Start_Windows/game.c aktualisiert
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#define SIZE 10 // Anzahl der Zeilen in der Spalte
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#define SIZE 20 // Spielfeldgröße 20x20
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#define EMPTY_CHAR 0 // Kennzeichen für leere Felder
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// Erzeugt eine Spalte mit zufälligen Buchstaben
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void createColumn(char column[SIZE]) {
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for (int i = 0; i < SIZE; i++) {
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column[i] = 'A' + rand() % 26; // Zufälliger Buchstabe A-Z
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// Platziert Wörter zufällig horizontal oder vertikal
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void createWordSalad(char grid[SIZE][SIZE], const char words[][50], int wordCount) {
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srand(time(NULL));
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for (int w = 0; w < wordCount; w++) {
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int len = strlen(words[w]);
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int horizontal = rand() % 2;
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int row = rand() % SIZE;
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int col = rand() % SIZE;
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if (horizontal && col + len <= SIZE) {
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for (int i = 0; i < len; i++) grid[row][col + i] = words[w][i];
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} else if (!horizontal && row + len <= SIZE) {
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for (int i = 0; i < len; i++) grid[row + i][col] = words[w][i];
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}
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}
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}
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// Gibt die Spalte aus
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void showColumn(char column[SIZE]) {
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for (int i = 0; i < SIZE; i++) {
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printf("%c\n", column[i]);
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}
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}
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int main() {
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srand(time(NULL)); // Zufallszahlengenerator initialisieren
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char column[SIZE];
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createColumn(column);
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showColumn(column);
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return 0;
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// Füllt leere Felder mit zufälligen Buchstaben
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void fillEmptySpaces(char grid[SIZE][SIZE]) {
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for (int i = 0; i < SIZE; i++)
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for (int j = 0; j < SIZE; j++)
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if (grid[i][j] == EMPTY_CHAR)
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grid[i][j] = 'A' + rand() % 26;
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}
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