Add All the files from the touchpad_demonstrator Flutter App which can be build for Android and iOS

This commit is contained in:
Richard Stern
2019-06-04 16:51:24 +02:00
parent 26fcc2491c
commit a951e9518d
1340 changed files with 12844936 additions and 0 deletions
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## [0.0.4] - August 22nd, 2018
* add compatibility for Dart 2 sdk in pubspec.yaml
## [0.0.3] - July 10th, 2018
* haptic Feedback for iOS and Android
## [0.0.2] - January 26th, 2018
* added ``vibrateWithPauses(Iterable<Duration> pauses)``
## [0.0.1] - January 24th, 2018
* vibrate() and canVibrate() implemented on iOS and Android
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MIT License
Copyright (c) 2018 Clovis NICOLAS
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# Vibrate
[![pub package](https://img.shields.io/pub/v/vibrate.svg)](https://pub.dartlang.org/packages/vibrate)
A Flutter plugin to vibrate the device.
This uses all the current Haptic Feedback APIs from Apple and provides similar feedback on Android.
## Usage
To use this plugin, add `vibrate` as a [dependency in your pubspec.yaml file](https://flutter.io/platform-plugins/).
Make sure you add the following permissions to your Android Manifest
``` xml
<uses-permission android:name="android.permission.VIBRATE"/>
```
## Usage
``` dart
// Import package
import 'package:vibrate/vibrate.dart';
```
### Vibration
``` dart
// Check if the device can vibrate
bool canVibrate = await Vibrate.canVibrate;
// Vibrate
// Vibration duration is a constant 500ms because
// it cannot be set to a specific duration on iOS.
Vibrate.vibrate();
// Vibrate with pauses between each vibration
final Iterable<Duration> pauses = [
const Duration(milliseconds: 500),
const Duration(milliseconds: 1000),
const Duration(milliseconds: 500),
];
// vibrate - sleep 0.5s - vibrate - sleep 1s - vibrate - sleep 0.5s - vibrate
Vibrate.vibrateWithPauses(pauses);
```
### Haptic Feedback
``` dart
// Choose from any of these available methods
enum FeedbackType {
success,
error,
warning,
selection,
impact,
heavy,
medium,
light
}
var _type = FeedbackType.impact;
Vibrate.feedback(_type);
```
## Documentation
#### Android
https://developer.android.com/reference/android/view/HapticFeedbackConstants
#### iOS
https://developer.apple.com/design/human-interface-guidelines/ios/user-interaction/feedback/
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connection.project.dir=
eclipse.preferences.version=1
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@@ -0,0 +1,42 @@
group 'flutter.plugins.vibrate.vibrate'
version '1.0-SNAPSHOT'
buildscript {
repositories {
jcenter()
maven {
url "https://maven.google.com"
}
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.3'
}
}
rootProject.allprojects {
repositories {
jcenter()
maven {
url "https://maven.google.com"
}
}
}
apply plugin: 'com.android.library'
android {
compileSdkVersion 25
buildToolsVersion '25.0.3'
defaultConfig {
minSdkVersion 16
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
lintOptions {
disable 'InvalidPackage'
}
}
+1
View File
@@ -0,0 +1 @@
org.gradle.jvmargs=-Xmx1536M
+1
View File
@@ -0,0 +1 @@
rootProject.name = 'vibrate'
@@ -0,0 +1,3 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="flutter.plugins.vibrate">
</manifest>
@@ -0,0 +1,100 @@
package flutter.plugins.vibrate;
import android.content.Context;
import android.os.Build;
import android.os.Vibrator;
import android.view.HapticFeedbackConstants;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.PluginRegistry.Registrar;
/**
* VibratePlugin
*/
public class VibratePlugin implements MethodCallHandler {
private VibratePlugin(Registrar registrar){
this._vibrator = (Vibrator)registrar.context().getSystemService(Context.VIBRATOR_SERVICE);
}
private Vibrator _vibrator;
public static void registerWith(Registrar registrar) {
final MethodChannel channel = new MethodChannel(registrar.messenger(), "vibrate");
channel.setMethodCallHandler(new VibratePlugin(registrar));
}
@Override
public void onMethodCall(MethodCall call, Result result) {
if (call.method.equals("vibrate")) {
if(_vibrator.hasVibrator()){
int duration = call.argument("duration");
_vibrator.vibrate(duration);
}
result.success(null);
}
else if(call.method.equals("canVibrate")){
result.success(_vibrator.hasVibrator());
} //Feedback
else if(call.method.equals("impact")){
if(_vibrator.hasVibrator()){
_vibrator.vibrate(HapticFeedbackConstants.VIRTUAL_KEY);
}
result.success(null);
}
else if(call.method.equals("selection")){
if(_vibrator.hasVibrator()){
_vibrator.vibrate(HapticFeedbackConstants.KEYBOARD_TAP);
}
result.success(null);
}
else if(call.method.equals("success")){
if(_vibrator.hasVibrator()){
int duration = 50;
_vibrator.vibrate(duration);
}
result.success(null);
}
else if(call.method.equals("warning")){
if(_vibrator.hasVibrator()){
int duration = 250;
_vibrator.vibrate(duration);
}
result.success(null);
}
else if(call.method.equals("error")){
if(_vibrator.hasVibrator()){
int duration = 500;
_vibrator.vibrate(duration);
}
result.success(null);
}
else if(call.method.equals("heavy")){
if(_vibrator.hasVibrator()){
int duration = 100;
_vibrator.vibrate(duration);
}
result.success(null);
}
else if(call.method.equals("medium")){
if(_vibrator.hasVibrator()){
int duration = 40;
_vibrator.vibrate(duration);
}
result.success(null);
}
else if(call.method.equals("light")){
if(_vibrator.hasVibrator()){
int duration = 10;
_vibrator.vibrate(duration);
}
result.success(null);
}
else {
result.notImplemented();
}
}
}
+19
View File
@@ -0,0 +1,19 @@
<component name="libraryTable">
<library name="Dart SDK">
<CLASSES>
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/async" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/collection" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/convert" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/core" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/developer" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/html" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/io" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/isolate" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/math" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/mirrors" />
<root url="file:///Users/Shared/CrossMedia/flutter/bin/cache/dart-sdk/lib/typed_data" />
</CLASSES>
<JAVADOC />
<SOURCES />
</library>
</component>
@@ -0,0 +1,9 @@
<component name="libraryTable">
<library name="Flutter for Android">
<CLASSES>
<root url="jar:///Users/Shared/CrossMedia/flutter/bin/cache/artifacts/engine/android-arm/flutter.jar!/" />
</CLASSES>
<JAVADOC />
<SOURCES />
</library>
</component>
+9
View File
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/vibrate_example.iml" filepath="$PROJECT_DIR$/vibrate_example.iml" />
<module fileurl="file://$PROJECT_DIR$/vibrate_example_android.iml" filepath="$PROJECT_DIR$/vibrate_example_android.iml" />
</modules>
</component>
</project>
@@ -0,0 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="main.dart" type="FlutterRunConfigurationType" factoryName="Flutter">
<option name="filePath" value="$PROJECT_DIR$/lib/main.dart" />
<method />
</configuration>
</component>
+36
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@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="FileEditorManager">
<leaf>
<file leaf-file-name="main.dart" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/lib/main.dart">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0">
<caret line="0" column="0" lean-forward="false" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
</state>
</provider>
</entry>
</file>
</leaf>
</component>
<component name="ToolWindowManager">
<editor active="true" />
<layout>
<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
</layout>
</component>
<component name="ProjectView">
<navigator currentView="ProjectPane" proportions="" version="1">
</navigator>
<panes>
<pane id="ProjectPane">
<option name="show-excluded-files" value="false" />
</pane>
</panes>
</component>
<component name="PropertiesComponent">
<property name="last_opened_file_path" value="$PROJECT_DIR$" />
<property name="dart.analysis.tool.window.force.activate" value="true" />
<property name="show.migrate.to.gradle.popup" value="false" />
</component>
</project>
+8
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@@ -0,0 +1,8 @@
# vibrate_example
Demonstrates how to use the vibrate plugin.
## Getting Started
For help getting started with Flutter, view our online
[documentation](https://flutter.io/).
@@ -0,0 +1,2 @@
connection.project.dir=
eclipse.preferences.version=1
@@ -0,0 +1,2 @@
connection.project.dir=..
eclipse.preferences.version=1
@@ -0,0 +1,51 @@
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
apply plugin: 'com.android.application'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 27
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.appleeducate.vibrateexample"
minSdkVersion 16
targetSdkVersion 27
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.1'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1'
}
@@ -0,0 +1,40 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.appleeducate.vibrateexample">
<!-- The INTERNET permission is required for development. Specifically,
flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.VIBRATE" />
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="vibrate_example"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
@@ -0,0 +1,13 @@
package com.appleeducate.vibrateexample;
import android.os.Bundle;
import io.flutter.app.FlutterActivity;
import io.flutter.plugins.GeneratedPluginRegistrant;
public class MainActivity extends FlutterActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GeneratedPluginRegistrant.registerWith(this);
}
}
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
</resources>
+29
View File
@@ -0,0 +1,29 @@
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
}
}
allprojects {
repositories {
google()
jcenter()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}
@@ -0,0 +1 @@
org.gradle.jvmargs=-Xmx1536M
Binary file not shown.
@@ -0,0 +1,6 @@
#Fri Jun 23 08:50:38 CEST 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-all.zip
+160
View File
@@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
+90
View File
@@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@@ -0,0 +1,15 @@
include ':app'
def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
if (pluginsFile.exists()) {
pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
}
plugins.each { name, path ->
def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
include ":$name"
project(":$name").projectDir = pluginDirectory
}
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>8.0</string>
</dict>
</plist>
@@ -0,0 +1,2 @@
#include "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"
@@ -0,0 +1,2 @@
#include "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"
+69
View File
@@ -0,0 +1,69 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '9.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
def parse_KV_file(file, separator='=')
file_abs_path = File.expand_path(file)
if !File.exists? file_abs_path
return [];
end
pods_ary = []
skip_line_start_symbols = ["#", "/"]
File.foreach(file_abs_path) { |line|
next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
plugin = line.split(pattern=separator)
if plugin.length == 2
podname = plugin[0].strip()
path = plugin[1].strip()
podpath = File.expand_path("#{path}", file_abs_path)
pods_ary.push({:name => podname, :path => podpath});
else
puts "Invalid plugin specification: #{line}"
end
}
return pods_ary
end
target 'Runner' do
use_frameworks!
# Prepare symlinks folder. We use symlinks to avoid having Podfile.lock
# referring to absolute paths on developers' machines.
system('rm -rf .symlinks')
system('mkdir -p .symlinks/plugins')
# Flutter Pods
generated_xcode_build_settings = parse_KV_file('./Flutter/Generated.xcconfig')
if generated_xcode_build_settings.empty?
puts "Generated.xcconfig must exist. If you're running pod install manually, make sure flutter packages get is executed first."
end
generated_xcode_build_settings.map { |p|
if p[:name] == 'FLUTTER_FRAMEWORK_DIR'
symlink = File.join('.symlinks', 'flutter')
File.symlink(File.dirname(p[:path]), symlink)
pod 'Flutter', :path => File.join(symlink, File.basename(p[:path]))
end
}
# Plugin Pods
plugin_pods = parse_KV_file('../.flutter-plugins')
plugin_pods.map { |p|
symlink = File.join('.symlinks', 'plugins', p[:name])
File.symlink(p[:path], symlink)
pod p[:name], :path => File.join(symlink, 'ios')
}
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
# workaround for https://github.com/CocoaPods/CocoaPods/issues/7463
target.headers_build_phase.files.each do |file|
file.settings = { 'ATTRIBUTES' => ['Public'] }
end
end
end
+22
View File
@@ -0,0 +1,22 @@
PODS:
- Flutter (1.0.0)
- vibrate (0.0.1):
- Flutter
DEPENDENCIES:
- Flutter (from `.symlinks/flutter/ios`)
- vibrate (from `.symlinks/plugins/vibrate/ios`)
EXTERNAL SOURCES:
Flutter:
:path: .symlinks/flutter/ios
vibrate:
:path: .symlinks/plugins/vibrate/ios
SPEC CHECKSUMS:
Flutter: 9d0fac939486c9aba2809b7982dfdbb47a7b0296
vibrate: 8d9cb77859e02b88730c44a9907f561ddca25ca1
PODFILE CHECKSUM: eebe7f405ca85683d9f060410d4211e286a2556f
COCOAPODS: 1.4.0
@@ -0,0 +1,522 @@
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name = Debug;
};
97C147071CF9000F007C117D /* Release */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 7AFA3C8E1D35360C0083082E /* Release.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = "";
ENABLE_BITCODE = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
PRODUCT_BUNDLE_IDENTIFIER = flutter.plugins.vibrateExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_SWIFT3_OBJC_INFERENCE = On;
SWIFT_VERSION = 4.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
97C146E91CF9000F007C117D /* Build configuration list for PBXProject "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147031CF9000F007C117D /* Debug */,
97C147041CF9000F007C117D /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
97C147051CF9000F007C117D /* Build configuration list for PBXNativeTarget "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147061CF9000F007C117D /* Debug */,
97C147071CF9000F007C117D /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>
@@ -0,0 +1,93 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0910"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
language = ""
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
language = ""
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
<FileRef
location = "group:Pods/Pods.xcodeproj">
</FileRef>
</Workspace>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,13 @@
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
@@ -0,0 +1,122 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>vibrate_example</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>
@@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"
+142
View File
@@ -0,0 +1,142 @@
import 'package:flutter/material.dart';
import 'package:vibrate/vibrate.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => new _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool _canVibrate = true;
final Iterable<Duration> pauses = [
const Duration(milliseconds: 500),
const Duration(milliseconds: 1000),
const Duration(milliseconds: 500),
];
@override
initState() {
super.initState();
init();
}
init() async {
bool canVibrate = await Vibrate.canVibrate;
setState(() {
_canVibrate = canVibrate;
_canVibrate
? print("This device can vibrate")
: print("This device cannot vibrate");
});
}
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
appBar: new AppBar(title: new Text('Haptic Feedback Example')),
body: new Center(
child: new Column(children: <Widget>[
new ListTile(
title: new Text("Vibrate"),
leading: new Icon(Icons.vibration, color: Colors.teal),
onTap: !_canVibrate
? null
: () {
Vibrate.vibrate();
},
),
new ListTile(
title: new Text("Vibrate with Pauses"),
leading: new Icon(Icons.vibration, color: Colors.brown),
onTap: !_canVibrate
? null
: () {
Vibrate.vibrateWithPauses(pauses);
},
),
new Divider(height: 1.0),
new ListTile(
title: new Text("Impact"),
leading: new Icon(Icons.tap_and_play, color: Colors.orange),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.impact);
},
),
new ListTile(
title: new Text("Selection"),
leading: new Icon(Icons.select_all, color: Colors.blue),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.selection);
},
),
new ListTile(
title: new Text("Success"),
leading: new Icon(Icons.check, color: Colors.green),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.success);
},
),
new ListTile(
title: new Text("Warning"),
leading: new Icon(Icons.warning, color: Colors.red),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.warning);
},
),
new ListTile(
title: new Text("Error"),
leading: new Icon(Icons.error, color: Colors.red),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.error);
},
),
new Divider(height: 1.0),
new ListTile(
title: new Text("Heavy"),
leading:
new Icon(Icons.notification_important, color: Colors.red),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.heavy);
},
),
new ListTile(
title: new Text("Medium"),
leading:
new Icon(Icons.notification_important, color: Colors.green),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.medium);
},
),
new ListTile(
title: new Text("Light"),
leading: new Icon(Icons.notification_important,
color: Colors.yellow[700]),
onTap: !_canVibrate
? null
: () {
Vibrate.feedback(FeedbackType.light);
},
),
]),
),
),
);
}
}
+59
View File
@@ -0,0 +1,59 @@
name: vibrate_example
description: Demonstrates how to use the vibrate plugin.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
vibrate:
path: ../
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.io/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.io/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.io/custom-fonts/#from-packages
@@ -0,0 +1,25 @@
// This is a basic Flutter widget test.
// To perform an interaction with a widget in your test, use the WidgetTester utility that Flutter
// provides. For example, you can send tap and scroll gestures. You can also use WidgetTester to
// find child widgets in the widget tree, read text, and verify that the values of widget properties
// are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:vibrate_example/main.dart';
void main() {
testWidgets('Verify Platform version', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(new MyApp());
// Verify that platform version is retrieved.
expect(
find.byWidgetPredicate(
(Widget widget) =>
widget is Text && widget.data.startsWith('Running on:'),
),
findsOneWidget);
});
}
+18
View File
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/lib" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/test" isTestSource="true" />
<excludeFolder url="file://$MODULE_DIR$/.dart_tool" />
<excludeFolder url="file://$MODULE_DIR$/.idea" />
<excludeFolder url="file://$MODULE_DIR$/.pub" />
<excludeFolder url="file://$MODULE_DIR$/build" />
</content>
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="Dart SDK" level="project" />
<orderEntry type="library" name="Flutter Plugins" level="project" />
<orderEntry type="library" name="Dart Packages" level="project" />
</component>
</module>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="android" name="Android">
<configuration>
<option name="ALLOW_USER_CONFIGURATION" value="false" />
<option name="GEN_FOLDER_RELATIVE_PATH_APT" value="/android/gen" />
<option name="GEN_FOLDER_RELATIVE_PATH_AIDL" value="/android/gen" />
<option name="MANIFEST_FILE_RELATIVE_PATH" value="/android/AndroidManifest.xml" />
<option name="RES_FOLDER_RELATIVE_PATH" value="/android/res" />
<option name="ASSETS_FOLDER_RELATIVE_PATH" value="/android/assets" />
<option name="LIBS_FOLDER_RELATIVE_PATH" value="/android/libs" />
<option name="PROGUARD_LOGS_FOLDER_RELATIVE_PATH" value="/android/proguard_logs" />
</configuration>
</facet>
</component>
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$/android">
<sourceFolder url="file://$MODULE_DIR$/android/app/src/main/java" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/android/gen" isTestSource="false" generated="true" />
</content>
<orderEntry type="jdk" jdkName="Android API 25 Platform" jdkType="Android SDK" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="Flutter for Android" level="project" />
</component>
</module>
@@ -0,0 +1,101 @@
import Flutter
import UIKit
import AudioToolbox
private let isDevice = TARGET_OS_SIMULATOR == 0
public class SwiftVibratePlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let channel = FlutterMethodChannel(name: "vibrate", binaryMessenger: registrar.messenger())
let instance = SwiftVibratePlugin()
registrar.addMethodCallDelegate(instance, channel: channel)
}
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
switch (call.method) {
case "canVibrate":
if isDevice {
result(true)
} else {
result(false)
}
case "vibrate":
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
// Feedback
case "impact":
if #available(iOS 10.0, *) {
let impact = UIImpactFeedbackGenerator()
impact.prepare()
impact.impactOccurred()
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
case "selection":
if #available(iOS 10.0, *) {
let selection = UISelectionFeedbackGenerator()
selection.prepare()
selection.selectionChanged()
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
case "success":
if #available(iOS 10.0, *) {
let notification = UINotificationFeedbackGenerator()
notification.prepare()
notification.notificationOccurred(.success)
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
case "warning":
if #available(iOS 10.0, *) {
let notification = UINotificationFeedbackGenerator()
notification.prepare()
notification.notificationOccurred(.warning)
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
case "error":
if #available(iOS 10.0, *) {
let notification = UINotificationFeedbackGenerator()
notification.prepare()
notification.notificationOccurred(.error)
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
case "heavy":
if #available(iOS 10.0, *) {
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.prepare()
generator.impactOccurred()
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
case "medium":
if #available(iOS 10.0, *) {
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.prepare()
generator.impactOccurred()
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
case "light":
if #available(iOS 10.0, *) {
let generator = UIImpactFeedbackGenerator(style: .light)
generator.prepare()
generator.impactOccurred()
} else {
// Fallback on earlier versions
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
default:
result(FlutterMethodNotImplemented)
}
}
}
@@ -0,0 +1,4 @@
#import <Flutter/Flutter.h>
@interface VibratePlugin : NSObject<FlutterPlugin>
@end
@@ -0,0 +1,8 @@
#import "VibratePlugin.h"
#import <vibrate/vibrate-Swift.h>
@implementation VibratePlugin
+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar {
[SwiftVibratePlugin registerWithRegistrar:registrar];
}
@end
+21
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@@ -0,0 +1,21 @@
#
# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html
#
Pod::Spec.new do |s|
s.name = 'vibrate'
s.version = '0.0.1'
s.summary = 'A new Flutter plugin.'
s.description = <<-DESC
A new Flutter plugin.
DESC
s.homepage = 'http://example.com'
s.license = { :file => '../LICENSE' }
s.author = { 'Your Company' => 'email@example.com' }
s.source = { :path => '.' }
s.source_files = 'Classes/**/*'
s.public_header_files = 'Classes/**/*.h'
s.dependency 'Flutter'
s.ios.deployment_target = '8.0'
end
+75
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import 'dart:async';
import 'package:flutter/services.dart';
enum FeedbackType {
success,
error,
warning,
selection,
impact,
heavy,
medium,
light
}
class Vibrate {
static const MethodChannel _channel = const MethodChannel('vibrate');
static const Duration _DEFAULT_VIBRATION_DURATION =
const Duration(milliseconds: 500);
/// Vibrate for 500ms on Android, and for the default time on iOS (about 500ms as well)
static Future vibrate() => _channel.invokeMethod(
'vibrate', {"duration": _DEFAULT_VIBRATION_DURATION.inMilliseconds});
/// Whether the device can actually vibrate or not
static Future<bool> get canVibrate async {
final bool isOn = await _channel.invokeMethod('canVibrate');
return isOn;
}
static void feedback(FeedbackType type) {
switch (type) {
case FeedbackType.impact:
_channel.invokeMethod('impact');
break;
case FeedbackType.error:
_channel.invokeMethod('error');
break;
case FeedbackType.success:
_channel.invokeMethod('success');
break;
case FeedbackType.warning:
_channel.invokeMethod('warning');
break;
case FeedbackType.selection:
_channel.invokeMethod('selection');
break;
case FeedbackType.heavy:
_channel.invokeMethod('heavy');
break;
case FeedbackType.medium:
_channel.invokeMethod('medium');
break;
case FeedbackType.light:
_channel.invokeMethod('light');
break;
default:
}
}
/// Vibrates with [pauses] in between each vibration
/// Will always vibrate once before the first pause
/// and once after the last pause
static Future vibrateWithPauses(Iterable<Duration> pauses) async {
for (Duration d in pauses) {
vibrate();
//Because the native vibration is not awaited, we need to wait for
//the vibration to end before launching another one
await new Future.delayed(_DEFAULT_VIBRATION_DURATION);
await new Future.delayed(d);
}
vibrate();
}
}
+54
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@@ -0,0 +1,54 @@
name: vibrate
description: A Haptic Feedback plugin.
version: 0.0.4
authors:
- Clovis Nicolas <clovisnicolas0@gmail.com>
- Rhodes Davis Jr. <rody.davis.jr@gmail.com>
homepage: https://github.com/appleeducate/flutter_vibrate
environment:
sdk: '>=2.0.0 <3.0.0'
dependencies:
flutter:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
plugin:
androidPackage: flutter.plugins.vibrate
pluginClass: VibratePlugin
# To add assets to your plugin package, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
#
# For details regarding assets in packages, see
# https://flutter.io/assets-and-images/#from-packages
#
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.io/assets-and-images/#resolution-aware.
# To add custom fonts to your plugin package, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts in packages, see
# https://flutter.io/custom-fonts/#from-packages
+19
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/lib" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/.dart_tool" />
<excludeFolder url="file://$MODULE_DIR$/.idea" />
<excludeFolder url="file://$MODULE_DIR$/.pub" />
<excludeFolder url="file://$MODULE_DIR$/build" />
<excludeFolder url="file://$MODULE_DIR$/example/.dart_tool" />
<excludeFolder url="file://$MODULE_DIR$/example/.pub" />
<excludeFolder url="file://$MODULE_DIR$/example/build" />
</content>
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="Dart SDK" level="project" />
<orderEntry type="library" name="Flutter Plugins" level="project" />
</component>
</module>
+30
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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="android" name="Android">
<configuration>
<option name="ALLOW_USER_CONFIGURATION" value="false" />
<option name="GEN_FOLDER_RELATIVE_PATH_APT" value="/android/gen" />
<option name="GEN_FOLDER_RELATIVE_PATH_AIDL" value="/android/gen" />
<option name="MANIFEST_FILE_RELATIVE_PATH" value="/android/AndroidManifest.xml" />
<option name="RES_FOLDER_RELATIVE_PATH" value="/android/res" />
<option name="ASSETS_FOLDER_RELATIVE_PATH" value="/android/assets" />
<option name="LIBS_FOLDER_RELATIVE_PATH" value="/android/libs" />
<option name="PROGUARD_LOGS_FOLDER_RELATIVE_PATH" value="/android/proguard_logs" />
</configuration>
</facet>
</component>
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$/android">
<sourceFolder url="file://$MODULE_DIR$/android/src/main/java" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/android/gen" isTestSource="false" generated="true" />
</content>
<content url="file://$MODULE_DIR$/example/android">
<sourceFolder url="file://$MODULE_DIR$/example/android/app/src/main/java" isTestSource="false" />
</content>
<orderEntry type="jdk" jdkName="Android API 25 Platform" jdkType="Android SDK" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="Flutter for Android" level="project" />
</component>
</module>