generated from freudenreichan/info2Praktikum-Wortsalat
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
#include "game.h"
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(
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char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int searchFieldLen,
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const char words[][MAX_WORD_LEN],
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unsigned int wordCount)
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{
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unsigned int placedWords = 0;
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// 1. Spielfeld leeren
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for (unsigned int i = 0; i < searchFieldLen; i++) {
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for (unsigned int j = 0; j < searchFieldLen; j++) {
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salad[i][j] = EMPTY_CHAR;
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}
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}
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// 2. Alle Wörter durchlaufen
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for (unsigned int i = 0; i < wordCount; i++) {
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size_t wordLen = strlen(words[i]);
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// Leere oder zu lange Wörter überspringen
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if (wordLen == 0 || wordLen > searchFieldLen) {
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continue;
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}
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// 3. Platzierungsversuche
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for (int attempt = 0;
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attempt < MAX_RAND_TRIES_PER_WORD;
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attempt++) {
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unsigned int row = rand() % searchFieldLen;
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unsigned int col = rand() % searchFieldLen;
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int direction = rand() % 2;
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int canPlace = 1;
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// 4. Horizontale Platzierung prüfen
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if (direction == 0) {
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if (col + wordLen > searchFieldLen) {
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continue;
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}
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for (size_t j = 0; j < wordLen; j++) {
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if (salad[row][col + j] != EMPTY_CHAR &&
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salad[row][col + j] != words[i][j]) {
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canPlace = 0;
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break;
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}
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}
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}
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// 5. Vertikale Platzierung prüfen
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