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master
Michael Stuffer 2 years ago
parent
commit
bae533f76b
43 changed files with 21786 additions and 0 deletions
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      AsioNetClientServer/src/net_server.h
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AsioNetClientServer/asio_inet_client_server.pro View File

CONFIG -= qt

TEMPLATE = lib
CONFIG += staticlib

CONFIG += c++17

INCLUDEPATH += ../EasyLoggingPP

unix: CONFIG += link_pkgconfig
unix: PKGCONFIG += libasio


SOURCES += \

LIBS += -pthread


HEADERS += \
net_server_client.h \
src/net_client.h \
src/net_common.h \
src/net_connection.h \
src/net_dequeue_ts.h \
src/net_message.h \
src/net_message_types.h \
src/net_server.h


# Default rules for deployment.
unix {
target.path = $$[QT_INSTALL_PLUGINS]/generic
}
!isEmpty(target.path): INSTALLS += target

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AsioNetClientServer/asio_inet_client_server.pro.user View File

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AsioNetClientServer/asio_inet_client_server.pro.user.eac5e3e View File

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AsioNetClientServer/net_server_client.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
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from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once

#include "src/net_common.h"
#include "src/net_dequeue_ts.h"
#include "src/net_message.h"
#include "src/net_client.h"
#include "src/net_server.h"
#include "src/net_connection.h"

+ 157
- 0
AsioNetClientServer/src/net_client.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once
#include "net_common.h"
#include "net_connection.h"
namespace net
{
template <typename T>
class ClientInterface
{
public:
ClientInterface()
{}

virtual ~ClientInterface()
{
// If the client is destroyed, always try and disconnect from server
Disconnect();
}

public:
// Connect to server with hostname/ip-address and port
bool Connect(const std::string& host, const uint16_t port)
{
try
{
// Resolve hostname/ip-address into tangiable physical address
asio::ip::tcp::resolver resolver(m_context);
asio::ip::tcp::resolver::results_type endpoints = resolver.resolve(host, std::to_string(port));

// Create connection
m_connection = std::make_unique<Connection<T>>(Connection<T>::Owner::CLIENT, m_context, asio::ip::tcp::socket(m_context), m_qMessagesIn);
// Tell the connection object to connect to server
m_connection->ConnectToServer(endpoints);

// Start Context Thread
thrContext = std::thread([this]() { m_context.run(); });
}
catch (std::exception& e)
{
std::cerr << "Client Exception: " << e.what() << "\n";
return false;
}
return true;
}

// Disconnect from server
void Disconnect()
{
// If connection exists, and it's connected then...
if(IsConnected())
{
// ...disconnect from server gracefully
m_connection->Disconnect();
}

// Either way, we're also done with the asio context...
m_context.stop();
// ...and its thread
if (thrContext.joinable())
thrContext.join();

// Destroy the connection object
m_connection.release();
}

// Check if client is actually connected to a server
bool IsConnected()
{
if (m_connection)
return m_connection->IsConnected();
else
return false;
}

public:
// Send message to server
void Send(const Message<T>& msg)
{
if (IsConnected())
m_connection->Send(msg);
}

// Retrieve queue of messages from server
net::ts_dequeue<OwnedMessage<T>>& Incoming()
{
return m_qMessagesIn;
}

protected:
// asio context handles the data transfer...
asio::io_context m_context;
// ...but needs a thread of its own to execute its work commands
std::thread thrContext;
// The client has a single instance of a "connection" object, which handles data transfer
std::unique_ptr<Connection<T>> m_connection;
private:
// This is the thread safe queue of incoming messages from server
net::ts_dequeue<OwnedMessage<T>> m_qMessagesIn;
};
}

+ 76
- 0
AsioNetClientServer/src/net_common.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once

#include <memory>
#include <thread>
#include <mutex>
#include <deque>
#include <optional>
#include <vector>
#include <iostream>
#include <algorithm>
#include <chrono>
#include <cstdint>
#ifdef _WIN32
#define _WIN32_WINNT 0x0A00
#endif

#define ASIO_STANDALONE
#include <asio.hpp>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>

+ 343
- 0
AsioNetClientServer/src/net_connection.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once

#include "net_common.h"
#include "net_dequeue_ts.h"
#include "net_message.h"



namespace net
{
template<typename T>
class Connection : public std::enable_shared_from_this<Connection<T>>
{
public:
// A connection is "owned" by either a server or a client, and its
// behaviour is slightly different bewteen the two.
enum class Owner
{
SERVER,
CLIENT
};

public:
// Constructor: Specify Owner, connect to context, transfer the socket
// Provide reference to incoming message queue
Connection(Owner parent, asio::io_context& asioContext, asio::ip::tcp::socket socket, ts_dequeue<OwnedMessage<T>>& qIn)
: m_socket(std::move(socket)), m_asioContext(asioContext), m_qMessagesIn(qIn)
{
m_nOwnerType = parent;
}

virtual ~Connection()
{}

// This ID is used system wide - its how clients will understand other clients
// exist across the whole system.
uint32_t GetID() const
{
return id;
}

public:
void ConnectToClient(uint32_t uid = 0)
{
if (m_nOwnerType == Owner::SERVER)
{
if (m_socket.is_open())
{
id = uid;
ReadHeader();
}
}
}

void ConnectToServer(const asio::ip::tcp::resolver::results_type& endpoints)
{
// Only clients can connect to servers
if (m_nOwnerType == Owner::CLIENT)
{
// Request asio attempts to connect to an endpoint
asio::async_connect(m_socket, endpoints,
[this](std::error_code ec, asio::ip::tcp::endpoint endpoint)
{
if (!ec)
{
ReadHeader();
}
});
}
}


void Disconnect()
{
if (IsConnected())
asio::post(m_asioContext, [this]() { m_socket.close(); });
}

bool IsConnected() const
{
return m_socket.is_open();
}

// Prime the connection to wait for incoming messages
void StartListening()
{
}

public:
// ASYNC - Send a message, connections are one-to-one so no need to specifiy
// the target, for a client, the target is the server and vice versa
void Send(const Message<T>& msg)
{
asio::post(m_asioContext,
[this, msg]()
{
// If the queue has a message in it, then we must
// assume that it is in the process of asynchronously being written.
// Either way add the message to the queue to be output. If no messages
// were available to be written, then start the process of writing the
// message at the front of the queue.
bool bWritingMessage = !m_qMessagesOut.empty();
m_qMessagesOut.push_back(msg);
if (!bWritingMessage)
{
WriteHeader();
}
});
}



private:
// ASYNC - Prime context to write a message header
void WriteHeader()
{
// If this function is called, we know the outgoing message queue must have
// at least one message to send. So allocate a transmission buffer to hold
// the message, and issue the work - asio, send these bytes
asio::async_write(m_socket, asio::buffer(&m_qMessagesOut.front().header, sizeof(MessageHeader<T>)),
[this](std::error_code ec, std::size_t length)
{
// asio has now sent the bytes - if there was a problem
// an error would be available...
if (!ec)
{
// ... no error, so check if the message header just sent also
// has a message body...
if (m_qMessagesOut.front().body.size() > 0)
{
// ...it does, so issue the task to write the body bytes
WriteBody();
}
else
{
// ...it didnt, so we are done with this message. Remove it from
// the outgoing message queue
m_qMessagesOut.pop_front();

// If the queue is not empty, there are more messages to send, so
// make this happen by issuing the task to send the next header.
if (!m_qMessagesOut.empty())
{
WriteHeader();
}
}
}
else
{
// ...asio failed to write the message, we could analyse why but
// for now simply assume the connection has died by closing the
// socket. When a future attempt to write to this client fails due
// to the closed socket, it will be tidied up.
std::cout << "[" << id << "] Write Header Fail.\n";
m_socket.close();
}
});
}

// ASYNC - Prime context to write a message body
void WriteBody()
{
// If this function is called, a header has just been sent, and that header
// indicated a body existed for this message. Fill a transmission buffer
// with the body data, and send it!
asio::async_write(m_socket, asio::buffer(m_qMessagesOut.front().body.data(), m_qMessagesOut.front().body.size()),
[this](std::error_code ec, std::size_t length)
{
if (!ec)
{
// Sending was successful, so we are done with the message
// and remove it from the queue
m_qMessagesOut.pop_front();

// If the queue still has messages in it, then issue the task to
// send the next messages' header.
if (!m_qMessagesOut.empty())
{
WriteHeader();
}
}
else
{
// Sending failed, see WriteHeader() equivalent for description :P
std::cout << "[" << id << "] Write Body Fail.\n";
m_socket.close();
}
});
}

// ASYNC - Prime context ready to read a message header
void ReadHeader()
{
// asio to waits until it receives
// enough bytes to form a header of a message. We know the headers are a fixed
// size, so allocate a transmission buffer large enough to store it.
//Call this function to set up an asynchronous listener for a certain Connection
asio::async_read(m_socket, asio::buffer(&m_msgTemporaryIn.header, sizeof(MessageHeader<T>)),
[this](std::error_code ec, std::size_t length)
{
if (!ec)
{
//Full header readed
//Check for message body
if (m_msgTemporaryIn.header.size > 0)
{
//Allocate storage
m_msgTemporaryIn.body.resize(m_msgTemporaryIn.header.size);
//Read if available
ReadBody();
}
else
{
//Bodyless message, add to queue
AddToIncomingMessageQueue();
}
}
else
{
//Failure, probably a disconnection
std::cout << "[" << id << "] Error: " << ec.message() << std::endl;
m_socket.close();
}
});
}

// ASYNC - Prime context to read a message body
void ReadBody()
{
//Called after header has been read successfully
//Read the body in the pre allocated storage
asio::async_read(m_socket, asio::buffer(m_msgTemporaryIn.body.data(), m_msgTemporaryIn.body.size()),
[this](std::error_code ec, std::size_t length)
{
if (!ec)
{
// Complete message, add to queue
AddToIncomingMessageQueue();
}
else
{
//Failure, probably a disconnection
std::cout << "[" << id << "] Error reading body: " << ec.message() << std::endl;
m_socket.close();
}
});
}

// Add a complete message to the incoming queue, with or without body
void AddToIncomingMessageQueue()
{
//Put it in the queue, put a owner to the object to let the server know who send the message (which connection)
if(m_nOwnerType == Owner::SERVER)
m_qMessagesIn.push_back({ this->shared_from_this(), m_msgTemporaryIn });
else
m_qMessagesIn.push_back({ nullptr, m_msgTemporaryIn });

//Done queueing the message, now initialize a new async read to wait for next message
ReadHeader();
}

protected:
// unique socket to a remote
asio::ip::tcp::socket m_socket;

// This context is shared with the whole asio instance
asio::io_context& m_asioContext;

// This queue holds all messages to be sent to the remote side
// of this connection
ts_dequeue<Message<T>> m_qMessagesOut;

// This references the incoming queue of the parent object
ts_dequeue<OwnedMessage<T>>& m_qMessagesIn;

// Incoming messages are constructed asynchronously, so we will
// store the part assembled message here, until it is ready
Message<T> m_msgTemporaryIn;

// The "owner" decides how some of the connection behaves
Owner m_nOwnerType = Owner::SERVER;

uint32_t id = 0;

};
}

+ 161
- 0
AsioNetClientServer/src/net_dequeue_ts.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once

#include "net_common.h"


namespace net
{
template<typename T>
class ts_dequeue
{
public:
ts_dequeue() = default;
ts_dequeue(const ts_dequeue<T>&) = delete;
virtual ~ts_dequeue() { clear(); }

public:
// Returns and maintains item at front of Queue
const T& front()
{
std::scoped_lock lock(muxQueue);
return deqQueue.front();
}

// Returns and maintains item at back of Queue
const T& back()
{
std::scoped_lock lock(muxQueue);
return deqQueue.back();
}

// Removes and returns item from front of Queue
T pop_front()
{
std::scoped_lock lock(muxQueue);
auto t = std::move(deqQueue.front());
deqQueue.pop_front();
return t;
}

// Removes and returns item from back of Queue
T pop_back()
{
std::scoped_lock lock(muxQueue);
auto t = std::move(deqQueue.back());
deqQueue.pop_back();
return t;
}

// Adds an item to back of Queue
void push_back(const T& item)
{
std::scoped_lock lock(muxQueue);
deqQueue.emplace_back(std::move(item));

std::unique_lock<std::mutex> ul(muxBlocking);
cvBlocking.notify_one();
}

// Adds an item to front of Queue
void push_front(const T& item)
{
std::scoped_lock lock(muxQueue);
deqQueue.emplace_front(std::move(item));

std::unique_lock<std::mutex> ul(muxBlocking);
cvBlocking.notify_one();
}

// Returns true if Queue has no items
bool empty()
{
std::scoped_lock lock(muxQueue);
return deqQueue.empty();
}

// Returns number of items in Queue
size_t count()
{
std::scoped_lock lock(muxQueue);
return deqQueue.size();
}

// Clears Queue
void clear()
{
std::scoped_lock lock(muxQueue);
deqQueue.clear();
}

void wait()
{
while (empty())
{
std::unique_lock<std::mutex> ul(muxBlocking);
cvBlocking.wait(ul);
}
}

protected:
std::mutex muxQueue;
std::deque<T> deqQueue;
std::condition_variable cvBlocking;
std::mutex muxBlocking;
};
}

+ 214
- 0
AsioNetClientServer/src/net_message.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, �OneLoneCoder 2019, 2020

*/

#pragma once
#include "net_common.h"
#include <string>
namespace net
{
///[OLC_HEADERIFYIER] START "MESSAGE"

// Message Header is sent at start of all messages. The template allows us
// to use "enum class" to ensure that the messages are valid at compile time
template <typename T>
struct MessageHeader
{
T id{};
uint32_t size = 0;
};

// Message Body contains a header and a std::vector, containing raw bytes
// of infomation. This way the message can be variable length, but the size
// in the header must be updated.
template <typename T>
struct Message
{
// Header & Body vector
MessageHeader<T> header{};
std::vector<uint8_t> body;


// returns size of entire message packet in bytes
size_t size() const
{
return body.size();
}

// Override for std::cout compatibility - produces friendly description of message
friend std::ostream& operator << (std::ostream& os, const Message<T>& msg)
{
os << "ID:" << int(msg.header.id) << " Size:" << msg.header.size;
return os;
}

// Convenience Operator overloads - These allow us to add and remove stuff from
// the body vector as if it were a stack, so First in, Last Out. These are a
// template in itself, because we dont know what data type the user is pushing or
// popping, so lets allow them all. NOTE: It assumes the data type is fundamentally
// Plain Old Data (POD). TLDR: Serialise & Deserialise into/from a vector

// Pushes any POD-like data into the message buffer
template<typename DataType>
friend Message<T>& operator << (Message<T>& msg, const DataType& data)
{
// Check that the type of the data being pushed is trivially copyable
static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pushed into vector");

// Cache current size of vector, as this will be the point we insert the data
size_t i = msg.body.size();

// Resize the vector by the size of the data being pushed
msg.body.resize(i + sizeof(DataType));

// Physically copy the data into the newly allocated vector space
std::memcpy(msg.body.data() + i, &data, sizeof(DataType));

// Recalculate the message size
msg.header.size = msg.size();

// Return the target message so it can be "chained"
return msg;
}

//Specified template to write string
friend Message<T>& operator << (Message<T>& msg, const std::string& data)
{
// Cache current size of vector, as this will be the point we insert the data
size_t i = msg.body.size();

// Resize the vector by the size of the data being pushed
//msg.body.resize(i + sizeof(data));

// Physically copy the data of the string character by character
msg.body.resize(i + data.size());

for (size_t index = 0; index < data.size(); index++) {
msg.body[i+index] = data.at(index);
//std::memcpy(msg.body.data() + i, &c, sizeof(uint8_t));
}

// Recalculate the message size
msg.header.size = (uint32_t)msg.size();

// Return the target message so it can be "chained"
return msg;
}

// Pulls any POD-like data form the message buffer
template<typename DataType>
friend Message<T>& operator >> (Message<T>& msg, DataType& data)
{
// Check that the type of the data being pushed is trivially copyable
static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pulled from vector");

// Cache the location towards the end of the vector where the pulled data starts
size_t i = msg.body.size() - sizeof(DataType);

// Physically copy the data from the vector into the user variable
std::memcpy(&data, msg.body.data() + i, sizeof(DataType));

// Shrink the vector to remove read bytes, and reset end position
msg.body.resize(i);

// Recalculate the message size
msg.header.size = msg.size();

// Return the target message so it can be "chained"
return msg;
}

//Specified template to read string
friend Message<T>& operator >> (Message<T>& msg, std::string& data)
{
// Cache the location towards the end of the vector where the pulled data starts
size_t i = 0;

// Physically copy the data from the vector into the user variable
std::memcpy(&data, msg.body.data(), msg.body.size());

// Shrink the vector to remove read bytes, and reset end position
msg.body.resize(i);

// Return the target message so it can be "chained"
return msg;
}

};


// An "owned" message is identical to a regular message, but it is associated with
// a connection. On a server, the owner would be the client that sent the message,
// on a client the owner would be the server.

// Forward declare the connection
template <typename T>
class Connection;

template <typename T>
struct OwnedMessage
{
std::shared_ptr<Connection<T>> remote = nullptr;
Message<T> msg;

// Again, a friendly string maker
friend std::ostream& operator<<(std::ostream& os, const OwnedMessage<T>& msg)
{
os << msg.msg;
return os;
}
};

}

+ 279
- 0
AsioNetClientServer/src/net_server.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ?OneLoneCoder 2019, 2020

*/

#pragma once
#include "net_dequeue_ts.h"
#include "net_common.h"
#include "net_message.h"
#include "net_connection.h"
#include "easylogging++.h"

namespace net
{
template<typename T>
class ServerInterface
{
public: // Create a server, ready to listen on specified port
ServerInterface(uint16_t port)
: m_asioAcceptor(m_asioContext, asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port)) { }

virtual ~ServerInterface() { Stop(); }

// Starts the server
virtual bool Start()
{
try
{
// Issue a task to the asio context - This is important
// as it will prime the context with "work", and stop it
// from exiting immediately. Since this is a server, we
// want it primed ready to handle clients trying to
// connect.
WaitForClientConnection();
// Launch the asio context in its own thread
m_threadContext = std::thread([this]() { m_asioContext.run(); });
}
catch (std::exception& e)
{
// Something prohibited the server from listening
std::cerr << "[SERVER] Exception: " << e.what() << "\n";
return false;
}

LOG(INFO) << "[SERVER] Started\n";
return true;
}

bool isStopped()const {
return m_asioContext.stopped();
}

// Stops the server!
virtual void Stop()
{
// Request the context to close
m_asioContext.stop();

// Tidy up the context thread
if (m_threadContext.joinable()) m_threadContext.join();

// Inform someone, anybody, if they care...
LOG(INFO) << "[SERVER] Stopped!\n";
}

// ASYNC - Instruct asio to wait for connection
void WaitForClientConnection()
{
// Prime context with an instruction to wait until a socket connects. This
// is the purpose of an "acceptor" object. It will provide a unique socket
// for each incoming connection attempt
m_asioAcceptor.async_accept(
[this](std::error_code ec, asio::ip::tcp::socket socket)
{
// Triggered by incoming connection request
if (!ec)
{
LOG(INFO) << "[SERVER] New Connection: " << socket.remote_endpoint();

// Create a new connection to handle this client
std::shared_ptr<Connection<T>> newconn =
std::make_shared<Connection<T>>(Connection<T>::Owner::SERVER,
m_asioContext, std::move(socket), m_qMessagesIn);


// Give the user server a chance to deny connection
if (OnClientConnect(newconn))
{
// Connection allowed, so add to container of new connections
m_deqConnections.push_back(std::move(newconn));

// Issue a task to the connection's
// asio context to sit and wait for bytes to arrive!
m_deqConnections.back()->ConnectToClient(nIDCounter++);

LOG(INFO) << "[" << m_deqConnections.back()->GetID() << "] Connection Approved\n";
}
else
{
LOG(INFO) << "[SERVER] Connection Denied";

// Connection will go out of scope with no pending tasks, so will
// get destroyed automatically (smart pointer)
}
}
else
{
// Error has occurred during acceptance
LOG(INFO) << "[SERVER] New Connection Error: " << ec.message();
}

// Prime the asio context with more work - again simply wait for
// another connection...
WaitForClientConnection();
});
}

// Send a message to a specific client
void MessageClient(std::shared_ptr<Connection<T>> client, const Message<T>& msg)
{
// Check client is legitimate...
if (client && client->IsConnected())
{
// ...and post the message via the connection
client->Send(msg);
}
else
{
// If we cant communicate with client then we may as
// well remove the client - let the server know, it may
// be tracking it somehow
OnClientDisconnect(client);

// Off you go now, bye bye!
client.reset();

// Then physically remove it from the container
m_deqConnections.erase(
std::remove(m_deqConnections.begin(), m_deqConnections.end(), client), m_deqConnections.end());
}
}

// Send message to all clients
void MessageAllClients(const Message<T>& msg, std::shared_ptr<Connection<T>> pIgnoreClient = nullptr)
{
bool bInvalidClientExists = false;

// Iterate through all clients in container
for (auto& client : m_deqConnections)
{
// Check client is connected...
if (client && client->IsConnected())
{
// ..it is!
if(client != pIgnoreClient)
client->Send(msg);
}
else
{
// The client couldnt be contacted, so assume it has
// disconnected.
OnClientDisconnect(client);
client.reset();

// Set this flag to then remove dead clients from container
bInvalidClientExists = true;
}
}

// Remove dead clients, all in one go - this way, we dont invalidate the
// container as we iterated through it.
if (bInvalidClientExists)
m_deqConnections.erase(
std::remove(m_deqConnections.begin(), m_deqConnections.end(), nullptr), m_deqConnections.end());
}

// Force server to respond to incoming messages
// size_t nmaxMessages: Assign -1 to unsigned to unspecify max message count
// bool bWait: if queue is empty, wait synchronously until message arrives
void Update(size_t nMaxMessages = -1, bool bWait = false)
{
if (bWait) m_qMessagesIn.wait();

// Process as many messages as you can up to the value
// specified
size_t nMessageCount = 0;
while (nMessageCount < nMaxMessages && !m_qMessagesIn.empty())
{
// Grab the front message
auto msg = m_qMessagesIn.pop_front();

// Pass to message handler
OnMessage(msg.remote, msg.msg);

nMessageCount++;
}
}

protected:
//Overwritable functions to customize server behaviour

// Called when a client connects, you can veto the connection by returning false
virtual bool OnClientConnect(std::shared_ptr<Connection<T>> client) = 0;
// Called when a client appears to have disconnected
virtual void OnClientDisconnect(std::shared_ptr<Connection<T>> client) = 0;

// Called when a message arrives
virtual void OnMessage(std::shared_ptr<Connection<T>> client, Message<T>& msg) = 0;


protected:
// Thread Safe Queue for incoming message packets
ts_dequeue<OwnedMessage<T>> m_qMessagesIn;

// Container of active validated connections
std::deque<std::shared_ptr<Connection<T>>> m_deqConnections;

// Order of declaration is important - it is also the order of initialisation
asio::io_context m_asioContext;
std::thread m_threadContext;

// These things need an asio context
asio::ip::tcp::acceptor m_asioAcceptor; // Handles new incoming connection attempts...

// Clients will be identified in the "wider system" via an ID
uint32_t nIDCounter = 100;
};
}

+ 34
- 0
ClientSimulation/AsioNetClientServer/asio_inet_client_server.pro View File

CONFIG -= qt

TEMPLATE = lib
CONFIG += staticlib

CONFIG += c++17

INCLUDEPATH += ../EasyLoggingPP

unix: CONFIG += link_pkgconfig
unix: PKGCONFIG += libasio


SOURCES += \

LIBS += -pthread


HEADERS += \
net_server_client.h \
src/net_client.h \
src/net_common.h \
src/net_connection.h \
src/net_dequeue_ts.h \
src/net_message.h \
src/net_message_types.h \
src/net_server.h


# Default rules for deployment.
unix {
target.path = $$[QT_INSTALL_PLUGINS]/generic
}
!isEmpty(target.path): INSTALLS += target

+ 355
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<value type="bool" key="Analyzer.Perf.Settings.UseGlobalSettings">true</value>
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<value type="bool" key="Analyzer.QmlProfiler.AggregateTraces">false</value>
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+ 78
- 0
ClientSimulation/AsioNetClientServer/net_server_client.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once


namespace net {
enum class MessageTypes
{
ServerAccept,
ServerDeny,
ServerData,
ServerLog,
ServerCondition,
ServerAlert,
ServerCloseConnection,
};
}

#include "src/net_common.h"
#include "src/net_dequeue_ts.h"
#include "src/net_message.h"
#include "src/net_client.h"
#include "src/net_server.h"
#include "src/net_connection.h"

+ 157
- 0
ClientSimulation/AsioNetClientServer/src/net_client.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once
#include "net_common.h"
#include "net_connection.h"
namespace net
{
template <typename T>
class ClientInterface
{
public:
ClientInterface()
{}

virtual ~ClientInterface()
{
// If the client is destroyed, always try and disconnect from server
Disconnect();
}

public:
// Connect to server with hostname/ip-address and port
bool Connect(const std::string& host, const uint16_t port)
{
try
{
// Resolve hostname/ip-address into tangiable physical address
asio::ip::tcp::resolver resolver(m_context);
asio::ip::tcp::resolver::results_type endpoints = resolver.resolve(host, std::to_string(port));

// Create connection
m_connection = std::make_unique<Connection<T>>(Connection<T>::Owner::CLIENT, m_context, asio::ip::tcp::socket(m_context), m_qMessagesIn);
// Tell the connection object to connect to server
m_connection->ConnectToServer(endpoints);

// Start Context Thread
thrContext = std::thread([this]() { m_context.run(); });
}
catch (std::exception& e)
{
std::cerr << "Client Exception: " << e.what() << "\n";
return false;
}
return true;
}

// Disconnect from server
void Disconnect()
{
// If connection exists, and it's connected then...
if(IsConnected())
{
// ...disconnect from server gracefully
m_connection->Disconnect();
}

// Either way, we're also done with the asio context...
m_context.stop();
// ...and its thread
if (thrContext.joinable())
thrContext.join();

// Destroy the connection object
m_connection.release();
}

// Check if client is actually connected to a server
bool IsConnected()
{
if (m_connection)
return m_connection->IsConnected();
else
return false;
}

public:
// Send message to server
void Send(const Message<T>& msg)
{
if (IsConnected())
m_connection->Send(msg);
}

// Retrieve queue of messages from server
net::ts_dequeue<OwnedMessage<T>>& Incoming()
{
return m_qMessagesIn;
}

protected:
// asio context handles the data transfer...
asio::io_context m_context;
// ...but needs a thread of its own to execute its work commands
std::thread thrContext;
// The client has a single instance of a "connection" object, which handles data transfer
std::unique_ptr<Connection<T>> m_connection;
private:
// This is the thread safe queue of incoming messages from server
net::ts_dequeue<OwnedMessage<T>> m_qMessagesIn;
};
}

+ 76
- 0
ClientSimulation/AsioNetClientServer/src/net_common.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once

#include <memory>
#include <thread>
#include <mutex>
#include <deque>
#include <optional>
#include <vector>
#include <iostream>
#include <algorithm>
#include <chrono>
#include <cstdint>
#ifdef _WIN32
#define _WIN32_WINNT 0x0A00
#endif

#define ASIO_STANDALONE
#include <asio.hpp>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>

+ 343
- 0
ClientSimulation/AsioNetClientServer/src/net_connection.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once

#include "net_common.h"
#include "net_dequeue_ts.h"
#include "net_message.h"



namespace net
{
template<typename T>
class Connection : public std::enable_shared_from_this<Connection<T>>
{
public:
// A connection is "owned" by either a server or a client, and its
// behaviour is slightly different bewteen the two.
enum class Owner
{
SERVER,
CLIENT
};

public:
// Constructor: Specify Owner, connect to context, transfer the socket
// Provide reference to incoming message queue
Connection(Owner parent, asio::io_context& asioContext, asio::ip::tcp::socket socket, ts_dequeue<OwnedMessage<T>>& qIn)
: m_socket(std::move(socket)), m_asioContext(asioContext), m_qMessagesIn(qIn)
{
m_nOwnerType = parent;
}

virtual ~Connection()
{}

// This ID is used system wide - its how clients will understand other clients
// exist across the whole system.
uint32_t GetID() const
{
return id;
}

public:
void ConnectToClient(uint32_t uid = 0)
{
if (m_nOwnerType == Owner::SERVER)
{
if (m_socket.is_open())
{
id = uid;
ReadHeader();
}
}
}

void ConnectToServer(const asio::ip::tcp::resolver::results_type& endpoints)
{
// Only clients can connect to servers
if (m_nOwnerType == Owner::CLIENT)
{
// Request asio attempts to connect to an endpoint
asio::async_connect(m_socket, endpoints,
[this](std::error_code ec, asio::ip::tcp::endpoint endpoint)
{
if (!ec)
{
ReadHeader();
}
});
}
}


void Disconnect()
{
if (IsConnected())
asio::post(m_asioContext, [this]() { m_socket.close(); });
}

bool IsConnected() const
{
return m_socket.is_open();
}

// Prime the connection to wait for incoming messages
void StartListening()
{
}

public:
// ASYNC - Send a message, connections are one-to-one so no need to specifiy
// the target, for a client, the target is the server and vice versa
void Send(const Message<T>& msg)
{
asio::post(m_asioContext,
[this, msg]()
{
// If the queue has a message in it, then we must
// assume that it is in the process of asynchronously being written.
// Either way add the message to the queue to be output. If no messages
// were available to be written, then start the process of writing the
// message at the front of the queue.
bool bWritingMessage = !m_qMessagesOut.empty();
m_qMessagesOut.push_back(msg);
if (!bWritingMessage)
{
WriteHeader();
}
});
}



private:
// ASYNC - Prime context to write a message header
void WriteHeader()
{
// If this function is called, we know the outgoing message queue must have
// at least one message to send. So allocate a transmission buffer to hold
// the message, and issue the work - asio, send these bytes
asio::async_write(m_socket, asio::buffer(&m_qMessagesOut.front().header, sizeof(MessageHeader<T>)),
[this](std::error_code ec, std::size_t length)
{
// asio has now sent the bytes - if there was a problem
// an error would be available...
if (!ec)
{
// ... no error, so check if the message header just sent also
// has a message body...
if (m_qMessagesOut.front().body.size() > 0)
{
// ...it does, so issue the task to write the body bytes
WriteBody();
}
else
{
// ...it didnt, so we are done with this message. Remove it from
// the outgoing message queue
m_qMessagesOut.pop_front();

// If the queue is not empty, there are more messages to send, so
// make this happen by issuing the task to send the next header.
if (!m_qMessagesOut.empty())
{
WriteHeader();
}
}
}
else
{
// ...asio failed to write the message, we could analyse why but
// for now simply assume the connection has died by closing the
// socket. When a future attempt to write to this client fails due
// to the closed socket, it will be tidied up.
std::cout << "[" << id << "] Write Header Fail.\n";
m_socket.close();
}
});
}

// ASYNC - Prime context to write a message body
void WriteBody()
{
// If this function is called, a header has just been sent, and that header
// indicated a body existed for this message. Fill a transmission buffer
// with the body data, and send it!
asio::async_write(m_socket, asio::buffer(m_qMessagesOut.front().body.data(), m_qMessagesOut.front().body.size()),
[this](std::error_code ec, std::size_t length)
{
if (!ec)
{
// Sending was successful, so we are done with the message
// and remove it from the queue
m_qMessagesOut.pop_front();

// If the queue still has messages in it, then issue the task to
// send the next messages' header.
if (!m_qMessagesOut.empty())
{
WriteHeader();
}
}
else
{
// Sending failed, see WriteHeader() equivalent for description :P
std::cout << "[" << id << "] Write Body Fail.\n";
m_socket.close();
}
});
}

// ASYNC - Prime context ready to read a message header
void ReadHeader()
{
// asio to waits until it receives
// enough bytes to form a header of a message. We know the headers are a fixed
// size, so allocate a transmission buffer large enough to store it.
//Call this function to set up an asynchronous listener for a certain Connection
asio::async_read(m_socket, asio::buffer(&m_msgTemporaryIn.header, sizeof(MessageHeader<T>)),
[this](std::error_code ec, std::size_t length)
{
if (!ec)
{
//Full header readed
//Check for message body
if (m_msgTemporaryIn.header.size > 0)
{
//Allocate storage
m_msgTemporaryIn.body.resize(m_msgTemporaryIn.header.size);
//Read if available
ReadBody();
}
else
{
//Bodyless message, add to queue
AddToIncomingMessageQueue();
}
}
else
{
//Failure, probably a disconnection
std::cout << "[" << id << "] Error: " << ec.message() << std::endl;
m_socket.close();
}
});
}

// ASYNC - Prime context to read a message body
void ReadBody()
{
//Called after header has been read successfully
//Read the body in the pre allocated storage
asio::async_read(m_socket, asio::buffer(m_msgTemporaryIn.body.data(), m_msgTemporaryIn.body.size()),
[this](std::error_code ec, std::size_t length)
{
if (!ec)
{
// Complete message, add to queue
AddToIncomingMessageQueue();
}
else
{
//Failure, probably a disconnection
std::cout << "[" << id << "] Error reading body: " << ec.message() << std::endl;
m_socket.close();
}
});
}

// Add a complete message to the incoming queue, with or without body
void AddToIncomingMessageQueue()
{
//Put it in the queue, put a owner to the object to let the server know who send the message (which connection)
if(m_nOwnerType == Owner::SERVER)
m_qMessagesIn.push_back({ this->shared_from_this(), m_msgTemporaryIn });
else
m_qMessagesIn.push_back({ nullptr, m_msgTemporaryIn });

//Done queueing the message, now initialize a new async read to wait for next message
ReadHeader();
}

protected:
// unique socket to a remote
asio::ip::tcp::socket m_socket;

// This context is shared with the whole asio instance
asio::io_context& m_asioContext;

// This queue holds all messages to be sent to the remote side
// of this connection
ts_dequeue<Message<T>> m_qMessagesOut;

// This references the incoming queue of the parent object
ts_dequeue<OwnedMessage<T>>& m_qMessagesIn;

// Incoming messages are constructed asynchronously, so we will
// store the part assembled message here, until it is ready
Message<T> m_msgTemporaryIn;

// The "owner" decides how some of the connection behaves
Owner m_nOwnerType = Owner::SERVER;

uint32_t id = 0;

};
}

+ 161
- 0
ClientSimulation/AsioNetClientServer/src/net_dequeue_ts.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020

*/

#pragma once

#include "net_common.h"


namespace net
{
template<typename T>
class ts_dequeue
{
public:
ts_dequeue() = default;
ts_dequeue(const ts_dequeue<T>&) = delete;
virtual ~ts_dequeue() { clear(); }

public:
// Returns and maintains item at front of Queue
const T& front()
{
std::scoped_lock lock(muxQueue);
return deqQueue.front();
}

// Returns and maintains item at back of Queue
const T& back()
{
std::scoped_lock lock(muxQueue);
return deqQueue.back();
}

// Removes and returns item from front of Queue
T pop_front()
{
std::scoped_lock lock(muxQueue);
auto t = std::move(deqQueue.front());
deqQueue.pop_front();
return t;
}

// Removes and returns item from back of Queue
T pop_back()
{
std::scoped_lock lock(muxQueue);
auto t = std::move(deqQueue.back());
deqQueue.pop_back();
return t;
}

// Adds an item to back of Queue
void push_back(const T& item)
{
std::scoped_lock lock(muxQueue);
deqQueue.emplace_back(std::move(item));

std::unique_lock<std::mutex> ul(muxBlocking);
cvBlocking.notify_one();
}

// Adds an item to front of Queue
void push_front(const T& item)
{
std::scoped_lock lock(muxQueue);
deqQueue.emplace_front(std::move(item));

std::unique_lock<std::mutex> ul(muxBlocking);
cvBlocking.notify_one();
}

// Returns true if Queue has no items
bool empty()
{
std::scoped_lock lock(muxQueue);
return deqQueue.empty();
}

// Returns number of items in Queue
size_t count()
{
std::scoped_lock lock(muxQueue);
return deqQueue.size();
}

// Clears Queue
void clear()
{
std::scoped_lock lock(muxQueue);
deqQueue.clear();
}

void wait()
{
while (empty())
{
std::unique_lock<std::mutex> ul(muxBlocking);
cvBlocking.wait(ul);
}
}

protected:
std::mutex muxQueue;
std::deque<T> deqQueue;
std::condition_variable cvBlocking;
std::mutex muxBlocking;
};
}

+ 214
- 0
ClientSimulation/AsioNetClientServer/src/net_message.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, �OneLoneCoder 2019, 2020

*/

#pragma once
#include "net_common.h"
#include <string>
namespace net
{
///[OLC_HEADERIFYIER] START "MESSAGE"

// Message Header is sent at start of all messages. The template allows us
// to use "enum class" to ensure that the messages are valid at compile time
template <typename T>
struct MessageHeader
{
T id{};
uint32_t size = 0;
};

// Message Body contains a header and a std::vector, containing raw bytes
// of infomation. This way the message can be variable length, but the size
// in the header must be updated.
template <typename T>
struct Message
{
// Header & Body vector
MessageHeader<T> header{};
std::vector<uint8_t> body;


// returns size of entire message packet in bytes
size_t size() const
{
return body.size();
}

// Override for std::cout compatibility - produces friendly description of message
friend std::ostream& operator << (std::ostream& os, const Message<T>& msg)
{
os << "ID:" << int(msg.header.id) << " Size:" << msg.header.size;
return os;
}

// Convenience Operator overloads - These allow us to add and remove stuff from
// the body vector as if it were a stack, so First in, Last Out. These are a
// template in itself, because we dont know what data type the user is pushing or
// popping, so lets allow them all. NOTE: It assumes the data type is fundamentally
// Plain Old Data (POD). TLDR: Serialise & Deserialise into/from a vector

// Pushes any POD-like data into the message buffer
template<typename DataType>
friend Message<T>& operator << (Message<T>& msg, const DataType& data)
{
// Check that the type of the data being pushed is trivially copyable
static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pushed into vector");

// Cache current size of vector, as this will be the point we insert the data
size_t i = msg.body.size();

// Resize the vector by the size of the data being pushed
msg.body.resize(i + sizeof(DataType));

// Physically copy the data into the newly allocated vector space
std::memcpy(msg.body.data() + i, &data, sizeof(DataType));

// Recalculate the message size
msg.header.size = msg.size();

// Return the target message so it can be "chained"
return msg;
}

//Specified template to write string
friend Message<T>& operator << (Message<T>& msg, const std::string& data)
{
// Cache current size of vector, as this will be the point we insert the data
size_t i = msg.body.size();

// Resize the vector by the size of the data being pushed
//msg.body.resize(i + sizeof(data));

// Physically copy the data of the string character by character
msg.body.resize(i + data.size());

for (size_t index = 0; index < data.size(); index++) {
msg.body[i+index] = data.at(index);
//std::memcpy(msg.body.data() + i, &c, sizeof(uint8_t));
}

// Recalculate the message size
msg.header.size = (uint32_t)msg.size();

// Return the target message so it can be "chained"
return msg;
}

// Pulls any POD-like data form the message buffer
template<typename DataType>
friend Message<T>& operator >> (Message<T>& msg, DataType& data)
{
// Check that the type of the data being pushed is trivially copyable
static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pulled from vector");

// Cache the location towards the end of the vector where the pulled data starts
size_t i = msg.body.size() - sizeof(DataType);

// Physically copy the data from the vector into the user variable
std::memcpy(&data, msg.body.data() + i, sizeof(DataType));

// Shrink the vector to remove read bytes, and reset end position
msg.body.resize(i);

// Recalculate the message size
msg.header.size = msg.size();

// Return the target message so it can be "chained"
return msg;
}

//Specified template to read string
friend Message<T>& operator >> (Message<T>& msg, std::string& data)
{
// Cache the location towards the end of the vector where the pulled data starts
size_t i = 0;

// Physically copy the data from the vector into the user variable
std::memcpy(&data, msg.body.data(), msg.body.size());

// Shrink the vector to remove read bytes, and reset end position
msg.body.resize(i);

// Return the target message so it can be "chained"
return msg;
}

};


// An "owned" message is identical to a regular message, but it is associated with
// a connection. On a server, the owner would be the client that sent the message,
// on a client the owner would be the server.

// Forward declare the connection
template <typename T>
class Connection;

template <typename T>
struct OwnedMessage
{
std::shared_ptr<Connection<T>> remote = nullptr;
Message<T> msg;

// Again, a friendly string maker
friend std::ostream& operator<<(std::ostream& os, const OwnedMessage<T>& msg)
{
os << msg.msg;
return os;
}
};

}

+ 279
- 0
ClientSimulation/AsioNetClientServer/src/net_server.h View File

/*
MMO Client/Server Framework using ASIO
"Happy Birthday Mrs Javidx9!" - javidx9

Videos:
Part #1: https://youtu.be/2hNdkYInj4g
Part #2: https://youtu.be/UbjxGvrDrbw

License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2018 - 2020 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com

Author
~~~~~~
David Barr, aka javidx9, ?OneLoneCoder 2019, 2020

*/

#pragma once
#include "net_dequeue_ts.h"
#include "net_common.h"
#include "net_message.h"
#include "net_connection.h"
#include "easylogging++.h"

namespace net
{
template<typename T>
class ServerInterface
{
public: // Create a server, ready to listen on specified port
ServerInterface(uint16_t port)
: m_asioAcceptor(m_asioContext, asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port)) { }

virtual ~ServerInterface() { Stop(); }

// Starts the server
virtual bool Start()
{
try
{
// Issue a task to the asio context - This is important
// as it will prime the context with "work", and stop it
// from exiting immediately. Since this is a server, we
// want it primed ready to handle clients trying to
// connect.
WaitForClientConnection();
// Launch the asio context in its own thread
m_threadContext = std::thread([this]() { m_asioContext.run(); });
}
catch (std::exception& e)
{
// Something prohibited the server from listening
std::cerr << "[SERVER] Exception: " << e.what() << "\n";
return false;
}

LOG(INFO) << "[SERVER] Started\n";
return true;
}

bool isStopped()const {
return m_asioContext.stopped();
}

// Stops the server!
virtual void Stop()
{
// Request the context to close
m_asioContext.stop();

// Tidy up the context thread
if (m_threadContext.joinable()) m_threadContext.join();

// Inform someone, anybody, if they care...
LOG(INFO) << "[SERVER] Stopped!\n";
}

// ASYNC - Instruct asio to wait for connection
void WaitForClientConnection()
{
// Prime context with an instruction to wait until a socket connects. This
// is the purpose of an "acceptor" object. It will provide a unique socket
// for each incoming connection attempt
m_asioAcceptor.async_accept(
[this](std::error_code ec, asio::ip::tcp::socket socket)
{
// Triggered by incoming connection request
if (!ec)
{
LOG(INFO) << "[SERVER] New Connection: " << socket.remote_endpoint();

// Create a new connection to handle this client
std::shared_ptr<Connection<T>> newconn =
std::make_shared<Connection<T>>(Connection<T>::Owner::SERVER,
m_asioContext, std::move(socket), m_qMessagesIn);


// Give the user server a chance to deny connection
if (OnClientConnect(newconn))
{
// Connection allowed, so add to container of new connections
m_deqConnections.push_back(std::move(newconn));

// Issue a task to the connection's
// asio context to sit and wait for bytes to arrive!
m_deqConnections.back()->ConnectToClient(nIDCounter++);

LOG(INFO) << "[" << m_deqConnections.back()->GetID() << "] Connection Approved\n";
}
else
{
LOG(INFO) << "[SERVER] Connection Denied";

// Connection will go out of scope with no pending tasks, so will
// get destroyed automatically (smart pointer)
}
}
else
{
// Error has occurred during acceptance
LOG(INFO) << "[SERVER] New Connection Error: " << ec.message();
}

// Prime the asio context with more work - again simply wait for
// another connection...
WaitForClientConnection();
});
}

// Send a message to a specific client
void MessageClient(std::shared_ptr<Connection<T>> client, const Message<T>& msg)
{
// Check client is legitimate...
if (client && client->IsConnected())
{
// ...and post the message via the connection
client->Send(msg);
}
else
{
// If we cant communicate with client then we may as
// well remove the client - let the server know, it may
// be tracking it somehow
OnClientDisconnect(client);

// Off you go now, bye bye!
client.reset();

// Then physically remove it from the container
m_deqConnections.erase(
std::remove(m_deqConnections.begin(), m_deqConnections.end(), client), m_deqConnections.end());
}
}

// Send message to all clients
void MessageAllClients(const Message<T>& msg, std::shared_ptr<Connection<T>> pIgnoreClient = nullptr)
{
bool bInvalidClientExists = false;

// Iterate through all clients in container
for (auto& client : m_deqConnections)
{
// Check client is connected...
if (client && client->IsConnected())
{
// ..it is!
if(client != pIgnoreClient)
client->Send(msg);
}
else
{
// The client couldnt be contacted, so assume it has
// disconnected.
OnClientDisconnect(client);
client.reset();

// Set this flag to then remove dead clients from container
bInvalidClientExists = true;
}
}

// Remove dead clients, all in one go - this way, we dont invalidate the
// container as we iterated through it.
if (bInvalidClientExists)
m_deqConnections.erase(
std::remove(m_deqConnections.begin(), m_deqConnections.end(), nullptr), m_deqConnections.end());
}

// Force server to respond to incoming messages
// size_t nmaxMessages: Assign -1 to unsigned to unspecify max message count
// bool bWait: if queue is empty, wait synchronously until message arrives
void Update(size_t nMaxMessages = -1, bool bWait = false)
{
if (bWait) m_qMessagesIn.wait();

// Process as many messages as you can up to the value
// specified
size_t nMessageCount = 0;
while (nMessageCount < nMaxMessages && !m_qMessagesIn.empty())
{
// Grab the front message
auto msg = m_qMessagesIn.pop_front();

// Pass to message handler
OnMessage(msg.remote, msg.msg);

nMessageCount++;
}
}

protected:
//Overwritable functions to customize server behaviour

// Called when a client connects, you can veto the connection by returning false
virtual bool OnClientConnect(std::shared_ptr<Connection<T>> client) = 0;
// Called when a client appears to have disconnected
virtual void OnClientDisconnect(std::shared_ptr<Connection<T>> client) = 0;

// Called when a message arrives
virtual void OnMessage(std::shared_ptr<Connection<T>> client, Message<T>& msg) = 0;


protected:
// Thread Safe Queue for incoming message packets
ts_dequeue<OwnedMessage<T>> m_qMessagesIn;

// Container of active validated connections
std::deque<std::shared_ptr<Connection<T>>> m_deqConnections;

// Order of declaration is important - it is also the order of initialisation
asio::io_context m_asioContext;
std::thread m_threadContext;

// These things need an asio context
asio::ip::tcp::acceptor m_asioAcceptor; // Handles new incoming connection attempts...

// Clients will be identified in the "wider system" via an ID
uint32_t nIDCounter = 100;
};
}

+ 197
- 0
ClientSimulation/ClientSimulation.cpp View File

//Simulation of an external IP-TCP client using ASIO lib

#include <iostream>
#include "asio.hpp"
#include <iostream>
#include <array>
#include <sstream>
#include <string>
#include <fstream>
#include "PublisherData.h"
#include "DataModel.h"
#include "IpTcpClient.h"
#include "NetClient.h"
#include <fstream>
#include <filesystem>
#include <thread>
#include <memory>
#include <atomic>
#include <regex>
#include "easylogging++.h"
INITIALIZE_EASYLOGGINGPP

constexpr unsigned int BUFFER_SIZE = 256;
//Format of Date in the log files
constexpr char logDateFormat[] = "%Y-%m-%d %H:%M:%S";
constexpr unsigned short DATE_HEADER_SIZE = 19;
const auto session_id = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
using asio::ip::tcp;


std::atomic_char keyboardInput = '0';

void readInput() {
while (1){
keyboardInput = std::cin.get();
std::cin.get();
}
}

//Takes a message with log file body and extracts the last written log date
//This values is taken for the next log file downloading, to minimize download data size
//and prevent the aplication from downloading data twice
long long parseDate(net::Message<net::MessageTypes>& msg) {
if (msg.header.size < DATE_HEADER_SIZE)
return 0;

std::stringstream ss;
//Find last occurence of '\n' with reverse iteration
auto res = std::find_if(msg.body.rbegin(), msg.body.rend(),
[](const uint8_t i) { return i == '\n'; });
if (res == msg.body.rend()) {
//No occurence of '\n', log file is empty
return 0;
}
//Find last but one occurence of '\n' using reverse iteration
res = std::find_if(res+1, msg.body.rend(),
[](const uint8_t i) { return i == '\n'; });
if (res == msg.body.rend()) {
//No second occurence of '\n'
//-> only one line of log, set iterator to first position
res = msg.body.rend();
}
//Extreact the header and parse it to proper date format
for (size_t i = 0; i < DATE_HEADER_SIZE; i++) {
ss << *(--res);
}
std::tm tm = {};
ss >> std::get_time(&tm, logDateFormat);
long long tp = std::chrono::system_clock::from_time_t(std::mktime(&tm)).time_since_epoch().count();

return tp;
}

void writeToFile(net::Message<net::MessageTypes>& msg) {
std::ofstream file;
std::stringstream fileName;
switch(msg.header.id){
case net::MessageTypes::ServerData:
fileName << "backup_data_" << session_id << ".log";
break;
case net::MessageTypes::ServerLog:
fileName << "backup_log_" << session_id << ".log";
break;
default: break;
}

file.open(fileName.str(), std::ios_base::app);
for (auto c : msg.body)
file << c;
file.close();
}


int main()
{
NetClient c;
long long lastLog = 0;


LOG(INFO) << "press key to connect";
std::cin.get();

c.Connect("127.0.0.1", 7777);

std::thread keyboardInputThread(readInput);

bool connectionCancelled = false;

while (!connectionCancelled)
{
if (c.IsConnected())
{
if (!c.Incoming().empty())
{
auto msg = c.Incoming().pop_front().msg;

net::Message<net::MessageTypes> messageSend;
std::string buf = "";

switch (msg.header.id)
{
case net::MessageTypes::ServerAlert:
// Server has responded to a ping request
LOG(INFO) << "Server Alert notification";
for (size_t index = 0; index < msg.header.size; index++) {
buf += msg.body.at(index);
}
LOG(INFO) << buf;
break;
case net::MessageTypes::ServerAccept:
// Server has responded to a ping request
LOG(INFO) << "Server Accepted Connection";
break;
case net::MessageTypes::ServerDeny:
// Server has responded to a ping request
LOG(INFO) << "Server Denied Connection";
connectionCancelled = true;
break;
case net::MessageTypes::ServerLog:
// Server has send log data
LOG(INFO) << "Received Server Log File";
LOG(INFO) << "Received " << msg.header.size << " Bytes";
writeToFile(msg);
lastLog = parseDate(msg);
break;
case net::MessageTypes::ServerData:
LOG(INFO) << "Received Server Data";
LOG(INFO) << "Received " << msg.header.size << " Bytes";
writeToFile(msg);

break;
default: break;
}
}
if (keyboardInput != '0') {
net::Message<net::MessageTypes> messageSend;

switch (keyboardInput)
{
//Log
case 'l':
LOG(INFO) << "Request server log files";
messageSend.header.id = net::MessageTypes::ServerLog;
messageSend << lastLog;
c.Send(messageSend);
break;
case 'd':
LOG(INFO) << "Request permanent server data";
messageSend.header.id = net::MessageTypes::ServerData;
c.Send(messageSend);
break;
case 't':
LOG(INFO) << "Request temporary server data";
messageSend.header.id = net::MessageTypes::ServerData;
c.Send(messageSend);
break;
case 'c':
LOG(INFO) << "Request closing connection";
messageSend.header.id = net::MessageTypes::ServerCloseConnection;
c.Send(messageSend);
break;
default:
break;
}
keyboardInput = '0';
}
}
else
{
LOG(INFO) << "Server Down";
break;
}
}
LOG(INFO) << "End excution";

return 0;
}

+ 34
- 0
ClientSimulation/ClientSimulation.pro View File

TEMPLATE = app
CONFIG += console c++17
CONFIG -= app_bundle
CONFIG -= qt

QMAKE_CXXFLAGS += -std=c++0x -pthread
LIBS += -pthread

INCLUDEPATH += /home/michael/baConditionMonitoring/ClientSimulation/ClientSimulation/AsioNetClientServer/
INCLUDEPATH += /home/michael/baConditionMonitoring/ClientSimulation/ClientSimulation/AsioNetClientServer/src

SOURCES += \
ClientSimulation.cpp \
DataModel.cpp \
IpTcpClient.cpp \
NetClient.cpp \
PublisherData.cpp \
easylogging++.cc

HEADERS += \
AsioNetClientServer/net_server_client.h \
AsioNetClientServer/src/net_client.h \
AsioNetClientServer/src/net_common.h \
AsioNetClientServer/src/net_connection.h \
AsioNetClientServer/src/net_dequeue_ts.h \
AsioNetClientServer/src/net_message.h \
AsioNetClientServer/src/net_server.h \
DataModel.h \
IpTcpClient.h \
NetClient.h \
PublisherData.h \
PublisherType.h \
easylogging++.h \
instreamOperator.h

+ 355
- 0
ClientSimulation/ClientSimulation.pro.user View File

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 4.13.3, 2021-08-09T12:31:54. -->
<qtcreator>
<data>
<variable>EnvironmentId</variable>
<value type="QByteArray">{5a632e4a-e744-412b-acc7-3b951573dab3}</value>
</data>
<data>
<variable>ProjectExplorer.Project.ActiveTarget</variable>
<value type="int">0</value>
</data>
<data>
<variable>ProjectExplorer.Project.EditorSettings</variable>
<valuemap type="QVariantMap">
<value type="bool" key="EditorConfiguration.AutoIndent">true</value>
<value type="bool" key="EditorConfiguration.AutoSpacesForTabs">false</value>
<value type="bool" key="EditorConfiguration.CamelCaseNavigation">true</value>
<valuemap type="QVariantMap" key="EditorConfiguration.CodeStyle.0">
<value type="QString" key="language">Cpp</value>
<valuemap type="QVariantMap" key="value">
<value type="QByteArray" key="CurrentPreferences">CppGlobal</value>
</valuemap>
</valuemap>
<valuemap type="QVariantMap" key="EditorConfiguration.CodeStyle.1">
<value type="QString" key="language">QmlJS</value>
<valuemap type="QVariantMap" key="value">
<value type="QByteArray" key="CurrentPreferences">QmlJSGlobal</value>
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+ 103
- 0
ClientSimulation/DataModel.cpp View File

#include "DataModel.h"
#include "instreamOperator.h"
#include <fstream>
#include <filesystem>
#include <charconv>
#include <ranges>
#include <mutex>


//Initialization of static member
std::unique_ptr<DataModel> DataModel::instance = nullptr;

//Read file locker
std::timed_mutex accessFilesMTX;

inline void DataModel::Create() {
instance = std::make_unique<DataModel>();
}

std::unique_ptr<DataModel>& DataModel::Instance() {
if (!instance)
Create();
return instance;
}

inline void DataModel::Destroy() {
if (instance)
instance.reset();
}

std::ostream& operator<<(std::ostream& os, const PublisherType type) {
switch (type) {
case PublisherType::RCMS_BENDER:
os << "Bender RCMS";
break;
case PublisherType::POWERCENTER:
os << "Siemens Powercenter";
break;
default:
os << "<Unknown Publisher Type>";
break;
}
return os;
}


void DataModel::savePublishedData(PublisherData data)
{
auto iter = savedPublishedData.find(data.getID());
if (iter != savedPublishedData.end()) {
iter->second.push_back(data);
}
else {
std::vector<PublisherData> test{ data };
savedPublishedData.emplace(data.getID(), test);
}
}

std::istream& operator>>(std::istream& is, char const* pat);

//Deserialize dataModel object
std::istream& operator>>(std::istream& is, DataModel& dataModel) {
char a;

//Prase header
unsigned long long startTime;
unsigned int interval;
is >> startTime >> "," >> interval;
//remove return
is.get();

//Parse Body
while (( a = is.peek()) != EOF) {
unsigned int id;
is >> id >> ":";
try {
std::vector<PublisherData> values;
while (is.peek() != '\n') {
PublisherData data;
is >> data;
data.setID(id);
values.push_back(data);
}
is.get();
auto iter = dataModel.savedPublishedData.find(id);
if (iter == dataModel.savedPublishedData.end()) {
dataModel.savedPublishedData.emplace(id, values);
}
else {
for (auto& v : values)
{
iter->second.push_back(v);
}
}
}
catch (std::exception& e) { std::cout << e.what(); }
}
return is;
}

+ 43
- 0
ClientSimulation/DataModel.h View File

#pragma once
#include <memory>
#include <vector>
#include <map>
#include <chrono>
#include <optional>
#include <regex>
#include <atomic>
#include "PublisherData.h"

constexpr auto READ_BUFFER_SIZE = 4096;

typedef std::map<unsigned int, std::vector<PublisherData>> data_key_map;

using namespace std::chrono;

class DataModel
{
public:
//Sigleton Methods
static std::unique_ptr<DataModel>& Instance();
static void Destroy();
static void Create();
void savePublishedData(PublisherData data);

data_key_map& getSavedPublishedData() { return savedPublishedData; };

//saves collected data after a certain amount of time points
void checkIfToFlush(bool keepDataLocally = false);

private:
//static instance which can be accessed by calling DataModel::Instance()
static std::unique_ptr<DataModel> instance;

//Data from publishers, one elemt in outer vector for one id
//Each id consists of a vector of PublisherData (use map to make the id become a unique key)
data_key_map savedPublishedData;

//ostream operators (read and write dataModel data from streams)
friend std::ostream& operator<<(std::ostream& os, DataModel& dataModel);
friend std::istream& operator>>(std::istream& is, DataModel& dataModel);
};

+ 126
- 0
ClientSimulation/IpTcpClient.cpp View File

#include "IpTcpClient.h"
#include <iostream>
#include "DataModel.h"
constexpr unsigned int bufferSize = 256;


IpTcpClient::IpTcpClient(const std::string targetIP, const unsigned int targetPort) :
ip(targetIP), port(targetPort), lastRequest(TCP_REQUESTS::NA)
{
}

IpTcpClient::IpTcpClient(std::string targetIP, unsigned int targetPort, TCP_REQUESTS requestCode) :
IpTcpClient(targetIP, targetPort)
{
requestCode = requestCode;
}

void IpTcpClient::connect()
{
asio::error_code error;

tcp::resolver resolver(context);
endpoints = resolver.resolve(ip, std::to_string(port));

socket = std::make_unique<tcp::socket>(context);
asio::connect(*socket, endpoints, error);

if (error) {
throw asio::system_error(error);
}
}

void IpTcpClient::sendRequest(const TCP_REQUESTS& code)
{
this->lastRequest = code;
inputStream.clear();
asio::error_code error;
std::string codeString = "cmd:" + std::to_string(toUnderlyingType(code)) + '\n';

//Send the request code to server, which encodes the clients connection purpose
size_t retVal = socket->write_some(asio::buffer(codeString), error);
if (retVal == 0) {
if (error == asio::error::eof) {
//No error occured, sending finished
std::cout << "Finnished sending request code" << std::endl;
return;
}
throw asio::system_error(error);
}
}

void IpTcpClient::processServerResponse() {

if (TCP_REQUESTS::DOWNLOAD_DATA == lastRequest) {
DataModel dataModel;
inputStream >> dataModel;
auto& savedData = dataModel.getSavedPublishedData();
std::cout << "Summary: " << std::endl;
for (auto& id : savedData) {
std::cout << "\tID " << id.first << ": " << id.second.size() << " datapoints" << std::endl;
}
}
else if (TCP_REQUESTS::GET_STATUS == lastRequest) {
std::cout << inputStream.str();
}
}

size_t IpTcpClient::waitRead()
{
size_t total_bytes_readed = 0, lastLen = 0;

asio::error_code error;
//std::array<char, bufferSize> buf;

//Loop for the input pipe, init with 3 ('Invalid')
std::array<int, 1> codeBuffer;
codeBuffer[0] = 3;
while(1){
/*Get the serevrs intent
CODE:
0: Invoke connection
1: Continuing
2: Finished
3: Invalid
*/
std::array<char, 15> buf;
socket->read_some(asio::buffer(buf));
if (codeBuffer[0] != 1) //Steram does not continue
break;
//When stream continues
while (codeBuffer[0] == 1) {
size_t len = socket->read_some(asio::buffer(buf), error);
total_bytes_readed += len;

//Buffer as long as data readed
if (len != 0) {
std::cout << "Readed " << len << " bytes to buffer" << std::endl;
if (len != bufferSize)
lastLen = len;
}
// Connection closed cleanly by peer.
if (error == asio::error::eof) {
std::cout << "Transmition ended normally" << std::endl;
break;
}
// Some other error.
else if (error) {
//Reply to server: 1 means failure
std::array<char, 1>ans { 1 };
socket->write_some(asio::buffer(ans));
throw asio::system_error(error);
}

std::string data = std::move(std::string(buf.begin(), lastLen == 0 ? buf.end() : buf.begin() + lastLen));
inputStream << data;
}
processServerResponse();
//Reply to server: 0 means okay
codeBuffer[0] = 0;
socket->write_some(asio::buffer(codeBuffer));
}


return total_bytes_readed;
}

+ 84
- 0
ClientSimulation/IpTcpClient.h View File

#pragma once

#include "asio.hpp"
#include <memory>

using tcp = asio::ip::tcp;

enum class TCP_REQUESTS {
NA = 0,
DOWNLOAD_DATA = 1,
GET_STATUS = 2,
GET_LOG_FILES
};

namespace REQUEST {
enum class INTENT {
NA = 0,
DOWNLOAD_DATA = 1,
GET_STATUS = 2,
INVALID
};

INTENT assignInt(const unsigned int value);

enum class CODE_RCV {
SUCCESS = 0,
FAILED,
INVALID
};

inline CODE_RCV intToRcv(const unsigned int);

enum class CODE_SND {
CONTINUING,
FINISHED,
INVALID
};

template<typename E>
constexpr auto toUnderlyingType(E e)
{
return static_cast<typename std::underlying_type<E>::type>(e);
}
}

template<typename E>
constexpr auto toUnderlyingType(E e)
{
return static_cast<typename std::underlying_type<E>::type>(e);
}


class IpTcpClient
{
private:
std::string ip;
unsigned int port;
std::unique_ptr<tcp::socket> socket;
asio::io_context context;
tcp::resolver::results_type endpoints;

std::stringstream inputStream;

TCP_REQUESTS lastRequest;
public:
IpTcpClient(std::string targetIP, unsigned int targetPort);
IpTcpClient(std::string targetIP, unsigned int targetPort, TCP_REQUESTS requestCode);

//getter and setter
std::stringstream& getInputStream() { return inputStream; }
TCP_REQUESTS getLastRequestCode() const { return lastRequest; }



//Client Routine
void connect();
//send request code to server
void sendRequest(const TCP_REQUESTS& code);
//Wait until server responds
size_t waitRead();
//Process the received data according to the requested data
void processServerResponse();
};


+ 1
- 0
ClientSimulation/NetClient.cpp View File

#include "NetClient.h"

+ 16
- 0
ClientSimulation/NetClient.h View File

#pragma once
#include "net_server_client.h"


class NetClient : public net::ClientInterface<net::MessageTypes>
{
public:
void RequestLogFile()
{
net::Message<net::MessageTypes> msg;
msg.header.id = net::MessageTypes::ServerLog;

Send(msg);
}
};


+ 85
- 0
ClientSimulation/PublisherData.cpp View File

#include "PublisherData.h"
#include "instreamOperator.h"
#include <sstream>
PublisherData::PublisherData(const int _publisherID, PublisherType pubType, float _value) :
publisherID(_publisherID), publisherType(pubType),time_generated(system_clock::now()), values(std::vector<float>())
{
values.push_back(_value);
}

PublisherData::PublisherData(const int _publisherID, PublisherType pubType, std::vector<float> _values) :
publisherID(_publisherID), publisherType(pubType), time_generated(system_clock::now()), values(_values)
{

}

PublisherData::PublisherData() :
publisherID(0), publisherType(PublisherType::NA), time_generated(system_clock::now()), values({ 0.0 })
{

}


std::string PublisherData::toString() const{
//auto timeNow = system_clock::to_time_t(time_generated);
//char timestring[26];
//ctime_s(timestring, sizeof timestring, &timeNow);
//std::stringstream ss;
//ss << "PublisherData from ID: " << publisherID << " at " << timestring;
//unsigned int i = 0;
//for (auto v : values) {
// ss << " Value " << ++i << " <type: " << typeid(v).name() << "> " << ": " << v << std::endl;
//}
//return ss.str();
}

std::istream& operator>>(std::istream& is, char const* pat) {

char ch;
while (isspace(static_cast<unsigned char>(is.peek())))
is.get(ch);

while (*pat && is && *pat == is.peek() && is.get(ch)) {
++pat;
}

// if we didn't reach the end of the pattern, matching failed (mismatch, premature EOF, etc.)
if (*pat) {
is.setstate(std::ios::failbit);
}

return is;
}

std::ostream& operator<<(std::ostream& os, const PublisherData& data){
//auto timeNow = system_clock::to_time_t(data.time_generated);
//char timestring[26];
//ctime_s(timestring, sizeof timestring, &timeNow);
os << duration_cast<seconds>(data.time_generated.time_since_epoch()).count() << "_";
for (unsigned int i = 0; i < data.values.size()-1; i++) {
os << data.values[i] << ",";
}
os << data.values[data.values.size()-1] << ";";
return os;
}

std::istream& operator>>(std::istream& is, PublisherData& data) {

//size_t time;
float value;

is >> value;
data.values.clear();
data.values.push_back(value);
//data.time_generated = std::chrono::system_clock::from_time_t(time);
while (is.peek() == ',') {
is >> "," >> value;
data.values.push_back(value);
}
if (is.peek() == ';') {
is.get();
return is;
}
else
throw std::invalid_argument("Stream object has invalid pattern (should be %d:%f,...,%f;)");
}

+ 44
- 0
ClientSimulation/PublisherData.h View File

#pragma once
#include <chrono>
#include <vector>
#include <iostream>
#include "PublisherType.h"

using namespace std::chrono;

class PublisherData
{
private:
unsigned int publisherID;
const PublisherType publisherType;
system_clock::time_point time_generated;
std::vector<float> values;

public:
//constructors
PublisherData(const int _publisherID, PublisherType pubType, float value);
PublisherData(const int _publisherID, PublisherType pubType, std::vector<float> _values);
PublisherData();

//void updateTime() { this->time_generated = system_clock::now(); }
inline void addData(const float data) { values.push_back(data); }

std::string toString()const;
unsigned int getID() { return publisherID; }
void setID(unsigned int id) { this->publisherID = id; };
std::vector<float>& getValues() { return values; };

//getter/setter
PublisherType getType()const { return publisherType; }
system_clock::time_point getTimeGenerated()const { return time_generated; }

bool hasData()const { return values.size() == 0 ? false : true; }

//operator
friend std::ostream& operator<<(std::ostream&, const PublisherData&);
friend std::istream& operator>>(std::istream&, PublisherData&);


};



+ 7
- 0
ClientSimulation/PublisherType.h View File

#pragma once

enum class PublisherType {
NA = 0,
RCMS_BENDER,
POWERCENTER
};

+ 3112
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ClientSimulation/easylogging++.cc
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View File


+ 4569
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ClientSimulation/easylogging++.h
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+ 2
- 0
ClientSimulation/instreamOperator.h View File

#pragma once
#include <iostream>

+ 14
- 0
ConditionMonitoring/log/logger_config.conf View File

* GLOBAL:
FORMAT = "%datetime{%Y-%M-%d %H:%m:%s} [%level]: %msg"
FILENAME = "log/data_analysis.log"
ENABLED = true
TO_FILE = true
TO_STANDARD_OUTPUT = true
SUBSECOND_PRECISION = 6
PERFORMANCE_TRACKING = true
MAX_LOG_FILE_SIZE = 20971520 ## 20MB
LOG_FLUSH_THRESHOLD = 10 ## Flush after every 10 logs
* ERROR:
FORMAT = "%datetime{%Y-%M-%d %H:%m:%s} [%level]: %msg: occured at %loc"
* FATAL:
FORMAT = "%datetime{%Y-%M-%d %H:%m:%s} [%level]: %msg: occured at %loc"

+ 16
- 0
ConditionMonitoring/system_conf.conf View File

SystemConfig:
read_data_interval_s = 50 #continous reading interval in seconds
tcp_server_port = 7777 #TCP Port to access stored data
modbus_poc_ip = 127.0.0.1 #ip address for modbus tcp poc
modbus_poc_port = 502 #port for modbus tcp powercenter
modbus_rtu_device = /dev/pts/6 #serial modbus rtu interface
modbus_rtu_baud = 9600 #serial modbus baud rate
modbus_rtu_stop_bits = 2 #serial modbus stop bits
modbus_rtu_pairity = N #serial modbus pairiy
modbus_rtu_slave_address = 1 #serial modbus slave address
modbus_tcp_slave_address = 1 #tcp/ip modbus slave address
permanent_param_history = 5000 #seconds of permanent storage
crit_residual_current = 30.0 #critical residual current [mA]
crit_residual_timerange = 120 #notify if crit tendency is within n weeks
update_model_rate = 10 #Update ML model after n data points
narrow_block = 50 #Flushing n data points at once

+ 3112
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EasyLoggingPP/easylogging++.cc
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+ 4569
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EasyLoggingPP/easylogging++.h
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+ 877
- 0
SignalSimulationModpoll/data.txt View File

0.460810617
0.667493396
-0.443195565
0.451420754
0.462200256
0.78015967
0.649423425
0.472740394
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0.838948148
0.300340483
0.957082627
0.633772488
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0.652534454
1.137682544
0.606227512
0.468579246
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0.382317456
1.820396804
0.249622483
0.25746422
0.678327297
1.192740394
0.492506604
1.082365069
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1.568187082
0.81746422
1.822200256
2.540396804
1.805926673
1.116804435
1.885926673
1.76
1.212506604
2.662426813
1.817169327
2.273151281
2.281672703
2.262200256
0.876826063
2.13021686
2.3538494
1.662771058
1.846848719
1.853903393
2.33021686
2.5538494
2.63669236
3.040775783
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3.26253578
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2.888187082
3.662426813
2.955484608
3.62253578
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3.54015967
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3.577228942
3.942426813
2.756789376
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3.038327297
3.67669236
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3.733593504
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4.5538494
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+ 41
- 0
SignalSimulationModpoll/main.cpp View File

#include <iostream>
#include <fstream>
#include <unistd.h>
#include <iomanip>
#include <vector>
#include <cstring>
using namespace std;
//0x4090793e
int main()
{
std::vector<uint16_t> rawData;
//Push some eample data
double value = 7.5;
//rawData.push_back(0x);
//rawData.push_back(0x);
//rawData.push_back(0x);
//rawData.push_back(0x);
std::memcpy(&value, rawData.data(), 4);
std::cout << "Copied value = " << value;

/*
string line;
const string cmd = "/home/michael/baConditionMonitoring/modpoll/x86_64-linux-gnu/modpoll -b 9600 -p none -m rtu -r 100 -1 -t 4:float /dev/pts/6 ";
ifstream file ("data.txt");

if (file.is_open())
{
while ( getline (file,line) )
{
sleep(1);
string cmdValue = cmd + line;
system(cmdValue.c_str());
std::cout << "Written value " << line << endl;
}
file.close();
}
else
cout << "opening failed..." << endl;
*/
return 0;
}

+ 10
- 0
SignalSimulationModpoll/modpollData.pro View File

TEMPLATE = app
CONFIG += console c++11
CONFIG -= app_bundle
CONFIG -= qt

SOURCES += \
main.cpp

DISTFILES += \
data.txt

+ 355
- 0
SignalSimulationModpoll/modpollData.pro.user View File

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<value type="bool" key="Analyzer.Valgrind.TrackOrigins">true</value>
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<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">Qt4ProjectManager.Qt4RunConfiguration:/home/michael/modpollData/modpollData.pro</value>
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<value type="QString" key="RunConfiguration.Arguments"></value>
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</data>
<data>
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<value type="int">1</value>
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<data>
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<value type="int">22</value>
</data>
<data>
<variable>Version</variable>
<value type="int">22</value>
</data>
</qtcreator>

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