initial commit
This commit is contained in:
commit
e788da384f
6
.gitignore
vendored
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6
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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include/wifi_credentials.h
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7
.vscode/extensions.json
vendored
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7
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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16
platformio.ini
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16
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp01_1m]
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platform = espressif8266
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board = esp01_1m
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framework = arduino
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173
src/main.cpp
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173
src/main.cpp
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#include <Arduino.h>
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#include <ESP8266WiFi.h>
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#include <ESP8266mDNS.h>
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#include <WiFiUdp.h>
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#include <ArduinoOTA.h>
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#include <WiFiClient.h>
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#include <ESP8266WebServer.h>
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#include <ESP8266mDNS.h>
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#include "wifi_credentials.h"
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const char* ssid = STASSID;
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const char* password = STAPSK;
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const int led = 13;
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ESP8266WebServer server(80);
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void handleRoot() {
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digitalWrite(led, 1);
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char temp[400];
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int sec = millis() / 1000;
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int min = sec / 60;
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int hr = min / 60;
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snprintf(temp, 400,
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"<html>\
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<head>\
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<meta http-equiv='refresh' content='5'/>\
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<title>ESP8266 Demo</title>\
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<style>\
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body { background-color: #cccccc; font-family: Arial, Helvetica, Sans-Serif; Color: #000088; }\
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</style>\
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</head>\
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<body>\
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<h1>Hello from ESP8266!</h1>\
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<p>Uptime: %02d:%02d:%02d</p>\
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<img src=\"/test.svg\" />\
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</body>\
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</html>",
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hr, min % 60, sec % 60
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);
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server.send(200, "text/html", temp);
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digitalWrite(led, 0);
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}
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void handleNotFound() {
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digitalWrite(led, 1);
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String message = "File Not Found\n\n";
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message += "URI: ";
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message += server.uri();
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message += "\nMethod: ";
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message += (server.method() == HTTP_GET) ? "GET" : "POST";
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message += "\nArguments: ";
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message += server.args();
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message += "\n";
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for (uint8_t i = 0; i < server.args(); i++) {
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message += " " + server.argName(i) + ": " + server.arg(i) + "\n";
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}
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server.send(404, "text/plain", message);
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digitalWrite(led, 0);
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}
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void setup_webserver() {
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pinMode(led, OUTPUT);
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digitalWrite(led, 0);
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Serial.println("");
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// Wait for connection
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println("");
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Serial.print("Connected to ");
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Serial.println(ssid);
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Serial.print("IP address: ");
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Serial.println(WiFi.localIP());
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if (MDNS.begin("esp8266")) {
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Serial.println("MDNS responder started");
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}
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server.on("/", handleRoot);
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server.on("/inline", []() {
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server.send(200, "text/plain", "this works as well");
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});
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server.onNotFound(handleNotFound);
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server.begin();
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Serial.println("HTTP server started");
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}
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void setup() {
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Serial.begin(115200);
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Serial.println("Booting");
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WiFi.mode(WIFI_STA);
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WiFi.begin(ssid, password);
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while (WiFi.waitForConnectResult() != WL_CONNECTED) {
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Serial.println("Connection Failed! Rebooting...");
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delay(5000);
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ESP.restart();
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}
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// Port defaults to 8266
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// ArduinoOTA.setPort(8266);
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// Hostname defaults to esp8266-[ChipID]
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ArduinoOTA.setHostname("myesp8266");
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// No authentication by default
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// ArduinoOTA.setPassword("admin");
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// Password can be set with it's md5 value as well
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// MD5(admin) = 21232f297a57a5a743894a0e4a801fc3
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// ArduinoOTA.setPasswordHash("21232f297a57a5a743894a0e4a801fc3");
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ArduinoOTA.onStart([]() {
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String type;
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if (ArduinoOTA.getCommand() == U_FLASH) {
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type = "sketch";
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} else { // U_FS
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type = "filesystem";
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}
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// NOTE: if updating FS this would be the place to unmount FS using FS.end()
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Serial.println("Start updating " + type);
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});
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ArduinoOTA.onEnd([]() {
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Serial.println("\nEnd");
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});
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ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) {
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Serial.printf("Progress: %u%%\r", (progress / (total / 100)));
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});
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ArduinoOTA.onError([](ota_error_t error) {
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Serial.printf("Error[%u]: ", error);
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if (error == OTA_AUTH_ERROR) {
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Serial.println("Auth Failed");
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} else if (error == OTA_BEGIN_ERROR) {
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Serial.println("Begin Failed");
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} else if (error == OTA_CONNECT_ERROR) {
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Serial.println("Connect Failed");
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} else if (error == OTA_RECEIVE_ERROR) {
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Serial.println("Receive Failed");
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} else if (error == OTA_END_ERROR) {
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Serial.println("End Failed");
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}
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});
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ArduinoOTA.begin();
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Serial.println("Ready");
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Serial.print("IP address: ");
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Serial.println(WiFi.localIP());
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setup_webserver();
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}
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void loop() {
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ArduinoOTA.handle();
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server.handleClient();
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}
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11
test/README
Normal file
11
test/README
Normal file
@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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