In the Beginning there was
the Cube
This commit is contained in:
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13 files changed
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.venv/
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__pycache__/
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.env
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Generated
+8
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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<list>
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<component name="InspectionProjectProfileManager">
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||||
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Generated
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</project>
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Generated
+8
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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Generated
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<?xml version="1.0" encoding="UTF-8"?>
|
||||
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|
||||
<component name="VcsDirectoryMappings">
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||||
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|
||||
</component>
|
||||
</project>
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||||
@@ -0,0 +1,164 @@
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import math
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from tabulate import tabulate
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|
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|
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def matmul(matrix_a:list[list[float]], matrix_b: list[list[float]]) -> list[list[float]]:
|
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"""
|
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Add two numbers together.
|
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:param matrix_a: The first Matrix
|
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:type matrix_a: list[list[float]]
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:param matrix_b: The second Matrix
|
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:type matrix_b: list[list[float]]
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:return: The Matrix Multiplication of matrix_a and matrix_b
|
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:rtype: list[list[float]]
|
||||
"""
|
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try:
|
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if len(matrix_a[0]) != len(matrix_b):
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raise ValueError("Differing Matrix Size")
|
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target_height = len(matrix_a)
|
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target_width = len(matrix_b[0])
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|
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end_matrix : list[list[float]]= []
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|
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|
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for height in range(target_height):
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end_matrix.append([])
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for width in range(target_width):
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row = matrix_a[height]
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column_ = []
|
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for b in matrix_b:
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column_.append(b[width])
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result_quarter = 0
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for i in range(len(row)):
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result_quarter += row[i] * column_[i]
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end_matrix[height].append(float(result_quarter))
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return end_matrix
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except ValueError:
|
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print("An Error has occurred")
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except IndexError:
|
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print("Tried to call non-existing Index")
|
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except TypeError:
|
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print("Tried to insert not a Number")
|
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|
||||
|
||||
|
||||
def transpose(matrix:list[list[float]]) -> list[list[float]]:
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"""
|
||||
Transposes a matrix.
|
||||
:param matrix: The Matrix, that will be transposed
|
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:type matrix: list[list[float]]
|
||||
:return: The transposed matrix
|
||||
:rtype: list[list[float]]
|
||||
"""
|
||||
|
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transposed_matrix = []
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for x in range(len(matrix[0])):
|
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column = []
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for b in matrix:
|
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column.append(b[x])
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transposed_matrix.append(column)
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|
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return transposed_matrix
|
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|
||||
def rot_2d(angle:float) -> list[list[float]]:
|
||||
"""
|
||||
Creates a Rotation Matrix out of the given angle
|
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:param angle: The rotation in radians
|
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:type angle: float
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:return: The Rotation Matrix
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:rtype: list[list[float]]
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"""
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sin = round(math.sin(angle), 4)
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cos = round(math.cos(angle), 4)
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return [[cos, -sin],
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[sin, cos]]
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def rot_3d(angle: float, axis: str) -> list[list[float]]:
|
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"""
|
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Creates a 3D Rotation Matrix out of the given angle and axis
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:param angle: The rotation in radians
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:type angle: float
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||||
:param axis: The Axis on which it rotates; only "x", "y" or "z"
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:type axis: str
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:return: The 3D Rotation Matrix
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||||
:rtype: list[list[float]]
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"""
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axis = axis.lower()
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sin = round(math.sin(angle), 4)
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cos = round(math.cos(angle), 4)
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if axis == "x":
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return[[1, 0, 0],
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[0, cos, -sin],
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[0, sin, cos]]
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if axis == "y":
|
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return[[cos, 0, sin],
|
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[0, 1, 0],
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[-sin, 0, cos]]
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if axis == "z":
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return [[cos, -sin, 0],
|
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[sin, cos, 0],
|
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[0, 0, 1]]
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||||
raise ValueError
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||||
|
||||
# For Both below add the Doc String!
|
||||
def project_ortho(point: tuple[float, float, float], scale: float = 1) -> tuple[float, float]:
|
||||
"""
|
||||
Projects a 3D Position into an orthogonal 2D View
|
||||
:param point: The 3D Point
|
||||
:type point: tuple[float, float, float]
|
||||
:param scale: The scale by which the point gets scaled; regular is 1.0
|
||||
:type scale: float
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||||
:return: The 3D Point on a 2D plane
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:rtype: tuple[float, float]
|
||||
"""
|
||||
return (point[0] * scale,
|
||||
point[1] * scale)
|
||||
|
||||
def project_perspective(point: tuple[float, float, float], focal_length: float = 1.0,
|
||||
scale: float = 1.0, camera_distance: float = 4.0) -> tuple[float, float]:
|
||||
"""
|
||||
Projects a 3D Position into a perspective 2D View
|
||||
:param point: The 3D Point
|
||||
:type point: tuple[float, float, float]
|
||||
:param focal_length: strength of perspective; regular is 1.0
|
||||
:type focal_length: float
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||||
:param scale: The scale by which the point gets scaled; regular is 1.0
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||||
:type scale: float
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||||
:param camera_distance: How far the Camera is away from the point; regular is 4.0
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||||
:return: The 3D Point on a 2D plane
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||||
:rtype: tuple[float, float]
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||||
"""
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return (point[0] * focal_length * scale / (point[2] + camera_distance),
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point[1] * focal_length * scale / (point[2] + camera_distance), )
|
||||
|
||||
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||||
def print_matrix(matrix:list[list[float]]) -> None:
|
||||
for row in matrix:
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print(row)
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if __name__ == "__main__":
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matrix_bsp_a = [[1, 2, 3], [4, 5, 6]]
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matrix_bsp_b = [[1, 2], [3, 4], [5, 6]]
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matrix_bsp_c = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]
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matrix_bsp_d = [[1, 4, 7], [2, 5, 8], [3, 6, 9]]
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if False:
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matrix_bsp_result = matmul(matrix_bsp_c, matrix_bsp_d)
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print_matrix(matrix_bsp_result)
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||||
if False:
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matrix_bsp_result = transpose(matrix_bsp_d)
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#print_matrix(matrix_bsp_c)
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print_matrix(matrix_bsp_result)
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if True:
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#print_matrix(rot_2d(math.pi*.25))
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print(tabulate(rot_2d(1.33)))
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# Test Kommenter
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print("Done")
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@@ -0,0 +1,103 @@
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import pygame
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from game import Game
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import compute
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BLACK = (0, 0, 0)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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||||
class CubeGame(Game):
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||||
"""Der Mond kreist um die Erde."""
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||||
def __init__(self,title: str = "Cube: The Game", fps: int = 60, size: tuple[int, int] = (1280, 800),) -> None:
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||||
"""Legt Startposition, Drehwinkel und Rotationsmatrix fest."""
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||||
super().__init__(title, fps, size)
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self.cube_corner_points = [(-1, -1, -1), ( 1, -1, -1),
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(1, 1, -1), (-1, 1, -1),
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(-1, -1, 1), ( 1, -1, 1),
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||||
( 1, 1, 1), (-1, 1, 1)]
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||||
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self.cube_edges = [(0, 1), (0, 3), (0, 4),
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(6, 2), (6, 7), (6, 5),
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(1, 2), (1, 5),
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(3, 7), (3, 2),
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||||
(4, 5), (4, 7)]
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||||
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||||
self.screen_middle = (self.size[0]// 2, self.size[1] // 2)
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||||
self.spin = .05
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self.camera_scale_ortho = 150
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||||
self.camera_scale_project = 400
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||||
self.orthogonal = False
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||||
self.direction = (0, 0)
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||||
|
||||
|
||||
def handle_event(self, event):
|
||||
if not super().handle_event(event):
|
||||
return False
|
||||
if event.type == pygame.KEYDOWN:
|
||||
print(self.direction)
|
||||
if event.key == pygame.K_UP:
|
||||
self.direction = (max(-1, self.direction[0] - .1), self.direction[1])
|
||||
if event.key == pygame.K_DOWN:
|
||||
self.direction = (min(1, self.direction[0] + .1), self.direction[1])
|
||||
if event.key == pygame.K_RIGHT:
|
||||
self.direction = (self.direction[0], max(-1, self.direction[1] - .1))
|
||||
if event.key == pygame.K_LEFT:
|
||||
self.direction = ( self.direction[0], min(1, self.direction[1] + .1))
|
||||
if event.key == pygame.K_SPACE:
|
||||
self.orthogonal = not self.orthogonal
|
||||
return True
|
||||
|
||||
def rotate(self, axis, dir=1):
|
||||
for point in range(len(self.cube_corner_points)):
|
||||
point_matrix = [[self.cube_corner_points[point][0]],
|
||||
[self.cube_corner_points[point][1]],
|
||||
[self.cube_corner_points[point][2]]]
|
||||
point_temp = compute.matmul(compute.rot_3d(self.spin*dir, axis), point_matrix)
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||||
self.cube_corner_points[point] = (point_temp[0][0], point_temp[1][0], point_temp[2][0])
|
||||
|
||||
def update_game(self) -> bool:
|
||||
"""Dreht den Mond ein Stück weiter."""
|
||||
if self.direction[0] != 0:
|
||||
self.rotate("x", self.direction[0])
|
||||
if self.direction[1] != 0:
|
||||
self.rotate("y", self.direction[1])
|
||||
self.direction = (round(self.direction[0], 4), round(self.direction[1], 4))
|
||||
|
||||
return True
|
||||
|
||||
def draw_game(self) -> None:
|
||||
"""Zeichnet Erde und Mond."""
|
||||
self.screen.fill(BLACK)
|
||||
|
||||
for edge in self.cube_edges:
|
||||
point2d_a = self.to_middle(self.perspective(self.cube_corner_points[edge[0]]))
|
||||
point2d_b = self.to_middle(self.perspective(self.cube_corner_points[edge[1]]))
|
||||
pygame.draw.line(self.screen, RED, point2d_a, point2d_b)
|
||||
|
||||
for point in self.cube_corner_points:
|
||||
point2d = self.to_middle(self.perspective(point))
|
||||
pygame.draw.circle(self.screen, GREEN, point2d, 5)
|
||||
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
def perspective(self, point):
|
||||
if self.orthogonal:
|
||||
return self.orthogonal_perspective(point)
|
||||
return self.project_perspective(point)
|
||||
|
||||
def orthogonal_perspective(self, point):
|
||||
return compute.project_ortho(point, scale=self.camera_scale_ortho)
|
||||
|
||||
def project_perspective(self, point):
|
||||
return compute.project_perspective(point, scale=self.camera_scale_project)
|
||||
|
||||
def to_middle(self, point):
|
||||
return point[0] + self.screen_middle[0], point[1] + self.screen_middle[1]
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
cube = CubeGame()
|
||||
cube.run()
|
||||
@@ -0,0 +1,98 @@
|
||||
"""Basisklasse ``Game`` für einfache pygame-Anwendungen."""
|
||||
|
||||
import pygame
|
||||
|
||||
|
||||
class Game:
|
||||
"""Basisklasse für pygame-Spiele.
|
||||
|
||||
Unterklassen passen das Verhalten durch Überschreiben von
|
||||
:meth:`handle_event`, :meth:`update_game` und :meth:`draw_game` an.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
title: str,
|
||||
fps: int = 60,
|
||||
size: tuple[int, int] = (640, 400),
|
||||
) -> None:
|
||||
"""Legt Fenstertitel, Bildrate und Fenstergröße fest.
|
||||
|
||||
Args:
|
||||
title: Titel des Fensters.
|
||||
fps: Maximale Bilder pro Sekunde.
|
||||
size: Fenstergröße als (Breite, Höhe) in Pixeln.
|
||||
"""
|
||||
self.title: str = title
|
||||
self.fps: int = fps
|
||||
self.size: tuple[int, int] = size
|
||||
self.clock: pygame.time.Clock = pygame.time.Clock()
|
||||
self.dt: float = 0
|
||||
self.screen: pygame.Surface | None = None
|
||||
|
||||
def init_game(self) -> None:
|
||||
"""Initialisiert pygame und erzeugt das Fenster."""
|
||||
pygame.init()
|
||||
pygame.display.set_caption(self.title)
|
||||
self.screen = pygame.display.set_mode(self.size)
|
||||
|
||||
def game_loop(self) -> None:
|
||||
"""Führt die Hauptschleife aus, bis Events oder Update ``False`` liefern."""
|
||||
while True:
|
||||
# Berechnung der Zeitdifferenz seit dem letzten Frame
|
||||
self.dt = self.clock.tick(self.fps) / 1000
|
||||
if self.event_handling() == False:
|
||||
break
|
||||
if self.update_game() == False:
|
||||
break
|
||||
self.draw_game()
|
||||
|
||||
def exit_game(self) -> None:
|
||||
"""Beendet pygame."""
|
||||
pygame.quit()
|
||||
|
||||
def event_handling(self) -> bool:
|
||||
"""Verteilt alle anstehenden Events an :meth:`handle_event`.
|
||||
|
||||
Bleibt in der Unterklasse unverändert.
|
||||
|
||||
Returns:
|
||||
``False``, sobald ein Event das Spiel beenden soll, sonst ``True``.
|
||||
"""
|
||||
for event in pygame.event.get():
|
||||
if not self.handle_event(event):
|
||||
return False
|
||||
return True
|
||||
|
||||
def handle_event(self, event: pygame.event.Event) -> bool:
|
||||
"""Verarbeitet ein einzelnes Event.
|
||||
|
||||
Wird in der Unterklasse überschrieben.
|
||||
|
||||
Args:
|
||||
event: Das zu verarbeitende pygame-Event.
|
||||
|
||||
Returns:
|
||||
``False`` bei ``pygame.QUIT``, sonst ``True``.
|
||||
"""
|
||||
if event.type == pygame.QUIT:
|
||||
return False
|
||||
return True
|
||||
|
||||
def update_game(self) -> bool:
|
||||
"""Aktualisiert den Spielzustand um einen Frame.
|
||||
|
||||
Returns:
|
||||
``False``, wenn das Spiel beendet werden soll, sonst ``True``.
|
||||
"""
|
||||
return True
|
||||
|
||||
def draw_game(self) -> None:
|
||||
"""Zeichnet den aktuellen Frame und bringt ihn zur Anzeige."""
|
||||
pygame.display.flip()
|
||||
|
||||
def run(self) -> None:
|
||||
"""Startet das Spiel: Initialisierung, Hauptschleife, Beenden."""
|
||||
self.init_game()
|
||||
self.game_loop()
|
||||
self.exit_game()
|
||||
@@ -0,0 +1,146 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Installiert die Abhängigkeiten aus pyproject.toml in die aktuelle Python-Umgebung.
|
||||
|
||||
Ersatz für "Install requirements" aus PyCharm, wenn das Projekt eine pyproject.toml
|
||||
statt einer requirements.txt hat. Kein Build, keine besondere Projektstruktur nötig,
|
||||
nur Standardbibliothek (Python >= 3.11).
|
||||
|
||||
Benutzung:
|
||||
In PyCharm: Rechtsklick auf diese Datei -> Run 'install_dependencies'
|
||||
Im Terminal (venv aktiv): python install_dependencies.py
|
||||
|
||||
Ohne Parameter wird ALLES installiert:
|
||||
[project].dependencies + alle [project.optional-dependencies] + alle [dependency-groups]
|
||||
|
||||
Abweichendes Verhalten:
|
||||
python install_dependencies.py --extra dev nur Basis + Extra "dev"
|
||||
python install_dependencies.py --group test nur Basis + Gruppe "test"
|
||||
python install_dependencies.py --no-main --group dev
|
||||
python install_dependencies.py --list nur anzeigen, nichts installieren
|
||||
python install_dependencies.py --write requirements.txt schreiben statt installieren
|
||||
python install_dependencies.py --write -o reqs.txt
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
|
||||
if sys.version_info < (3, 11):
|
||||
sys.exit("Dieses Skript braucht Python 3.11 oder neuer (tomllib). "
|
||||
f"Aktuell: {sys.version.split()[0]}")
|
||||
|
||||
import argparse
|
||||
import subprocess
|
||||
import tempfile
|
||||
import tomllib
|
||||
from pathlib import Path
|
||||
|
||||
PROJECT_DIR = Path(__file__).resolve().parent
|
||||
|
||||
|
||||
def resolve_group(groups: dict, name: str, seen: set[str] | None = None) -> list[str]:
|
||||
"""Löst eine Dependency-Group inkl. {include-group = "..."} rekursiv auf."""
|
||||
seen = set() if seen is None else seen
|
||||
if name in seen:
|
||||
raise ValueError(f"Zyklische include-group: {name}")
|
||||
if name not in groups:
|
||||
raise KeyError(f"Dependency-Group '{name}' nicht gefunden")
|
||||
seen.add(name)
|
||||
result: list[str] = []
|
||||
for entry in groups[name]:
|
||||
if isinstance(entry, str):
|
||||
result.append(entry)
|
||||
elif isinstance(entry, dict) and "include-group" in entry:
|
||||
result.extend(resolve_group(groups, entry["include-group"], seen))
|
||||
return result
|
||||
|
||||
|
||||
def collect(data: dict, extras: list[str], groups: list[str], no_main: bool) -> list[str]:
|
||||
project = data.get("project", {})
|
||||
optional = project.get("optional-dependencies", {})
|
||||
dep_groups = data.get("dependency-groups", {})
|
||||
deps: list[str] = []
|
||||
|
||||
if not no_main:
|
||||
deps.extend(project.get("dependencies", []))
|
||||
for extra in extras:
|
||||
if extra not in optional:
|
||||
raise KeyError(f"Optional-Dependency '{extra}' nicht gefunden")
|
||||
deps.extend(optional[extra])
|
||||
for group in groups:
|
||||
deps.extend(resolve_group(dep_groups, group))
|
||||
|
||||
# Duplikate entfernen, Reihenfolge behalten
|
||||
return list(dict.fromkeys(d.strip() for d in deps if d.strip()))
|
||||
|
||||
|
||||
def main() -> int:
|
||||
p = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
|
||||
p.add_argument("-p", "--pyproject", type=Path, default=PROJECT_DIR / "pyproject.toml",
|
||||
help="Pfad zur pyproject.toml (Standard: neben diesem Skript)")
|
||||
p.add_argument("--extra", action="append", default=None,
|
||||
help="nur diese optional-dependencies (mehrfach möglich)")
|
||||
p.add_argument("--group", action="append", default=None,
|
||||
help="nur diese dependency-groups (mehrfach möglich)")
|
||||
p.add_argument("--no-main", action="store_true", help="[project].dependencies weglassen")
|
||||
p.add_argument("--list", action="store_true", help="Abhängigkeiten nur anzeigen")
|
||||
p.add_argument("--write", action="store_true", help="requirements-Datei schreiben statt installieren")
|
||||
p.add_argument("-o", "--output", type=Path, default=PROJECT_DIR / "requirements.txt",
|
||||
help="Zieldatei für --write")
|
||||
args = p.parse_args()
|
||||
|
||||
if not args.pyproject.exists():
|
||||
print(f"{args.pyproject} nicht gefunden", file=sys.stderr)
|
||||
return 1
|
||||
data = tomllib.loads(args.pyproject.read_text(encoding="utf-8"))
|
||||
all_extras = list(data.get("project", {}).get("optional-dependencies", {}))
|
||||
all_groups = list(data.get("dependency-groups", {}))
|
||||
|
||||
# Ohne --extra/--group: alles. Mit einem davon: nur das Gewählte.
|
||||
selective = args.extra is not None or args.group is not None
|
||||
extras = (args.extra or []) if selective else all_extras
|
||||
groups = (args.group or []) if selective else all_groups
|
||||
|
||||
try:
|
||||
deps = collect(data, extras, groups, args.no_main)
|
||||
except (KeyError, ValueError) as e:
|
||||
print(f"Fehler: {e.args[0]}", file=sys.stderr)
|
||||
print(f" Vorhandene --extra: {', '.join(all_extras) or '(keine)'}", file=sys.stderr)
|
||||
print(f" Vorhandene --group: {', '.join(all_groups) or '(keine)'}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
parts = ([] if args.no_main else ["Basis"]) + [f"extra:{e}" for e in extras] + [f"group:{g}" for g in groups]
|
||||
print(f"Auswahl: {', '.join(parts) or '(nichts)'}")
|
||||
|
||||
if args.list:
|
||||
print("\n".join(deps) or "(keine Abhängigkeiten)")
|
||||
return 0
|
||||
|
||||
content = f"# Automatisch erzeugt aus {args.pyproject.name} – nicht von Hand bearbeiten\n" + "\n".join(deps) + "\n"
|
||||
|
||||
if args.write:
|
||||
args.output.write_text(content, encoding="utf-8")
|
||||
print(f"{len(deps)} Abhängigkeiten -> {args.output}")
|
||||
return 0
|
||||
|
||||
if not deps:
|
||||
print("Keine Abhängigkeiten gefunden – nichts zu tun.")
|
||||
return 0
|
||||
|
||||
if sys.prefix == sys.base_prefix:
|
||||
print("WARNUNG: Es ist kein virtuelles Environment aktiv – es wird in die globale "
|
||||
f"Python-Installation installiert:\n {sys.prefix}", file=sys.stderr)
|
||||
if sys.stdin.isatty() and input("Trotzdem fortfahren? [j/N] ").strip().lower() not in ("j", "ja", "y", "yes"):
|
||||
return 1
|
||||
|
||||
with tempfile.NamedTemporaryFile("w", suffix=".txt", delete=False, encoding="utf-8") as tmp:
|
||||
tmp.write(content)
|
||||
tmp_path = Path(tmp.name)
|
||||
try:
|
||||
print(f"Installiere {len(deps)} Abhängigkeiten in {sys.prefix}\n")
|
||||
return subprocess.call([sys.executable, "-m", "pip", "install", "-r", str(tmp_path)])
|
||||
finally:
|
||||
tmp_path.unlink(missing_ok=True)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -0,0 +1,7 @@
|
||||
[project]
|
||||
name = "Wuerfel"
|
||||
version = "0.1.0"
|
||||
dependencies = ["tabulate", "ruff"]
|
||||
|
||||
[project.optional-dependencies]
|
||||
dev = ["pytest", "ruff", "pytest-cov", "pygame"]
|
||||
Reference in new issue
Block a user