Compare commits
8
Commits
| Author | SHA1 | Date | |
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9ce6f05ba7 | ||
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ad3ae081a9 | ||
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ed1bf4a9b1 | ||
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3ceecb69f9 | ||
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7259b8efb5 | ||
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65cb29a65a | ||
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08ded96060 | ||
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ce97b7454a |
Generated
+151
@@ -0,0 +1,151 @@
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+4
-3
@@ -3,7 +3,7 @@
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#include "raylib.h"
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#include "rlgl.h"
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||||
struct Vec3
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struct Vec3 //anisch unnötig weil rylib schon vec3 hat
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{
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||||
float x, y, z;
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||||
};
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||||
@@ -22,7 +22,7 @@ public:
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Vec3 GetPosition() const;
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float GetRotationY() const;
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Color GetColor() const { return color; }
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//zustände klarer abbikden bzw weniger bools = klarare Logik
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private:
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Vec3 position;
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Color color;
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||||
@@ -31,4 +31,5 @@ private:
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||||
bool flippingForward = false;
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bool flippingBackward = false;
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float rotation = 0.0f;
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};
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};
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// braucht bessere trennung von logik & darstellung
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+1708
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,75 @@
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#include <gamematrix.h>
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std::array<std::array<double,4>,4> gameMatrix::matmul(const std::array<std::array<double,4>,4>& A,
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const std::array<std::array<double,4>,4>& B) {
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||||
std::array<std::array<double,4>,4> result{};
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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double sum = 0.0;
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for (int k = 0; k < 4; ++k) {
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sum += A[i][k] * B[k][j];
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}
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result[i][j] = sum;
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||||
}
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||||
}
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||||
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||||
return result;
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||||
}
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||||
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||||
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||||
std::array<std::array<double,4>,4> gameMatrix::rot3D(double angle_deg, char axis) {
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||||
double angle = angle_deg * M_PI / 180.0; // Grad → Radiant
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||||
double c = std::cos(angle);
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double s = std::sin(angle);
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std::array<std::array<double,4>,4> R{}; // alles 0 initialisiert
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switch (axis) {
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case 'x':
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R = {{
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{1, 0, 0, 0},
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{0, c, -s, 0},
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{0, s, c, 0},
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{0, 0, 0, 1}
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}};
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break;
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case 'y':
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R = {{
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{ c, 0, s, 0},
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{ 0, 1, 0, 0},
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{-s, 0, c, 0},
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{ 0, 0, 0, 1}
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}};
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break;
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||||
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||||
case 'z':
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R = {{
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{c, -s, 0, 0},
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{s, c, 0, 0},
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{0, 0, 1, 0},
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||||
{0, 0, 0, 1}
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||||
}};
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||||
break;
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||||
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||||
default:
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throw std::invalid_argument("Axis must be 'x', 'y' or 'z'");
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||||
}
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||||
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return R;
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||||
}
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||||
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std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double, 3>& pos) {
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std::array<std::array<double,4>,4> T{{
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{1, 0, 0, pos[0]},
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{0, 1, 0, pos[1]},
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{0, 0, 1, pos[2]},
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{0, 0, 0, 1}
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}};
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||||
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||||
return T;
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||||
}
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||||
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||||
// Created by Fabian Weber on 10.11.25.
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//
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||||
+7
-5
@@ -1,4 +1,4 @@
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#include "../../prog_3/includes/gamecube.h"
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#include "gamecube.h"
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#include <algorithm>
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||||
#include <ctime>
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||||
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||||
@@ -21,15 +21,17 @@ int main()
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||||
camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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||||
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// cubePairs = {};
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// Nur 3 Farben für 3 Paare
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Color colors[] = { RED, GREEN, BLUE };
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Color colors[] = { RED, GREEN, BLUE, YELLOW, PINK };
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// 6 Karten-Positionen im 3x2 Raster
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std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
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std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0},
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{2, 0, 0},{2,0,-4},{0,0,-4},{-2,0,-4},{-4,0,-2}};
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// Farben doppelt in einen Pool legen und mischen
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std::vector<Color> colorPool;
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for (int i = 0; i < 3; i++)
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for (int i = 0; i <5; i++)
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{
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colorPool.push_back(colors[i]);
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colorPool.push_back(colors[i]);
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@@ -44,7 +46,7 @@ int main()
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// Karten/Würfel erstellen
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std::vector<gamecube> cubes;
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 10; i++)
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cubes.emplace_back(positions[i], colorPool[i]);
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||||
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gamecube* first = nullptr;
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||||
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||||
Reference in New Issue
Block a user