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c870728330
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@ -1,3 +1,4 @@
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//Bearbeitet von Lukas Wörner, 02.11.25
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#include "game.h"
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#include <time.h>
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#include <stdlib.h>
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@ -6,6 +7,7 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//Position beinhaltet x, y und Richtung
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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@ -13,11 +15,168 @@
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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srand(time(NULL));
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Position position[(2 * MAX_SEARCH_FIELD_LEN * (MAX_SEARCH_FIELD_LEN - MIN_WORD_LEN + 1))]; //Positionsarray Größe: Formel max. nötige Größe (für minimal großes wort)
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int gesetzteWörter = 0;
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clearWordSalad(salad, searchFieldLen);
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gesetzteWörter = fuelleSalatMitWörtern(salad, searchFieldLen, words, position, wordCount);
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fillWordsaladRand(salad, searchFieldLen);
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return gesetzteWörter;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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for(int i = 0; i < searchFieldLen; i++)
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{
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for(int k = 0; k < searchFieldLen; k++)
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{
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printf("%c", salad[i][k]);
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}
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printf("\n");
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}
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}
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//Logik für createWordSalad: Ein Wort nach dem anderen bis entweder alle Wörter drinnen,
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//Funktion dafür den gesammten Salat mit . zu befüllen.
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void clearWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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for(unsigned int zeile = 0; zeile < searchFieldLen; zeile++)
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{
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for(unsigned int spalte = 0; spalte < searchFieldLen; spalte++)
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{
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salad[zeile][spalte] = '.'; // salad wird mit Punkten befüllt.
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}
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}
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}
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//Funktion für den Schluss: Übrige leere stellen werden random befüllt.
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void fillWordsaladRand(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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for(int i = 0; i < searchFieldLen; i++)
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{
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for(int k = 0; k < searchFieldLen; k++)
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{
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if(salad[i][k] == '.')
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{
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salad[i][k] = 'A' + rand() % 26;
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}
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}
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}
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}
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//hierbei: alle Positionen werden zunächst geprüft ob leer (.) danach wird nach rechts und nach unten geschaut ob:
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//a.) genügend Platz wäre, dass nicht aus dem array herausgeschrieben wird und
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//b.) alle zu besetzenden Felder leer sind (.).
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//Positionamount gibt aus wie viele mögliche Positionen es für dieses Wort gibt.
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//Wird mit 0 initialisiert. Wenns null bleibt, bedeutet dies es gibt keine verfügbaren Positionen.
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int findPossiblePositions(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], int wordidx, Position positions[])
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{
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const char *word = words[wordidx];
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int wordlen = strlen(word);
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int positionamount = 0;
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int rechtsfrei = 1;
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int untenfrei = 1;
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for(int i = 0; i < searchFieldLen; i++)
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{
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for(int k = 0; k < searchFieldLen; k++)
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{
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rechtsfrei = 1;
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untenfrei = 1;
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if(salad[i][k] == '.')
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{
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//nach rechts prüfen
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if(searchFieldLen - k >= wordlen)
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{
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for(int p = k +1; p < k+ wordlen; p++)
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{
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if(salad[i][p] != '.')
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{
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rechtsfrei = 0;
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break;
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}
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}
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}
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else
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{
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rechtsfrei = 0;
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}
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//nach unten prüfen
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if(searchFieldLen - i >= wordlen)
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{
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for(int q = i+1; q < i+ wordlen; q++)
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{
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if(salad[q][k] != '.')
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{
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untenfrei = 0;
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break;
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}
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}
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}
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else
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{
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untenfrei = 0;
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}
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if(rechtsfrei) //Positions array wird mit gültigen Positionen und Richtung befüllt.
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{
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positions[positionamount].x = k;
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positions[positionamount].y = i;
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positions[positionamount].richtung = RECHTS;
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positionamount++;
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}
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if(untenfrei)
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{
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positions[positionamount].x = k;
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positions[positionamount].y = i;
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positions[positionamount].richtung = UNTEN;
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positionamount++;
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}
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}
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}
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}
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return positionamount;
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}
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//Nun muss für jedes Wort per zufall ausgesucht werden Wo es beginnt und welche richtung aus
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//den ganzen möglichen fällen und dann das wort ins grid gezeichnet werden.
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int fuelleSalatMitWörtern(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], Position position[], unsigned int wordcount)
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{
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int gesetzteWörter = 0;
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int positionsamount;
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int positiongewählt;
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const char *word;
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for(int i = 0; i < wordcount; i++) //jedes Wort.
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{
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positionsamount = findPossiblePositions(salad, searchFieldLen, words, i, position); //für dieses Wort werden die Positionen gefunden
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if(positionsamount > 0)//es gibt Positionen
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{
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gesetzteWörter++;
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positiongewählt = rand() % positionsamount; //die wie vielte Position des Positionsarrays für dieses Wort wir nehmen
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if(position[positiongewählt].richtung == RECHTS)
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{
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word = words[i];
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int p = position[positiongewählt].x;
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int t = 0;
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for(int k = p; k < p + strlen(word); k++)
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{
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salad[position[positiongewählt].y][k] = word[t];
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t++;
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}
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}
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if(position[positiongewählt].richtung == UNTEN)
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{
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word = words[i];
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int up = position[positiongewählt].y;
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int ut = 0;
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for(int uk = up; uk < up +strlen(word); uk++)
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{
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salad[uk][position[positiongewählt].x] = word[ut];
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ut++;
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}
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}
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}
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}
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return gesetzteWörter;
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}
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@ -1,11 +1,26 @@
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//Bearbeitet von Lukas Wörner, 02.11.25
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#ifndef GAME_H
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#define GAME_H
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#include "input.h"
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#define MAX_SEARCH_FIELD_LEN 100
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#define MIN_WORD_LEN 2
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typedef enum {RECHTS, UNTEN} RICHTUNG;
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typedef struct
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{
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int x, y;
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RICHTUNG richtung;
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}Position;
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount);
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen);
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void clearWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen);
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void fillWordsaladRand(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen);
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int findPossiblePositions(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], int wordidx, Position positions[]);
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int fuelleSalatMitWörtern(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], Position position[], unsigned int wordcount);
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#endif
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@ -5,7 +5,7 @@
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#include "graphicalGame.h"
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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#define SALAD_SIZE 20 //20 Buchstaben breit und lang
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int main(int argc, char *argv[])
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{
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@ -22,7 +22,7 @@ int main(int argc, char *argv[])
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char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
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unsigned int wordCount = 0;
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FILE *file = fopen(argv[1], "r");
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FILE *file = fopen(argv[1], "r"); //FILE ZEIGER, öffne cmd zweites Wort: Zweites Wort ist ja words.txt also Wort file
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if(file != NULL)
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{
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@ -36,6 +36,16 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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if(placedWords == wordCount) //Checks if all words were placed
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{
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startGame(wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], SALAD_SIZE, words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN], placedWords, 800);
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}
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else
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{
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printf("Error. Out of %d words just %d words could be placed.\n", wordCount, placedWords);
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}
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// TODO:
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// Check if all words were successfully placed
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// Start the game if successful
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@ -1,17 +1,17 @@
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CC = gcc
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CFLAGS = -g -Wall -I$(raylibfolder)
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LDFLAGS = -lGL -lX11 -lm
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CC = gcc # Compiler-Variable: welcher C-Compiler genutzt wird (hier gcc)
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CFLAGS = -g -Wall -I$(raylibfolder) # -Wall -> alle wichtigen Warnungen aktivieren, -I : suche dort (raylibfolder) nach datei.
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LDFLAGS = -lGL -lX11 -lm # Linker-Flags: Bibliotheken, die an das Linker-Kommando übergeben werden
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BINARIES = ./linux
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raylib_folder = ./raylib
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raylib_folder = ./raylib #Pfade zu raylib_folder und unityfolder
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unityfolder = ./unity
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# --------------------------
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# initiales Spiel bauen
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# --------------------------
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wordsalad_initial:
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wordsalad_initial: #hier kommen normalerweise Abhängikeiten hin. Z.b die Datei game.o muss vorhanden sein.
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$(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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#wordsalad_initial linkt nur bibliotheken. Deshalb hat es keine Abhängigkeiten.
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# --------------------------
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# Normales Spiel bauen
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# --------------------------
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@ -41,5 +41,7 @@ test: input.o game.o unit_tests.c
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# --------------------------
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# Clean
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# --------------------------
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wordsalad_myversion: main.o $(BINARIES)/libwordsalad.a #eigenes Programm erstellen.
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$(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a
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clean:
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rm -f *.o wordsalad $(TEST_BIN)
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BIN
Start_Linux/wordsalad_initial
Executable file
BIN
Start_Linux/wordsalad_initial
Executable file
Binary file not shown.
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