more adjustments to checkBarriers(), now also checks for other players as obstacles

This commit is contained in:
Niklas Katzer 2024-01-18 15:51:38 +01:00
parent 2dc2bc8a88
commit 17e2bbfba9

View File

@ -65,10 +65,10 @@ public class RumbleBot extends Bot
frontIsBlocked = view.data.charAt(frontIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
backIsBlocked = view.data.charAt(backIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
leftIsBlocked = view.data.charAt(leftIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
rightIsBlocked = view.data.charAt(rightIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
frontIsBlocked = view.data.charAt(frontIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X' || view.data.charAt(frontIndex) == '^' || view.data.charAt(frontIndex) == '<' || view.data.charAt(frontIndex) == '>' || view.data.charAt(frontIndex) == 'v';
backIsBlocked = view.data.charAt(backIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X' || view.data.charAt(frontIndex) == '^' || view.data.charAt(frontIndex) == '<' || view.data.charAt(frontIndex) == '>' || view.data.charAt(frontIndex) == 'v';
leftIsBlocked = view.data.charAt(leftIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X' || view.data.charAt(frontIndex) == '^' || view.data.charAt(frontIndex) == '<' || view.data.charAt(frontIndex) == '>' || view.data.charAt(frontIndex) == 'v';
rightIsBlocked = view.data.charAt(rightIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X' || view.data.charAt(frontIndex) == '^' || view.data.charAt(frontIndex) == '<' || view.data.charAt(frontIndex) == '>' || view.data.charAt(frontIndex) == 'v';
trapped = frontIsBlocked && backIsBlocked && leftIsBlocked && rightIsBlocked;
}
}