Add All the files from the touchpad_demonstrator Flutter App which can be build for Android and iOS

This commit is contained in:
Richard Stern
2019-06-04 16:51:24 +02:00
parent 26fcc2491c
commit a951e9518d
1340 changed files with 12844936 additions and 0 deletions
@@ -0,0 +1,106 @@
<!DOCTYPE html>
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="description" content="API docs for the TextAboveLogo constructor from the Class TextAboveLogo class from the uiComponents library, for the Dart programming language.">
<title>TextAboveLogo constructor - TextAboveLogo class - uiComponents library - Dart API</title>
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<ol class="breadcrumbs gt-separated dark hidden-xs">
<li><a href="index.html">touch_demonstrator</a></li>
<li><a href="ui_home_uiComponents/ui_home_uiComponents-library.html">uiComponents</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo-class.html">TextAboveLogo</a></li>
<li class="self-crumb">TextAboveLogo constructor</li>
</ol>
<div class="self-name">TextAboveLogo</div>
<form class="search navbar-right" role="search">
<input type="text" id="search-box" autocomplete="off" disabled class="form-control typeahead" placeholder="Loading search...">
</form>
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<main>
<div class="col-xs-6 col-sm-3 col-md-2 sidebar sidebar-offcanvas-left">
<h5>TextAboveLogo class</h5>
<ol>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#constructors">Constructors</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/TextAboveLogo.html">TextAboveLogo</a></li>
<li class="section-title inherited">
<a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-properties">Properties</a>
</li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/hashCode.html">hashCode</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/key.html">key</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/runtimeType.html">runtimeType</a></li>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-methods">Methods</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/build.html">build</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/createElement.html">createElement</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/debugDescribeChildren.html">debugDescribeChildren</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/debugFillProperties.html">debugFillProperties</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/noSuchMethod.html">noSuchMethod</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toDiagnosticsNode.html">toDiagnosticsNode</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toString.html">toString</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringDeep.html">toStringDeep</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringShallow.html">toStringShallow</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringShort.html">toStringShort</a></li>
<li class="section-title inherited"><a href="ui_home_uiComponents/TextAboveLogo-class.html#operators">Operators</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/operator_equals.html">operator ==</a></li>
</ol>
</div><!--/.sidebar-offcanvas-left-->
<div class="col-xs-12 col-sm-9 col-md-8 main-content">
<h1>TextAboveLogo constructor</h1>
<section class="multi-line-signature">
<span class="name ">TextAboveLogo</span>(<wbr>)
</section>
</div> <!-- /.main-content -->
<div class="col-xs-6 col-sm-6 col-md-2 sidebar sidebar-offcanvas-right">
</div><!--/.sidebar-offcanvas-->
</main>
<footer>
<span class="no-break">
touch_demonstrator 1.0.0+1
</span>
</footer>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="static-assets/typeahead.bundle.min.js"></script>
<script src="static-assets/highlight.pack.js"></script>
<script src="static-assets/URI.js"></script>
<script src="static-assets/script.js"></script>
</body>
</html>
+149
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="API docs for the build method from the TextAboveLogo class, for the Dart programming language.">
<title>build method - TextAboveLogo class - uiComponents library - Dart API</title>
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<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500,400i,400,300|Source+Sans+Pro:400,300,700" rel="stylesheet">
<link rel="stylesheet" href="static-assets/github.css">
<link rel="stylesheet" href="static-assets/styles.css">
<link rel="icon" href="static-assets/favicon.png">
</head>
<body>
<div id="overlay-under-drawer"></div>
<header id="title">
<button id="sidenav-left-toggle" type="button">&nbsp;</button>
<ol class="breadcrumbs gt-separated dark hidden-xs">
<li><a href="index.html">touch_demonstrator</a></li>
<li><a href="ui_home_uiComponents/ui_home_uiComponents-library.html">uiComponents</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo-class.html">TextAboveLogo</a></li>
<li class="self-crumb">build method</li>
</ol>
<div class="self-name">build</div>
<form class="search navbar-right" role="search">
<input type="text" id="search-box" autocomplete="off" disabled class="form-control typeahead" placeholder="Loading search...">
</form>
</header>
<main>
<div class="col-xs-6 col-sm-3 col-md-2 sidebar sidebar-offcanvas-left">
<h5>TextAboveLogo class</h5>
<ol>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#constructors">Constructors</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/TextAboveLogo.html">TextAboveLogo</a></li>
<li class="section-title inherited">
<a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-properties">Properties</a>
</li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/hashCode.html">hashCode</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/key.html">key</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/runtimeType.html">runtimeType</a></li>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-methods">Methods</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/build.html">build</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/createElement.html">createElement</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/debugDescribeChildren.html">debugDescribeChildren</a></li>
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<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toDiagnosticsNode.html">toDiagnosticsNode</a></li>
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<li class="section-title inherited"><a href="ui_home_uiComponents/TextAboveLogo-class.html#operators">Operators</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/operator_equals.html">operator ==</a></li>
</ol>
</div><!--/.sidebar-offcanvas-->
<div class="col-xs-12 col-sm-9 col-md-8 main-content">
<h1>build method</h1>
<section class="multi-line-signature">
<div>
<ol class="annotation-list">
<li>@override</li>
</ol>
</div>
<span class="returntype">Widget</span>
<span class="name ">build</span>
(<wbr><span class="parameter" id="build-param-context"><span class="type-annotation">BuildContext</span> <span class="parameter-name">context</span></span>)
</section>
<section class="desc markdown">
<p>Describes the part of the user interface represented by this widget.</p>
<p>The framework calls this method when this widget is inserted into the
tree in a given <code>BuildContext</code> and when the dependencies of this widget
change (e.g., an <code>InheritedWidget</code> referenced by this widget changes).</p>
<p>The framework replaces the subtree below this widget with the widget
returned by this method, either by updating the existing subtree or by
removing the subtree and inflating a new subtree, depending on whether the
widget returned by this method can update the root of the existing
subtree, as determined by calling <code>Widget.canUpdate</code>.</p>
<p>Typically implementations return a newly created constellation of widgets
that are configured with information from this widget's constructor and
from the given <code>BuildContext</code>.</p>
<p>The given <code>BuildContext</code> contains information about the location in the
tree at which this widget is being built. For example, the context
provides the set of inherited widgets for this location in the tree. A
given widget might be built with multiple different <code>BuildContext</code>
arguments over time if the widget is moved around the tree or if the
widget is inserted into the tree in multiple places at once.</p>
<p>The implementation of this method must only depend on:</p><ul><li>the fields of the widget, which themselves must not change over time,
and</li><li>any ambient state obtained from the <code>context</code> using
<code>BuildContext.inheritFromWidgetOfExactType</code>.</li></ul>
<p>If a widget's <a href="ui_home_uiComponents/TextAboveLogo/build.html">build</a> method is to depend on anything else, use a
<code>StatefulWidget</code> instead.</p>
<p>See also:</p><ul><li>The discussion on performance considerations at <code>StatelessWidget</code>.</li></ul>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@override
Widget build(BuildContext context) {
return Text(
&#39;Touchpad Demonstrator by&#39;,
style: TextStyle(
fontSize: 18,
),
);
}</code></pre>
</section>
</div> <!-- /.main-content -->
<div class="col-xs-6 col-sm-6 col-md-2 sidebar sidebar-offcanvas-right">
</div><!--/.sidebar-offcanvas-->
</main>
<footer>
<span class="no-break">
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</footer>
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</body>
</html>
@@ -0,0 +1,120 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="API docs for the createElement method from the TextAboveLogo class, for the Dart programming language.">
<title>createElement method - TextAboveLogo class - uiComponents library - Dart API</title>
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<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500,400i,400,300|Source+Sans+Pro:400,300,700" rel="stylesheet">
<link rel="stylesheet" href="static-assets/github.css">
<link rel="stylesheet" href="static-assets/styles.css">
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<div id="overlay-under-drawer"></div>
<header id="title">
<button id="sidenav-left-toggle" type="button">&nbsp;</button>
<ol class="breadcrumbs gt-separated dark hidden-xs">
<li><a href="index.html">touch_demonstrator</a></li>
<li><a href="ui_home_uiComponents/ui_home_uiComponents-library.html">uiComponents</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo-class.html">TextAboveLogo</a></li>
<li class="self-crumb">createElement method</li>
</ol>
<div class="self-name">createElement</div>
<form class="search navbar-right" role="search">
<input type="text" id="search-box" autocomplete="off" disabled class="form-control typeahead" placeholder="Loading search...">
</form>
</header>
<main>
<div class="col-xs-6 col-sm-3 col-md-2 sidebar sidebar-offcanvas-left">
<h5>TextAboveLogo class</h5>
<ol>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#constructors">Constructors</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/TextAboveLogo.html">TextAboveLogo</a></li>
<li class="section-title inherited">
<a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-properties">Properties</a>
</li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/hashCode.html">hashCode</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/key.html">key</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/runtimeType.html">runtimeType</a></li>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-methods">Methods</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/build.html">build</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/createElement.html">createElement</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/debugDescribeChildren.html">debugDescribeChildren</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/debugFillProperties.html">debugFillProperties</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/noSuchMethod.html">noSuchMethod</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toDiagnosticsNode.html">toDiagnosticsNode</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toString.html">toString</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringDeep.html">toStringDeep</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringShallow.html">toStringShallow</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringShort.html">toStringShort</a></li>
<li class="section-title inherited"><a href="ui_home_uiComponents/TextAboveLogo-class.html#operators">Operators</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/operator_equals.html">operator ==</a></li>
</ol>
</div><!--/.sidebar-offcanvas-->
<div class="col-xs-12 col-sm-9 col-md-8 main-content">
<h1>createElement method</h1>
<section class="multi-line-signature">
<div>
<ol class="annotation-list">
<li>@override</li>
</ol>
</div>
<span class="returntype">StatelessElement</span>
<span class="name ">createElement</span>
(<wbr>)
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>Creates a <code>StatelessElement</code> to manage this widget's location in the tree.</p>
<p>It is uncommon for subclasses to override this method.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@override
StatelessElement createElement() =&gt; StatelessElement(this);</code></pre>
</section>
</div> <!-- /.main-content -->
<div class="col-xs-6 col-sm-6 col-md-2 sidebar sidebar-offcanvas-right">
</div><!--/.sidebar-offcanvas-->
</main>
<footer>
<span class="no-break">
touch_demonstrator 1.0.0+1
</span>
</footer>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="static-assets/typeahead.bundle.min.js"></script>
<script src="static-assets/highlight.pack.js"></script>
<script src="static-assets/URI.js"></script>
<script src="static-assets/script.js"></script>
</body>
</html>
@@ -0,0 +1,129 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="API docs for the debugDescribeChildren method from the TextAboveLogo class, for the Dart programming language.">
<title>debugDescribeChildren method - TextAboveLogo class - uiComponents library - Dart API</title>
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<base href="../..">
<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500,400i,400,300|Source+Sans+Pro:400,300,700" rel="stylesheet">
<link rel="stylesheet" href="static-assets/github.css">
<link rel="stylesheet" href="static-assets/styles.css">
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</head>
<body>
<div id="overlay-under-drawer"></div>
<header id="title">
<button id="sidenav-left-toggle" type="button">&nbsp;</button>
<ol class="breadcrumbs gt-separated dark hidden-xs">
<li><a href="index.html">touch_demonstrator</a></li>
<li><a href="ui_home_uiComponents/ui_home_uiComponents-library.html">uiComponents</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo-class.html">TextAboveLogo</a></li>
<li class="self-crumb">debugDescribeChildren method</li>
</ol>
<div class="self-name">debugDescribeChildren</div>
<form class="search navbar-right" role="search">
<input type="text" id="search-box" autocomplete="off" disabled class="form-control typeahead" placeholder="Loading search...">
</form>
</header>
<main>
<div class="col-xs-6 col-sm-3 col-md-2 sidebar sidebar-offcanvas-left">
<h5>TextAboveLogo class</h5>
<ol>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#constructors">Constructors</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/TextAboveLogo.html">TextAboveLogo</a></li>
<li class="section-title inherited">
<a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-properties">Properties</a>
</li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/hashCode.html">hashCode</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/key.html">key</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/runtimeType.html">runtimeType</a></li>
<li class="section-title"><a href="ui_home_uiComponents/TextAboveLogo-class.html#instance-methods">Methods</a></li>
<li><a href="ui_home_uiComponents/TextAboveLogo/build.html">build</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/createElement.html">createElement</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/debugDescribeChildren.html">debugDescribeChildren</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/debugFillProperties.html">debugFillProperties</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/noSuchMethod.html">noSuchMethod</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toDiagnosticsNode.html">toDiagnosticsNode</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toString.html">toString</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringDeep.html">toStringDeep</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringShallow.html">toStringShallow</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/toStringShort.html">toStringShort</a></li>
<li class="section-title inherited"><a href="ui_home_uiComponents/TextAboveLogo-class.html#operators">Operators</a></li>
<li class="inherited"><a href="ui_home_uiComponents/TextAboveLogo/operator_equals.html">operator ==</a></li>
</ol>
</div><!--/.sidebar-offcanvas-->
<div class="col-xs-12 col-sm-9 col-md-8 main-content">
<h1>debugDescribeChildren method</h1>
<section class="multi-line-signature">
<div>
<ol class="annotation-list">
<li>@protected</li>
</ol>
</div>
<span class="returntype">List<span class="signature">&lt;<wbr><span class="type-parameter">DiagnosticsNode</span>&gt;</span></span>
<span class="name ">debugDescribeChildren</span>
(<wbr>)
<div class="features">@protected, inherited</div>
</section>
<section class="desc markdown">
<p>Returns a list of <code>DiagnosticsNode</code> objects describing this node's
children.</p>
<p>Children that are offstage should be added with <code>style</code> set to
<code>DiagnosticsTreeStyle.offstage</code> to indicate that they are offstage.</p>
<p>The list must not contain any null entries. If there are explicit null
children to report, consider <code>new DiagnosticsNode.message</code> or
<code>DiagnosticsProperty&lt;Object&gt;</code> as possible <code>DiagnosticsNode</code> objects to
provide.</p>
<p>See also:</p><ul><li><code>RenderTable.debugDescribeChildren</code>, which provides high quality custom
descriptions for its child nodes.</li></ul>
<p>Used by <code>toStringDeep</code>, <a href="pages_SideBarContent/SideBarContentState/toDiagnosticsNode.html">toDiagnosticsNode</a> and <code>toStringShallow</code>.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@protected
List&lt;DiagnosticsNode&gt; debugDescribeChildren() =&gt; const &lt;DiagnosticsNode&gt;[];</code></pre>
</section>
</div> <!-- /.main-content -->
<div class="col-xs-6 col-sm-6 col-md-2 sidebar sidebar-offcanvas-right">
</div><!--/.sidebar-offcanvas-->
</main>
<footer>
<span class="no-break">
touch_demonstrator 1.0.0+1
</span>
</footer>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="static-assets/typeahead.bundle.min.js"></script>
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<script src="static-assets/URI.js"></script>
<script src="static-assets/script.js"></script>
</body>
</html>
@@ -0,0 +1,168 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="API docs for the debugFillProperties method from the TextAboveLogo class, for the Dart programming language.">
<title>debugFillProperties method - TextAboveLogo class - uiComponents library - Dart API</title>
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<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500,400i,400,300|Source+Sans+Pro:400,300,700" rel="stylesheet">
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<h1>debugFillProperties method</h1>
<section class="multi-line-signature">
<div>
<ol class="annotation-list">
<li>@override</li>
</ol>
</div>
<span class="returntype">void</span>
<span class="name ">debugFillProperties</span>
(<wbr><span class="parameter" id="debugFillProperties-param-properties"><span class="type-annotation">DiagnosticPropertiesBuilder</span> <span class="parameter-name">properties</span></span>)
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>Add additional properties associated with the node.</p>
<p>Use the most specific <code>DiagnosticsProperty</code> existing subclass to describe
each property instead of the <code>DiagnosticsProperty</code> base class. There are
only a small number of <code>DiagnosticsProperty</code> subclasses each covering a
common use case. Consider what values a property is relevant for users
debugging as users debugging large trees are overloaded with information.
Common named parameters in <code>DiagnosticsNode</code> subclasses help filter when
and how properties are displayed.</p>
<p><code>defaultValue</code>, <code>showName</code>, <code>showSeparator</code>, and <code>level</code> keep string
representations of diagnostics terse and hide properties when they are not
very useful.</p><ul><li>Use <code>defaultValue</code> any time the default value of a property is
uninteresting. For example, specify a default value of null any time
a property being null does not indicate an error.</li><li>Avoid specifying the <code>level</code> parameter unless the result you want
cannot be achieved by using the <code>defaultValue</code> parameter or using
the <code>ObjectFlagProperty</code> class to conditionally display the property
as a flag.</li><li>Specify <code>showName</code> and <code>showSeparator</code> in rare cases where the string
output would look clumsy if they were not set.
<pre class="language-dart"><code class="language-dart">DiagnosticsProperty&lt;Object&gt;('child(3, 4)', null, ifNull: 'is null', showSeparator: false).toString()
</code></pre>Shows using <code>showSeparator</code> to get output <code>child(3, 4) is null</code> which
is more polished than <code>child(3, 4): is null</code>.
<pre class="language-dart"><code class="language-dart">DiagnosticsProperty&lt;IconData&gt;('icon', icon, ifNull: '&lt;empty&gt;', showName: false)).toString()
</code></pre>Shows using <code>showName</code> to omit the property name as in this context the
property name does not add useful information.</li></ul>
<p><code>ifNull</code>, <code>ifEmpty</code>, <code>unit</code>, and <code>tooltip</code> make property
descriptions clearer. The examples in the code sample below illustrate
good uses of all of these parameters.</p>
<h2 id="diagnosticsproperty-subclasses-for-primitive-types">DiagnosticsProperty subclasses for primitive types</h2><ul><li><code>StringProperty</code>, which supports automatically enclosing a <code>String</code>
value in quotes.</li><li><code>DoubleProperty</code>, which supports specifying a unit of measurement for
a <code>double</code> value.</li><li><code>PercentProperty</code>, which clamps a <code>double</code> to between 0 and 1 and
formats it as a percentage.</li><li><code>IntProperty</code>, which supports specifying a unit of measurement for an
<code>int</code> value.</li><li><code>FlagProperty</code>, which formats a <code>bool</code> value as one or more flags.
Depending on the use case it is better to format a bool as
<code>DiagnosticsProperty&lt;bool&gt;</code> instead of using <code>FlagProperty</code> as the
output is more verbose but unambiguous.</li></ul>
<h2 id="other-important-diagnosticsproperty-variants">Other important <code>DiagnosticsProperty</code> variants</h2><ul><li><code>EnumProperty</code>, which provides terse descriptions of enum values
working around limitations of the <code>toString</code> implementation for Dart
enum types.</li><li><code>IterableProperty</code>, which handles iterable values with display
customizable depending on the <code>DiagnosticsTreeStyle</code> used.</li><li><code>ObjectFlagProperty</code>, which provides terse descriptions of whether a
property value is present or not. For example, whether an <code>onClick</code>
callback is specified or an animation is in progress.</li></ul>
<p>If none of these subclasses apply, use the <code>DiagnosticsProperty</code>
constructor or in rare cases create your own <code>DiagnosticsProperty</code>
subclass as in the case for <code>TransformProperty</code> which handles <code>Matrix4</code>
that represent transforms. Generally any property value with a good
<code>toString</code> method implementation works fine using <code>DiagnosticsProperty</code>
directly.</p>
<p>Used by <a href="pages_SideBarContent/SideBarContentState/toDiagnosticsNode.html">toDiagnosticsNode</a> and <code>toString</code>.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.defaultDiagnosticsTreeStyle = DiagnosticsTreeStyle.dense;
}</code></pre>
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<h1>hashCode property</h1>
<section id="getter">
<section class="multi-line-signature">
<span class="returntype">int</span>
<span class="name ">hashCode</span>
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>The hash code for this object.</p>
<p>A hash code is a single integer which represents the state of the object
that affects <code>operator ==</code> comparisons.</p>
<p>All objects have hash codes.
The default hash code represents only the identity of the object,
the same way as the default <code>operator ==</code> implementation only considers objects
equal if they are identical (see <code>identityHashCode</code>).</p>
<p>If <code>operator ==</code> is overridden to use the object state instead,
the hash code must also be changed to represent that state.</p>
<p>Hash codes must be the same for objects that are equal to each other
according to <code>operator ==</code>.
The hash code of an object should only change if the object changes
in a way that affects equality.
There are no further requirements for the hash codes.
They need not be consistent between executions of the same program
and there are no distribution guarantees.</p>
<p>Objects that are not equal are allowed to have the same hash code,
it is even technically allowed that all instances have the same hash code,
but if clashes happen too often, it may reduce the efficiency of hash-based
data structures like <code>HashSet</code> or <code>HashMap</code>.</p>
<p>If a subclass overrides <code>hashCode</code>, it should override the
<code>operator ==</code> operator as well to maintain consistency.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">external int get hashCode;</code></pre>
</section>
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<h1>key property</h1>
<section class="multi-line-signature">
<span class="returntype">Key</span>
<span class="name ">key</span>
<div class="features">final, inherited</div>
</section>
<section class="desc markdown">
<p>Controls how one widget replaces another widget in the tree.</p>
<p>If the <code>runtimeType</code> and <code>key</code> properties of the two widgets are
<code>operator==</code>, respectively, then the new widget replaces the old widget by
updating the underlying element (i.e., by calling <code>Element.update</code> with the
new widget). Otherwise, the old element is removed from the tree, the new
widget is inflated into an element, and the new element is inserted into the
tree.</p>
<p>In addition, using a <code>GlobalKey</code> as the widget's <code>key</code> allows the element
to be moved around the tree (changing parent) without losing state. When a
new widget is found (its key and type do not match a previous widget in
the same location), but there was a widget with that same global key
elsewhere in the tree in the previous frame, then that widget's element is
moved to the new location.</p>
<p>Generally, a widget that is the only child of another widget does not need
an explicit key.</p>
<p>See also the discussions at <code>Key</code> and <code>GlobalKey</code>.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">final Key key
</code></pre>
</section>
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<h1>noSuchMethod method</h1>
<section class="multi-line-signature">
<span class="returntype">dynamic</span>
<span class="name ">noSuchMethod</span>
(<wbr><span class="parameter" id="noSuchMethod-param-invocation"><span class="type-annotation">Invocation</span> <span class="parameter-name">invocation</span></span>)
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>Invoked when a non-existent method or property is accessed.</p>
<p>Classes can override <code>noSuchMethod</code> to provide custom behavior.</p>
<p>If a value is returned, it becomes the result of the original invocation.</p>
<p>The default behavior is to throw a <code>NoSuchMethodError</code>.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@pragma(&quot;vm:entry-point&quot;)
external dynamic noSuchMethod(Invocation invocation);</code></pre>
</section>
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<h1>operator == method</h1>
<section class="multi-line-signature">
<span class="returntype">bool</span>
<span class="name ">operator ==</span>
(<wbr><span class="parameter" id="==-param-other"><span class="type-annotation">dynamic</span> <span class="parameter-name">other</span></span>)
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>The equality operator.</p>
<p>The default behavior for all <code>Object</code>s is to return true if and
only if <code>this</code> and <code>other</code> are the same object.</p>
<p>Override this method to specify a different equality relation on
a class. The overriding method must still be an equivalence relation.
That is, it must be:</p><ul><li>
<p>Total: It must return a boolean for all arguments. It should never throw
or return <code>null</code>.</p></li><li>
<p>Reflexive: For all objects <code>o</code>, <code>o == o</code> must be true.</p></li><li>
<p>Symmetric: For all objects <code>o1</code> and <code>o2</code>, <code>o1 == o2</code> and <code>o2 == o1</code> must
either both be true, or both be false.</p></li><li>
<p>Transitive: For all objects <code>o1</code>, <code>o2</code>, and <code>o3</code>, if <code>o1 == o2</code> and
<code>o2 == o3</code> are true, then <code>o1 == o3</code> must be true.</p></li></ul>
<p>The method should also be consistent over time,
so whether two objects are equal should only change
if at least one of the objects was modified.</p>
<p>If a subclass overrides the equality operator it should override
the <code>hashCode</code> method as well to maintain consistency.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">external bool operator ==(other);</code></pre>
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<h1>runtimeType property</h1>
<section id="getter">
<section class="multi-line-signature">
<span class="returntype">Type</span>
<span class="name ">runtimeType</span>
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>A representation of the runtime type of the object.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">external Type get runtimeType;</code></pre>
</section>
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@@ -0,0 +1,131 @@
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<h1>toDiagnosticsNode method</h1>
<section class="multi-line-signature">
<div>
<ol class="annotation-list">
<li>@override</li>
</ol>
</div>
<span class="returntype">DiagnosticsNode</span>
<span class="name ">toDiagnosticsNode</span>
(<wbr>{<span class="parameter" id="toDiagnosticsNode-param-name"><span class="type-annotation">String</span> <span class="parameter-name">name</span>, </span> <span class="parameter" id="toDiagnosticsNode-param-style"><span class="type-annotation">DiagnosticsTreeStyle</span> <span class="parameter-name">style</span></span> })
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>Returns a debug representation of the object that is used by debugging
tools and by <code>toStringDeep</code>.</p>
<p>Leave <code>name</code> as null if there is not a meaningful description of the
relationship between the this node and its parent.</p>
<p>Typically the <code>style</code> argument is only specified to indicate an atypical
relationship between the parent and the node. For example, pass
<code>DiagnosticsTreeStyle.offstage</code> to indicate that a node is offstage.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@override
DiagnosticsNode toDiagnosticsNode({ String name, DiagnosticsTreeStyle style }) {
return _DiagnosticableTreeNode(
name: name,
value: this,
style: style,
);
}</code></pre>
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<h1>toString method</h1>
<section class="multi-line-signature">
<div>
<ol class="annotation-list">
<li>@override</li>
</ol>
</div>
<span class="returntype">String</span>
<span class="name ">toString</span>
(<wbr>{<span class="parameter" id="toString-param-minLevel"><span class="type-annotation">DiagnosticLevel</span> <span class="parameter-name">minLevel</span>: <span class="default-value">DiagnosticLevel.debug</span></span> })
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>Returns a string representation of this object.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@override
String toString({ DiagnosticLevel minLevel = DiagnosticLevel.debug }) {
return toDiagnosticsNode(style: DiagnosticsTreeStyle.singleLine).toString(minLevel: minLevel);
}</code></pre>
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<h1>toStringDeep method</h1>
<section class="multi-line-signature">
<span class="returntype">String</span>
<span class="name ">toStringDeep</span>
(<wbr>{<span class="parameter" id="toStringDeep-param-prefixLineOne"><span class="type-annotation">String</span> <span class="parameter-name">prefixLineOne</span>: <span class="default-value">''</span>, </span> <span class="parameter" id="toStringDeep-param-prefixOtherLines"><span class="type-annotation">String</span> <span class="parameter-name">prefixOtherLines</span>, </span> <span class="parameter" id="toStringDeep-param-minLevel"><span class="type-annotation">DiagnosticLevel</span> <span class="parameter-name">minLevel</span>: <span class="default-value">DiagnosticLevel.debug</span></span> })
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>Returns a string representation of this node and its descendants.</p>
<p><code>prefixLineOne</code> will be added to the front of the first line of the
output. <code>prefixOtherLines</code> will be added to the front of each other line.
If <code>prefixOtherLines</code> is null, the <code>prefixLineOne</code> is used for every line.
By default, there is no prefix.</p>
<p><code>minLevel</code> specifies the minimum <code>DiagnosticLevel</code> for properties included
in the output.</p>
<p>The <code>toStringDeep</code> method takes other arguments, but those are intended
for internal use when recursing to the descendants, and so can be ignored.</p>
<p>See also:</p><ul><li><code>toString</code>, for a brief description of the object but not its children.</li><li><code>toStringShallow</code>, for a detailed description of the object but not its
children.</li></ul>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">String toStringDeep({
String prefixLineOne = &#39;&#39;,
String prefixOtherLines,
DiagnosticLevel minLevel = DiagnosticLevel.debug,
}) {
return toDiagnosticsNode().toStringDeep(prefixLineOne: prefixLineOne, prefixOtherLines: prefixOtherLines, minLevel: minLevel);
}</code></pre>
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<h1>toStringShallow method</h1>
<section class="multi-line-signature">
<span class="returntype">String</span>
<span class="name ">toStringShallow</span>
(<wbr>{<span class="parameter" id="toStringShallow-param-joiner"><span class="type-annotation">String</span> <span class="parameter-name">joiner</span>: <span class="default-value">', '</span>, </span> <span class="parameter" id="toStringShallow-param-minLevel"><span class="type-annotation">DiagnosticLevel</span> <span class="parameter-name">minLevel</span>: <span class="default-value">DiagnosticLevel.debug</span></span> })
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>Returns a one-line detailed description of the object.</p>
<p>This description is often somewhat long. This includes the same
information given by <code>toStringDeep</code>, but does not recurse to any children.</p>
<p><code>joiner</code> specifies the string which is place between each part obtained
from <code>debugFillProperties</code>. Passing a string such as <code>'\n '</code> will result
in a multiline string that indents the properties of the object below its
name (as per <code>toString</code>).</p>
<p><code>minLevel</code> specifies the minimum <code>DiagnosticLevel</code> for properties included
in the output.</p>
<p>See also:</p><ul><li><code>toString</code>, for a brief description of the object.</li><li><code>toStringDeep</code>, for a description of the subtree rooted at this object.</li></ul>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">String toStringShallow({
String joiner = &#39;, &#39;,
DiagnosticLevel minLevel = DiagnosticLevel.debug,
}) {
final StringBuffer result = StringBuffer();
result.write(toString());
result.write(joiner);
final DiagnosticPropertiesBuilder builder = DiagnosticPropertiesBuilder();
debugFillProperties(builder);
result.write(
builder.properties.where((DiagnosticsNode n) =&gt; !n.isFiltered(minLevel)).join(joiner),
);
return result.toString();
}</code></pre>
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<h1>toStringShort method</h1>
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<div>
<ol class="annotation-list">
<li>@override</li>
</ol>
</div>
<span class="returntype">String</span>
<span class="name ">toStringShort</span>
(<wbr>)
<div class="features">inherited</div>
</section>
<section class="desc markdown">
<p>A short, textual description of this widget.</p>
</section>
<section class="summary source-code" id="source">
<h2><span>Implementation</span> </h2>
<pre class="language-dart"><code class="language-dart">@override
String toStringShort() {
return key == null ? &#39;$runtimeType&#39; : &#39;$runtimeType-$key&#39;;
}</code></pre>
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