matrix.c mit allen Fkt.
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.idea/editor.xml
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97
.idea/editor.xml
generated
@ -243,5 +243,102 @@
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141
matrix.c
141
matrix.c
@ -4,32 +4,157 @@
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// TODO Matrix-Funktionen implementieren
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//Matrix dimensionieren
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Matrix createMatrix(unsigned int rows, unsigned int cols)
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{
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Matrix m; //Struktur anlegen, Varibale m von Typ Matrix
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//Sonderfall aus Unit-Test, wenn rows == 0 oder cols == 0, darf kein Speicher allokiert werden
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if(rows==0 || cols==0){
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m.rows = 0;
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m.cols = 0;
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m.buffer = NULL;
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return m;
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}
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void clear Matrix(Matrix *matrix)
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//Normalfall
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m.rows = rows; // strukurvariable.feldname --> Struktur-Zugriffsoperator
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m.cols = cols;
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m.buffer = malloc((rows * cols) * sizeof(MatrixType)); //Speicher reserviert für Elemente
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return m;
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}
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void clearMatrix(Matrix *matrix)
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{
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// falls Speicher existiert (buffer NICHT NULL ist): freigeben
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if(matrix->buffer != NULL)
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{
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free(matrix->buffer);// Speicher freigegeben aber zeigt irgendwo hin (dangling pointer)
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}
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//Matrix in definierten leeren Zustand setzen
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matrix->buffer = NULL; // dangling pointer zurücksetzen
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matrix->rows = 0;
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matrix->cols = 0;
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}
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//Wert in Matrix schreiben und wo genau
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void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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{
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// Sicherheit: wenn buffer == NULL (kein gültiger Speicher) oder Index außerhalb der Matrix --> return
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if(matrix.buffer == NULL || rowIdx >= matrix.rows || colIdx >= matrix.cols)
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{
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return;
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}
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//index = Zeile * Anzahl_Spalten + Spalte
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unsigned int index = rowIdx * matrix.cols + colIdx;
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// Schreibt value direkt an die berechnete Position im Matrixspeicher
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matrix.buffer[index] = value;
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}
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MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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{
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if (matrix.buffer == NULL || rowIdx >= matrix.rows || colIdx >= matrix.cols)
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{
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return 0;
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}
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unsigned int index = rowIdx * matrix.cols + colIdx;
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return matrix.buffer[index];
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}
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Matrix add(const Matrix matrix1, const Matrix matrix2)
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{
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Matrix result;
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//Zeilen müssen gleich sein
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if (matrix1.rows != matrix2.rows)
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{
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result.rows = 0;
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result.cols = 0;
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result.buffer = NULL;
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return result;
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}
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//Spalten müssen gleich sein (mit broadcasting)
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//Fälle: gleiche Spalten ok, matrix1 hat 1 Spalte, matrix2 hat 1 Spalte
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//sonst inkompatibel
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if (matrix1.cols != matrix2.cols && matrix1.cols != 1 && matrix2.cols != 1)
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{
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result.rows = 0;
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result.cols = 0;
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result.buffer = NULL;
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return result;
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}
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result.rows = matrix1.rows;
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result.cols = (matrix1.cols > matrix2.cols) ? matrix1.cols : matrix2.cols;
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result.buffer = malloc(result.rows * result.cols * sizeof(MatrixType));
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for (unsigned int r = 0; r < result.rows; r++)
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{
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for (unsigned int c = 0; c < result.cols; c++)
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{
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// Bestimme Spalte für matrix1:
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// Wenn nur 1 Spalte -> immer Spalte 0 benutzen
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unsigned int c1 = (matrix1.cols == 1) ? 0 : c;
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// Bestimme Spalte für matrix2:
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unsigned int c2 = (matrix2.cols == 1) ? 0 : c;
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MatrixType v1 = getMatrixAt(matrix1, r, c1);
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MatrixType v2 = getMatrixAt(matrix2, r, c2);
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setMatrixAt(v1 + v2, result, r, c);
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}
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}
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return result;
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}
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Matrix multiply(const Matrix matrix1, const Matrix matrix2)
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{
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}
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Matrix result;
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if(matrix1.cols != matrix2.rows)
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{
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result.rows = 0;
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result.cols = 0;
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result.buffer = NULL;
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return result;
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}
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result.rows = matrix1.rows;
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result.cols = matrix2.cols;
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result.buffer = malloc(result.rows * result.cols * sizeof(MatrixType));
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for (unsigned int r = 0; r < result.rows; r++)
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{
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for (unsigned int c = 0; c < result.cols; c++)
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{
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MatrixType sum = 0;
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// gemeinsame Dimension = matrix1.cols = matrix2.rows
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for (unsigned int i = 0; i < matrix1.cols; i++)
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{
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MatrixType a = getMatrixAt(matrix1, r, i);
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MatrixType b = getMatrixAt(matrix2, i, c);
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sum += a * b;
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}
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setMatrixAt(sum, result, r, c);
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}
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}
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return result;
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}
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5
matrix.h
5
matrix.h
@ -6,6 +6,11 @@
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typedef float MatrixType;
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// TODO Matrixtyp definieren
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typedef struct {
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unsigned int rows;
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unsigned int cols;
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MatrixType* buffer; //buffer Pointer zeigt auf Heap, mit malloc dort dann Speicher reservieren
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} Matrix;
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Matrix createMatrix(unsigned int rows, unsigned int cols);
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BIN
runMatrixTests.exe
Normal file
BIN
runMatrixTests.exe
Normal file
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