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neues Programm

master
Johannes Weichelt 2 years ago
parent
commit
1eca2474d8
2 changed files with 170 additions and 12 deletions
  1. 129
    10
      src/Life.java
  2. 41
    2
      test/LifeTest.java

+ 129
- 10
src/Life.java View File

@@ -1,18 +1,20 @@
import java.util.Arrays;

public class Life implements ILife {

String[] lifeArray;

public static void main(String[] args) {
Life l = new Life(new String[] { " ",
" ",
" *** ",
" ",
" " });
" ",
" *** ",
" ",
" " });
l = (Life) l.nextGeneration();
}


public Life() {
nukeAll();
}
public Life() { nukeAll(); }

public Life(String[] setup) {
this();
@@ -26,30 +28,147 @@ public class Life implements ILife {
@Override
public void nukeAll() {
// TODO Auto-generated method stub

lifeArray = new String[] { " ",
" ",
" ",
" ",
" "};
}

@Override
public void setAlive(int x, int y) {
// TODO Auto-generated method stub
String newString = "";

newString = lifeArray[y].substring(0, x) + "*" + lifeArray[y].substring(x);

lifeArray[y] = newString;


}

@Override
public void setDead(int x, int y) {
// TODO Auto-generated method stub
String newString = "";

newString = lifeArray[y].substring(0, x) + " " + lifeArray[y].substring(x);

lifeArray[y] = newString;

}

@Override
public boolean isAlive(int x, int y) {
// TODO Auto-generated method stub
if(lifeArray[y].charAt(x) == '*')
return true;
return false;
}

@Override
public ILife nextGeneration() {
// TODO Auto-generated method stub
return null;
Life newLife = new Life();
for(int y = 0; y < lifeArray.length; y++) {
for(int x = 0; x < lifeArray[y].length(); x++) {
int neighbors = countNeighbors(x, y);

writeNewGen(neighbors, newLife, x, y);
}
}

return newLife;
}

private void writeNewGen(int neighbors, Life newLife, int x, int y) {

//if the space is alive...
if(isAlive(x, y)) {

//...and has more than three or less than two neighbors, it dies
if (neighbors > 3 || neighbors < 2)
newLife.setDead(x, y);

//...and has 2 to 3 neighbors, it survives
if (neighbors == 3 || neighbors == 2)
newLife.setAlive(x, y);
}

//if the space is dead...
if(!isAlive(x, y)) {

//and has 3 neighbors, it comes to life
if (neighbors == 3) {
newLife.setAlive(x, y);
} else {
//and has anything but 3 neighbors, it stays dead
newLife.setDead(x, y);
}
}
}

private int countNeighbors(int x, int y) {
int counter = 0;

//count three above
counter += countAbove(x, y);

//count three below
counter += countBelow(x, y);

//count two sides
counter += countSides(x, y);

return counter;
}

private int countSides(int x, int y) {
int counter = 0;

//is the space left us within the playing field and alive?
if(x-1 >= 0 && isAlive(x-1, y))
counter++;

//is the space right us within the playing field and alive?
if(x+1 < lifeArray[y].length() && isAlive(x+1, y))
counter++;

return counter;
}

private int countBelow(int x, int y) {
int counter = 0;

//is the line below us within the playing field?
if(y+1 < lifeArray.length) {
for (int i = x-1; i <= x+1; i++) {

//are the spaces on our left, middle and right bottom within the playing field alive?
if (i >= 0 && i < lifeArray[y+1].length() && isAlive(i, y + 1))
counter++;
}
}
return counter;
}

private int countAbove(int x, int y) {
int counter = 0;

//is the line above us within the playing field?
if(y-1 >= 0) {
for (int i = x-1; i <= x+1; i++) {

//are the spaces on our left, middle and right top within the playing field alive?
if (i >= 0 && i < lifeArray[y-1].length() && isAlive(i, y - 1))
counter++;
}
}
return counter;
}

public void showBoard() {
for(int y = 0; y < lifeArray.length-1; y++)
System.out.println(Arrays.toString(new String[] {lifeArray[y]}));
}
}

+ 41
- 2
test/LifeTest.java View File

@@ -2,10 +2,10 @@ import org.junit.Test;
import static org.junit.Assert.*;

public class LifeTest {
@Test
public void createNewCell() {
// Arrange: drei lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
@@ -15,6 +15,7 @@ public class LifeTest {
// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();


// Assert: Rasterpunkt mit drei Nachbarn sollte jetzt leben
assertTrue(nextGen.isAlive(1, 1));
}
@@ -22,16 +23,54 @@ public class LifeTest {

@Test
public void destroyLonelyCell() {
// Arrange: drei lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();


// Assert: Rasterpunkt mit einem Nachbar soll tot sein
assertFalse(nextGen.isAlive(0, 2));
}


@Test
public void keepAliveCell() {
// Arrange: drei lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();


// Assert: Rasterpunkt mit zwei Nachbarn sollte jetzt am Leben bleiben
assertTrue(nextGen.isAlive(0, 1));
}


@Test
public void destroyCrowdedCell() {
// Arrange: fünf lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);
l.setAlive(1, 1);
l.setAlive(1, 0);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();


// Assert: Rasterpunkt mit vier Nachbarn sollte jetzt tot sein
assertFalse(nextGen.isAlive(0, 1));
}



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