Version 1 des Gameloop und Logic

noch nicht voll fiunktionsfähig
4.12.24 16:19
This commit is contained in:
Paul-1108 2024-12-04 16:19:33 +01:00
parent c5e0dec777
commit 95fb97f847
3 changed files with 81 additions and 26 deletions

View File

@ -0,0 +1,20 @@
import java.awt.*;
public class GameLogic {
private final int width;
private final int height;
private int[][] pitch;
public GameLogic(int width, int height){
this.width = width;
this.height = height;
pitch = new int[width][height];
}
public boolean checkPlayer(Point point, int id){
return false;
}
}

View File

@ -1,53 +1,88 @@
import processing.core.PApplet;
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
public class GameLoop { public class GameLoop {
int activePlayer = 0; int activePlayer = 0;
Tracker tracker;
GraphicsProgram graphics;
GameLogic gl;
Player player1; Player player1;
Player player2; Player player2;
boolean wasSmthTracked = false;
public GameLoop(){ public GameLoop(){
player1 = new Player(0, "ip", 9000); player1 = new Player(0, "ip", 9000);
player2 = new Player(1, "ip", 9000); player2 = new Player(1, "ip", 9000);
tracker = new Tracker();
graphics = new GraphicsProgram();
String[] args = {"GraphicsProgram"};
PApplet.runSketch(args, graphics);
gl = new GameLogic(1080,720);
run(); run();
} }
private void run(){ private void run(){
while(true){ while(true){
communicate(); communicate();
if(!wasSmthTracked) { List<Point> positions = track();
track(); if(checkP1(positions.get(0))){
break;
} }
if(checkP2(positions.get(1))){
break;
}
addPositions(positions);
draw(); draw();
} }
} }
private void communicate() { private void communicate() {
if(wasSmthTracked){ //offen für Auto Kommunikation
//Beide sollen ausgehen }
player1.sendToCar(0, 0.0, 0.0);
player2.sendToCar(0, 0.0, 0.0); private boolean checkP1(Point point){
activePlayer++; if(gl.checkPlayer(point, 0)){
} else { return true;
//Schicke die Nachrichten fürs angehen }
activePlayer = activePlayer%2; else {
if (activePlayer == 0){ return false;
player1.sendToCar(1, 0.0, 0.0);
player2.sendToCar(0, 0.0, 0.0);
}
else {
player1.sendToCar(0, 0.0, 0.0);
player2.sendToCar(1, 0.0, 0.0);
}
} }
} }
private void track(){ private boolean checkP2(Point point){
//suche Lampe if(gl.checkPlayer(point, 0)){
//Wenn geklappt, setze wasSmthTracked auf true return true;
}
else {
return false;
}
}
private void addPositions(List positions){
}
private List<Point> track(){
Point p1 = tracker.getP1();
Point p2 = tracker.getP2();
player1.setKoords(p1.x, p1.y);
player2.setKoords(p2.x, p2.y);
List<Point> output = new ArrayList<>();
output.set(0, p1);
output.add(p2);
return output;
} }
private void draw(){ private void draw(){
//Schicke für active Player letzte Koordinaten graphics.drawTrail(player1.getTrail(), 0);
graphics.drawTrail(player2.getTrail(), 1);
} }
} }

View File

@ -30,9 +30,9 @@ public class GraphicsProgram extends PApplet {
int x = koordinates[0]; int x = koordinates[0];
int y = koordinates[1]; int y = koordinates[1];
if(playerID == 1){ if(playerID == 0){
image(imgBlue, x, y, particleSize, particleSize); image(imgBlue, x, y, particleSize, particleSize);
} else if (playerID == 2) { } else if (playerID == 1) {
image(imgRed, x, y, particleSize, particleSize); image(imgRed, x, y, particleSize, particleSize);
}else{ }else{
fill(0, 255, 0); fill(0, 255, 0);