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master
| Author | SHA1 | Date | |
|---|---|---|---|
| f613b5a97f |
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</project>
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@ -1,64 +0,0 @@
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|||||||
========================================================
|
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||||||
Projekt: gamematrix (C++ Library)
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||||||
Rolle: Projektleiter
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||||||
Datei: requirements.txt
|
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||||||
Datum: 10.11.2025
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||||||
Team: ShehiBr (fuh wit yuh buh)
|
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||||||
========================================================
|
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||||||
|
|
||||||
# ----------------------------
|
|
||||||
# 1. Projektziel
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||||||
# ----------------------------
|
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||||||
Beschreiben Sie hier kurz das Ziel des Projekts:
|
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||||||
|
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||||||
Ziel: Die Bibliothek gamematrix um grundlegende 3D-Transformationsfunktionen zu erweitern,
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die später über pybind11 in Python eingebunden werden können.
|
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||||||
|
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||||||
# ----------------------------
|
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||||||
# 2. Funktionale Anforderungen
|
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||||||
# ----------------------------
|
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||||||
Listen Sie alle Funktionen auf, die die Bibliothek bereitstellen soll.
|
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||||||
Tragen Sie ein: Funktion, Eingabe, Ausgabe, kurze Beschreibung
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||||||
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||||||
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
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||||||
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
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||||||
| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | Multipliziert 2 Matrizen |
|
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||||||
| translate | 3D Vektor | 4x4 Matrix | Liefert eine Übersetzungs Matrix |
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||||||
| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | Liefert eine Rotationsmatrix |
|
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||||||
| identity (optional)| --- | 4x4 Matrix | Liefert eine Einheitsmatrix |
|
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||||||
| _____________ | __________________________________ | ____________________ | ______________________________ |
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||||||
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
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||||||
|
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||||||
# ----------------------------
|
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||||||
# 3. Nicht-funktionale Anforderungen
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||||||
# ----------------------------
|
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||||||
(z. B. Performance, Lesbarkeit, Wartbarkeit, Python-Kompatibilität via pybind11)
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||||||
|
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||||||
- ____________________________________________________________
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||||||
- ____________________________________________________________
|
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||||||
- ____________________________________________________________
|
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||||||
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||||||
# ----------------------------
|
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# 4. Annahmen / Einschränkungen
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||||||
# ----------------------------
|
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(z. B. alle Matrizen sind 4x4, Winkel in Grad, nur double)
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- Alle Matrizen sind 4x4
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- Winkel werden in Grad angegeben
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- Keine Skalierung, nur Rotation und Translation
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||||||
# ----------------------------
|
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||||||
# 5. Abnahmekriterien
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||||||
# ----------------------------
|
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||||||
Wie soll geprüft werden, dass die Anforderungen erfüllt sind?
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||||||
(z. B. Unit-Tests, Beispielrotationen, Matrizenmultiplikation)
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||||||
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||||||
- Alle Matrixfunktionen liefern korrekte Ergebnisse bei Testeingaben
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||||||
- Vergleich mit bekannten Referenzwerten (Rotation 90° um x-Achse, etc.)
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||||||
- Kompilierbarkeit der Bibliothek und Integration in das Spielprojekt
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||||||
|
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||||||
========================================================
|
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||||||
Hinweis:
|
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||||||
- Diese Datei wird vom Projektleiter erstellt und gepflegt.
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||||||
- Jede Phase des Projekts soll hier dokumentiert werden.
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||||||
========================================================
|
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||||||
74
docs/design.txt
Normal file
74
docs/design.txt
Normal file
@ -0,0 +1,74 @@
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========================================================
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||||||
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Projekt: gamematrix (C++ Library)
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||||||
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Rolle: Architekt
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Datei: design.txt
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Datum: ____________________
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Team: ____________________
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========================================================
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||||||
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# ----------------------------
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||||||
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# 1. Projektstruktur / Namespace
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# ----------------------------
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||||||
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Namespace: _______________________________________________
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||||||
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Ziel: Saubere Trennung der Bibliothek, Vermeidung von Namenskonflikten.
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||||||
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||||||
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Beispiel:
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namespace Matrix3D {
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// Funktionen, ggf Klasse(n)
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}
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# ----------------------------
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||||||
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# 2. Datenstrukturen / Klassen
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# ----------------------------
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||||||
|
Listen Sie die Klassen oder Structs auf, die verwendet werden:
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||||||
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| Name | Typ | Beschreibung |
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|--------|------------------------------------------|--------------|
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| Vec3 | struct Vec3 | 3D-Vektor (x, y, z) |
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| Mat4 | std::array<std::array<double,4>,4> | 4x4-Matrix (homogen) |
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| ______ | ________ | ___________________ |
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||||||
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| ______ | ________ | ___________________ |
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||||||
|
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||||||
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# ----------------------------
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||||||
|
# 3. Operatoren / Templates
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||||||
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# ----------------------------
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||||||
|
Welche Operatoren oder Templates sollen definiert werden?
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||||||
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||||||
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- Templates für unterschiedliche Datentypen? ☐ Ja ☐ Nein
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||||||
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- Operatoren:
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- Mat4 * Mat4
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||||||
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- Mat4 * Vec3
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||||||
|
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||||||
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# ----------------------------
|
||||||
|
# 4. Funktionen / Schnittstellen
|
||||||
|
# ----------------------------
|
||||||
|
Liste der Funktionen mit Eingabe/Ausgabe und kurzer Beschreibung:
|
||||||
|
|
||||||
|
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
||||||
|
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
||||||
|
| matmul | Mat4 A, Mat4 B | Mat4 | Matrixmultiplikation 4x4 |
|
||||||
|
| translate | Vec3 pos | Mat4 | Verschiebungstransformation |
|
||||||
|
| rot3D | double angle_deg, char axis | Mat4 | Rotation um Achse x/y/z |
|
||||||
|
| identity (optional)| --- | Mat4 | Identitätsmatrix |
|
||||||
|
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 5. Designentscheidungen / Hinweise
|
||||||
|
# ----------------------------
|
||||||
|
- Rückgabe der Matrizen per Wert oder Referenz? ___________
|
||||||
|
- Verwendung von std::array oder std::vector? ___________
|
||||||
|
- Homogene Koordinaten für Translation / Rotation (4x4)? ☐ Ja ☐ Nein
|
||||||
|
- Weitere Designüberlegungen: ___________________________
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 6. Deliverables / Milestones
|
||||||
|
# ----------------------------
|
||||||
|
- design.txt fertig und im Branch architect committed
|
||||||
|
- Übergabe an Entwickler für Implementierung
|
||||||
|
|
||||||
|
========================================================
|
||||||
|
Hinweis:
|
||||||
|
- Dieses Dokument dient als Grundlage für die Implementierung.
|
||||||
|
- Alle Designentscheidungen sollen klar nachvollziehbar sein.
|
||||||
|
========================================================
|
||||||
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Block a user