform = espressif8266 | |||
board = esp01_1m | |||
framework = arduino | |||
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#include <Arduino.h> | |||
#include <ESP8266WiFi.h> | |||
#include <ESP8266mDNS.h> | |||
#include <WiFiUdp.h> | |||
#include <ArduinoOTA.h> | |||
#include <WiFiClient.h> | |||
#include <ESP8266WebServer.h> | |||
#include <ESP8266mDNS.h> | |||
#include "wifi_credentials.h" | |||
const char* ssid = STASSID; | |||
const char* password = STAPSK; | |||
const int led = 13; | |||
ESP8266WebServer server(80); | |||
void handleRoot() { | |||
digitalWrite(led, 1); | |||
char temp[400]; | |||
int sec = millis() / 1000; | |||
int min = sec / 60; | |||
int hr = min / 60; | |||
snprintf(temp, 400, | |||
"<html>\ | |||
<head>\ | |||
<meta http-equiv='refresh' content='5'/>\ | |||
<title>ESP8266 Demo</title>\ | |||
<style>\ | |||
body { background-color: #cccccc; font-family: Arial, Helvetica, Sans-Serif; Color: #000088; }\ | |||
</style>\ | |||
</head>\ | |||
<body>\ | |||
<h1>Hello from ESP8266!</h1>\ | |||
<p>Uptime: %02d:%02d:%02d</p>\ | |||
<img src=\"/test.svg\" />\ | |||
</body>\ | |||
</html>", | |||
hr, min % 60, sec % 60 | |||
); | |||
server.send(200, "text/html", temp); | |||
digitalWrite(led, 0); | |||
} | |||
void handleNotFound() { | |||
digitalWrite(led, 1); | |||
String message = "File Not Found\n\n"; | |||
message += "URI: "; | |||
message += server.uri(); | |||
message += "\nMethod: "; | |||
message += (server.method() == HTTP_GET) ? "GET" : "POST"; | |||
message += "\nArguments: "; | |||
message += server.args(); | |||
message += "\n"; | |||
for (uint8_t i = 0; i < server.args(); i++) { | |||
message += " " + server.argName(i) + ": " + server.arg(i) + "\n"; | |||
} | |||
server.send(404, "text/plain", message); | |||
digitalWrite(led, 0); | |||
} | |||
void setup_webserver() { | |||
pinMode(led, OUTPUT); | |||
digitalWrite(led, 0); | |||
Serial.println(""); | |||
// Wait for connection | |||
while (WiFi.status() != WL_CONNECTED) { | |||
delay(500); | |||
Serial.print("."); | |||
} | |||
Serial.println(""); | |||
Serial.print("Connected to "); | |||
Serial.println(ssid); | |||
Serial.print("IP address: "); | |||
Serial.println(WiFi.localIP()); | |||
if (MDNS.begin("esp8266")) { | |||
Serial.println("MDNS responder started"); | |||
} | |||
server.on("/", handleRoot); | |||
server.on("/inline", []() { | |||
server.send(200, "text/plain", "this works as well"); | |||
}); | |||
server.onNotFound(handleNotFound); | |||
server.begin(); | |||
Serial.println("HTTP server started"); | |||
} | |||
void setup() { | |||
Serial.begin(115200); | |||
Serial.println("Booting"); | |||
WiFi.mode(WIFI_STA); | |||
WiFi.begin(ssid, password); | |||
while (WiFi.waitForConnectResult() != WL_CONNECTED) { | |||
Serial.println("Connection Failed! Rebooting..."); | |||
delay(5000); | |||
ESP.restart(); | |||
} | |||
// Port defaults to 8266 | |||
// ArduinoOTA.setPort(8266); | |||
// Hostname defaults to esp8266-[ChipID] | |||
ArduinoOTA.setHostname("myesp8266"); | |||
// No authentication by default | |||
// ArduinoOTA.setPassword("admin"); | |||
// Password can be set with it's md5 value as well | |||
// MD5(admin) = 21232f297a57a5a743894a0e4a801fc3 | |||
// ArduinoOTA.setPasswordHash("21232f297a57a5a743894a0e4a801fc3"); | |||
ArduinoOTA.onStart([]() { | |||
String type; | |||
if (ArduinoOTA.getCommand() == U_FLASH) { | |||
type = "sketch"; | |||
} else { // U_FS | |||
type = "filesystem"; | |||
} | |||
// NOTE: if updating FS this would be the place to unmount FS using FS.end() | |||
Serial.println("Start updating " + type); | |||
}); | |||
ArduinoOTA.onEnd([]() { | |||
Serial.println("\nEnd"); | |||
}); | |||
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) { | |||
Serial.printf("Progress: %u%%\r", (progress / (total / 100))); | |||
}); | |||
ArduinoOTA.onError([](ota_error_t error) { | |||
Serial.printf("Error[%u]: ", error); | |||
if (error == OTA_AUTH_ERROR) { | |||
Serial.println("Auth Failed"); | |||
} else if (error == OTA_BEGIN_ERROR) { | |||
Serial.println("Begin Failed"); | |||
} else if (error == OTA_CONNECT_ERROR) { | |||
Serial.println("Connect Failed"); | |||
} else if (error == OTA_RECEIVE_ERROR) { | |||
Serial.println("Receive Failed"); | |||
} else if (error == OTA_END_ERROR) { | |||
Serial.println("End Failed"); | |||
} | |||
}); | |||
ArduinoOTA.begin(); | |||
Serial.println("Ready"); | |||
Serial.print("IP address: "); | |||
Serial.println(WiFi.localIP()); | |||
setup_webserver(); | |||
} | |||
void loop() { | |||
ArduinoOTA.handle(); | |||
server.handleClient(); | |||
} |
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This directory is intended for PlatformIO Unit Testing and project tests. | |||
Unit Testing is a software testing method by which individual units of | |||
source code, sets of one or more MCU program modules together with associated | |||
control data, usage procedures, and operating procedures, are tested to | |||
determine whether they are fit for use. Unit testing finds problems early | |||
in the development cycle. | |||
More information about PlatformIO Unit Testing: | |||
- https://docs.platformio.org/page/plus/unit-testing.html |