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8 changed files with 47 additions and 45 deletions

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+5 -5
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@@ -25,6 +25,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
}
// Platzieren der Wörter
unsigned int placedWords = 0;
for (unsigned int w = 0; w < wordCount; ++w) {
const char *word = words[w];
size_t wordLen = strlen(word);
@@ -34,7 +35,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
int placed = 0;
for (int attempts = 0; attempts < MAX_RAND_TRIES_PER_WORD && !placed; ++attempts) {
int vertical = rand() % 2; // 0=horizontal, 1=vertical
int vertical = rand() % 2; // 0=horizontal, 1=vertikal
unsigned int row, col;
if (vertical) {
@@ -69,9 +70,8 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
placed = 1;
}
if (!placed) {
// Ein Wort konnte nicht platziert werden, Abbruch möglich
return 0;
if (placed) {
placedWords++;
}
}
@@ -84,7 +84,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
}
}
return 1;
return placedWords;
}
// Prints the word salad to console
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+10 -5
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@@ -1,6 +1,7 @@
#include "input.h"
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
// TODO:
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
@@ -11,19 +12,23 @@ char* readWord(FILE *file)
int c; // Variable für jedes gelesene Zeichen
// Whitespace und Delimiters überspringen
while((c = fgetc(file)) != EOF && (isspace(c) || c == ',' || c == ';' || c == '.'));
while ((c = fgetc(file)) != EOF && (isspace((unsigned char)c) || c == ',' || c == ';' || c == '.'));
if (c == EOF) {
return NULL;
}
// Buchstaben einlesen bis nächstes whitespace/Delimiter/EOF
while(c != EOF && !isspace(c) && c != ',' && c != ';' && c != '.' && index < MAX_WORD_LEN - 1) //-1 wegen Nullterminator
while (c != EOF && !isspace((unsigned char)c) && c != ',' && c != ';' && c != '.' && index < MAX_WORD_LEN - 1) //-1 wegen Nullterminator
{
word[index++] = (char)toupper(c); // Konvertiere zu Großbuchstaben
word[index++] = (char)toupper((unsigned char)c); // Konvertiere zu Großbuchstaben
c = fgetc(file);
}
word[index] = '\0'; // Nullterminator (= Ende String)
// Leere überspringen
if(index == 0)
if (index == 0) {
return NULL;
}
return strdup(word); // Rückgabe string, dynamisch allokiert da Zeiger auf lokalen Puffer zurückgegeben
}
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+32 -35
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@@ -1,45 +1,42 @@
CC = gcc
CFLAGS = -g -Wall
LDFLAGS = -lGL -lX11 -lm
BINARIES = ./linux
CFLAGS = -g -Wall -Wextra
CPPFLAGS = -I$(raylibfolder) -I$(unityfolder)
LDFLAGS =
LDLIBS = -lGL -lX11 -lm
BINARIES = ./linux
raylibfolder = ./raylib
unityfolder = ./unity
# --------------------------
# initiales Spiel bauen
# --------------------------
wordsalad_ourversion:
$(CC) -o wordsalad_ourversion -L. $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c
$(CC) $(CFLAGS) -c main.c
input.o: input.c
$(CC) $(CFLAGS) -c input.c
game.o: game.c
$(CC) $(CFLAGS) -c game.c
graphicalGame.o: graphicalGame.c
$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c
# --------------------------
# Unit Tests
# --------------------------
TARGET = wordsalad
TEST_BIN = runTests
OBJS = main.o input.o game.o graphicalGame.o
.PHONY: all clean test
all: $(TARGET)
wordsalad_ourversion: main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o $@ main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDLIBS)
$(TARGET): $(OBJS) $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o $@ $(OBJS) $(BINARIES)/libraylib.a $(LDLIBS)
main.o: main.c input.h game.h graphicalGame.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
input.o: input.c input.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
game.o: game.c game.h input.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
graphicalGame.o: graphicalGame.c graphicalGame.h game.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
test: input.o game.o unit_tests.c
$(CC) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
$(CC) $(CFLAGS) $(CPPFLAGS) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
# --------------------------
# Clean
# --------------------------
clean:
rm -f *.o wordsalad $(TEST_BIN)
rm -f *.o $(TARGET) $(TEST_BIN) wordsalad_ourversion
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