Initial Commit
This commit is contained in:
@@ -0,0 +1,34 @@
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CONFIG -= qt
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TEMPLATE = lib
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CONFIG += staticlib
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CONFIG += c++17
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INCLUDEPATH += ../EasyLoggingPP
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unix: CONFIG += link_pkgconfig
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unix: PKGCONFIG += libasio
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SOURCES += \
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LIBS += -pthread
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HEADERS += \
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net_server_client.h \
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src/net_client.h \
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src/net_common.h \
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src/net_connection.h \
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src/net_dequeue_ts.h \
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src/net_message.h \
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src/net_message_types.h \
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src/net_server.h
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# Default rules for deployment.
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unix {
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target.path = $$[QT_INSTALL_PLUGINS]/generic
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}
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!isEmpty(target.path): INSTALLS += target
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@@ -0,0 +1,355 @@
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<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.BuildSteps.Build</value>
|
||||
</valuemap>
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.1">
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.BuildStepList.Step.0">
|
||||
<value type="bool" key="ProjectExplorer.BuildStep.Enabled">true</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">Qt4ProjectManager.MakeStep</value>
|
||||
<value type="QString" key="Qt4ProjectManager.MakeStep.MakeArguments">clean</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.BuildStepList.StepsCount">1</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Clean</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName">Clean</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.BuildSteps.Clean</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.BuildConfiguration.BuildStepListCount">2</value>
|
||||
<value type="bool" key="ProjectExplorer.BuildConfiguration.ClearSystemEnvironment">false</value>
|
||||
<valuelist type="QVariantList" key="ProjectExplorer.BuildConfiguration.CustomParsers"/>
|
||||
<valuelist type="QVariantList" key="ProjectExplorer.BuildConfiguration.UserEnvironmentChanges"/>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName">Profile</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">Qt4ProjectManager.Qt4BuildConfiguration</value>
|
||||
<value type="int" key="Qt4ProjectManager.Qt4BuildConfiguration.BuildConfiguration">0</value>
|
||||
<value type="int" key="QtQuickCompiler">0</value>
|
||||
<value type="int" key="SeparateDebugInfo">0</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.Target.BuildConfigurationCount">3</value>
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.Target.DeployConfiguration.0">
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.0">
|
||||
<value type="int" key="ProjectExplorer.BuildStepList.StepsCount">0</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Deploy</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName">Deploy</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.BuildSteps.Deploy</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.BuildConfiguration.BuildStepListCount">1</value>
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.DeployConfiguration.CustomData"/>
|
||||
<value type="bool" key="ProjectExplorer.DeployConfiguration.CustomDataEnabled">false</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.DefaultDeployConfiguration</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.Target.DeployConfigurationCount">1</value>
|
||||
<valuemap type="QVariantMap" key="ProjectExplorer.Target.RunConfiguration.0">
|
||||
<value type="QString" key="Analyzer.Perf.CallgraphMode">dwarf</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Perf.Events">
|
||||
<value type="QString">cpu-cycles</value>
|
||||
</valuelist>
|
||||
<valuelist type="QVariantList" key="Analyzer.Perf.ExtraArguments"/>
|
||||
<value type="int" key="Analyzer.Perf.Frequency">250</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Perf.RecordArguments">
|
||||
<value type="QString">-e</value>
|
||||
<value type="QString">cpu-cycles</value>
|
||||
<value type="QString">--call-graph</value>
|
||||
<value type="QString">dwarf,4096</value>
|
||||
<value type="QString">-F</value>
|
||||
<value type="QString">250</value>
|
||||
</valuelist>
|
||||
<value type="QString" key="Analyzer.Perf.SampleMode">-F</value>
|
||||
<value type="bool" key="Analyzer.Perf.Settings.UseGlobalSettings">true</value>
|
||||
<value type="int" key="Analyzer.Perf.StackSize">4096</value>
|
||||
<value type="bool" key="Analyzer.QmlProfiler.AggregateTraces">false</value>
|
||||
<value type="bool" key="Analyzer.QmlProfiler.FlushEnabled">false</value>
|
||||
<value type="uint" key="Analyzer.QmlProfiler.FlushInterval">1000</value>
|
||||
<value type="QString" key="Analyzer.QmlProfiler.LastTraceFile"></value>
|
||||
<value type="bool" key="Analyzer.QmlProfiler.Settings.UseGlobalSettings">true</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.AddedSuppressionFiles"/>
|
||||
<value type="QString" key="Analyzer.Valgrind.Callgrind.Arguments"></value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.CollectBusEvents">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.CollectSystime">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableBranchSim">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableCacheSim">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableEventToolTips">true</value>
|
||||
<value type="double" key="Analyzer.Valgrind.Callgrind.MinimumCostRatio">0.01</value>
|
||||
<value type="double" key="Analyzer.Valgrind.Callgrind.VisualisationMinimumCostRatio">10</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.FilterExternalIssues">true</value>
|
||||
<value type="QString" key="Analyzer.Valgrind.KCachegrindExecutable">kcachegrind</value>
|
||||
<value type="int" key="Analyzer.Valgrind.LeakCheckOnFinish">1</value>
|
||||
<value type="QString" key="Analyzer.Valgrind.Memcheck.Arguments"></value>
|
||||
<value type="int" key="Analyzer.Valgrind.NumCallers">25</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.RemovedSuppressionFiles"/>
|
||||
<value type="int" key="Analyzer.Valgrind.SelfModifyingCodeDetection">1</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.Settings.UseGlobalSettings">true</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.ShowReachable">false</value>
|
||||
<value type="bool" key="Analyzer.Valgrind.TrackOrigins">true</value>
|
||||
<value type="QString" key="Analyzer.Valgrind.ValgrindArguments"></value>
|
||||
<value type="QString" key="Analyzer.Valgrind.ValgrindExecutable">valgrind</value>
|
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.VisibleErrorKinds">
|
||||
<value type="int">0</value>
|
||||
<value type="int">1</value>
|
||||
<value type="int">2</value>
|
||||
<value type="int">3</value>
|
||||
<value type="int">4</value>
|
||||
<value type="int">5</value>
|
||||
<value type="int">6</value>
|
||||
<value type="int">7</value>
|
||||
<value type="int">8</value>
|
||||
<value type="int">9</value>
|
||||
<value type="int">10</value>
|
||||
<value type="int">11</value>
|
||||
<value type="int">12</value>
|
||||
<value type="int">13</value>
|
||||
<value type="int">14</value>
|
||||
</valuelist>
|
||||
<valuelist type="QVariantList" key="CustomOutputParsers"/>
|
||||
<value type="int" key="PE.EnvironmentAspect.Base">2</value>
|
||||
<valuelist type="QVariantList" key="PE.EnvironmentAspect.Changes"/>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.CustomExecutableRunConfiguration</value>
|
||||
<value type="QString" key="ProjectExplorer.RunConfiguration.BuildKey"></value>
|
||||
<value type="bool" key="RunConfiguration.UseCppDebugger">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseCppDebuggerAuto">true</value>
|
||||
<value type="bool" key="RunConfiguration.UseQmlDebugger">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseQmlDebuggerAuto">true</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.Target.RunConfigurationCount">1</value>
|
||||
</valuemap>
|
||||
</data>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.TargetCount</variable>
|
||||
<value type="int">1</value>
|
||||
</data>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.Updater.FileVersion</variable>
|
||||
<value type="int">22</value>
|
||||
</data>
|
||||
<data>
|
||||
<variable>Version</variable>
|
||||
<value type="int">22</value>
|
||||
</data>
|
||||
</qtcreator>
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
MMO Client/Server Framework using ASIO
|
||||
"Happy Birthday Mrs Javidx9!" - javidx9
|
||||
|
||||
Videos:
|
||||
Part #1: https://youtu.be/2hNdkYInj4g
|
||||
Part #2: https://youtu.be/UbjxGvrDrbw
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2020 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "src/net_common.h"
|
||||
#include "src/net_dequeue_ts.h"
|
||||
#include "src/net_message.h"
|
||||
#include "src/net_client.h"
|
||||
#include "src/net_server.h"
|
||||
#include "src/net_connection.h"
|
||||
@@ -0,0 +1,157 @@
|
||||
/*
|
||||
MMO Client/Server Framework using ASIO
|
||||
"Happy Birthday Mrs Javidx9!" - javidx9
|
||||
|
||||
Videos:
|
||||
Part #1: https://youtu.be/2hNdkYInj4g
|
||||
Part #2: https://youtu.be/UbjxGvrDrbw
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2020 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "net_common.h"
|
||||
#include "net_connection.h"
|
||||
namespace net
|
||||
{
|
||||
template <typename T>
|
||||
class ClientInterface
|
||||
{
|
||||
public:
|
||||
ClientInterface()
|
||||
{}
|
||||
|
||||
virtual ~ClientInterface()
|
||||
{
|
||||
// If the client is destroyed, always try and disconnect from server
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public:
|
||||
// Connect to server with hostname/ip-address and port
|
||||
bool Connect(const std::string& host, const uint16_t port)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Resolve hostname/ip-address into tangiable physical address
|
||||
asio::ip::tcp::resolver resolver(m_context);
|
||||
asio::ip::tcp::resolver::results_type endpoints = resolver.resolve(host, std::to_string(port));
|
||||
|
||||
// Create connection
|
||||
m_connection = std::make_unique<Connection<T>>(Connection<T>::Owner::CLIENT, m_context, asio::ip::tcp::socket(m_context), m_qMessagesIn);
|
||||
|
||||
// Tell the connection object to connect to server
|
||||
m_connection->ConnectToServer(endpoints);
|
||||
|
||||
// Start Context Thread
|
||||
thrContext = std::thread([this]() { m_context.run(); });
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Client Exception: " << e.what() << "\n";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Disconnect from server
|
||||
void Disconnect()
|
||||
{
|
||||
// If connection exists, and it's connected then...
|
||||
if(IsConnected())
|
||||
{
|
||||
// ...disconnect from server gracefully
|
||||
m_connection->Disconnect();
|
||||
}
|
||||
|
||||
// Either way, we're also done with the asio context...
|
||||
m_context.stop();
|
||||
// ...and its thread
|
||||
if (thrContext.joinable())
|
||||
thrContext.join();
|
||||
|
||||
// Destroy the connection object
|
||||
m_connection.release();
|
||||
}
|
||||
|
||||
// Check if client is actually connected to a server
|
||||
bool IsConnected()
|
||||
{
|
||||
if (m_connection)
|
||||
return m_connection->IsConnected();
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
// Send message to server
|
||||
void Send(const Message<T>& msg)
|
||||
{
|
||||
if (IsConnected())
|
||||
m_connection->Send(msg);
|
||||
}
|
||||
|
||||
// Retrieve queue of messages from server
|
||||
net::ts_dequeue<OwnedMessage<T>>& Incoming()
|
||||
{
|
||||
return m_qMessagesIn;
|
||||
}
|
||||
|
||||
protected:
|
||||
// asio context handles the data transfer...
|
||||
asio::io_context m_context;
|
||||
// ...but needs a thread of its own to execute its work commands
|
||||
std::thread thrContext;
|
||||
// The client has a single instance of a "connection" object, which handles data transfer
|
||||
std::unique_ptr<Connection<T>> m_connection;
|
||||
|
||||
private:
|
||||
// This is the thread safe queue of incoming messages from server
|
||||
net::ts_dequeue<OwnedMessage<T>> m_qMessagesIn;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
MMO Client/Server Framework using ASIO
|
||||
"Happy Birthday Mrs Javidx9!" - javidx9
|
||||
|
||||
Videos:
|
||||
Part #1: https://youtu.be/2hNdkYInj4g
|
||||
Part #2: https://youtu.be/UbjxGvrDrbw
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2020 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <deque>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cstdint>
|
||||
#ifdef _WIN32
|
||||
#define _WIN32_WINNT 0x0A00
|
||||
#endif
|
||||
|
||||
#define ASIO_STANDALONE
|
||||
#include <asio.hpp>
|
||||
#include <asio/ts/buffer.hpp>
|
||||
#include <asio/ts/internet.hpp>
|
||||
@@ -0,0 +1,343 @@
|
||||
/*
|
||||
MMO Client/Server Framework using ASIO
|
||||
"Happy Birthday Mrs Javidx9!" - javidx9
|
||||
|
||||
Videos:
|
||||
Part #1: https://youtu.be/2hNdkYInj4g
|
||||
Part #2: https://youtu.be/UbjxGvrDrbw
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2020 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "net_common.h"
|
||||
#include "net_dequeue_ts.h"
|
||||
#include "net_message.h"
|
||||
|
||||
|
||||
|
||||
namespace net
|
||||
{
|
||||
template<typename T>
|
||||
class Connection : public std::enable_shared_from_this<Connection<T>>
|
||||
{
|
||||
public:
|
||||
// A connection is "owned" by either a server or a client, and its
|
||||
// behaviour is slightly different bewteen the two.
|
||||
enum class Owner
|
||||
{
|
||||
SERVER,
|
||||
CLIENT
|
||||
};
|
||||
|
||||
public:
|
||||
// Constructor: Specify Owner, connect to context, transfer the socket
|
||||
// Provide reference to incoming message queue
|
||||
Connection(Owner parent, asio::io_context& asioContext, asio::ip::tcp::socket socket, ts_dequeue<OwnedMessage<T>>& qIn)
|
||||
: m_socket(std::move(socket)), m_asioContext(asioContext), m_qMessagesIn(qIn)
|
||||
{
|
||||
m_nOwnerType = parent;
|
||||
}
|
||||
|
||||
virtual ~Connection()
|
||||
{}
|
||||
|
||||
// This ID is used system wide - its how clients will understand other clients
|
||||
// exist across the whole system.
|
||||
uint32_t GetID() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
|
||||
public:
|
||||
void ConnectToClient(uint32_t uid = 0)
|
||||
{
|
||||
if (m_nOwnerType == Owner::SERVER)
|
||||
{
|
||||
if (m_socket.is_open())
|
||||
{
|
||||
id = uid;
|
||||
ReadHeader();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConnectToServer(const asio::ip::tcp::resolver::results_type& endpoints)
|
||||
{
|
||||
// Only clients can connect to servers
|
||||
if (m_nOwnerType == Owner::CLIENT)
|
||||
{
|
||||
// Request asio attempts to connect to an endpoint
|
||||
asio::async_connect(m_socket, endpoints,
|
||||
[this](std::error_code ec, asio::ip::tcp::endpoint endpoint)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
ReadHeader();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Disconnect()
|
||||
{
|
||||
if (IsConnected())
|
||||
asio::post(m_asioContext, [this]() { m_socket.close(); });
|
||||
}
|
||||
|
||||
bool IsConnected() const
|
||||
{
|
||||
return m_socket.is_open();
|
||||
}
|
||||
|
||||
// Prime the connection to wait for incoming messages
|
||||
void StartListening()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public:
|
||||
// ASYNC - Send a message, connections are one-to-one so no need to specifiy
|
||||
// the target, for a client, the target is the server and vice versa
|
||||
void Send(const Message<T>& msg)
|
||||
{
|
||||
asio::post(m_asioContext,
|
||||
[this, msg]()
|
||||
{
|
||||
// If the queue has a message in it, then we must
|
||||
// assume that it is in the process of asynchronously being written.
|
||||
// Either way add the message to the queue to be output. If no messages
|
||||
// were available to be written, then start the process of writing the
|
||||
// message at the front of the queue.
|
||||
bool bWritingMessage = !m_qMessagesOut.empty();
|
||||
m_qMessagesOut.push_back(msg);
|
||||
if (!bWritingMessage)
|
||||
{
|
||||
WriteHeader();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
private:
|
||||
// ASYNC - Prime context to write a message header
|
||||
void WriteHeader()
|
||||
{
|
||||
// If this function is called, we know the outgoing message queue must have
|
||||
// at least one message to send. So allocate a transmission buffer to hold
|
||||
// the message, and issue the work - asio, send these bytes
|
||||
asio::async_write(m_socket, asio::buffer(&m_qMessagesOut.front().header, sizeof(MessageHeader<T>)),
|
||||
[this](std::error_code ec, std::size_t length)
|
||||
{
|
||||
// asio has now sent the bytes - if there was a problem
|
||||
// an error would be available...
|
||||
if (!ec)
|
||||
{
|
||||
// ... no error, so check if the message header just sent also
|
||||
// has a message body...
|
||||
if (m_qMessagesOut.front().body.size() > 0)
|
||||
{
|
||||
// ...it does, so issue the task to write the body bytes
|
||||
WriteBody();
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...it didnt, so we are done with this message. Remove it from
|
||||
// the outgoing message queue
|
||||
m_qMessagesOut.pop_front();
|
||||
|
||||
// If the queue is not empty, there are more messages to send, so
|
||||
// make this happen by issuing the task to send the next header.
|
||||
if (!m_qMessagesOut.empty())
|
||||
{
|
||||
WriteHeader();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...asio failed to write the message, we could analyse why but
|
||||
// for now simply assume the connection has died by closing the
|
||||
// socket. When a future attempt to write to this client fails due
|
||||
// to the closed socket, it will be tidied up.
|
||||
std::cout << "[" << id << "] Write Header Fail.\n";
|
||||
m_socket.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ASYNC - Prime context to write a message body
|
||||
void WriteBody()
|
||||
{
|
||||
// If this function is called, a header has just been sent, and that header
|
||||
// indicated a body existed for this message. Fill a transmission buffer
|
||||
// with the body data, and send it!
|
||||
asio::async_write(m_socket, asio::buffer(m_qMessagesOut.front().body.data(), m_qMessagesOut.front().body.size()),
|
||||
[this](std::error_code ec, std::size_t length)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
// Sending was successful, so we are done with the message
|
||||
// and remove it from the queue
|
||||
m_qMessagesOut.pop_front();
|
||||
|
||||
// If the queue still has messages in it, then issue the task to
|
||||
// send the next messages' header.
|
||||
if (!m_qMessagesOut.empty())
|
||||
{
|
||||
WriteHeader();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sending failed, see WriteHeader() equivalent for description :P
|
||||
std::cout << "[" << id << "] Write Body Fail.\n";
|
||||
m_socket.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ASYNC - Prime context ready to read a message header
|
||||
void ReadHeader()
|
||||
{
|
||||
// asio to waits until it receives
|
||||
// enough bytes to form a header of a message. We know the headers are a fixed
|
||||
// size, so allocate a transmission buffer large enough to store it.
|
||||
//Call this function to set up an asynchronous listener for a certain Connection
|
||||
asio::async_read(m_socket, asio::buffer(&m_msgTemporaryIn.header, sizeof(MessageHeader<T>)),
|
||||
[this](std::error_code ec, std::size_t length)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
//Full header readed
|
||||
//Check for message body
|
||||
if (m_msgTemporaryIn.header.size > 0)
|
||||
{
|
||||
//Allocate storage
|
||||
m_msgTemporaryIn.body.resize(m_msgTemporaryIn.header.size);
|
||||
//Read if available
|
||||
ReadBody();
|
||||
}
|
||||
else
|
||||
{
|
||||
//Bodyless message, add to queue
|
||||
AddToIncomingMessageQueue();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Failure, probably a disconnection
|
||||
std::cout << "[" << id << "] Error: " << ec.message() << std::endl;
|
||||
m_socket.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ASYNC - Prime context to read a message body
|
||||
void ReadBody()
|
||||
{
|
||||
//Called after header has been read successfully
|
||||
//Read the body in the pre allocated storage
|
||||
asio::async_read(m_socket, asio::buffer(m_msgTemporaryIn.body.data(), m_msgTemporaryIn.body.size()),
|
||||
[this](std::error_code ec, std::size_t length)
|
||||
{
|
||||
if (!ec)
|
||||
{
|
||||
// Complete message, add to queue
|
||||
AddToIncomingMessageQueue();
|
||||
}
|
||||
else
|
||||
{
|
||||
//Failure, probably a disconnection
|
||||
std::cout << "[" << id << "] Error reading body: " << ec.message() << std::endl;
|
||||
m_socket.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Add a complete message to the incoming queue, with or without body
|
||||
void AddToIncomingMessageQueue()
|
||||
{
|
||||
//Put it in the queue, put a owner to the object to let the server know who send the message (which connection)
|
||||
if(m_nOwnerType == Owner::SERVER)
|
||||
m_qMessagesIn.push_back({ this->shared_from_this(), m_msgTemporaryIn });
|
||||
else
|
||||
m_qMessagesIn.push_back({ nullptr, m_msgTemporaryIn });
|
||||
|
||||
//Done queueing the message, now initialize a new async read to wait for next message
|
||||
ReadHeader();
|
||||
}
|
||||
|
||||
protected:
|
||||
// unique socket to a remote
|
||||
asio::ip::tcp::socket m_socket;
|
||||
|
||||
// This context is shared with the whole asio instance
|
||||
asio::io_context& m_asioContext;
|
||||
|
||||
// This queue holds all messages to be sent to the remote side
|
||||
// of this connection
|
||||
ts_dequeue<Message<T>> m_qMessagesOut;
|
||||
|
||||
// This references the incoming queue of the parent object
|
||||
ts_dequeue<OwnedMessage<T>>& m_qMessagesIn;
|
||||
|
||||
// Incoming messages are constructed asynchronously, so we will
|
||||
// store the part assembled message here, until it is ready
|
||||
Message<T> m_msgTemporaryIn;
|
||||
|
||||
// The "owner" decides how some of the connection behaves
|
||||
Owner m_nOwnerType = Owner::SERVER;
|
||||
|
||||
uint32_t id = 0;
|
||||
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
MMO Client/Server Framework using ASIO
|
||||
"Happy Birthday Mrs Javidx9!" - javidx9
|
||||
|
||||
Videos:
|
||||
Part #1: https://youtu.be/2hNdkYInj4g
|
||||
Part #2: https://youtu.be/UbjxGvrDrbw
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2020 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "net_common.h"
|
||||
|
||||
|
||||
namespace net
|
||||
{
|
||||
template<typename T>
|
||||
class ts_dequeue
|
||||
{
|
||||
public:
|
||||
ts_dequeue() = default;
|
||||
ts_dequeue(const ts_dequeue<T>&) = delete;
|
||||
virtual ~ts_dequeue() { clear(); }
|
||||
|
||||
public:
|
||||
// Returns and maintains item at front of Queue
|
||||
const T& front()
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
return deqQueue.front();
|
||||
}
|
||||
|
||||
// Returns and maintains item at back of Queue
|
||||
const T& back()
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
return deqQueue.back();
|
||||
}
|
||||
|
||||
// Removes and returns item from front of Queue
|
||||
T pop_front()
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
auto t = std::move(deqQueue.front());
|
||||
deqQueue.pop_front();
|
||||
return t;
|
||||
}
|
||||
|
||||
// Removes and returns item from back of Queue
|
||||
T pop_back()
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
auto t = std::move(deqQueue.back());
|
||||
deqQueue.pop_back();
|
||||
return t;
|
||||
}
|
||||
|
||||
// Adds an item to back of Queue
|
||||
void push_back(const T& item)
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
deqQueue.emplace_back(std::move(item));
|
||||
|
||||
std::unique_lock<std::mutex> ul(muxBlocking);
|
||||
cvBlocking.notify_one();
|
||||
}
|
||||
|
||||
// Adds an item to front of Queue
|
||||
void push_front(const T& item)
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
deqQueue.emplace_front(std::move(item));
|
||||
|
||||
std::unique_lock<std::mutex> ul(muxBlocking);
|
||||
cvBlocking.notify_one();
|
||||
}
|
||||
|
||||
// Returns true if Queue has no items
|
||||
bool empty()
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
return deqQueue.empty();
|
||||
}
|
||||
|
||||
// Returns number of items in Queue
|
||||
size_t count()
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
return deqQueue.size();
|
||||
}
|
||||
|
||||
// Clears Queue
|
||||
void clear()
|
||||
{
|
||||
std::scoped_lock lock(muxQueue);
|
||||
deqQueue.clear();
|
||||
}
|
||||
|
||||
void wait()
|
||||
{
|
||||
while (empty())
|
||||
{
|
||||
std::unique_lock<std::mutex> ul(muxBlocking);
|
||||
cvBlocking.wait(ul);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
std::mutex muxQueue;
|
||||
std::deque<T> deqQueue;
|
||||
std::condition_variable cvBlocking;
|
||||
std::mutex muxBlocking;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,214 @@
|
||||
/*
|
||||
MMO Client/Server Framework using ASIO
|
||||
"Happy Birthday Mrs Javidx9!" - javidx9
|
||||
|
||||
Videos:
|
||||
Part #1: https://youtu.be/2hNdkYInj4g
|
||||
Part #2: https://youtu.be/UbjxGvrDrbw
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2020 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, �OneLoneCoder 2019, 2020
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "net_common.h"
|
||||
#include <string>
|
||||
namespace net
|
||||
{
|
||||
///[OLC_HEADERIFYIER] START "MESSAGE"
|
||||
|
||||
// Message Header is sent at start of all messages. The template allows us
|
||||
// to use "enum class" to ensure that the messages are valid at compile time
|
||||
template <typename T>
|
||||
struct MessageHeader
|
||||
{
|
||||
T id{};
|
||||
uint32_t size = 0;
|
||||
};
|
||||
|
||||
// Message Body contains a header and a std::vector, containing raw bytes
|
||||
// of infomation. This way the message can be variable length, but the size
|
||||
// in the header must be updated.
|
||||
template <typename T>
|
||||
struct Message
|
||||
{
|
||||
// Header & Body vector
|
||||
MessageHeader<T> header{};
|
||||
std::vector<uint8_t> body;
|
||||
|
||||
|
||||
// returns size of entire message packet in bytes
|
||||
size_t size() const
|
||||
{
|
||||
return body.size();
|
||||
}
|
||||
|
||||
// Override for std::cout compatibility - produces friendly description of message
|
||||
friend std::ostream& operator << (std::ostream& os, const Message<T>& msg)
|
||||
{
|
||||
os << "ID:" << int(msg.header.id) << " Size:" << msg.header.size;
|
||||
return os;
|
||||
}
|
||||
|
||||
// Convenience Operator overloads - These allow us to add and remove stuff from
|
||||
// the body vector as if it were a stack, so First in, Last Out. These are a
|
||||
// template in itself, because we dont know what data type the user is pushing or
|
||||
// popping, so lets allow them all. NOTE: It assumes the data type is fundamentally
|
||||
// Plain Old Data (POD). TLDR: Serialise & Deserialise into/from a vector
|
||||
|
||||
// Pushes any POD-like data into the message buffer
|
||||
template<typename DataType>
|
||||
friend Message<T>& operator << (Message<T>& msg, const DataType& data)
|
||||
{
|
||||
// Check that the type of the data being pushed is trivially copyable
|
||||
static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pushed into vector");
|
||||
|
||||
// Cache current size of vector, as this will be the point we insert the data
|
||||
size_t i = msg.body.size();
|
||||
|
||||
// Resize the vector by the size of the data being pushed
|
||||
msg.body.resize(i + sizeof(DataType));
|
||||
|
||||
// Physically copy the data into the newly allocated vector space
|
||||
std::memcpy(msg.body.data() + i, &data, sizeof(DataType));
|
||||
|
||||
// Recalculate the message size
|
||||
msg.header.size = msg.size();
|
||||
|
||||
// Return the target message so it can be "chained"
|
||||
return msg;
|
||||
}
|
||||
|
||||
//Specified template to write string
|
||||
friend Message<T>& operator << (Message<T>& msg, const std::string& data)
|
||||
{
|
||||
// Cache current size of vector, as this will be the point we insert the data
|
||||
size_t i = msg.body.size();
|
||||
|
||||
// Resize the vector by the size of the data being pushed
|
||||
//msg.body.resize(i + sizeof(data));
|
||||
|
||||
// Physically copy the data of the string character by character
|
||||
msg.body.resize(i + data.size());
|
||||
|
||||
for (size_t index = 0; index < data.size(); index++) {
|
||||
msg.body[i+index] = data.at(index);
|
||||
//std::memcpy(msg.body.data() + i, &c, sizeof(uint8_t));
|
||||
}
|
||||
|
||||
// Recalculate the message size
|
||||
msg.header.size = (uint32_t)msg.size();
|
||||
|
||||
// Return the target message so it can be "chained"
|
||||
return msg;
|
||||
}
|
||||
|
||||
// Pulls any POD-like data form the message buffer
|
||||
template<typename DataType>
|
||||
friend Message<T>& operator >> (Message<T>& msg, DataType& data)
|
||||
{
|
||||
// Check that the type of the data being pushed is trivially copyable
|
||||
static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pulled from vector");
|
||||
|
||||
// Cache the location towards the end of the vector where the pulled data starts
|
||||
size_t i = msg.body.size() - sizeof(DataType);
|
||||
|
||||
// Physically copy the data from the vector into the user variable
|
||||
std::memcpy(&data, msg.body.data() + i, sizeof(DataType));
|
||||
|
||||
// Shrink the vector to remove read bytes, and reset end position
|
||||
msg.body.resize(i);
|
||||
|
||||
// Recalculate the message size
|
||||
msg.header.size = msg.size();
|
||||
|
||||
// Return the target message so it can be "chained"
|
||||
return msg;
|
||||
}
|
||||
|
||||
//Specified template to read string
|
||||
friend Message<T>& operator >> (Message<T>& msg, std::string& data)
|
||||
{
|
||||
// Cache the location towards the end of the vector where the pulled data starts
|
||||
size_t i = 0;
|
||||
|
||||
// Physically copy the data from the vector into the user variable
|
||||
std::memcpy(&data, msg.body.data(), msg.body.size());
|
||||
|
||||
// Shrink the vector to remove read bytes, and reset end position
|
||||
msg.body.resize(i);
|
||||
|
||||
// Return the target message so it can be "chained"
|
||||
return msg;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
// An "owned" message is identical to a regular message, but it is associated with
|
||||
// a connection. On a server, the owner would be the client that sent the message,
|
||||
// on a client the owner would be the server.
|
||||
|
||||
// Forward declare the connection
|
||||
template <typename T>
|
||||
class Connection;
|
||||
|
||||
template <typename T>
|
||||
struct OwnedMessage
|
||||
{
|
||||
std::shared_ptr<Connection<T>> remote = nullptr;
|
||||
Message<T> msg;
|
||||
|
||||
// Again, a friendly string maker
|
||||
friend std::ostream& operator<<(std::ostream& os, const OwnedMessage<T>& msg)
|
||||
{
|
||||
os << msg.msg;
|
||||
return os;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,279 @@
|
||||
/*
|
||||
MMO Client/Server Framework using ASIO
|
||||
"Happy Birthday Mrs Javidx9!" - javidx9
|
||||
|
||||
Videos:
|
||||
Part #1: https://youtu.be/2hNdkYInj4g
|
||||
Part #2: https://youtu.be/UbjxGvrDrbw
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2020 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ?OneLoneCoder 2019, 2020
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "net_dequeue_ts.h"
|
||||
#include "net_common.h"
|
||||
#include "net_message.h"
|
||||
#include "net_connection.h"
|
||||
#include "easylogging++.h"
|
||||
|
||||
namespace net
|
||||
{
|
||||
template<typename T>
|
||||
class ServerInterface
|
||||
{
|
||||
public: // Create a server, ready to listen on specified port
|
||||
ServerInterface(uint16_t port)
|
||||
: m_asioAcceptor(m_asioContext, asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port)) { }
|
||||
|
||||
virtual ~ServerInterface() { Stop(); }
|
||||
|
||||
// Starts the server
|
||||
virtual bool Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Issue a task to the asio context - This is important
|
||||
// as it will prime the context with "work", and stop it
|
||||
// from exiting immediately. Since this is a server, we
|
||||
// want it primed ready to handle clients trying to
|
||||
// connect.
|
||||
WaitForClientConnection();
|
||||
// Launch the asio context in its own thread
|
||||
m_threadContext = std::thread([this]() { m_asioContext.run(); });
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
// Something prohibited the server from listening
|
||||
std::cerr << "[SERVER] Exception: " << e.what() << "\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG(INFO) << "[SERVER] Started\n";
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isStopped()const {
|
||||
return m_asioContext.stopped();
|
||||
}
|
||||
|
||||
// Stops the server!
|
||||
virtual void Stop()
|
||||
{
|
||||
// Request the context to close
|
||||
m_asioContext.stop();
|
||||
|
||||
// Tidy up the context thread
|
||||
if (m_threadContext.joinable()) m_threadContext.join();
|
||||
|
||||
// Inform someone, anybody, if they care...
|
||||
LOG(INFO) << "[SERVER] Stopped!\n";
|
||||
}
|
||||
|
||||
// ASYNC - Instruct asio to wait for connection
|
||||
void WaitForClientConnection()
|
||||
{
|
||||
// Prime context with an instruction to wait until a socket connects. This
|
||||
// is the purpose of an "acceptor" object. It will provide a unique socket
|
||||
// for each incoming connection attempt
|
||||
m_asioAcceptor.async_accept(
|
||||
[this](std::error_code ec, asio::ip::tcp::socket socket)
|
||||
{
|
||||
// Triggered by incoming connection request
|
||||
if (!ec)
|
||||
{
|
||||
LOG(INFO) << "[SERVER] New Connection: " << socket.remote_endpoint();
|
||||
|
||||
// Create a new connection to handle this client
|
||||
std::shared_ptr<Connection<T>> newconn =
|
||||
std::make_shared<Connection<T>>(Connection<T>::Owner::SERVER,
|
||||
m_asioContext, std::move(socket), m_qMessagesIn);
|
||||
|
||||
|
||||
// Give the user server a chance to deny connection
|
||||
if (OnClientConnect(newconn))
|
||||
{
|
||||
// Connection allowed, so add to container of new connections
|
||||
m_deqConnections.push_back(std::move(newconn));
|
||||
|
||||
// Issue a task to the connection's
|
||||
// asio context to sit and wait for bytes to arrive!
|
||||
m_deqConnections.back()->ConnectToClient(nIDCounter++);
|
||||
|
||||
LOG(INFO) << "[" << m_deqConnections.back()->GetID() << "] Connection Approved\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(INFO) << "[SERVER] Connection Denied";
|
||||
|
||||
// Connection will go out of scope with no pending tasks, so will
|
||||
// get destroyed automatically (smart pointer)
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Error has occurred during acceptance
|
||||
LOG(INFO) << "[SERVER] New Connection Error: " << ec.message();
|
||||
}
|
||||
|
||||
// Prime the asio context with more work - again simply wait for
|
||||
// another connection...
|
||||
WaitForClientConnection();
|
||||
});
|
||||
}
|
||||
|
||||
// Send a message to a specific client
|
||||
void MessageClient(std::shared_ptr<Connection<T>> client, const Message<T>& msg)
|
||||
{
|
||||
// Check client is legitimate...
|
||||
if (client && client->IsConnected())
|
||||
{
|
||||
// ...and post the message via the connection
|
||||
client->Send(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we cant communicate with client then we may as
|
||||
// well remove the client - let the server know, it may
|
||||
// be tracking it somehow
|
||||
OnClientDisconnect(client);
|
||||
|
||||
// Off you go now, bye bye!
|
||||
client.reset();
|
||||
|
||||
// Then physically remove it from the container
|
||||
m_deqConnections.erase(
|
||||
std::remove(m_deqConnections.begin(), m_deqConnections.end(), client), m_deqConnections.end());
|
||||
}
|
||||
}
|
||||
|
||||
// Send message to all clients
|
||||
void MessageAllClients(const Message<T>& msg, std::shared_ptr<Connection<T>> pIgnoreClient = nullptr)
|
||||
{
|
||||
bool bInvalidClientExists = false;
|
||||
|
||||
// Iterate through all clients in container
|
||||
for (auto& client : m_deqConnections)
|
||||
{
|
||||
// Check client is connected...
|
||||
if (client && client->IsConnected())
|
||||
{
|
||||
// ..it is!
|
||||
if(client != pIgnoreClient)
|
||||
client->Send(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The client couldnt be contacted, so assume it has
|
||||
// disconnected.
|
||||
OnClientDisconnect(client);
|
||||
client.reset();
|
||||
|
||||
// Set this flag to then remove dead clients from container
|
||||
bInvalidClientExists = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove dead clients, all in one go - this way, we dont invalidate the
|
||||
// container as we iterated through it.
|
||||
if (bInvalidClientExists)
|
||||
m_deqConnections.erase(
|
||||
std::remove(m_deqConnections.begin(), m_deqConnections.end(), nullptr), m_deqConnections.end());
|
||||
}
|
||||
|
||||
// Force server to respond to incoming messages
|
||||
// size_t nmaxMessages: Assign -1 to unsigned to unspecify max message count
|
||||
// bool bWait: if queue is empty, wait synchronously until message arrives
|
||||
void Update(size_t nMaxMessages = -1, bool bWait = false)
|
||||
{
|
||||
if (bWait) m_qMessagesIn.wait();
|
||||
|
||||
// Process as many messages as you can up to the value
|
||||
// specified
|
||||
size_t nMessageCount = 0;
|
||||
while (nMessageCount < nMaxMessages && !m_qMessagesIn.empty())
|
||||
{
|
||||
// Grab the front message
|
||||
auto msg = m_qMessagesIn.pop_front();
|
||||
|
||||
// Pass to message handler
|
||||
OnMessage(msg.remote, msg.msg);
|
||||
|
||||
nMessageCount++;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
//Overwritable functions to customize server behaviour
|
||||
|
||||
// Called when a client connects, you can veto the connection by returning false
|
||||
virtual bool OnClientConnect(std::shared_ptr<Connection<T>> client) = 0;
|
||||
// Called when a client appears to have disconnected
|
||||
virtual void OnClientDisconnect(std::shared_ptr<Connection<T>> client) = 0;
|
||||
|
||||
// Called when a message arrives
|
||||
virtual void OnMessage(std::shared_ptr<Connection<T>> client, Message<T>& msg) = 0;
|
||||
|
||||
|
||||
protected:
|
||||
// Thread Safe Queue for incoming message packets
|
||||
ts_dequeue<OwnedMessage<T>> m_qMessagesIn;
|
||||
|
||||
// Container of active validated connections
|
||||
std::deque<std::shared_ptr<Connection<T>>> m_deqConnections;
|
||||
|
||||
// Order of declaration is important - it is also the order of initialisation
|
||||
asio::io_context m_asioContext;
|
||||
std::thread m_threadContext;
|
||||
|
||||
// These things need an asio context
|
||||
asio::ip::tcp::acceptor m_asioAcceptor; // Handles new incoming connection attempts...
|
||||
|
||||
// Clients will be identified in the "wider system" via an ID
|
||||
uint32_t nIDCounter = 100;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user