neues Programm
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139
src/Life.java
139
src/Life.java
@ -1,18 +1,20 @@
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import java.util.Arrays;
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public class Life implements ILife {
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String[] lifeArray;
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public static void main(String[] args) {
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Life l = new Life(new String[] { " ",
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" ",
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" *** ",
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" ",
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" " });
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" ",
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" *** ",
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" ",
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" " });
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l = (Life) l.nextGeneration();
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}
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public Life() {
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nukeAll();
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}
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public Life() { nukeAll(); }
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public Life(String[] setup) {
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this();
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@ -26,30 +28,147 @@ public class Life implements ILife {
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@Override
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public void nukeAll() {
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// TODO Auto-generated method stub
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lifeArray = new String[] { " ",
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" ",
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" ",
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" ",
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" "};
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}
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@Override
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public void setAlive(int x, int y) {
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// TODO Auto-generated method stub
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String newString = "";
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newString = lifeArray[y].substring(0, x) + "*" + lifeArray[y].substring(x);
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lifeArray[y] = newString;
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}
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@Override
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public void setDead(int x, int y) {
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// TODO Auto-generated method stub
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String newString = "";
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newString = lifeArray[y].substring(0, x) + " " + lifeArray[y].substring(x);
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lifeArray[y] = newString;
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}
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@Override
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public boolean isAlive(int x, int y) {
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// TODO Auto-generated method stub
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if(lifeArray[y].charAt(x) == '*')
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return true;
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return false;
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}
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@Override
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public ILife nextGeneration() {
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// TODO Auto-generated method stub
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return null;
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Life newLife = new Life();
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for(int y = 0; y < lifeArray.length; y++) {
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for(int x = 0; x < lifeArray[y].length(); x++) {
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int neighbors = countNeighbors(x, y);
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writeNewGen(neighbors, newLife, x, y);
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}
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}
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return newLife;
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}
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private void writeNewGen(int neighbors, Life newLife, int x, int y) {
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//if the space is alive...
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if(isAlive(x, y)) {
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//...and has more than three or less than two neighbors, it dies
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if (neighbors > 3 || neighbors < 2)
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newLife.setDead(x, y);
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//...and has 2 to 3 neighbors, it survives
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if (neighbors == 3 || neighbors == 2)
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newLife.setAlive(x, y);
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}
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//if the space is dead...
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if(!isAlive(x, y)) {
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//and has 3 neighbors, it comes to life
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if (neighbors == 3) {
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newLife.setAlive(x, y);
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} else {
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//and has anything but 3 neighbors, it stays dead
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newLife.setDead(x, y);
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}
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}
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}
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private int countNeighbors(int x, int y) {
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int counter = 0;
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//count three above
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counter += countAbove(x, y);
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//count three below
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counter += countBelow(x, y);
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//count two sides
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counter += countSides(x, y);
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return counter;
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}
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private int countSides(int x, int y) {
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int counter = 0;
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//is the space left us within the playing field and alive?
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if(x-1 >= 0 && isAlive(x-1, y))
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counter++;
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//is the space right us within the playing field and alive?
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if(x+1 < lifeArray[y].length() && isAlive(x+1, y))
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counter++;
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return counter;
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}
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private int countBelow(int x, int y) {
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int counter = 0;
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//is the line below us within the playing field?
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if(y+1 < lifeArray.length) {
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for (int i = x-1; i <= x+1; i++) {
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//are the spaces on our left, middle and right bottom within the playing field alive?
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if (i >= 0 && i < lifeArray[y+1].length() && isAlive(i, y + 1))
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counter++;
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}
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}
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return counter;
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}
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private int countAbove(int x, int y) {
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int counter = 0;
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//is the line above us within the playing field?
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if(y-1 >= 0) {
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for (int i = x-1; i <= x+1; i++) {
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//are the spaces on our left, middle and right top within the playing field alive?
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if (i >= 0 && i < lifeArray[y-1].length() && isAlive(i, y - 1))
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counter++;
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}
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}
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return counter;
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}
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public void showBoard() {
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for(int y = 0; y < lifeArray.length-1; y++)
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System.out.println(Arrays.toString(new String[] {lifeArray[y]}));
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}
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}
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@ -2,10 +2,10 @@ import org.junit.Test;
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import static org.junit.Assert.*;
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public class LifeTest {
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@Test
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public void createNewCell() {
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// Arrange: drei lebende Zellen
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Life l = new Life();
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l.setAlive(0, 0);
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@ -15,6 +15,7 @@ public class LifeTest {
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// Act: Berechnung der Folgegeneration
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ILife nextGen = l.nextGeneration();
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// Assert: Rasterpunkt mit drei Nachbarn sollte jetzt leben
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assertTrue(nextGen.isAlive(1, 1));
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}
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@ -22,16 +23,54 @@ public class LifeTest {
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@Test
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public void destroyLonelyCell() {
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// Arrange: drei lebende Zellen
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Life l = new Life();
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l.setAlive(0, 0);
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l.setAlive(0, 1);
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l.setAlive(0, 2);
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// Act: Berechnung der Folgegeneration
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ILife nextGen = l.nextGeneration();
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// Assert: Rasterpunkt mit einem Nachbar soll tot sein
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assertFalse(nextGen.isAlive(0, 2));
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}
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@Test
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public void keepAliveCell() {
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// Arrange: drei lebende Zellen
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Life l = new Life();
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l.setAlive(0, 0);
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l.setAlive(0, 1);
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l.setAlive(0, 2);
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// Act: Berechnung der Folgegeneration
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ILife nextGen = l.nextGeneration();
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// Assert: Rasterpunkt mit zwei Nachbarn sollte jetzt am Leben bleiben
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assertTrue(nextGen.isAlive(0, 1));
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}
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@Test
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public void destroyCrowdedCell() {
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// Arrange: fünf lebende Zellen
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Life l = new Life();
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l.setAlive(0, 0);
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l.setAlive(0, 1);
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l.setAlive(0, 2);
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l.setAlive(1, 1);
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l.setAlive(1, 0);
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// Act: Berechnung der Folgegeneration
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ILife nextGen = l.nextGeneration();
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// Assert: Rasterpunkt mit vier Nachbarn sollte jetzt tot sein
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assertFalse(nextGen.isAlive(0, 1));
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}
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