Add All the files from the touchpad_demonstrator Flutter App which can be build for Android and iOS

This commit is contained in:
Richard Stern
2019-06-04 16:51:24 +02:00
parent 26fcc2491c
commit a951e9518d
1340 changed files with 12844936 additions and 0 deletions
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def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 28
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.touchdemonstrator"
minSdkVersion 21//19
targetSdkVersion 28
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
multiDexEnabled true //NEW
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jre7:$kotlin_version"
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
implementation 'com.android.support:multidex:1.0.3' // new
}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.touchdemonstrator">
<!-- The INTERNET permission is required for development. Specifically,
flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.WAKE_LOCK" />
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="Touch Demonstrator"
android:icon="@mipmap/launcher_icon">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
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package io.flutter.plugins;
import io.flutter.plugin.common.PluginRegistry;
import com.pauldemarco.flutterblue.FlutterBluePlugin;
import flutter.plugins.screen.screen.ScreenPlugin;
import flutter.plugins.vibrate.VibratePlugin;
import io.flutter.plugins.webviewflutter.WebViewFlutterPlugin;
/**
* Generated file. Do not edit.
*/
public final class GeneratedPluginRegistrant {
public static void registerWith(PluginRegistry registry) {
if (alreadyRegisteredWith(registry)) {
return;
}
FlutterBluePlugin.registerWith(registry.registrarFor("com.pauldemarco.flutterblue.FlutterBluePlugin"));
ScreenPlugin.registerWith(registry.registrarFor("flutter.plugins.screen.screen.ScreenPlugin"));
VibratePlugin.registerWith(registry.registrarFor("flutter.plugins.vibrate.VibratePlugin"));
WebViewFlutterPlugin.registerWith(registry.registrarFor("io.flutter.plugins.webviewflutter.WebViewFlutterPlugin"));
}
private static boolean alreadyRegisteredWith(PluginRegistry registry) {
final String key = GeneratedPluginRegistrant.class.getCanonicalName();
if (registry.hasPlugin(key)) {
return true;
}
registry.registrarFor(key);
return false;
}
}
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package com.example.touchdemonstrator
import android.os.Bundle
import io.flutter.app.FlutterActivity
import io.flutter.plugins.GeneratedPluginRegistrant
class MainActivity(): FlutterActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
GeneratedPluginRegistrant.registerWith(this)
}
}
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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
</resources>