24 Commits
Author SHA1 Message Date
BrSh31 cb751b132b to be ignored, task 4b 2025-12-22 17:13:47 +01:00
straetemansbe94095 19304d3344 gamestate update 2025-12-08 17:00:36 +01:00
straetemansbe94095 a01ce2256e menu 2025-12-08 16:04:03 +01:00
straetemansbe94095 7cc1d0cbfd design.txt update 2025-11-24 16:23:46 +01:00
straetemansbe94095 b0dbc38105 design.txt update 2025-11-24 16:21:43 +01:00
webbaer fba740c35c Merge remote-tracking branch 'origin/master' 2025-11-24 16:15:17 +01:00
webbaer 7666d43cfc fixed version von main.cpp und gamematrix.cpp 2025-11-24 16:09:15 +01:00
BrSh31 28041fcf9f Merge branch 'master' of https://git.efi.th-nuernberg.de/gitea/shehibr98345/PROG_3B into project_leader 2025-11-23 16:51:42 +01:00
webbaer ad3ae081a9 functions matmul, rot3D, translate 2025-11-10 17:17:17 +01:00
BrSh31 779114d5d2 Add requirements.txt with project goals and matrix function specs 2025-11-10 17:17:15 +01:00
straetemansbe94095 f613b5a97f docs ordner 2025-11-10 16:54:14 +01:00
straetemansbe94095 90728defd6 include fix 2025-11-10 16:49:56 +01:00
BrSh31 ed1bf4a9b1 raylib.h in includes refactored 2025-11-10 16:34:45 +01:00
BrSh31 3ceecb69f9 otto 2025-11-10 16:20:01 +01:00
BrSh31 7259b8efb5 otto 2025-11-10 16:15:34 +01:00
straetemansbe94095 65cb29a65a gamecube verbesserungen 2025-11-09 21:33:22 +01:00
straetemansbe94095 08ded96060 Merge remote-tracking branch 'origin/master' 2025-11-09 21:15:07 +01:00
straetemansbe94095 ce97b7454a 9.11 2025-11-09 21:12:16 +01:00
BrSh31 cad7bcb83b Add .gitignore to ignore build and temporary files 2025-11-09 16:58:59 +01:00
BrSh31 8910b73468 Refactor CMakeLists.txt for platform-independent build and reorganize project structure 2025-11-09 16:48:06 +01:00
shehibr98345 15a6e2f736 revert 3e629d7831
revert Merge remote-tracking branch 'origin/master'
2025-10-27 16:07:02 +00:00
shehibr98345 bc348968d6 revert 4a87bb804c
revert otto
2025-10-27 16:06:39 +00:00
shehibr98345 39acf10501 revert 0dc04afe79
revert otto
2025-10-27 16:06:15 +00:00
shehibr98345 d1abbf00d4 revert 4a87bb804c
revert otto
2025-10-27 15:58:06 +00:00
43 changed files with 3996 additions and 3212 deletions

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+31
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# Ignore CMake build folders
cmake-build-debug/
build/
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.idea/
*.iml
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*.out
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+8
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@@ -0,0 +1,8 @@
# Default ignored files
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Generated
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Prog3B
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File renamed without changes.
+1 -1
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@@ -2,7 +2,7 @@
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+53 -21
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@@ -1,39 +1,71 @@
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-363
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# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__) && defined(__ti__)
# define COMPILER_ID "TIClang"
# define COMPILER_VERSION_MAJOR DEC(__ti_major__)
# define COMPILER_VERSION_MINOR DEC(__ti_minor__)
# define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__)
# define COMPILER_VERSION_INTERNAL DEC(__ti_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__clang__) && defined(__ti__)
# if defined(__ARM_ARCH)
# define ARCHITECTURE_ID "Arm"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#define C_STD_99 199901L
#define C_STD_11 201112L
#define C_STD_17 201710L
#define C_STD_23 202311L
#ifdef __STDC_VERSION__
# define C_STD __STDC_VERSION__
#endif
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif C_STD > C_STD_17
# define C_VERSION "23"
#elif C_STD > C_STD_11
# define C_VERSION "17"
#elif C_STD > C_STD_99
# define C_VERSION "11"
#elif C_STD >= C_STD_99
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif
@@ -1,919 +0,0 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
# define COMPILER_VERSION_MINOR DEC(__cray_minor__)
# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__) && defined(__ti__)
# define COMPILER_ID "TIClang"
# define COMPILER_VERSION_MAJOR DEC(__ti_major__)
# define COMPILER_VERSION_MINOR DEC(__ti_minor__)
# define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__)
# define COMPILER_VERSION_INTERNAL DEC(__ti_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__clang__) && defined(__ti__)
# if defined(__ARM_ARCH)
# define ARCHITECTURE_ID "Arm"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
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/Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCXXCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompilerABI.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompilerId.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompilerSupport.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineSystem.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeFindBinUtils.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeGenericSystem.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeInitializeConfigs.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeLanguageInformation.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeParseImplicitIncludeInfo.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeParseImplicitLinkInfo.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeParseLibraryArchitecture.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeSystem.cmake.in /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeSystemSpecificInformation.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeSystemSpecificInitialize.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeTestCCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeTestCXXCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeTestCompilerCommon.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/ADSP-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/ARMCC-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/ARMClang-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/AppleClang-C.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/AppleClang-CXX.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/AppleClang-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Borland-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Bruce-C-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/CMakeCommonCompilerMacros.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Clang-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Clang-DetermineCompilerInternal.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Clang.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Compaq-C-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Compaq-CXX-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Cray-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/CrayClang-DetermineCompiler.cmake /ApplicationsLine truncated
pool = console
#############################################
# A missing CMake input file is not an error.
build /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCCompiler.cmake.in /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCCompilerABI.c /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCInformation.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCXXCompiler.cmake.in /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCXXCompilerABI.cpp /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCXXInformation.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCommonLanguageInclude.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeCompilerIdDetection.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCXXCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompilerABI.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompilerId.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineCompilerSupport.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeDetermineSystem.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeFindBinUtils.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeGenericSystem.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeInitializeConfigs.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeLanguageInformation.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeParseImplicitIncludeInfo.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeParseImplicitLinkInfo.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeParseLibraryArchitecture.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeSystem.cmake.in /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeSystemSpecificInformation.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeSystemSpecificInitialize.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeTestCCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeTestCXXCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/CMakeTestCompilerCommon.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/ADSP-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/ARMCC-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/ARMClang-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/AppleClang-C.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/AppleClang-CXX.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/AppleClang-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Borland-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Bruce-C-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/CMakeCommonCompilerMacros.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Clang-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Clang-DetermineCompilerInternal.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Clang.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Compaq-C-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Compaq-CXX-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/Cray-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmake/mac/aarch64/share/cmake-3.30/Modules/Compiler/CrayClang-DetermineCompiler.cmake /Applications/CLion.app/Contents/bin/cmaLine truncated
#############################################
# Clean all the built files.
build clean: CLEAN
#############################################
# Print all primary targets available.
build help: HELP
#############################################
# Make the all target the default.
default all
-57
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@@ -1,57 +0,0 @@
# Install script for directory: /Users/bendit.str/Desktop/CLION/PROG_3B
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/objdump")
endif()
if(CMAKE_INSTALL_COMPONENT)
if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}")
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
unset(CMAKE_INST_COMP_HASH)
endif()
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "/Users/bendit.str/Desktop/CLION/PROG_3B/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()
-14
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@@ -1,14 +0,0 @@
[
{
"directory": "/Users/bendit.str/Desktop/CLION/PROG_3B/cmake-build-debug",
"command": "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/bendit.str/Desktop/CLION/PROG_3B/mac_arm -g -std=gnu++20 -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.2.sdk -fcolor-diagnostics -o CMakeFiles/Prog3B.dir/main.cpp.o -c /Users/bendit.str/Desktop/CLION/PROG_3B/main.cpp",
"file": "/Users/bendit.str/Desktop/CLION/PROG_3B/main.cpp",
"output": "CMakeFiles/Prog3B.dir/main.cpp.o"
},
{
"directory": "/Users/bendit.str/Desktop/CLION/PROG_3B/cmake-build-debug",
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"file": "/Users/bendit.str/Desktop/CLION/PROG_3B/gamecube.cpp",
"output": "CMakeFiles/Prog3B.dir/gamecube.cpp.o"
}
]
+64
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@@ -0,0 +1,64 @@
========================================================
Projekt: gamematrix (C++ Library)
Rolle: Projektleiter
Datei: requirements.txt
Datum: 10.11.2025
Team: ShehiBr (fuh wit yuh buh)
========================================================
# ----------------------------
# 1. Projektziel
# ----------------------------
Beschreiben Sie hier kurz das Ziel des Projekts:
Ziel: Die Bibliothek gamematrix um grundlegende 3D-Transformationsfunktionen zu erweitern,
die später über pybind11 in Python eingebunden werden können.
# ----------------------------
# 2. Funktionale Anforderungen
# ----------------------------
Listen Sie alle Funktionen auf, die die Bibliothek bereitstellen soll.
Tragen Sie ein: Funktion, Eingabe, Ausgabe, kurze Beschreibung
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|---------------|------------------------------------|-----------------------|----------------------------------------|
| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | Multipliziert 2 Matrizen |
| translate | 3D Vektor | 4x4 Matrix | Liefert eine Übersetzungs Matrix |
| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | Liefert eine Rotationsmatrix |
| identity (optional)| --- | 4x4 Matrix | Liefert eine Einheitsmatrix |
| _____________ | __________________________________ | ____________________ | ______________________________ |
| _____________ | __________________________________ | ____________________ | ______________________________ |
# ----------------------------
# 3. Nicht-funktionale Anforderungen
# ----------------------------
(z. B. Performance, Lesbarkeit, Wartbarkeit, Python-Kompatibilität via pybind11)
- ____________________________________________________________
- ____________________________________________________________
- ____________________________________________________________
# ----------------------------
# 4. Annahmen / Einschränkungen
# ----------------------------
(z. B. alle Matrizen sind 4x4, Winkel in Grad, nur double)
- Alle Matrizen sind 4x4
- Winkel werden in Grad angegeben
- Keine Skalierung, nur Rotation und Translation
# ----------------------------
# 5. Abnahmekriterien
# ----------------------------
Wie soll geprüft werden, dass die Anforderungen erfüllt sind?
(z. B. Unit-Tests, Beispielrotationen, Matrizenmultiplikation)
- Alle Matrixfunktionen liefern korrekte Ergebnisse bei Testeingaben
- Vergleich mit bekannten Referenzwerten (Rotation 90° um x-Achse, etc.)
- Kompilierbarkeit der Bibliothek und Integration in das Spielprojekt
========================================================
Hinweis:
- Diese Datei wird vom Projektleiter erstellt und gepflegt.
- Jede Phase des Projekts soll hier dokumentiert werden.
========================================================
+74
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@@ -0,0 +1,74 @@
========================================================
Projekt: gamematrix (C++ Library)
Rolle: Architekt
Datei: design.txt
Datum: ____________________
Team: ____________________
========================================================
# ----------------------------
# 1. Projektstruktur / Namespace
# ----------------------------
Namespace: _______________________________________________
Ziel: Saubere Trennung der Bibliothek, Vermeidung von Namenskonflikten.
Beispiel:
namespace Matrix3D {
// Funktionen, ggf Klasse(n)
}
# ----------------------------
# 2. Datenstrukturen / Klassen
# ----------------------------
Listen Sie die Klassen oder Structs auf, die verwendet werden:
| Name | Typ | Beschreibung |
|--------|------------------------------------------|--------------|
| Vec3 | struct Vec3 | 3D-Vektor (x, y, z) |
| Mat4 | std::array<std::array<double,4>,4> | 4x4-Matrix (homogen) |
| ______ | ________ | ___________________ |
| ______ | ________ | ___________________ |
# ----------------------------
# 3. Operatoren / Templates
# ----------------------------
Welche Operatoren oder Templates sollen definiert werden?
- Templates für unterschiedliche Datentypen? ☐ Ja ☐ Nein
- Operatoren:
- Mat4 * Mat4
- Mat4 * Vec3
# ----------------------------
# 4. Funktionen / Schnittstellen
# ----------------------------
Liste der Funktionen mit Eingabe/Ausgabe und kurzer Beschreibung:
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|---------------|------------------------------------|-----------------------|----------------------------------------|
| matmul | Mat4 A, Mat4 B | Mat4 | Matrixmultiplikation 4x4 |
| translate | Vec3 pos | Mat4 | Verschiebungstransformation |
| rot3D | double angle_deg, char axis | Mat4 | Rotation um Achse x/y/z |
| identity (optional)| --- | Mat4 | Identitätsmatrix |
| _____________ | __________________________________ | ____________________ | ______________________________ |
# ----------------------------
# 5. Designentscheidungen / Hinweise
# ----------------------------
- Rückgabe der Matrizen per Wert oder Referenz? ___________
- Verwendung von std::array oder std::vector? ___________
- Homogene Koordinaten für Translation / Rotation (4x4)? ☐ Ja ☐ Nein
- Weitere Designüberlegungen: ___________________________
# ----------------------------
# 6. Deliverables / Milestones
# ----------------------------
- design.txt fertig und im Branch architect committed
- Übergabe an Entwickler für Implementierung
========================================================
Hinweis:
- Dieses Dokument dient als Grundlage für die Implementierung.
- Alle Designentscheidungen sollen klar nachvollziehbar sein.
========================================================
+5 -3
View File
@@ -3,7 +3,7 @@
#include "raylib.h"
#include "rlgl.h"
struct Vec3
struct Vec3 //anisch unnötig weil rylib schon vec3 hat
{
float x, y, z;
};
@@ -22,7 +22,8 @@ public:
Vec3 GetPosition() const;
float GetRotationY() const;
Color GetColor() const { return color; }
bool IsAnimating() const;
//zustände klarer abbikden bzw weniger bools = klarare Logik
private:
Vec3 position;
Color color;
@@ -31,4 +32,5 @@ private:
bool flippingForward = false;
bool flippingBackward = false;
float rotation = 0.0f;
};
};
// braucht bessere trennung von logik & darstellung
+1 -1
View File
@@ -14,6 +14,6 @@ public:
// Rotationsmatrix um Achse x/y/z
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
// Verschiebung
// std::array<std::array<double,4>,4>
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
};
+1708
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File diff suppressed because it is too large. Load diff
+19
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@@ -0,0 +1,19 @@
#ifndef MENU_H
#define MENU_H
#pragma once
#include "raylib.h"
enum MenuResult {
MENU_NONE,
MENU_SELECT_3,
MENU_SELECT_6,
MENU_SELECT_9
};
MenuResult DrawMenu();
#endif //MENU_H
+1708
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File diff suppressed because it is too large. Load diff
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File renamed without changes.
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File renamed without changes.
+5 -3
View File
@@ -1,7 +1,5 @@
#include "gamecube.h"
//hallo hier war der otto
gamecube::gamecube(const Vec3 &pos, Color col)
: position(pos), color(col) {}
@@ -65,4 +63,8 @@ void gamecube::Draw() const
}
Vec3 gamecube::GetPosition() const { return position; }
float gamecube::GetRotationY() const { return rotation; }
float gamecube::GetRotationY() const { return rotation; }
bool gamecube::IsAnimating() const
{
return flippingForward || flippingBackward;
}
+75
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@@ -0,0 +1,75 @@
#include <gamematrix.h>
std::array<std::array<double,4>,4> gameMatrix::matmul(const std::array<std::array<double,4>,4>& A,
const std::array<std::array<double,4>,4>& B) {
std::array<std::array<double,4>,4> result{};
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
double sum = 0.0;
for (int k = 0; k < 4; ++k) {
sum += A[i][k] * B[k][j];
}
result[i][j] = sum;
}
}
return result;
}
std::array<std::array<double,4>,4> gameMatrix::rot3D(double angle_deg, char axis) {
double angle = angle_deg * M_PI / 180.0; // Grad → Radiant
double c = std::cos(angle);
double s = std::sin(angle);
std::array<std::array<double,4>,4> R{}; // alles 0 initialisiert
switch (axis) {
case 'x':
R = {{
{1, 0, 0, 0},
{0, c, -s, 0},
{0, s, c, 0},
{0, 0, 0, 1}
}};
break;
case 'y':
R = {{
{ c, 0, s, 0},
{ 0, 1, 0, 0},
{-s, 0, c, 0},
{ 0, 0, 0, 1}
}};
break;
case 'z':
R = {{
{c, -s, 0, 0},
{s, c, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1}
}};
break;
default:
throw std::invalid_argument("Axis must be 'x', 'y' or 'z'");
}
return R;
}
std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double, 3>& pos) {
std::array<std::array<double,4>,4> T{{
{1, 0, 0, pos[0]},
{0, 1, 0, pos[1]},
{0, 0, 1, pos[2]},
{0, 0, 0, 1}
}};
return T;
}
// Created by Fabian Weber on 10.11.25.
//
+86 -25
View File
@@ -1,19 +1,20 @@
#include "gamecube.h"
#include <algorithm>
#include <ctime>
#include <menu.h>
// -----------------------------------------------------------
// 3D Memory Game – Hauptprogramm
// -----------------------------------------------------------
int main()
{
// Zufall initialisieren
srand(time(NULL));
// Fenster und Kamera
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
SetTargetFPS(60);
// Zufall initialisieren
srand(time(NULL));
Camera3D camera{};
camera.position = {6.0f, 6.0f, 6.0f};
camera.target = {0.0f, 0.0f, 0.0f};
@@ -24,6 +25,7 @@ int main()
// Nur 3 Farben für 3 Paare
Color colors[] = { RED, GREEN, BLUE };
// 6 Karten-Positionen im 3x2 Raster
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
@@ -52,65 +54,125 @@ int main()
float flipSpeed = 5.0f; // Drehgeschwindigkeit
bool gameWon = false;
// -----------------------------------------------------------
// Hauptspielschleife
// -----------------------------------------------------------
while (!WindowShouldClose())
enum class GameState
{
Menu,
Idle, // kein Würfel offen, Eingabe erlaubt
OneFlipped, // ein Würfel offen
LockInput, // Würfel drehen gerade – Eingabe kurz blockiert
CheckingMatch // zwei Würfel vollständig aufgeklappt, Vergleich läuft
};
GameState state = GameState::Menu;
while (!WindowShouldClose()) {
if (state == GameState::Menu)
{
MenuResult res = DrawMenu();
switch (res)
{
case MENU_SELECT_3:
case MENU_SELECT_6:
case MENU_SELECT_9:
state = GameState::Idle;
break;
default:
break;
}
if (state == GameState::Menu)
continue;
}
// === GAME ===
// Klick-Erkennung
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (!gameWon
&& state != GameState::LockInput
&& state != GameState::CheckingMatch
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
Vector2 mouse = GetMousePosition();
for (auto &c : cubes)
{
if (!c.IsFlipped() && !c.IsMatched())
if (!c.IsAnimating() && !c.IsMatched())
{
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
{
c.FlipForward();
if (!first)
{
first = &c;
state = GameState::OneFlipped;
}
else if (!second)
{
second = &c;
state = GameState::LockInput;
}
break;
}
}
}
}
// Animation aller Würfel
bool anyAnimating = false;
for (auto &c : cubes)
{
c.Update(flipSpeed);
if (c.IsAnimating()) anyAnimating = true;
}
// Sobald ein Würfel vollständig umgedreht ist → merken
if (c.IsFlipped() && !c.IsMatched())
if (state == GameState::LockInput && !anyAnimating)
{
// If both pointers are null → this was a failed attempt finishing its backflip
if (!first && !second)
{
if (!first) first = &c;
else if (!second && &c != first) second = &c;
state = GameState::Idle;
}
else
{
// Two cubes fully opened → proceed to matching
state = GameState::CheckingMatch;
}
}
// Matching-Logik
if (first && second)
if (state == GameState::CheckingMatch && first && second)
{
Color col1 = first->GetColor();
Color col2 = second->GetColor();
bool match =
first->GetColor().r == second->GetColor().r &&
first->GetColor().g == second->GetColor().g &&
first->GetColor().b == second->GetColor().b;
if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b)
if (match)
{
first->SetMatched(true);
second->SetMatched(true);
first = nullptr;
second = nullptr;
state = GameState::Idle;
}
else
{
first->FlipBackward();
second->FlipBackward();
first = nullptr;
second = nullptr;
// WAIT FOR BACKFLIP ANIMATION
state = GameState::LockInput;
}
first = second = nullptr;
}
// Gewinnprüfung
if (!gameWon)
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
// -----------------------------------------------------------
// Zeichnen
// -----------------------------------------------------------
@@ -133,5 +195,4 @@ int main()
CloseWindow();
return 0;
}
//Fabi pusht packs
}
+32
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@@ -0,0 +1,32 @@
#include "menu.h"
MenuResult DrawMenu() {
Rectangle b1 = { 250, 180, 300, 50 };
Rectangle b2 = { 250, 260, 300, 50 };
Rectangle b3 = { 250, 340, 300, 50 };
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Wähle Anzahl Paare:", 200, 100, 30, DARKGRAY);
DrawRectangleRec(b1, LIGHTGRAY);
DrawText("3 Paare", 340, 195, 20, BLACK);
DrawRectangleRec(b2, LIGHTGRAY);
DrawText("6 Paare", 340, 275, 20, BLACK);
DrawRectangleRec(b3, LIGHTGRAY);
DrawText("9 Paare", 340, 355, 20, BLACK);
EndDrawing();
Vector2 m = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
if (CheckCollisionPointRec(m, b1)) return MENU_SELECT_3;
if (CheckCollisionPointRec(m, b2)) return MENU_SELECT_6;
if (CheckCollisionPointRec(m, b3)) return MENU_SELECT_9;
}
return MENU_NONE;
}
+125
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@@ -0,0 +1,125 @@
#include <iostream>
#include <vector>
#include <string>
#include <fstream>
#include <thread>
#include <chrono>
#include <numeric>
bool readFile(const std::string& filename, std::vector<int>& data) {
std::ifstream file(filename);
if (!file.is_open()) {
std::cerr << "FEHLER: Konnte Datei nicht oeffnen!\n";
std::cerr << "Pfad: " << filename << "\n";
return false;
}
int value;
std::cout << "Lese Datei ein... (Pfad: " << filename << ")\n";
while (file >> value) {
data.push_back(value);
}
file.close();
return true;
}
int main() {
std::vector<int> messungen;
std::string pfad = "C:\\Users\\Bruno\\Desktop\\BME\\BME 3\\PROG B\\praktikum\\thread\\measurements.txt";
if (!readFile(pfad, messungen)) {
std::cout << "\nDruecke ENTER zum Beenden...";
std::cin.get();
return 1;
}
if (messungen.size() < 2) {
std::cout << "Datei ist leer oder hat zu wenig Werte!\n";
std::cin.get();
return 0;
}
std::cout << "Erfolg! " << messungen.size() << " Messwerte geladen.\n";
std::cout << "-----------------------------------\n";
{
std::cout << "Starte serielle Berechnung...\n";
auto start = std::chrono::steady_clock::now();
long long increases = 0;
for (size_t i = 1; i < messungen.size(); i++) {
if (messungen[i] > messungen[i - 1]) {
increases++;
}
}
auto end = std::chrono::steady_clock::now();
std::chrono::duration<double> diff = end - start;
std::cout << "[SERIELL] Anstiege: " << increases << "\n";
std::cout << " Zeit: " << diff.count() << " s\n\n";
}
{
std::cout << "Starte parallele Berechnung...\n";
auto start = std::chrono::steady_clock::now();
unsigned int numThreads = std::thread::hardware_concurrency();
if (numThreads == 0) numThreads = 4;
std::vector<std::thread> threads;
std::vector<long long> results(numThreads, 0);
size_t totalComparisons = messungen.size() - 1;
size_t base = totalComparisons / numThreads;
size_t remainder = totalComparisons % numThreads;
size_t idx = 1;
for (unsigned int t = 0; t < numThreads; t++)
{
size_t startIdx = idx;
size_t count = base + (t < remainder ? 1 : 0);
size_t endIdx = idx + count - 1;
idx = endIdx + 1;
threads.emplace_back([&, t, startIdx, endIdx]() {
long long localCount = 0;
if (startIdx < messungen.size()) {
for (size_t i = startIdx; i <= endIdx; ++i) {
if (messungen[i] > messungen[i - 1]) {
++localCount;
}
}
}
results[t] = localCount;
});
}
for (auto& th : threads) {
if (th.joinable())
th.join();
}
long long totalParallel = 0;
for (long long r : results) {
totalParallel += r;
}
auto end = std::chrono::steady_clock::now();
std::chrono::duration<double> diff = end - start;
std::cout << "[PARALLEL] Anstiege: " << totalParallel << " (Threads: " << numThreads << ")\n";
std::cout << " Zeit: " << diff.count() << " s\n";
}
std::cout << "\n-----------------------------------\n";
std::cout << "Druecke ENTER zum Beenden...";
std::cin.get();
return 0;
}