Files
Info2-Aufgaben/Startcode/game.c
T
2026-10-28 09:57:09 +01:00

68 lines
1.9 KiB
C

#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(
char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldLen,
const char words[][MAX_WORD_LEN],
unsigned int wordCount)
{
unsigned int placedWords = 0;
// 1. Spielfeld leeren
for (unsigned int i = 0; i < searchFieldLen; i++) {
for (unsigned int j = 0; j < searchFieldLen; j++) {
salad[i][j] = EMPTY_CHAR;
}
}
// 2. Alle Wörter durchlaufen
for (unsigned int i = 0; i < wordCount; i++) {
size_t wordLen = strlen(words[i]);
// Leere oder zu lange Wörter überspringen
if (wordLen == 0 || wordLen > searchFieldLen) {
continue;
}
// 3. Platzierungsversuche
for (int attempt = 0;
attempt < MAX_RAND_TRIES_PER_WORD;
attempt++) {
unsigned int row = rand() % searchFieldLen;
unsigned int col = rand() % searchFieldLen;
int direction = rand() % 2;
int canPlace = 1;
// 4. Horizontale Platzierung prüfen
if (direction == 0) {
if (col + wordLen > searchFieldLen) {
continue;
}
for (size_t j = 0; j < wordLen; j++) {
if (salad[row][col + j] != EMPTY_CHAR &&
salad[row][col + j] != words[i][j]) {
canPlace = 0;
break;
}
}
}
// 5. Vertikale Platzierung prüfen