Game und input bei mac geändert
input bei win geändert unittests: 3 SUCCESS 2 FAIL
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.idea/editor.xml
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96
.idea/editor.xml
generated
@ -244,101 +244,5 @@
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_NESTED_DECLARATOR/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_ARGUMENTS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_RPAR/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_RPAR/@EntryValue" value="false" type="bool" />
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</component>
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</project>
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@ -2,21 +2,21 @@
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren: (erledigt von Sara)
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//TODO: Spiellogik implementieren: | VERSION: Erfolgreicher Test 4 & 5 I
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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// Zufall initialisieren
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//Random Zeit initialisieren
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srand(time(NULL));
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// 1. Spielfeld leeren
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for (unsigned int i = 0; i < searchFieldLen; i++)
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{
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for (unsigned int j = 0; j < searchFieldLen; j++)
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@ -25,7 +25,9 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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}
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}
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// 2. Wörter platzieren
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int placed = 0; //Anzahl der Erfolgreich platzierten Worte
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//Platzieren
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for (unsigned int w = 0; w < wordCount; w++)
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{
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const char *word = words[w];
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@ -33,29 +35,25 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++)
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{
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// zufällige Startposition
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int row = rand() % searchFieldLen;
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int col = rand() % searchFieldLen;
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// zufällige Richtung: 0 = horizontal, 1 = vertikal
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int direction = rand() % 2;
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int canPlace = 1;
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// Nur prüfen, ob Buchstaben passen (gleiche erlaubt, leer erlaubt)
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//Ob EIN Wort platziert werden kann (wird noch nicht platziert!)
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for (unsigned int k = 0; k < wordLen; k++)
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{
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int r = row + (direction == 1 ? k : 0);
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int c = col + (direction == 0 ? k : 0);
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// Wenn außerhalb des Feldes -> abbrechen
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//Ränder des Spielfeldes beachten
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if (r >= (int)searchFieldLen || c >= (int)searchFieldLen)
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{
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canPlace = 0;
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break;
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}
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// Wenn belegt mit anderem Buchstaben -> abbrechen
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//Ist die Stelle nicht leer und passt Die stelle nicht zum passenden Buchstaben des Wortes
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if (salad[r][c] != EMPTY_CHAR && salad[r][c] != word[k])
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{
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canPlace = 0;
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@ -63,8 +61,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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}
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}
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// Wenn möglich, das Wort setzen
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if (canPlace)
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if (canPlace) //Wenn geprüft wurde ob ein Wort erfolgreich platziert werden kann.
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{
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for (unsigned int k = 0; k < wordLen; k++)
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{
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@ -73,12 +70,13 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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if (r < (int)searchFieldLen && c < (int)searchFieldLen)
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salad[r][c] = word[k];
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}
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break; // Wort erfolgreich platziert
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placed++;
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break; //Beim Nächsten Wort weiter machen
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}
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}
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}
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// 3. Leere Felder mit Zufallsbuchstaben füllen
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//Mit Zufälligen Buchstaben füllen
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for (unsigned int i = 0; i < searchFieldLen; i++)
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{
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for (unsigned int j = 0; j < searchFieldLen; j++)
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@ -90,11 +88,20 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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}
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}
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return 0;
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return placed;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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for (unsigned int i = 0; i < searchFieldLen; i++)
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{
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for (unsigned int j = 0; j < searchFieldLen; j++)
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{
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printf("%c ", salad[i][j]);
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}
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printf("\n");
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}
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}
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BIN
Start_Mac/game.o
BIN
Start_Mac/game.o
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@ -1,12 +1,25 @@
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#include "input.h"
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#include <string.h>
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#include <ctype.h>
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#include <stdio.h>
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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unsigned int count = 0;
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// Solange noch Platz ist und Wörter vorhanden sind
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while (count < maxWordCount && fscanf(file, "%s", words[count]) == 1) {
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// Optional: alle Buchstaben in Kleinbuchstaben umwandeln
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for (int i = 0; words[count][i]; i++) {
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words[count][i] = tolower((unsigned char)words[count][i]);
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}
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count++;
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}
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return count; // gibt zurück, wie viele Wörter tatsächlich eingelesen wurden
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}
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BIN
Start_Mac/main.o
BIN
Start_Mac/main.o
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@ -1,12 +1,25 @@
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#include "input.h"
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#include <string.h>
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#include <ctype.h>
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#include <stdio.h>
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// TODO:
|
||||
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
|
||||
|
||||
// Read words from file and store in 'words' array
|
||||
|
||||
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
|
||||
{
|
||||
unsigned int count = 0;
|
||||
|
||||
// Solange noch Platz ist und Wörter vorhanden sind
|
||||
while (count < maxWordCount && fscanf(file, "%s", words[count]) == 1) {
|
||||
// Optional: alle Buchstaben in Kleinbuchstaben umwandeln
|
||||
for (int i = 0; words[count][i]; i++) {
|
||||
words[count][i] = tolower((unsigned char)words[count][i]);
|
||||
}
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
return count; // gibt zurück, wie viele Wörter tatsächlich eingelesen wurden
|
||||
}
|
||||
Loading…
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Reference in New Issue
Block a user