Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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004b032c85 | ||
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050e1a0804 |
Generated
-97
@@ -1,103 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
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<project version="4">
|
||||||
<component name="BackendCodeEditorSettings">
|
<component name="BackendCodeEditorSettings">
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppClangFormat/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/EditorConfig/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_BINARY_EXPRESSIONS_CHAIN/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_CALLS_CHAIN/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_EXPRESSION/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_FOR_STMT/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTIPLE_DECLARATION/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_TERNARY/@EntryValue" value="ALIGN_ALL" type="string" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_CLASS_DEFINITION/@EntryValue" value="1" type="int" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue" value="2" type="int" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_BLANK_LINES_IN_CODE/@EntryValue" value="2" type="int" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_USER_LINEBREAKS/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CASE_FROM_SWITCH/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_COMMENT/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INT_ALIGN_EQ/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SIMPLE_BLOCK_STYLE/@EntryValue" value="DO_NOT_CHANGE" type="string" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COMMA_IN_TEMPLATE_ARGS/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COMMA_IN_TEMPLATE_PARAMS/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_FOR_SEMICOLON/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_FOR_SEMICOLON/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_UNARY_OPERATOR/@EntryValue" value="false" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_ARRAY_ACCESS_BRACKETS/@EntryValue" value="false" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_CAST_EXPRESSION_PARENTHESES/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_INITIALIZER_BRACES/@EntryValue" value="false" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_METHOD_PARENTHESES/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_INITIALIZER_BRACES/@EntryValue" value="false" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPECIAL_ELSE_IF_TREATMENT/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_CAST_EXPRESSION_PARENTHESES/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_BINARY_OPSIGN/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_TERNARY_OPSIGNS/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TYPE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/OTHER_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CASE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_FUNCTION_DECLARATION/@EntryValue" value="1" type="int" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_FUNCTION_DEFINITION/@EntryValue" value="1" type="int" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_WHILE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_ELSE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_CATCH_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/NAMESPACE_INDENTATION/@EntryValue" value="All" type="string" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_ARGUMENT/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_PARAMETER/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_TYPE_ARGUMENT/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_TYPE_PARAMETER/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_DECLARATIONS/@EntryValue" value="0" type="int" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_ACCESS_SPECIFIERS_FROM_CLASS/@EntryValue" value="false" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CLASS_MEMBERS_FROM_ACCESS_SPECIFIERS/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/LINE_BREAK_AFTER_COLON_IN_MEMBER_INITIALIZER_LISTS/@EntryValue" value="ON_SINGLE_LINE" type="string" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/MEMBER_INITIALIZER_LIST_STYLE/@EntryValue" value="DO_NOT_CHANGE" type="string" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_NAMESPACE_DEFINITIONS_ON_SAME_LINE/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COLON_IN_BITFIELD_DECLARATOR/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_COLON_IN_BITFIELD_DECLARATOR/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_EXTENDS_COLON/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_EXTENDS_COLON/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_FOR_COLON/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_FOR_COLON/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBERS/@EntryValue" value="false" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_METHOD/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_NESTED_DECLARATOR/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_DATA_MEMBERS/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_METHOD/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_ABSTRACT_DECL/@EntryValue" value="true" type="bool" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_DATA_MEMBER/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_DATA_MEMBERS/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_METHOD/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_ABSTRACT_DECL/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_DATA_MEMBER/@EntryValue" value="true" type="bool" />
|
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_DATA_MEMBERS/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_METHOD/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_TEMPLATE_ARGS/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BETWEEN_CLOSING_ANGLE_BRACKETS_IN_TEMPLATE_ARGS/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_TEMPLATE_ARGS/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_DECLARATION_PARENTHESES/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_BLOCKS/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_RPAR/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_RPAR/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_ARGUMENTS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_PARAMETERS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BREAK_TEMPLATE_DECLARATION/@EntryValue" value="LINE_BREAK" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/NAMESPACE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/FREE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INVOCABLE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INITIALIZER_BRACES/@EntryValue" value="END_OF_LINE_NO_SPACE" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_STYLE/@EntryValue" value="Space" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_SIZE/@EntryValue" value="4" type="int" />
|
|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CONTINUOUS_LINE_INDENT/@EntryValue" value="Double" type="string" />
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|
||||||
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TAB_WIDTH/@EntryValue" value="4" type="int" />
|
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppSmartPointerVsMakeFunction/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppSmartPointerVsMakeFunction/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppFunctionalStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppFunctionalStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
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||||||
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|||||||
Generated
+151
@@ -0,0 +1,151 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
|
||||||
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<project version="4">
|
||||||
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<component name="AutoImportSettings">
|
||||||
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<option name="autoReloadType" value="SELECTIVE" />
|
||||||
|
</component>
|
||||||
|
<component name="BackendCodeEditorMiscSettings">
|
||||||
|
<option name="/Default/RiderDebugger/RiderRestoreDecompile/RestoreDecompileSetting/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/Housekeeping/GlobalSettingsUpgraded/IsUpgraded/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexedValue" value="true" type="bool" />
|
||||||
|
</component>
|
||||||
|
<component name="CMakePresetLoader">{
|
||||||
|
"useNewFormat": true
|
||||||
|
}</component>
|
||||||
|
<component name="CMakeProjectFlavorService">
|
||||||
|
<option name="flavorId" value="CMakePlainProjectFlavor" />
|
||||||
|
</component>
|
||||||
|
<component name="CMakeReloadState">
|
||||||
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<option name="reloaded" value="true" />
|
||||||
|
</component>
|
||||||
|
<component name="CMakeRunConfigurationManager">
|
||||||
|
<generated>
|
||||||
|
<config projectName="Prog3B" targetName="Prog3B" />
|
||||||
|
</generated>
|
||||||
|
</component>
|
||||||
|
<component name="CMakeSettings">
|
||||||
|
<configurations>
|
||||||
|
<configuration PROFILE_NAME="Debug" ENABLED="true" CONFIG_NAME="Debug" />
|
||||||
|
</configurations>
|
||||||
|
</component>
|
||||||
|
<component name="ChangeListManager">
|
||||||
|
<list default="true" id="bc14ea44-6152-4afc-90d0-07644981c8ca" name="Changes" comment="otto">
|
||||||
|
<change afterPath="$PROJECT_DIR$/.gitignore" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/CMakeLists.txt" beforeDir="false" afterPath="$PROJECT_DIR$/CMakeLists.txt" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/gamecube.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/src/gamecube.cpp" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/gamecube.h" beforeDir="false" afterPath="$PROJECT_DIR$/includes/gamecube.h" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/gamematrix.h" beforeDir="false" afterPath="$PROJECT_DIR$/includes/gamematrix.h" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/src/main.cpp" afterDir="false" />
|
||||||
|
</list>
|
||||||
|
<option name="SHOW_DIALOG" value="false" />
|
||||||
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||||
|
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||||
|
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||||
|
</component>
|
||||||
|
<component name="ClangdSettings">
|
||||||
|
<option name="formatViaClangd" value="false" />
|
||||||
|
</component>
|
||||||
|
<component name="ExecutionTargetManager" SELECTED_TARGET="CMakeBuildProfile:Debug" />
|
||||||
|
<component name="Git.Settings">
|
||||||
|
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
||||||
|
</component>
|
||||||
|
<component name="ProjectApplicationVersion">
|
||||||
|
<option name="ide" value="CLion" />
|
||||||
|
<option name="majorVersion" value="2024" />
|
||||||
|
<option name="minorVersion" value="3.5" />
|
||||||
|
<option name="productBranch" value="Classic" />
|
||||||
|
</component>
|
||||||
|
<component name="ProjectColorInfo">{
|
||||||
|
"associatedIndex": 4
|
||||||
|
}</component>
|
||||||
|
<component name="ProjectId" id="34ehK54dp6OU0qNeW3IKWIrbM5O" />
|
||||||
|
<component name="ProjectViewState">
|
||||||
|
<option name="hideEmptyMiddlePackages" value="true" />
|
||||||
|
<option name="showLibraryContents" value="true" />
|
||||||
|
</component>
|
||||||
|
<component name="PropertiesComponent"><![CDATA[{
|
||||||
|
"keyToString": {
|
||||||
|
"CMake Application.Prog3B.executor": "Run",
|
||||||
|
"RunOnceActivity.RadMigrateCodeStyle": "true",
|
||||||
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
|
"RunOnceActivity.cidr.known.project.marker": "true",
|
||||||
|
"RunOnceActivity.git.unshallow": "true",
|
||||||
|
"RunOnceActivity.readMode.enableVisualFormatting": "true",
|
||||||
|
"RunOnceActivity.west.config.association.type.startup.service": "true",
|
||||||
|
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||||
|
"cf.first.check.clang-format": "false",
|
||||||
|
"cidr.known.project.marker": "true",
|
||||||
|
"git-widget-placeholder": "Merging master",
|
||||||
|
"last_opened_file_path": "/Users/bendit.str/Desktop/CLION/PROG_3B",
|
||||||
|
"node.js.detected.package.eslint": "true",
|
||||||
|
"node.js.detected.package.tslint": "true",
|
||||||
|
"node.js.selected.package.eslint": "(autodetect)",
|
||||||
|
"node.js.selected.package.tslint": "(autodetect)",
|
||||||
|
"nodejs_package_manager_path": "npm",
|
||||||
|
"vue.rearranger.settings.migration": "true"
|
||||||
|
}
|
||||||
|
}]]></component>
|
||||||
|
<component name="RunManager">
|
||||||
|
<configuration default="true" type="CLionExternalRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true">
|
||||||
|
<method v="2">
|
||||||
|
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
|
<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
|
||||||
|
<method v="2">
|
||||||
|
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
|
</component>
|
||||||
|
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||||
|
<component name="TaskManager">
|
||||||
|
<task active="true" id="Default" summary="Default task">
|
||||||
|
<changelist id="bc14ea44-6152-4afc-90d0-07644981c8ca" name="Changes" comment="" />
|
||||||
|
<created>1761579877481</created>
|
||||||
|
<option name="number" value="Default" />
|
||||||
|
<option name="presentableId" value="Default" />
|
||||||
|
<updated>1761579877481</updated>
|
||||||
|
<workItem from="1761579878668" duration="1151000" />
|
||||||
|
<workItem from="1761659218955" duration="52000" />
|
||||||
|
<workItem from="1762719029166" duration="1000" />
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00001" summary="otto">
|
||||||
|
<option name="closed" value="true" />
|
||||||
|
<created>1761580147769</created>
|
||||||
|
<option name="number" value="00001" />
|
||||||
|
<option name="presentableId" value="LOCAL-00001" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1761580147769</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00002" summary="otto">
|
||||||
|
<option name="closed" value="true" />
|
||||||
|
<created>1761580176311</created>
|
||||||
|
<option name="number" value="00002" />
|
||||||
|
<option name="presentableId" value="LOCAL-00002" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1761580176311</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00003" summary="otto">
|
||||||
|
<option name="closed" value="true" />
|
||||||
|
<created>1762787735213</created>
|
||||||
|
<option name="number" value="00003" />
|
||||||
|
<option name="presentableId" value="LOCAL-00003" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1762787735214</updated>
|
||||||
|
</task>
|
||||||
|
<option name="localTasksCounter" value="4" />
|
||||||
|
<servers />
|
||||||
|
</component>
|
||||||
|
<component name="TypeScriptGeneratedFilesManager">
|
||||||
|
<option name="version" value="3" />
|
||||||
|
</component>
|
||||||
|
<component name="VCPKGProject">
|
||||||
|
<isAutomaticCheckingOnLaunch value="false" />
|
||||||
|
<isAutomaticFoundErrors value="true" />
|
||||||
|
<isAutomaticReloadCMake value="true" />
|
||||||
|
</component>
|
||||||
|
<component name="VcsManagerConfiguration">
|
||||||
|
<MESSAGE value="otto" />
|
||||||
|
<option name="LAST_COMMIT_MESSAGE" value="otto" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
========================================================
|
|
||||||
Projekt: gamematrix (C++ Library)
|
|
||||||
Rolle: Projektleiter
|
|
||||||
Datei: requirements.txt
|
|
||||||
Datum: 10.11.2025
|
|
||||||
Team: ShehiBr (fuh wit yuh buh)
|
|
||||||
========================================================
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 1. Projektziel
|
|
||||||
# ----------------------------
|
|
||||||
Beschreiben Sie hier kurz das Ziel des Projekts:
|
|
||||||
|
|
||||||
Ziel: Die Bibliothek gamematrix um grundlegende 3D-Transformationsfunktionen zu erweitern,
|
|
||||||
die später über pybind11 in Python eingebunden werden können.
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 2. Funktionale Anforderungen
|
|
||||||
# ----------------------------
|
|
||||||
Listen Sie alle Funktionen auf, die die Bibliothek bereitstellen soll.
|
|
||||||
Tragen Sie ein: Funktion, Eingabe, Ausgabe, kurze Beschreibung
|
|
||||||
|
|
||||||
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
|
||||||
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
|
||||||
| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | Multipliziert 2 Matrizen |
|
|
||||||
| translate | 3D Vektor | 4x4 Matrix | Liefert eine Übersetzungs Matrix |
|
|
||||||
| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | Liefert eine Rotationsmatrix |
|
|
||||||
| identity (optional)| --- | 4x4 Matrix | Liefert eine Einheitsmatrix |
|
|
||||||
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
|
||||||
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 3. Nicht-funktionale Anforderungen
|
|
||||||
# ----------------------------
|
|
||||||
(z. B. Performance, Lesbarkeit, Wartbarkeit, Python-Kompatibilität via pybind11)
|
|
||||||
|
|
||||||
- ____________________________________________________________
|
|
||||||
- ____________________________________________________________
|
|
||||||
- ____________________________________________________________
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 4. Annahmen / Einschränkungen
|
|
||||||
# ----------------------------
|
|
||||||
(z. B. alle Matrizen sind 4x4, Winkel in Grad, nur double)
|
|
||||||
|
|
||||||
- Alle Matrizen sind 4x4
|
|
||||||
- Winkel werden in Grad angegeben
|
|
||||||
- Keine Skalierung, nur Rotation und Translation
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 5. Abnahmekriterien
|
|
||||||
# ----------------------------
|
|
||||||
Wie soll geprüft werden, dass die Anforderungen erfüllt sind?
|
|
||||||
(z. B. Unit-Tests, Beispielrotationen, Matrizenmultiplikation)
|
|
||||||
|
|
||||||
- Alle Matrixfunktionen liefern korrekte Ergebnisse bei Testeingaben
|
|
||||||
- Vergleich mit bekannten Referenzwerten (Rotation 90° um x-Achse, etc.)
|
|
||||||
- Kompilierbarkeit der Bibliothek und Integration in das Spielprojekt
|
|
||||||
|
|
||||||
========================================================
|
|
||||||
Hinweis:
|
|
||||||
- Diese Datei wird vom Projektleiter erstellt und gepflegt.
|
|
||||||
- Jede Phase des Projekts soll hier dokumentiert werden.
|
|
||||||
========================================================
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
========================================================
|
|
||||||
Projekt: gamematrix (C++ Library)
|
|
||||||
Rolle: Architekt
|
|
||||||
Datei: design.txt
|
|
||||||
Datum: ____________________
|
|
||||||
Team: ____________________
|
|
||||||
========================================================
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 1. Projektstruktur / Namespace
|
|
||||||
# ----------------------------
|
|
||||||
Namespace: _______________________________________________
|
|
||||||
|
|
||||||
Ziel: Saubere Trennung der Bibliothek, Vermeidung von Namenskonflikten.
|
|
||||||
|
|
||||||
Beispiel:
|
|
||||||
namespace Matrix3D {
|
|
||||||
// Funktionen, ggf Klasse(n)
|
|
||||||
}
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 2. Datenstrukturen / Klassen
|
|
||||||
# ----------------------------
|
|
||||||
Listen Sie die Klassen oder Structs auf, die verwendet werden:
|
|
||||||
|
|
||||||
| Name | Typ | Beschreibung |
|
|
||||||
|--------|------------------------------------------|--------------|
|
|
||||||
| Vec3 | struct Vec3 | 3D-Vektor (x, y, z) |
|
|
||||||
| Mat4 | std::array<std::array<double,4>,4> | 4x4-Matrix (homogen) |
|
|
||||||
| ______ | ________ | ___________________ |
|
|
||||||
| ______ | ________ | ___________________ |
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 3. Operatoren / Templates
|
|
||||||
# ----------------------------
|
|
||||||
Welche Operatoren oder Templates sollen definiert werden?
|
|
||||||
|
|
||||||
- Templates für unterschiedliche Datentypen? ☐ Ja ☐ Nein
|
|
||||||
- Operatoren:
|
|
||||||
- Mat4 * Mat4
|
|
||||||
- Mat4 * Vec3
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 4. Funktionen / Schnittstellen
|
|
||||||
# ----------------------------
|
|
||||||
Liste der Funktionen mit Eingabe/Ausgabe und kurzer Beschreibung:
|
|
||||||
|
|
||||||
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
|
||||||
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
|
||||||
| matmul | Mat4 A, Mat4 B | Mat4 | Matrixmultiplikation 4x4 |
|
|
||||||
| translate | Vec3 pos | Mat4 | Verschiebungstransformation |
|
|
||||||
| rot3D | double angle_deg, char axis | Mat4 | Rotation um Achse x/y/z |
|
|
||||||
| identity (optional)| --- | Mat4 | Identitätsmatrix |
|
|
||||||
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 5. Designentscheidungen / Hinweise
|
|
||||||
# ----------------------------
|
|
||||||
- Rückgabe der Matrizen per Wert oder Referenz? ___________
|
|
||||||
- Verwendung von std::array oder std::vector? ___________
|
|
||||||
- Homogene Koordinaten für Translation / Rotation (4x4)? ☐ Ja ☐ Nein
|
|
||||||
- Weitere Designüberlegungen: ___________________________
|
|
||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 6. Deliverables / Milestones
|
|
||||||
# ----------------------------
|
|
||||||
- design.txt fertig und im Branch architect committed
|
|
||||||
- Übergabe an Entwickler für Implementierung
|
|
||||||
|
|
||||||
========================================================
|
|
||||||
Hinweis:
|
|
||||||
- Dieses Dokument dient als Grundlage für die Implementierung.
|
|
||||||
- Alle Designentscheidungen sollen klar nachvollziehbar sein.
|
|
||||||
========================================================
|
|
||||||
@@ -22,7 +22,6 @@ public:
|
|||||||
Vec3 GetPosition() const;
|
Vec3 GetPosition() const;
|
||||||
float GetRotationY() const;
|
float GetRotationY() const;
|
||||||
Color GetColor() const { return color; }
|
Color GetColor() const { return color; }
|
||||||
bool IsAnimating() const;
|
|
||||||
//zustände klarer abbikden bzw weniger bools = klarare Logik
|
//zustände klarer abbikden bzw weniger bools = klarare Logik
|
||||||
private:
|
private:
|
||||||
Vec3 position;
|
Vec3 position;
|
||||||
|
|||||||
@@ -14,6 +14,6 @@ public:
|
|||||||
// Rotationsmatrix um Achse x/y/z
|
// Rotationsmatrix um Achse x/y/z
|
||||||
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
|
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
|
||||||
|
|
||||||
// std::array<std::array<double,4>,4>
|
// Verschiebung
|
||||||
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
|
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
|
|
||||||
#ifndef MENU_H
|
|
||||||
#define MENU_H
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "raylib.h"
|
|
||||||
|
|
||||||
enum MenuResult {
|
|
||||||
MENU_NONE,
|
|
||||||
MENU_SELECT_3,
|
|
||||||
MENU_SELECT_6,
|
|
||||||
MENU_SELECT_9
|
|
||||||
};
|
|
||||||
|
|
||||||
MenuResult DrawMenu();
|
|
||||||
|
|
||||||
#endif //MENU_H
|
|
||||||
|
|
||||||
|
|
||||||
@@ -64,7 +64,3 @@ void gamecube::Draw() const
|
|||||||
|
|
||||||
Vec3 gamecube::GetPosition() const { return position; }
|
Vec3 gamecube::GetPosition() const { return position; }
|
||||||
float gamecube::GetRotationY() const { return rotation; }
|
float gamecube::GetRotationY() const { return rotation; }
|
||||||
bool gamecube::IsAnimating() const
|
|
||||||
{
|
|
||||||
return flippingForward || flippingBackward;
|
|
||||||
}
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
#include <gamematrix.h>
|
|
||||||
|
|
||||||
|
|
||||||
std::array<std::array<double,4>,4> gameMatrix::matmul(const std::array<std::array<double,4>,4>& A,
|
|
||||||
const std::array<std::array<double,4>,4>& B) {
|
|
||||||
std::array<std::array<double,4>,4> result{};
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; ++i) {
|
|
||||||
for (int j = 0; j < 4; ++j) {
|
|
||||||
double sum = 0.0;
|
|
||||||
for (int k = 0; k < 4; ++k) {
|
|
||||||
sum += A[i][k] * B[k][j];
|
|
||||||
}
|
|
||||||
result[i][j] = sum;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
std::array<std::array<double,4>,4> gameMatrix::rot3D(double angle_deg, char axis) {
|
|
||||||
double angle = angle_deg * M_PI / 180.0; // Grad → Radiant
|
|
||||||
double c = std::cos(angle);
|
|
||||||
double s = std::sin(angle);
|
|
||||||
std::array<std::array<double,4>,4> R{}; // alles 0 initialisiert
|
|
||||||
|
|
||||||
switch (axis) {
|
|
||||||
case 'x':
|
|
||||||
R = {{
|
|
||||||
{1, 0, 0, 0},
|
|
||||||
{0, c, -s, 0},
|
|
||||||
{0, s, c, 0},
|
|
||||||
{0, 0, 0, 1}
|
|
||||||
}};
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'y':
|
|
||||||
R = {{
|
|
||||||
{ c, 0, s, 0},
|
|
||||||
{ 0, 1, 0, 0},
|
|
||||||
{-s, 0, c, 0},
|
|
||||||
{ 0, 0, 0, 1}
|
|
||||||
}};
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'z':
|
|
||||||
R = {{
|
|
||||||
{c, -s, 0, 0},
|
|
||||||
{s, c, 0, 0},
|
|
||||||
{0, 0, 1, 0},
|
|
||||||
{0, 0, 0, 1}
|
|
||||||
}};
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
throw std::invalid_argument("Axis must be 'x', 'y' or 'z'");
|
|
||||||
}
|
|
||||||
|
|
||||||
return R;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double, 3>& pos) {
|
|
||||||
std::array<std::array<double,4>,4> T{{
|
|
||||||
{1, 0, 0, pos[0]},
|
|
||||||
{0, 1, 0, pos[1]},
|
|
||||||
{0, 0, 1, pos[2]},
|
|
||||||
{0, 0, 0, 1}
|
|
||||||
}};
|
|
||||||
|
|
||||||
return T;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Created by Fabian Weber on 10.11.25.
|
|
||||||
//
|
|
||||||
+23
-85
@@ -1,20 +1,19 @@
|
|||||||
#include "gamecube.h"
|
#include "gamecube.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
#include <menu.h>
|
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
// 3D Memory Game – Hauptprogramm
|
// 3D Memory Game – Hauptprogramm
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
|
// Zufall initialisieren
|
||||||
|
srand(time(NULL));
|
||||||
|
|
||||||
// Fenster und Kamera
|
// Fenster und Kamera
|
||||||
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
|
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
|
|
||||||
// Zufall initialisieren
|
|
||||||
srand(time(NULL));
|
|
||||||
|
|
||||||
Camera3D camera{};
|
Camera3D camera{};
|
||||||
camera.position = {6.0f, 6.0f, 6.0f};
|
camera.position = {6.0f, 6.0f, 6.0f};
|
||||||
camera.target = {0.0f, 0.0f, 0.0f};
|
camera.target = {0.0f, 0.0f, 0.0f};
|
||||||
@@ -25,7 +24,6 @@ int main()
|
|||||||
// Nur 3 Farben für 3 Paare
|
// Nur 3 Farben für 3 Paare
|
||||||
Color colors[] = { RED, GREEN, BLUE };
|
Color colors[] = { RED, GREEN, BLUE };
|
||||||
|
|
||||||
|
|
||||||
// 6 Karten-Positionen im 3x2 Raster
|
// 6 Karten-Positionen im 3x2 Raster
|
||||||
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
|
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
|
||||||
|
|
||||||
@@ -54,125 +52,65 @@ int main()
|
|||||||
float flipSpeed = 5.0f; // Drehgeschwindigkeit
|
float flipSpeed = 5.0f; // Drehgeschwindigkeit
|
||||||
bool gameWon = false;
|
bool gameWon = false;
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
enum class GameState
|
// Hauptspielschleife
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
while (!WindowShouldClose())
|
||||||
{
|
{
|
||||||
Menu,
|
|
||||||
Idle, // kein Würfel offen, Eingabe erlaubt
|
|
||||||
OneFlipped, // ein Würfel offen
|
|
||||||
LockInput, // Würfel drehen gerade – Eingabe kurz blockiert
|
|
||||||
CheckingMatch // zwei Würfel vollständig aufgeklappt, Vergleich läuft
|
|
||||||
};
|
|
||||||
|
|
||||||
GameState state = GameState::Menu;
|
|
||||||
|
|
||||||
while (!WindowShouldClose()) {
|
|
||||||
|
|
||||||
if (state == GameState::Menu)
|
|
||||||
{
|
|
||||||
MenuResult res = DrawMenu();
|
|
||||||
switch (res)
|
|
||||||
{
|
|
||||||
case MENU_SELECT_3:
|
|
||||||
case MENU_SELECT_6:
|
|
||||||
case MENU_SELECT_9:
|
|
||||||
state = GameState::Idle;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (state == GameState::Menu)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// === GAME ===
|
|
||||||
// Klick-Erkennung
|
// Klick-Erkennung
|
||||||
if (!gameWon
|
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||||
&& state != GameState::LockInput
|
|
||||||
&& state != GameState::CheckingMatch
|
|
||||||
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
|
||||||
{
|
{
|
||||||
Vector2 mouse = GetMousePosition();
|
Vector2 mouse = GetMousePosition();
|
||||||
|
|
||||||
for (auto &c : cubes)
|
for (auto &c : cubes)
|
||||||
{
|
{
|
||||||
if (!c.IsAnimating() && !c.IsMatched())
|
if (!c.IsFlipped() && !c.IsMatched())
|
||||||
{
|
{
|
||||||
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
||||||
|
|
||||||
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
||||||
{
|
|
||||||
c.FlipForward();
|
c.FlipForward();
|
||||||
if (!first)
|
|
||||||
{
|
|
||||||
first = &c;
|
|
||||||
state = GameState::OneFlipped;
|
|
||||||
}
|
|
||||||
else if (!second)
|
|
||||||
{
|
|
||||||
second = &c;
|
|
||||||
state = GameState::LockInput;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Animation aller Würfel
|
// Animation aller Würfel
|
||||||
bool anyAnimating = false;
|
|
||||||
for (auto &c : cubes)
|
for (auto &c : cubes)
|
||||||
{
|
{
|
||||||
c.Update(flipSpeed);
|
c.Update(flipSpeed);
|
||||||
if (c.IsAnimating()) anyAnimating = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Sobald ein Würfel vollständig umgedreht ist → merken
|
||||||
if (state == GameState::LockInput && !anyAnimating)
|
if (c.IsFlipped() && !c.IsMatched())
|
||||||
{
|
{
|
||||||
// If both pointers are null → this was a failed attempt finishing its backflip
|
if (!first) first = &c;
|
||||||
if (!first && !second)
|
else if (!second && &c != first) second = &c;
|
||||||
{
|
|
||||||
state = GameState::Idle;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Two cubes fully opened → proceed to matching
|
|
||||||
state = GameState::CheckingMatch;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Matching-Logik
|
// Matching-Logik
|
||||||
if (state == GameState::CheckingMatch && first && second)
|
if (first && second)
|
||||||
{
|
{
|
||||||
bool match =
|
Color col1 = first->GetColor();
|
||||||
first->GetColor().r == second->GetColor().r &&
|
Color col2 = second->GetColor();
|
||||||
first->GetColor().g == second->GetColor().g &&
|
|
||||||
first->GetColor().b == second->GetColor().b;
|
|
||||||
|
|
||||||
if (match)
|
if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b)
|
||||||
{
|
{
|
||||||
first->SetMatched(true);
|
first->SetMatched(true);
|
||||||
second->SetMatched(true);
|
second->SetMatched(true);
|
||||||
|
|
||||||
first = nullptr;
|
|
||||||
second = nullptr;
|
|
||||||
|
|
||||||
state = GameState::Idle;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
first->FlipBackward();
|
first->FlipBackward();
|
||||||
second->FlipBackward();
|
second->FlipBackward();
|
||||||
|
|
||||||
first = nullptr;
|
|
||||||
second = nullptr;
|
|
||||||
|
|
||||||
// WAIT FOR BACKFLIP ANIMATION
|
|
||||||
state = GameState::LockInput;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
first = second = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Gewinnprüfung
|
||||||
|
if (!gameWon)
|
||||||
|
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
// Zeichnen
|
// Zeichnen
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
|
|||||||
@@ -1,32 +0,0 @@
|
|||||||
#include "menu.h"
|
|
||||||
|
|
||||||
MenuResult DrawMenu() {
|
|
||||||
Rectangle b1 = { 250, 180, 300, 50 };
|
|
||||||
Rectangle b2 = { 250, 260, 300, 50 };
|
|
||||||
Rectangle b3 = { 250, 340, 300, 50 };
|
|
||||||
|
|
||||||
BeginDrawing();
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
|
|
||||||
DrawText("Wähle Anzahl Paare:", 200, 100, 30, DARKGRAY);
|
|
||||||
|
|
||||||
DrawRectangleRec(b1, LIGHTGRAY);
|
|
||||||
DrawText("3 Paare", 340, 195, 20, BLACK);
|
|
||||||
|
|
||||||
DrawRectangleRec(b2, LIGHTGRAY);
|
|
||||||
DrawText("6 Paare", 340, 275, 20, BLACK);
|
|
||||||
|
|
||||||
DrawRectangleRec(b3, LIGHTGRAY);
|
|
||||||
DrawText("9 Paare", 340, 355, 20, BLACK);
|
|
||||||
|
|
||||||
EndDrawing();
|
|
||||||
|
|
||||||
Vector2 m = GetMousePosition();
|
|
||||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
|
|
||||||
if (CheckCollisionPointRec(m, b1)) return MENU_SELECT_3;
|
|
||||||
if (CheckCollisionPointRec(m, b2)) return MENU_SELECT_6;
|
|
||||||
if (CheckCollisionPointRec(m, b3)) return MENU_SELECT_9;
|
|
||||||
}
|
|
||||||
|
|
||||||
return MENU_NONE;
|
|
||||||
}
|
|
||||||
-125
@@ -1,125 +0,0 @@
|
|||||||
#include <iostream>
|
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
#include <thread>
|
|
||||||
#include <chrono>
|
|
||||||
#include <numeric>
|
|
||||||
|
|
||||||
bool readFile(const std::string& filename, std::vector<int>& data) {
|
|
||||||
std::ifstream file(filename);
|
|
||||||
|
|
||||||
if (!file.is_open()) {
|
|
||||||
std::cerr << "FEHLER: Konnte Datei nicht oeffnen!\n";
|
|
||||||
std::cerr << "Pfad: " << filename << "\n";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
int value;
|
|
||||||
std::cout << "Lese Datei ein... (Pfad: " << filename << ")\n";
|
|
||||||
|
|
||||||
while (file >> value) {
|
|
||||||
data.push_back(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
std::vector<int> messungen;
|
|
||||||
std::string pfad = "C:\\Users\\Bruno\\Desktop\\BME\\BME 3\\PROG B\\praktikum\\thread\\measurements.txt";
|
|
||||||
|
|
||||||
if (!readFile(pfad, messungen)) {
|
|
||||||
std::cout << "\nDruecke ENTER zum Beenden...";
|
|
||||||
std::cin.get();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (messungen.size() < 2) {
|
|
||||||
std::cout << "Datei ist leer oder hat zu wenig Werte!\n";
|
|
||||||
std::cin.get();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "Erfolg! " << messungen.size() << " Messwerte geladen.\n";
|
|
||||||
std::cout << "-----------------------------------\n";
|
|
||||||
|
|
||||||
{
|
|
||||||
std::cout << "Starte serielle Berechnung...\n";
|
|
||||||
auto start = std::chrono::steady_clock::now();
|
|
||||||
|
|
||||||
long long increases = 0;
|
|
||||||
for (size_t i = 1; i < messungen.size(); i++) {
|
|
||||||
if (messungen[i] > messungen[i - 1]) {
|
|
||||||
increases++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto end = std::chrono::steady_clock::now();
|
|
||||||
std::chrono::duration<double> diff = end - start;
|
|
||||||
|
|
||||||
std::cout << "[SERIELL] Anstiege: " << increases << "\n";
|
|
||||||
std::cout << " Zeit: " << diff.count() << " s\n\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
std::cout << "Starte parallele Berechnung...\n";
|
|
||||||
auto start = std::chrono::steady_clock::now();
|
|
||||||
|
|
||||||
unsigned int numThreads = std::thread::hardware_concurrency();
|
|
||||||
if (numThreads == 0) numThreads = 4;
|
|
||||||
|
|
||||||
std::vector<std::thread> threads;
|
|
||||||
std::vector<long long> results(numThreads, 0);
|
|
||||||
|
|
||||||
size_t totalComparisons = messungen.size() - 1;
|
|
||||||
size_t base = totalComparisons / numThreads;
|
|
||||||
size_t remainder = totalComparisons % numThreads;
|
|
||||||
|
|
||||||
size_t idx = 1;
|
|
||||||
|
|
||||||
for (unsigned int t = 0; t < numThreads; t++)
|
|
||||||
{
|
|
||||||
size_t startIdx = idx;
|
|
||||||
size_t count = base + (t < remainder ? 1 : 0);
|
|
||||||
size_t endIdx = idx + count - 1;
|
|
||||||
|
|
||||||
idx = endIdx + 1;
|
|
||||||
|
|
||||||
threads.emplace_back([&, t, startIdx, endIdx]() {
|
|
||||||
long long localCount = 0;
|
|
||||||
if (startIdx < messungen.size()) {
|
|
||||||
for (size_t i = startIdx; i <= endIdx; ++i) {
|
|
||||||
if (messungen[i] > messungen[i - 1]) {
|
|
||||||
++localCount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
results[t] = localCount;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& th : threads) {
|
|
||||||
if (th.joinable())
|
|
||||||
th.join();
|
|
||||||
}
|
|
||||||
|
|
||||||
long long totalParallel = 0;
|
|
||||||
for (long long r : results) {
|
|
||||||
totalParallel += r;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto end = std::chrono::steady_clock::now();
|
|
||||||
std::chrono::duration<double> diff = end - start;
|
|
||||||
|
|
||||||
std::cout << "[PARALLEL] Anstiege: " << totalParallel << " (Threads: " << numThreads << ")\n";
|
|
||||||
std::cout << " Zeit: " << diff.count() << " s\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "\n-----------------------------------\n";
|
|
||||||
std::cout << "Druecke ENTER zum Beenden...";
|
|
||||||
std::cin.get();
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
========================================================
|
||||||
|
Projekt: gamematrix (C++ Library)
|
||||||
|
Rolle: Tester
|
||||||
|
Datei: tests.txt
|
||||||
|
Datum: 24.11.2025
|
||||||
|
Team:
|
||||||
|
========================================================
|
||||||
|
# ----------------------------
|
||||||
|
# 1. Testplan Übersicht
|
||||||
|
# ----------------------------
|
||||||
|
Ziel: Überprüfung der Funktionen matmul(), translate(), rot3D().
|
||||||
|
|
||||||
|
| Funktion | Testfall | Eingabe | Erwartetes Ergebnis | Ergebnis / Bemerkung |
|
||||||
|
|---------------|---------------------------|-------------------------------------------------------|-------------------------------------------------------------|----------------------------------------|
|
||||||
|
| matmul | Identity * Identity | A = 4x4 Identity, B = 4x4 Identity | 4x4 Identity | OK – ergibt korrekt die Identität |
|
||||||
|
| matmul | Beispielmatrizen | A=[[1,2,3,4],[0,1,2,3],[0,0,1,2],[0,0,0,1]]<br>B=[[1,0,0,0],[1,1,0,0],[1,1,1,0],[1,1,1,1]] | C=[[10,9,7,4],[7,6,4,3],[4,3,2,2],[1,1,1,1]] | OK – Ergebnis mit Handrechnung geprüft |
|
||||||
|
| translate | Verschiebung | Vec3 {1,2,3} | Matrix:<br>[[1,0,0,1],[0,1,0,2],[0,0,1,3],[0,0,0,1]] | OK – Translation korrekt in letzter Spalte |
|
||||||
|
| rot3D | Rotation Z 90° | angle_deg=90, axis='z', V=(1,0,0) | (0,1,0) | OK – korrekt gegen mathematische Definition |
|
||||||
|
| rot3D | Rotation X 180° | angle_deg=180, axis='x', V=(0,1,0) | (0,-1,0) | OK – Richtungsumkehr um X-Achse korrekt |
|
||||||
|
| rot3D | Rotation Y 270° | angle_deg=270, axis='y', V=(1,0,0) | (0,0,-1) | OK – 270° = -90°, korrekt nach -Z gedreht |
|
||||||
|
| rot3D | Ungültige Achse | angle_deg=45, axis='q' | Exception / Fehlermeldung | OK – Exception korrekt ausgelöst |
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 2. Testdaten / Matrizen
|
||||||
|
# ----------------------------
|
||||||
|
- Matrizen:
|
||||||
|
- Identity = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]
|
||||||
|
- A, B siehe oben
|
||||||
|
- Vektoren:
|
||||||
|
- Für translate(): Vec3 {1,2,3}
|
||||||
|
- Für rot3D(): Vec3 {1,0,0}, {0,1,0}
|
||||||
|
- Winkel in Grad:
|
||||||
|
- 90°, 180°, 270°, 45° (Test Exception)
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 3. Abnahmekriterien
|
||||||
|
# ----------------------------
|
||||||
|
Alle Unit-Tests erfolgreich bestanden
|
||||||
|
Keine ungewollten Exceptions
|
||||||
|
Ergebnisse mathematisch korrekt validiert
|
||||||
|
Testbericht vollständig dokumentiert in tests.txt
|
||||||
|
|
||||||
|
========================================================
|
||||||
|
Hinweis:
|
||||||
|
- Diese Datei wurde vom Tester ausgefüllt.
|
||||||
|
- Alle Tests erfolgreich abgeschlossen am 24.11.2025.
|
||||||
|
========================================================
|
||||||
Reference in New Issue
Block a user