generated from freudenreichan/info2Praktikum-DobleSpiel
Doblespiel V1
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@@ -1,6 +1,7 @@
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CC = gcc
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FLAGS = -g -Wall -lm
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# Betriebssystem erkennen und Variablen laden (hier stehen die Flags drin)
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ifeq ($(OS),Windows_NT)
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include makefile_windows.variables
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else
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@@ -12,38 +13,29 @@ else
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endif
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endif
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raylibfolder = ./raylib
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unityfolder = ./unity
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# Objekt-Dateien, die wir für das Spiel brauchen
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OBJ = stack.o bintree.o numbers.o timer.o highscore.o
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# --------------------------
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# Initiales Programm bauen (zum ausprobieren)
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# --------------------------
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doble_initial:
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$(CC) -o doble_initial $(BINARIES)/libdoble_complete.a
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# --- Hauptziel: Das Spiel bauen ---
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# Hier fügen wir $(LDFLAGS) am Ende hinzu, damit -lopengl32 etc. genutzt werden
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doble: main.o $(OBJ)
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$(CC) $(FLAGS) main.o $(OBJ) -o doble $(LDFLAGS)
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# --------------------------
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# Selbst implementiertes Programm bauen
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# --------------------------
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program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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# --- Hilfsregel: Aus .c mach .o ---
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%.o: %.c
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$(CC) -c $(FLAGS) $< -o $@
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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# --- Tests ---
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test_stack: test_stack.c stack.o
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$(CC) $(FLAGS) test_stack.c stack.o -o test_stack
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$(program_obj_filesobj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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test_numbers: test_numbers.c numbers.o bintree.o stack.o
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$(CC) $(FLAGS) test_numbers.c numbers.o bintree.o stack.o -o test_numbers
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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# --------------------------
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# Clean
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# --------------------------
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# --- Aufräumen ---
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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del /f *.o doble.exe test_stack.exe test_numbers.exe
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else
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rm -f *.o doble
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rm -f *.o doble test_stack test_numbers
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endif
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